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EP. 16.1 + ILLUSION EXPANSION
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Arch Bishop — Episode 16.1 Skill Reference

The primary healing and blessing class, with strong holy magic and party-wide protection.

Combat roleHealing / Support Documented skills20 RulesetEpisode 16.1

Skills at a glance

Select a skill to jump to its Episode 16.1 effect, level table, requirements, and scaling notes.

Skill Effect Levels Type
Arch Bishop Skills
Judex Calls down Holy magic on the selected enemy and nearby targets. Damage improves with skill level and Base Level. 5 Offensive
Ancilla Creates one Ancilla by consuming a Blue Gemstone, SP, and part of the caster’s maximum SP. A character may carry up to three Ancilla at a time. 1 Crafting / item creation
Adoramus Strikes one enemy with powerful Holy magic. It may also inflict Blind and reduce the target’s AGI; both the damage and debuff reliability improve with the caster’s progression. 10 Offensive
Crementia Applies Blessing to party members in a wide area. The effective Blessing level is based on the caster’s learned Blessing and Arch Bishop Job Level. 3 Supportive buff / utility
Canto Candidus Applies Increase AGI to party members in a wide area. The effective Increase AGI level is based on the caster’s learned skill and Arch Bishop Job Level. 3 Supportive buff / utility
Coluceo Heal Restores HP to party members in a wide area using the caster’s learned Heal. The restored amount is influenced by the number of party members affected. 3 Recovery / cleansing
Epiclesis Creates a Holy tree on the ground that revives eligible fallen allies when placed, increases maximum HP, and periodically restores HP and SP to allies inside the area. 5 Recovery / cleansing
Praefatio Places a Kyrie Eleison-style barrier on the party. Barrier durability is influenced by each target’s maximum HP and becomes stronger with skill level and party size. 10 Protective support
Oratio Attempts to place a Holy vulnerability debuff on enemies in a wide area, causing them to receive more Holy-property damage for the duration. 10 Supportive buff / utility
Lauda Agnus Attempts to remove several physical and elemental status ailments from party members. Targets without a removable ailment receive a temporary VIT bonus instead. 4 Recovery / cleansing
Lauda Ramus Attempts to remove several mental and disabling status ailments from party members. Targets without a removable ailment receive a temporary LUK bonus instead. 4 Recovery / cleansing
Eucharistica Passively improves damage dealt to Demon-race and Shadow-property enemies while reducing damage received from them. 10 Passive
Renovatio Places a regeneration effect on one target that restores a portion of maximum HP at regular intervals. When used on an eligible Undead target, it deals Holy damage instead. 1 Supportive buff / utility
Highness Heal Performs a greatly strengthened single-target Heal. Healing power increases with skill level and the caster’s normal Heal calculation. 5 Recovery / cleansing
Clearance Attempts to remove most removable buffs and debuffs from a party member or eligible monster. The success rate improves with skill level. 5 Recovery / cleansing
Expiatio Blesses one ally so their physical attacks ignore part of a target’s defense for the duration. The ignored portion improves with skill level. 5 Supportive buff / utility
Duple Light Surrounds the caster with two Holy lights. Normal attacks may trigger an additional physical or magical Holy strike while the effect is active. 10 Offensive self-buff
Silentium Attempts to cast the effect of Lex Divina on enemies around the caster. The effective area grows with skill level. 5 Supportive buff / utility
Sacrament Places a supportive buff on one target. Fixed Cast Time is reduced by 10%/20%/30%/40%/50% at skill levels 1–5, lasting 60/90/120/150/180 seconds respectively. SP cost is 100/120/140/160/180. 5 Supportive cast-time buff
Offertorium Greatly improves the caster’s healing power while increasing the SP cost of skills. It also removes several status ailments when activated and cancels Magnificat. 5 Healing enhancement / supportive buff

Detailed skill information

Each entry follows the supplied Episode 16.1-balanced reference. Cast, cost, target, status, prerequisite, calculated level values, and privacy-safe scaling details are shown.

Arch Bishop Skills

Judex

Effect

Calls down Holy magic on the selected enemy and nearby targets. Damage improves with skill level and Base Level.

  • Critical: No
  • Accuracy: Ignores FLEE
  • Defense: Reduced by MDEF

Level details

Lv. Base Damage (MATK) SP cost
1 320% MATK 20 SP
2 340% MATK 23 SP
3 360% MATK 26 SP
4 380% MATK 29 SP
5 400% MATK 32 SP
ScalingDamage increases with Skill Level, Base Level, MATK, and related learned skills.

Ancilla

Effect

Creates one Ancilla by consuming a Blue Gemstone, SP, and part of the caster’s maximum SP. A character may carry up to three Ancilla at a time.

ScalingThe effect scales with Maximum SP.

Adoramus

Effect

Strikes one enemy with powerful Holy magic. It may also inflict Blind and reduce the target’s AGI; both the damage and debuff reliability improve with the caster’s progression.

  • Critical: No
  • Accuracy: Ignores FLEE
  • Defense: Reduced by MDEF

Level details

Lv. Base Damage (MATK) Duration SP cost
1 600% MATK 8s; Additional effect duration: 15s 22 SP
2 700% MATK 9s; Additional effect duration: 20s 28 SP
3 800% MATK 10s; Additional effect duration: 25s 34 SP
4 900% MATK 11s; Additional effect duration: 30s 40 SP
5 1,000% MATK 12s; Additional effect duration: 35s 46 SP
6 1,100% MATK 13s; Additional effect duration: 40s 52 SP
7 1,200% MATK 14s; Additional effect duration: 45s 58 SP
8 1,300% MATK 15s; Additional effect duration: 50s 64 SP
9 1,400% MATK 16s; Additional effect duration: 55s 70 SP
10 1,500% MATK 17s; Additional effect duration: 60s 76 SP
ScalingDamage increases with Skill Level, Base Level, Job Level, AGI, and MATK. Chance increases with Skill Level, Base Level, Job Level, AGI, and MATK.

Crementia

Effect

Applies Blessing to party members in a wide area. The effective Blessing level is based on the caster’s learned Blessing and Arch Bishop Job Level.

Level details

Lv. Effect / values Area of Effect Duration SP cost
1 Duration 120 sec. 7x7 120s 280 SP
2 Duration 180 sec. 15x15 180s 320 SP
3 Duration 240 sec. 31x31 240s 360 SP
ScalingDuration increases with Job Level and related learned skills.

Canto Candidus

Effect

Applies Increase AGI to party members in a wide area. The effective Increase AGI level is based on the caster’s learned skill and Arch Bishop Job Level.

Level details

Lv. Effect / values Area of Effect Duration SP cost
1 Duration 120 sec. 7x7 120s 200 SP
2 Duration 180 sec. 15x15 180s 220 SP
3 Duration 240 sec. 31x31 240s 240 SP
ScalingDuration increases with Job Level, AGI, and related learned skills.

Coluceo Heal

Effect

Restores HP to party members in a wide area using the caster’s learned Heal. The restored amount is influenced by the number of party members affected.

Level details

Lv. Area of Effect SP cost
1 7x7 200 SP
2 15x15 220 SP
3 31x31 240 SP
ScalingRecovery increases with Skill Level.

Epiclesis

Effect

Creates a Holy tree on the ground that revives eligible fallen allies when placed, increases maximum HP, and periodically restores HP and SP to allies inside the area.

Level details

Lv. Effect / values Duration SP cost
1 Creates a 25 Holy tree for 18 sec. 18s 300 SP
2 Creates a 25 Holy tree for 21 sec. 21s 300 SP
3 Creates a 25 Holy tree for 24 sec. 24s 300 SP
4 Creates a 25 Holy tree for 27 sec. 27s 300 SP
5 Creates a 25 Holy tree for 30 sec. 30s 300 SP
ScalingRecovery increases with Skill Level and Maximum HP. Duration increases with Skill Level and Maximum HP.

Praefatio

Effect

Places a Kyrie Eleison-style barrier on the party. Barrier durability is influenced by each target’s maximum HP and becomes stronger with skill level and party size.

Level details

Lv. Duration SP cost
1 120s 90 SP
2 120s 100 SP
3 120s 110 SP
4 120s 120 SP
5 120s 130 SP
6 120s 140 SP
7 120s 150 SP
8 120s 160 SP
9 120s 170 SP
10 120s 180 SP
ScalingDuration increases with Skill Level and Maximum HP.

Oratio

Effect

Attempts to place a Holy vulnerability debuff on enemies in a wide area, causing them to receive more Holy-property damage for the duration.

Level details

Lv. Effect / values Duration SP cost
1 Afflicted enemies receive 2% additional Holy damage for 30 sec. 30s 35 SP
2 Afflicted enemies receive 4% additional Holy damage for 30 sec. 30s 38 SP
3 Afflicted enemies receive 6% additional Holy damage for 30 sec. 30s 41 SP
4 Afflicted enemies receive 8% additional Holy damage for 30 sec. 30s 44 SP
5 Afflicted enemies receive 10% additional Holy damage for 30 sec. 30s 47 SP
6 Afflicted enemies receive 12% additional Holy damage for 30 sec. 30s 50 SP
7 Afflicted enemies receive 14% additional Holy damage for 30 sec. 30s 53 SP
8 Afflicted enemies receive 16% additional Holy damage for 30 sec. 30s 56 SP
9 Afflicted enemies receive 18% additional Holy damage for 30 sec. 30s 59 SP
10 Afflicted enemies receive 20% additional Holy damage for 30 sec. 30s 62 SP
ScalingDamage increases with Skill Level. Duration increases with Skill Level.

Lauda Agnus

Effect

Attempts to remove several physical and elemental status ailments from party members. Targets without a removable ailment receive a temporary VIT bonus instead.

Level details

Lv. Effect / values Duration SP cost
1 Success 50%. Removes Freeze, Stone, Blind, Burning, Freezing, and Crystallization. 60s 50 SP
2 Success 60%. Removes Freeze, Stone, Blind, Burning, Freezing, and Crystallization. 60s 60 SP
3 Success 70%. Removes Freeze, Stone, Blind, Burning, Freezing, and Crystallization. 60s 70 SP
4 Success 80%. Removes Freeze, Stone, Blind, Burning, Freezing, and Crystallization. 60s 80 SP
ScalingRecovery increases with Skill Level and VIT. Duration increases with Skill Level and VIT.

Lauda Ramus

Effect

Attempts to remove several mental and disabling status ailments from party members. Targets without a removable ailment receive a temporary LUK bonus instead.

Level details

Lv. Effect / values Duration SP cost
1 Success 50%. Removes Sleep, Stun, Silence, Deep Sleep, and Mandragora. 60s 50 SP
2 Success 60%. Removes Sleep, Stun, Silence, Deep Sleep, and Mandragora. 60s 60 SP
3 Success 70%. Removes Sleep, Stun, Silence, Deep Sleep, and Mandragora. 60s 70 SP
4 Success 80%. Removes Sleep, Stun, Silence, Deep Sleep, and Mandragora. 60s 80 SP
ScalingRecovery increases with Skill Level and LUK. Duration increases with Skill Level and LUK.

Eucharistica

Effect

Passively improves damage dealt to Demon-race and Shadow-property enemies while reducing damage received from them.

Level details

Lv. Effect / values
1 Physical damage and resistance +1% against Demon-race and Shadow-property enemies.
2 Physical damage and resistance +2% against Demon-race and Shadow-property enemies.
3 Physical damage and resistance +3% against Demon-race and Shadow-property enemies.
4 Physical damage and resistance +4% against Demon-race and Shadow-property enemies.
5 Physical damage and resistance +5% against Demon-race and Shadow-property enemies.
6 Physical damage and resistance +6% against Demon-race and Shadow-property enemies.
7 Physical damage and resistance +7% against Demon-race and Shadow-property enemies.
8 Physical damage and resistance +8% against Demon-race and Shadow-property enemies.
9 Physical damage and resistance +9% against Demon-race and Shadow-property enemies.
10 Physical damage and resistance +10% against Demon-race and Shadow-property enemies.
ScalingDamage increases with Skill Level.

Renovatio

Effect

Places a regeneration effect on one target that restores a portion of maximum HP at regular intervals. When used on an eligible Undead target, it deals Holy damage instead.

ScalingDamage increases with Base Level, INT, and Maximum HP. Duration increases with Base Level, INT, and Maximum HP.

Highness Heal

Effect

Performs a greatly strengthened single-target Heal. Healing power increases with skill level and the caster’s normal Heal calculation.

  • Starts from the caster’s Heal formula, then multiplies by 2.0/2.3/2.6/2.9/3.2 according to skill level.

Level details

Lv. Effect / values SP cost
1 Starts from the caster’s Heal formula, then multiplies by 2.0 according to 1. 70 SP
2 Starts from the caster’s Heal formula, then multiplies by 2.3 according to 2. 100 SP
3 Starts from the caster’s Heal formula, then multiplies by 2.6 according to 3. 130 SP
4 Starts from the caster’s Heal formula, then multiplies by 2.9 according to 4. 160 SP
5 Starts from the caster’s Heal formula, then multiplies by 3.2 according to 5. 190 SP
ScalingRecovery increases with Skill Level.

Clearance

Effect

Attempts to remove most removable buffs and debuffs from a party member or eligible monster. The success rate improves with skill level.

Level details

Lv. SP cost
1 54 SP
2 60 SP
3 66 SP
4 72 SP
5 78 SP
ScalingRecovery increases with Skill Level. Chance increases with Skill Level.

Expiatio

Effect

Blesses one ally so their physical attacks ignore part of a target’s defense for the duration. The ignored portion improves with skill level.

Level details

Lv. Effect / values Duration SP cost
1 Ignores 5% of hard and soft physical DEF for 150 sec. 150s 35 SP
2 Ignores 10% of hard and soft physical DEF for 180 sec. 180s 40 SP
3 Ignores 15% of hard and soft physical DEF for 210 sec. 210s 45 SP
4 Ignores 20% of hard and soft physical DEF for 240 sec. 240s 50 SP
5 Ignores 25% of hard and soft physical DEF for 270 sec. 270s 55 SP
ScalingDuration increases with Skill Level.

Duple Light

Effect

Surrounds the caster with two Holy lights. Normal attacks may trigger an additional physical or magical Holy strike while the effect is active.

Level details

Lv. Physical proc Base Damage (ATK) magical proc Base Damage (MATK) Effect / values Duration SP cost
1 110% ATK 220% MATK Physical proc: 110% ATK. Magical proc: 220% MATK. No Base Level scaling. 90s 55 SP
2 120% ATK 240% MATK Physical proc: 120% ATK. Magical proc: 240% MATK. No Base Level scaling. 120s 60 SP
3 130% ATK 260% MATK Physical proc: 130% ATK. Magical proc: 260% MATK. No Base Level scaling. 150s 65 SP
4 140% ATK 280% MATK Physical proc: 140% ATK. Magical proc: 280% MATK. No Base Level scaling. 180s 70 SP
5 150% ATK 300% MATK Physical proc: 150% ATK. Magical proc: 300% MATK. No Base Level scaling. 210s 75 SP
6 160% ATK 320% MATK Physical proc: 160% ATK. Magical proc: 320% MATK. No Base Level scaling. 240s 80 SP
7 170% ATK 340% MATK Physical proc: 170% ATK. Magical proc: 340% MATK. No Base Level scaling. 270s 85 SP
8 180% ATK 360% MATK Physical proc: 180% ATK. Magical proc: 360% MATK. No Base Level scaling. 300s 90 SP
9 190% ATK 380% MATK Physical proc: 190% ATK. Magical proc: 380% MATK. No Base Level scaling. 330s 95 SP
10 200% ATK 400% MATK Physical proc: 200% ATK. Magical proc: 400% MATK. No Base Level scaling. 360s 100 SP
ScalingDamage increases with Skill Level, Base Level, MATK, and ATK. It gains an additional bonus while the listed form, stance, or status is active. Chance increases with Skill Level, Base Level, MATK, and ATK.

Silentium

Effect

Attempts to cast the effect of Lex Divina on enemies around the caster. The effective area grows with skill level.

  • Casts Lex Divina at the same learned level on enemies within 4/5/6/7/8 cells.

Level details

Lv. Effect / values Area of Effect Duration SP cost
1 Casts Lex Divina at the same learned level on enemies within 4 cells. 9x9 20s 64 SP
2 Casts Lex Divina at the same learned level on enemies within 5 cells. 11x11 30s 68 SP
3 Casts Lex Divina at the same learned level on enemies within 6 cells. 13x13 40s 72 SP
4 Casts Lex Divina at the same learned level on enemies within 7 cells. 15x15 50s 76 SP
5 Casts Lex Divina at the same learned level on enemies within 8 cells. 17x17 60s 80 SP
ScalingThe effect scales with Skill Level.

Sacrament

Effect

Places a supportive buff on one target. Fixed Cast Time is reduced by 10%/20%/30%/40%/50% at skill levels 1–5, lasting 60/90/120/150/180 seconds respectively. SP cost is 100/120/140/160/180.

Level details

Lv. Effect / values Duration SP cost
1 Reduces Fixed Cast Time by 10% for 60 sec. 60s 100 SP
2 Reduces Fixed Cast Time by 20% for 90 sec. 90s 120 SP
3 Reduces Fixed Cast Time by 30% for 120 sec. 120s 140 SP
4 Reduces Fixed Cast Time by 40% for 150 sec. 150s 160 SP
5 Reduces Fixed Cast Time by 50% for 180 sec. 180s 180 SP
ScalingDuration increases with Skill Level.

Offertorium

Effect

Greatly improves the caster’s healing power while increasing the SP cost of skills. It also removes several status ailments when activated and cancels Magnificat.

Level details

Lv. Effect / values Duration SP cost
1 Healing power +30%; skill SP costs become 120%; cleanses several statuses and cancels Magnificat; duration 90 sec. 90s 30 SP
2 Healing power +60%; skill SP costs become 140%; cleanses several statuses and cancels Magnificat; duration 90 sec. 90s 60 SP
3 Healing power +90%; skill SP costs become 160%; cleanses several statuses and cancels Magnificat; duration 90 sec. 90s 90 SP
4 Healing power +120%; skill SP costs become 180%; cleanses several statuses and cancels Magnificat; duration 90 sec. 90s 120 SP
5 Healing power +150%; skill SP costs become 200%; cleanses several statuses and cancels Magnificat; duration 90 sec. 90s 150 SP
ScalingRecovery increases with Skill Level. Duration increases with Skill Level.
Sources