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EP. 16.1 + ILLUSION EXPANSION
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Warlock — Episode 16.1 Skill Reference

Elemental spellcasters with devastating area magic, spell storage, and battlefield control.

Combat roleMagic / AoE Documented skills24 RulesetEpisode 16.1

Skills at a glance

Select a skill to jump to its Episode 16.1 effect, level table, requirements, and scaling notes.

Skill Effect Levels Type
Warlock Skills
White Imprison Deals long range magic damage to the target. 5 Offensive
Soul Expansion Deals magic damage to enemies in the affected area. 5 Offensive
Frosty Misty Deals magic damage to enemies in the affected area. 5 Offensive
Jack Frost Deals magic damage to enemies in the affected area. 5 Offensive
Marsh of Abyss Creates a marsh around one enemy, reducing movement speed and AGI/DEX. The reduction and duration improve with skill level and caster INT/LUK. 5 Supportive buff / utility
Recognized Spell Temporarily causes spells to use the caster’s maximum MATK result. Duration and cooldown vary with skill level. 5 Supportive buff / utility
Sienna Execrate Petrification chance is determined by skill level. Area expands by level. Duration is not reduced by target stats. 5 Supportive buff / utility
Radius Increases the range of Warlock spells. Fixed Cast Time reduction improves with Skill Level, Base Level, and INT. 3 Supportive buff / utility
Stasis Creates a large area that prevents many magic and support skills from being used. Duration is influenced by skill level and the caster/target stat comparison. 5 Area debuff / skill restriction
Drain Life Deals long range magic damage to one enemy. 5 Offensive
Crimson Rock Deals magic damage to enemies in the affected area. 5 Offensive
Hell Inferno Deals Fire-property long range magic damage to one enemy. 5 Offensive
Comet Deals magic damage to enemies in the affected area. 5 Offensive
Chain Lightning Each hit is determined by skill level, Base Level and MATK. An amount based on skill level chains. Bounce bonus increases as remaining bounces decrease. 5 Supportive buff / utility
Earth Strain Deals magic damage to the target. Old strip chance an amount that varies by skill level. 5 Offensive
Tetra Vortex Deals long range magic damage to one enemy. 5 Offensive
Summon Fire Ball Summons one Fire sphere for Release. Sphere duration improves with skill level, and up to five elemental spheres may be stored. 5 Summoning / companion
Summon Lightning Ball Summons one Wind sphere for Release. Sphere duration improves with skill level, and up to five elemental spheres may be stored. 5 Summoning / companion
Summon Water Ball Summons one Water sphere for Release. Sphere duration improves with skill level, and up to five elemental spheres may be stored. 5 Summoning / companion
Summon Stone Summons one Earth sphere for Release. Sphere duration improves with skill level, and up to five elemental spheres may be stored. 5 Summoning / companion
Release Deals long range magic damage to one enemy. 2 Offensive
Reading Spellbook Reads a selected Spell Book and memorizes the spell if enough Freezing Spell memory points are available. 1 Supportive buff / utility
Freeze Spell Memory capacity is determined by skill level, Base Level and INT points. 5 Supportive buff / utility
Intense Telekinesis For 60 seconds, Ghost magic damage increases and Ghost spell SP/cast time decrease according to skill level. 5 Supportive buff / utility

Detailed skill information

Each entry follows the supplied Episode 16.1-balanced reference. Cast, cost, target, status, prerequisite, calculated level values, and privacy-safe scaling details are shown.

Warlock Skills

White Imprison

Effect

Deals long range magic damage to the target.

  • Critical: No
  • Accuracy: Ignores FLEE
  • Defense: Reduced by MDEF

Level details

Lv. Duration SP cost
1 6s; Self-cast duration: 15s 50 SP
2 8s; Self-cast duration: 15s 55 SP
3 10s; Self-cast duration: 15s 60 SP
4 12s; Self-cast duration: 15s 65 SP
5 14s; Self-cast duration: 15s 70 SP
ScalingDamage increases with Skill Level, VIT, and LUK. Duration increases with Skill Level, VIT, and LUK.

Soul Expansion

Effect

Deals magic damage to enemies in the affected area.

  • Critical: No
  • Accuracy: Ignores FLEE
  • Defense: Reduced by MDEF

Level details

Lv. Base Damage (MATK) Area of Effect SP cost
1 500% MATK 3x3 30 SP
2 600% MATK 3x3 35 SP
3 700% MATK 3x3 40 SP
4 800% MATK 5x5 45 SP
5 900% MATK 5x5 50 SP
ScalingDamage increases with Skill Level, Base Level, INT, and MATK.

Frosty Misty

Effect

Deals magic damage to enemies in the affected area.

  • Critical: No
  • Accuracy: Ignores FLEE
  • Defense: Reduced by MDEF

Level details

Lv. Base Damage (MATK) Effect / values Duration SP cost
1 300% MATK Freezing chance: 30%. Duration at least 6 sec. 40s 40 SP
2 400% MATK Freezing chance: 35%. Duration at least 6 sec. 40s 48 SP
3 500% MATK Freezing chance: 40%. Duration at least 6 sec. 40s 56 SP
4 600% MATK Freezing chance: 45%. Duration at least 6 sec. 40s 64 SP
5 700% MATK Freezing chance: 50%. Duration at least 6 sec. 40s 72 SP
ScalingDamage increases with Skill Level, Base Level, and MATK. Chance increases with Skill Level, Base Level, and MATK. Duration increases with Skill Level, Base Level, and MATK.

Jack Frost

Effect

Deals magic damage to enemies in the affected area.

  • Critical: No
  • Accuracy: Ignores FLEE
  • Defense: Reduced by MDEF

Level details

Lv. Visible Base Damage (MATK) against Freezing Base Damage (MATK) Area of Effect Duration SP cost
1 600% MATK 1,300% MATK 11x11 12.5s 50 SP
2 700% MATK 1,600% MATK 13x13 17.5s 60 SP
3 800% MATK 1,900% MATK 15x15 22.5s 70 SP
4 900% MATK 2,200% MATK 17x17 27.5s 80 SP
5 1,000% MATK 2,500% MATK 19x19 32.5s 90 SP
ScalingDamage increases with Skill Level, Base Level, and MATK.

Marsh of Abyss

Effect

Creates a marsh around one enemy, reducing movement speed and AGI/DEX. The reduction and duration improve with skill level and caster INT/LUK.

Level details

Lv. Effect / values Duration SP cost
1 Movement −10%. Player AGI/DEX −3, monsters −6. 30s 40 SP
2 Movement −20%. Player AGI/DEX −6, monsters −12. 30s 42 SP
3 Movement −30%. Player AGI/DEX −9, monsters −18. 30s 44 SP
4 Movement −40%. Player AGI/DEX −12, monsters −24. 30s 46 SP
5 Movement −50%. Player AGI/DEX −15, monsters −30. 30s 48 SP
ScalingDuration increases with Skill Level, AGI, INT, DEX, and LUK.

Recognized Spell

Effect

Temporarily causes spells to use the caster’s maximum MATK result. Duration and cooldown vary with skill level.

Level details

Lv. Duration SP cost
1 60s 100 SP
2 90s 120 SP
3 120s 140 SP
4 150s 160 SP
5 180s 180 SP
ScalingDuration increases with Skill Level and MATK.

Sienna Execrate

Effect

Petrification chance is determined by skill level. Area expands by level. Duration is not reduced by target stats.

Level details

Lv. Effect / values Area of Effect Duration SP cost
1 Petrification chance: 50%. Area expands by level. Duration is not reduced by target stats. 3x3 10s 32 SP
2 Petrification chance: 55%. Area expands by level. Duration is not reduced by target stats. 5x5 12s 34 SP
3 Petrification chance: 60%. Area expands by level. Duration is not reduced by target stats. 5x5 14s 36 SP
4 Petrification chance: 65%. Area expands by level. Duration is not reduced by target stats. 7x7 16s 38 SP
5 Petrification chance: 70%. Area expands by level. Duration is not reduced by target stats. 7x7 18s 40 SP
ScalingChance increases with Skill Level. Duration increases with Skill Level.

Radius

Effect

Increases the range of Warlock spells. Fixed Cast Time reduction improves with Skill Level, Base Level, and INT.

Level details

Lv. Effect / values
1 Spell range +1 cell. Duration 300 sec.
2 Spell range +2 cells. Duration 300 sec.
3 Spell range +3 cells. Duration 300 sec.
ScalingSpell range and Fixed Cast Time reduction improve with Skill Level. Fixed Cast Time reduction also improves with Base Level and INT.

Stasis

Effect

Creates a large area that prevents many magic and support skills from being used. Duration is influenced by skill level and the caster/target stat comparison.

Level details

Lv. Area of Effect Duration SP cost
1 19x19 20s 50 SP
2 21x21 30s 60 SP
3 23x23 40s 70 SP
4 25x25 50s 80 SP
5 27x27 60s 90 SP
ScalingDuration increases with Skill Level and DEX and is reduced by target's VIT.

Drain Life

Effect

Deals long range magic damage to one enemy.

  • Critical: No
  • Accuracy: Ignores FLEE
  • Defense: Reduced by MDEF

Level details

Lv. Base Damage (MATK) SP cost
1 200% MATK 20 SP
2 400% MATK 24 SP
3 600% MATK 28 SP
4 800% MATK 32 SP
5 1,000% MATK 36 SP
ScalingDamage increases with Skill Level, Base Level, INT, and MATK. Chance increases with Skill Level, Base Level, INT, and MATK.

Crimson Rock

Effect

Deals magic damage to enemies in the affected area.

  • 40% Stun.
  • Critical: No
  • Accuracy: Ignores FLEE
  • Defense: Reduced by MDEF

Level details

Lv. Base Damage (MATK) Duration SP cost
1 1,600% MATK 5s 60 SP
2 1,900% MATK 5s 70 SP
3 2,200% MATK 5s 80 SP
4 2,500% MATK 5s 90 SP
5 2,800% MATK 5s 100 SP
ScalingDamage increases with Skill Level, Base Level, and MATK.

Hell Inferno

Effect

Deals Fire-property long range magic damage to one enemy.

  • Critical: No
  • Accuracy: Ignores FLEE
  • Defense: Reduced by MDEF

Level details

Lv. Base Damage (MATK) Duration SP cost
1 300% MATK 15s 35 SP
2 600% MATK 15s 40 SP
3 900% MATK 15s 45 SP
4 1,200% MATK 15s 50 SP
5 1,500% MATK 15s 55 SP
ScalingDamage increases with Skill Level, Base Level, and MATK. Chance increases with Skill Level, Base Level, and MATK.

Comet

Effect

Deals magic damage to enemies in the affected area.

  • Critical: No
  • Accuracy: Ignores FLEE
  • Defense: Reduced by MDEF

Level details

Lv. Distance bands: center Base Damage (MATK) Assisted cast uses Base Damage (MATK) Duration SP cost
1 3,000% MATK 400% MATK 0.1s; Additional effect duration: 42s 480 SP
2 3,500% MATK 800% MATK 0.1s; Additional effect duration: 42s 560 SP
3 4,000% MATK 1,200% MATK 0.1s; Additional effect duration: 42s 640 SP
4 4,500% MATK 1,600% MATK 0.1s; Additional effect duration: 42s 720 SP
5 5,000% MATK 2,000% MATK 0.1s; Additional effect duration: 42s 800 SP
ScalingDamage increases with Skill Level, Base Level, and MATK.

Chain Lightning

Effect

Each hit is determined by skill level, Base Level and MATK. An amount based on skill level chains. Bounce bonus increases as remaining bounces decrease.

Level details

Lv. Duration SP cost
1 Bounce interval: 0.1s 80 SP
2 Bounce interval: 0.1s 90 SP
3 Bounce interval: 0.1s 100 SP
4 Bounce interval: 0.1s 110 SP
5 Bounce interval: 0.1s 120 SP
ScalingDamage increases with Skill Level, Base Level, and MATK.

Earth Strain

Effect

Deals magic damage to the target. Old strip chance an amount that varies by skill level.

  • old strip chance 6/14/24/36/50%.
  • Critical: No
  • Accuracy: Ignores FLEE
  • Defense: Reduced by MDEF

Level details

Lv. Base Damage (MATK) Effect / values Duration SP cost
1 2,100% MATK Old strip chance 6%. 0.1s; Additional effect duration: 75s 70 SP
2 2,200% MATK Old strip chance 14%. 0.1s; Additional effect duration: 90s 78 SP
3 2,300% MATK Old strip chance 24%. 0.1s; Additional effect duration: 105s 86 SP
4 2,400% MATK Old strip chance 36%. 0.1s; Additional effect duration: 120s 94 SP
5 2,500% MATK Old strip chance 50%. 0.1s; Additional effect duration: 135s 102 SP
ScalingDamage increases with Skill Level, Base Level, and MATK. Chance increases with Skill Level, Base Level, and MATK.

Tetra Vortex

Effect

Deals long range magic damage to one enemy.

  • each stored sphere sets one hit’s element and status.
  • Critical: No
  • Accuracy: Ignores FLEE
  • Defense: Reduced by MDEF

Level details

Lv. Four hits, each Base Damage (MATK) Effect / values SP cost
1 1,000% MATK Four hits, each 1000% MATK; each stored sphere sets one hit’s element and status. 120 SP
2 1,500% MATK Four hits, each 1500% MATK; each stored sphere sets one hit’s element and status. 150 SP
3 2,000% MATK Four hits, each 2000% MATK; each stored sphere sets one hit’s element and status. 180 SP
4 2,500% MATK Four hits, each 2500% MATK; each stored sphere sets one hit’s element and status. 210 SP
5 3,000% MATK Four hits, each 3000% MATK; each stored sphere sets one hit’s element and status. 240 SP
ScalingDamage increases with Skill Level, MATK, and Spirit Spheres.

Summon Fire Ball

Effect

Summons one Fire sphere for Release. Sphere duration improves with skill level, and up to five elemental spheres may be stored.

Level details

Lv. Duration SP cost
1 Sphere duration: 120s 10 SP
2 Sphere duration: 160s 12 SP
3 Sphere duration: 200s 14 SP
4 Sphere duration: 240s 16 SP
5 Sphere duration: 280s 18 SP
ScalingDuration increases with Skill Level and Spirit Spheres.

Summon Lightning Ball

Effect

Summons one Wind sphere for Release. Sphere duration improves with skill level, and up to five elemental spheres may be stored.

Level details

Lv. Duration SP cost
1 Sphere duration: 120s 10 SP
2 Sphere duration: 160s 12 SP
3 Sphere duration: 200s 14 SP
4 Sphere duration: 240s 16 SP
5 Sphere duration: 280s 18 SP
ScalingDuration increases with Skill Level and Spirit Spheres.

Summon Water Ball

Effect

Summons one Water sphere for Release. Sphere duration improves with skill level, and up to five elemental spheres may be stored.

Level details

Lv. Duration SP cost
1 Sphere duration: 120s 10 SP
2 Sphere duration: 160s 12 SP
3 Sphere duration: 200s 14 SP
4 Sphere duration: 240s 16 SP
5 Sphere duration: 280s 18 SP
ScalingDuration increases with Skill Level and Spirit Spheres.

Summon Stone

Effect

Summons one Earth sphere for Release. Sphere duration improves with skill level, and up to five elemental spheres may be stored.

Level details

Lv. Duration SP cost
1 Sphere duration: 120s 10 SP
2 Sphere duration: 160s 12 SP
3 Sphere duration: 200s 14 SP
4 Sphere duration: 240s 16 SP
5 Sphere duration: 280s 18 SP
ScalingDuration increases with Skill Level and Spirit Spheres.

Release

Effect

Deals long range magic damage to one enemy.

  • Critical: No
  • Accuracy: Ignores FLEE
  • Defense: Reduced by MDEF

Level details

Lv. SP cost
1 3 SP
2 20 SP
ScalingDamage increases with Spirit Spheres.

Reading Spellbook

Effect

Reads a selected Spell Book and memorizes the spell if enough Freezing Spell memory points are available.

ScalingThe effect scales with Skill Level.

Freeze Spell

Effect

Memory capacity is determined by skill level, Base Level and INT points.

ScalingThe effect scales with Skill Level, Base Level, and INT.

Intense Telekinesis

Effect

For 60 seconds, Ghost magic damage increases and Ghost spell SP/cast time decrease according to skill level.

  • For 60 seconds, Ghost magic damage increases and Ghost spell SP/cast time decrease according to skill level; cooldown 300 sec.

Level details

Lv. Effect / values Duration SP cost
1 For 60 seconds, Ghost magic damage increases and Ghost spell SP/cast time decrease according to 1; cooldown 300 sec. 60s 100 SP
2 For 60 seconds, Ghost magic damage increases and Ghost spell SP/cast time decrease according to 2; cooldown 300 sec. 60s 150 SP
3 For 60 seconds, Ghost magic damage increases and Ghost spell SP/cast time decrease according to 3; cooldown 300 sec. 60s 200 SP
4 For 60 seconds, Ghost magic damage increases and Ghost spell SP/cast time decrease according to 4; cooldown 300 sec. 60s 250 SP
5 For 60 seconds, Ghost magic damage increases and Ghost spell SP/cast time decrease according to 5; cooldown 300 sec. 60s 300 SP
ScalingDamage increases with Skill Level. Duration increases with Skill Level.
Sources