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EP. 16.1 + ILLUSION EXPANSION
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Guillotine Cross — Episode 16.1 Skill Reference

High-mobility assassins using katars, poisons, stealth, and lethal close-range burst.

Combat roleAssassin / Burst Documented skills18 RulesetEpisode 16.1

Skills at a glance

Select a skill to jump to its Episode 16.1 effect, level table, requirements, and scaling notes.

Skill Effect Levels Type
Guillotine Cross Skills
Venom Impress Reduces the target’s Poison resistance by an amount based on skill level. 5 Protective support
Cross Impact Deals melee physical damage to one enemy. 5 Offensive
Dark Illusion Deals long range physical damage to one enemy. 5 Offensive
Research New Poison Improves New Poison brewing, increases resistance to New Poison effects, and extends the duration of Enchant Deadly Poison. Brewing success is influenced by skill level, Job Level, DEX, a… 10 Crafting / item creation
Create New Poison Creates a selected New Poison using its recipe. Brewing uses Research New Poison’s success formula. 1 Crafting / item creation
Antidote Consumes one Antidote to remove Guillotine Cross New Poison effects from the target. 1 Recovery / cleansing
Poisoning Weapon Applies one selected New Poison to the weapon. Poisoning chance on normal attacks is determined by skill level. 5 Supportive buff / utility
Weapon Blocking Chance to block a close physical attack is determined by skill level. A successful block opens the old immediate Counter Slash / Weapon Crush response. 5 Reactive defensive stance
Counter Slash Deals melee physical damage to all enemies around the caster. 5 Offensive
Weapon Crush Performs the Weapon Crush follow-up after Weapon Blocking and attempts to strip the target’s weapon. Strip success is influenced by skill level and DEX. 5 Offensive
Venom Pressure Deals melee physical damage to one enemy. 5 Offensive
Poison Smoke Creates a poisonous cloud that repeatedly attempts to apply the New Poison currently coating the caster’s weapon. Duration improves with skill level. 5 Debuff ground skill
Cloaking Exceed Enters an advanced Cloaking state that permits movement and can withstand a limited number of hits before ending. Movement speed and hit tolerance improve with skill level. 5 Stealth / mobility buff
Phantom Menace Attacks enemies around the caster and reveals hidden units in the affected area. 1 Offensive
Hallucination Walk Temporarily grants a large FLEE bonus and a chance to avoid magic attacks. When the effect ends, the caster suffers an attack-speed penalty. 5 Defensive self-buff
Rolling Cutter Deals melee physical damage to all enemies around the caster. 5 Offensive
Cross Ripper Slasher Deals physical damage to the target. Consumes all rotation counters. 5 Offensive
Dark Claw Deals melee physical damage to one enemy. 5 Offensive

Detailed skill information

Each entry follows the supplied Episode 16.1-balanced reference. Cast, cost, target, status, prerequisite, calculated level values, and privacy-safe scaling details are shown.

Guillotine Cross Skills

Venom Impress

Effect

Reduces the target’s Poison resistance by an amount based on skill level.

Level details

Lv. Effect / values Duration SP cost
1 Reduces the target’s Poison resistance by 10%. 10s 12 SP
2 Reduces the target’s Poison resistance by 20%. 20s 16 SP
3 Reduces the target’s Poison resistance by 30%. 30s 20 SP
4 Reduces the target’s Poison resistance by 40%. 40s 24 SP
5 Reduces the target’s Poison resistance by 50%. 50s 28 SP
ScalingThe effect becomes stronger with Skill Level.

Cross Impact

Effect

Deals melee physical damage to one enemy.

  • Critical: No
  • Accuracy: Uses the normal HIT/FLEE check
  • Defense: Reduced by DEF

Level details

Lv. Base Damage (ATK) SP cost
1 1,100% ATK 25 SP
2 1,200% ATK 25 SP
3 1,300% ATK 25 SP
4 1,400% ATK 25 SP
5 1,500% ATK 25 SP
ScalingDamage increases with Skill Level, Base Level, and ATK.

Dark Illusion

Effect

Deals long range physical damage to one enemy.

  • Critical: No
  • Accuracy: Uses the normal HIT/FLEE check
  • Defense: Reduced by DEF

Level details

Lv. Deals Base Damage (ATK) Effect / values SP cost
1 100% ATK Deals 100% ATK and teleports next to the target. Chance to auto-cast Cross Impact: 4%. 40 SP
2 100% ATK Deals 100% ATK and teleports next to the target. Chance to auto-cast Cross Impact: 8%. 40 SP
3 100% ATK Deals 100% ATK and teleports next to the target. Chance to auto-cast Cross Impact: 12%. 40 SP
4 100% ATK Deals 100% ATK and teleports next to the target. Chance to auto-cast Cross Impact: 16%. 40 SP
5 100% ATK Deals 100% ATK and teleports next to the target. Chance to auto-cast Cross Impact: 20%. 40 SP
ScalingDamage increases with Skill Level and ATK. Chance increases with Skill Level and ATK.

Research New Poison

Effect

Improves New Poison brewing, increases resistance to New Poison effects, and extends the duration of Enchant Deadly Poison. Brewing success is influenced by skill level, Job Level, DEX, and LUK.

Level details

Lv. Effect / values
1 Poison resistance +5%. Extends EDP by 3 seconds.
2 Poison resistance +10%. Extends EDP by 6 seconds.
3 Poison resistance +15%. Extends EDP by 9 seconds.
4 Poison resistance +20%. Extends EDP by 12 seconds.
5 Poison resistance +25%. Extends EDP by 15 seconds.
6 Poison resistance +30%. Extends EDP by 18 seconds.
7 Poison resistance +35%. Extends EDP by 21 seconds.
8 Poison resistance +40%. Extends EDP by 24 seconds.
9 Poison resistance +45%. Extends EDP by 27 seconds.
10 Poison resistance +50%. Extends EDP by 30 seconds.
ScalingDuration increases with Skill Level, Job Level, DEX, and LUK. Creation success and output improve with Skill Level, Job Level, DEX, and LUK.

Create New Poison

Effect

Creates a selected New Poison using its recipe. Brewing uses Research New Poison’s success formula.

ScalingThe effect scales with Skill Level.

Antidote

Effect

Consumes one Antidote to remove Guillotine Cross New Poison effects from the target.

ScalingRecovery increases with Skill Level.

Poisoning Weapon

Effect

Applies one selected New Poison to the weapon. Poisoning chance on normal attacks is determined by skill level.

Level details

Lv. Effect / values Duration SP cost
1 Applies one selected New Poison to the weapon. Poisoning chance on normal attacks: 4%. 60s; Selected-poison status duration: 300s 20 SP
2 Applies one selected New Poison to the weapon. Poisoning chance on normal attacks: 6%. 120s; Selected-poison status duration: 300s 24 SP
3 Applies one selected New Poison to the weapon. Poisoning chance on normal attacks: 8%. 180s; Selected-poison status duration: 300s 28 SP
4 Applies one selected New Poison to the weapon. Poisoning chance on normal attacks: 10%. 240s; Selected-poison status duration: 300s 32 SP
5 Applies one selected New Poison to the weapon. Poisoning chance on normal attacks: 12%. 300s; Selected-poison status duration: 300s 36 SP
ScalingChance increases with Skill Level.

Weapon Blocking

Effect

Chance to block a close physical attack is determined by skill level. A successful block opens the old immediate Counter Slash / Weapon Crush response.

Level details

Lv. Effect / values Duration SP cost
1 Chance to block a close physical attack: 12%. A successful block opens the old immediate Counter Slash / Weapon Crush response. 180s; Block follow-up window: 2s 40 SP
2 Chance to block a close physical attack: 14%. A successful block opens the old immediate Counter Slash / Weapon Crush response. 180s; Block follow-up window: 2s 36 SP
3 Chance to block a close physical attack: 16%. A successful block opens the old immediate Counter Slash / Weapon Crush response. 180s; Block follow-up window: 2s 32 SP
4 Chance to block a close physical attack: 18%. A successful block opens the old immediate Counter Slash / Weapon Crush response. 180s; Block follow-up window: 2s 28 SP
5 Chance to block a close physical attack: 20%. A successful block opens the old immediate Counter Slash / Weapon Crush response. 180s; Block follow-up window: 2s 24 SP
ScalingChance increases with Skill Level.

Counter Slash

Effect

Deals melee physical damage to all enemies around the caster.

  • Critical: No
  • Accuracy: Uses the normal HIT/FLEE check
  • Defense: Ignores DEF

Level details

Lv. Base Damage (ATK) SP cost
1 400% ATK 5 SP
2 500% ATK 8 SP
3 600% ATK 11 SP
4 700% ATK 14 SP
5 800% ATK 17 SP
ScalingDamage increases with Skill Level, Base Level, Job Level, AGI, and ATK.

Weapon Crush

Effect

Performs the Weapon Crush follow-up after Weapon Blocking and attempts to strip the target’s weapon. Strip success is influenced by skill level and DEX.

  • Deals 100% ATK and attempts Weapon Strip using the old Divest Weapon formula
  • Critical: No
  • Accuracy: Uses the normal HIT/FLEE check
  • Defense: Reduced by DEF

Level details

Lv. Deals Base Damage (ATK) Duration SP cost
1 100% ATK 60s 20 SP
2 100% ATK 60s 20 SP
3 100% ATK 60s 20 SP
4 100% ATK 60s 20 SP
5 100% ATK 60s 20 SP
ScalingDamage increases with Skill Level, DEX, and ATK. Duration increases with Skill Level, DEX, and ATK.

Venom Pressure

Effect

Deals melee physical damage to one enemy.

  • Transfers the equipped New Poison
  • Critical: No
  • Accuracy: Uses the normal HIT/FLEE check
  • Defense: Reduced by DEF

Level details

Lv. Effect / values SP cost
1 Transfers the equipped New Poison. Success: 75%. 30 SP
2 Transfers the equipped New Poison. Success: 80%. 40 SP
3 Transfers the equipped New Poison. Success: 85%. 50 SP
4 Transfers the equipped New Poison. Success: 90%. 60 SP
5 Transfers the equipped New Poison. Success: 95%. 70 SP
ScalingDamage increases with Skill Level.

Poison Smoke

Effect

Creates a poisonous cloud that repeatedly attempts to apply the New Poison currently coating the caster’s weapon. Duration improves with skill level.

Level details

Lv. Effect / values Duration SP cost
1 Creates poison smoke for 10 seconds; targets are checked at 50% chance for the selected New Poison. 10s 40 SP
2 Creates poison smoke for 12 seconds; targets are checked at 50% chance for the selected New Poison. 12s 40 SP
3 Creates poison smoke for 14 seconds; targets are checked at 50% chance for the selected New Poison. 14s 40 SP
4 Creates poison smoke for 16 seconds; targets are checked at 50% chance for the selected New Poison. 16s 40 SP
5 Creates poison smoke for 18 seconds; targets are checked at 50% chance for the selected New Poison. 18s 40 SP
ScalingChance increases with Skill Level. Duration increases with Skill Level.

Cloaking Exceed

Effect

Enters an advanced Cloaking state that permits movement and can withstand a limited number of hits before ending. Movement speed and hit tolerance improve with skill level.

Level details

Lv. Effect / values SP cost
1 Movement speed: 100%. Withstands 1 hits before breaking. 45 SP
2 Movement speed: 110%. Withstands 1 hits before breaking. 45 SP
3 Movement speed: 120%. Withstands 2 hits before breaking. 45 SP
4 Movement speed: 130%. Withstands 2 hits before breaking. 45 SP
5 Movement speed: 140%. Withstands 3 hits before breaking. 45 SP
ScalingThe effect scales with Skill Level.

Phantom Menace

Effect

Attacks enemies around the caster and reveals hidden units in the affected area.

  • Critical: No
  • Accuracy: Uses the normal HIT/FLEE check
  • Defense: Reduced by DEF
ScalingDamage increases with ATK.

Hallucination Walk

Effect

Temporarily grants a large FLEE bonus and a chance to avoid magic attacks. When the effect ends, the caster suffers an attack-speed penalty.

Level details

Lv. Effect / values Duration SP cost
1 FLEE +50. Magic-avoid chance: 10%. 30s; Post-effect penalty duration: 25s 100 SP
2 FLEE +100. Magic-avoid chance: 20%. 35s; Post-effect penalty duration: 25s 100 SP
3 FLEE +150. Magic-avoid chance: 30%. 40s; Post-effect penalty duration: 25s 100 SP
4 FLEE +200. Magic-avoid chance: 40%. 45s; Post-effect penalty duration: 25s 100 SP
5 FLEE +250. Magic-avoid chance: 50%. 50s; Post-effect penalty duration: 25s 100 SP
ScalingChance increases with Skill Level. Duration increases with Skill Level.

Rolling Cutter

Effect

Deals melee physical damage to all enemies around the caster.

  • Critical: No
  • Accuracy: Uses the normal HIT/FLEE check
  • Defense: Reduced by DEF

Level details

Lv. Base Damage (ATK) Area of Effect Duration SP cost
1 100% ATK 3x3 Spin-count retention: 3s 5 SP
2 150% ATK 3x3 Spin-count retention: 3s 5 SP
3 200% ATK 3x3 Spin-count retention: 3s 5 SP
4 250% ATK 3x3 Spin-count retention: 3s 5 SP
5 300% ATK 5x5 Spin-count retention: 3s 5 SP
ScalingDamage increases with Skill Level, Base Level, ATK, and Rotation Counters.

Cross Ripper Slasher

Effect

Deals physical damage to the target. Consumes all rotation counters.

  • Critical: No
  • Accuracy: Uses the normal HIT/FLEE check
  • Defense: Reduced by DEF

Level details

Lv. Base Damage (ATK) SP cost
1 480% ATK 20 SP
2 560% ATK 24 SP
3 640% ATK 28 SP
4 720% ATK 32 SP
5 800% ATK 36 SP
ScalingDamage increases with Skill Level, Base Level, AGI, ATK, and Rotation Counters.

Dark Claw

Effect

Deals melee physical damage to one enemy.

  • Critical: No
  • Accuracy: Uses the normal HIT/FLEE check
  • Defense: Reduced by DEF

Level details

Lv. Duration SP cost
1 5s 22 SP
2 5s 34 SP
3 5s 46 SP
4 5s 58 SP
5 5s 70 SP
ScalingDamage increases with Skill Level. Duration increases with Skill Level.
Sources