Skills at a glance
Select a skill to jump to its Episode 16.1 effect, level table, requirements, and scaling notes.
| Skill | Effect | Levels | Type |
|---|---|---|---|
| Shadow Chaser Skills | |||
Fatal Menace
|
Deals melee physical damage to all enemies in the affected area. | 5 | Offensive |
Reproduce
|
Copies one eligible skill up to Reproduce’s level. Copied skill costs 200% of its normal SP. | 10 | Supportive buff / utility |
Auto Shadow Spell
|
for a duration that scales with skill level sec (300 at Lv.10), normal attacks have the old activation chance and cast the reproduced magic skill up to Lv.5. | 10 | Supportive buff / utility |
Shadow Form
|
Redirects damage taken by the caster to the linked target for a duration that scales with skill level. Breaks after an amount based on skill level redirected hits or detection. | 5 | Supportive buff / utility |
Triangle Shot
|
Deals physical damage to the target. Knockback chance is determined by skill level. | 10 | Offensive |
Body Painting
|
5×5 reveal. Blind chance is determined by skill level. ASPD-reduction chance is determined by skill level, amount an amount based on skill level. | 5 | Supportive buff / utility |
Invisibility
|
Increases CRIT by an amount based on skill level. ASPD penalty is determined by skill level. Drains an amount based on skill level and maximum SP. Damage/detection does not cancel it. | 5 | Supportive buff / utility |
Deadly Infect
|
Temporarily gives close physical interactions a chance to transfer eligible status effects between the Shadow Chaser and another unit. Transfer chance improves with skill level. | 5 | Supportive buff / utility |
Masquerade - Enervation
|
Success is determined by skill level, Base Level, Job Level, AGI, DEX, LUK and target statistics, minimum an amount based on skill level and DEX. Boss monsters immune. Effect: Reduces ATK… | 3 | Debuff / control |
Masquerade - Gloomy
|
Success is determined by skill level, Base Level, Job Level, AGI, DEX, LUK and target statistics, minimum an amount based on skill level and DEX. Boss monsters immune. Effect: Reduces ASP… | 3 | Debuff / control |
Masquerade - Ignorance
|
Success is determined by skill level, Base Level, Job Level, AGI, DEX, LUK and target statistics, minimum an amount based on skill level and DEX. Boss monsters immune. Effect: removes an… | 3 | Debuff / control |
Masquerade - Laziness
|
Success is determined by skill level, Base Level, Job Level, AGI, DEX, LUK and target statistics, minimum an amount based on skill level and DEX. Boss monsters immune. Effect: movement sl… | 3 | Debuff / control |
Masquerade - Unlucky
|
Success is determined by skill level, Base Level, Job Level, AGI, DEX, LUK and target statistics, minimum an amount based on skill level and DEX. Boss monsters immune. Effect: Reduces CRI… | 3 | Debuff / control |
Masquerade - Weakness
|
Success is determined by skill level, Base Level, Job Level, AGI, DEX, LUK and target statistics, minimum an amount based on skill level and DEX. Boss monsters immune. Effect: Reduces max… | 3 | Protective support |
Strip Accessory
|
Accessory strip chance is determined by skill level. Duration is determined by skill level seconds. | 5 | Supportive buff / utility |
Man Hole
|
Creates a 3×3 trap for a duration that scales with skill level. Trapped targets cannot move, attack, use skills, or use items. | 3 | Supportive buff / utility |
Dimension Door
|
Creates a portal for a duration that scales with skill level that randomly teleports the caster, party members, and guild members. | 3 | Movement / utility |
Chaos Panic
|
Creates a ground field that may inflict Chaos on units entering it. Field duration and status chance improve with skill level. | 3 | Supportive buff / utility |
Maelstrom
|
Creates a 5×5 absorber for a duration that scales with skill level. SP restored is determined by skill level and Job Level per absorbed player skill. | 3 | Supportive buff / utility |
Bloody Lust
|
Creates a 7×7 field for a duration that scales with skill level. Units entering receive Frenzy/Berserk until leaving. | 3 | Supportive buff / utility |
Feint Bomb
|
Deals melee physical damage to the target. | 3 | Offensive |
Emergency Escape
|
Backslides and places an Ankle Snare at the original cell. Movement distance and trap duration scale with skill level. | 5 | Movement / utility |
Detailed skill information
Each entry follows the supplied Episode 16.1-balanced reference. Cast, cost, target, status, prerequisite, calculated level values, and privacy-safe scaling details are shown.
Shadow Chaser Skills
Fatal Menace
Effect
Deals melee physical damage to all enemies in the affected area.
- Critical: No
- Accuracy: Uses the normal HIT/FLEE check
- Defense: Reduced by DEF
Level details
| Lv. | SP cost |
|---|---|
| 1 | 40 SP |
| 2 | 45 SP |
| 3 | 50 SP |
| 4 | 55 SP |
| 5 | 60 SP |
Damage increases with Skill Level.
Reproduce
Effect
Copies one eligible skill up to Reproduce’s level. Copied skill costs 200% of its normal SP.
- Copies one eligible skill up to Reproduce’s level; copied skill costs 200% of its normal SP.
Level details
| Lv. | Duration | SP cost |
|---|---|---|
| 1 | 300s | 40 SP |
| 2 | 300s | 45 SP |
| 3 | 300s | 50 SP |
| 4 | 300s | 55 SP |
| 5 | 300s | 60 SP |
| 6 | 300s | 65 SP |
| 7 | 300s | 70 SP |
| 8 | 300s | 75 SP |
| 9 | 300s | 80 SP |
| 10 | 300s | 85 SP |
The effect scales with Skill Level.
Auto Shadow Spell
Effect
for a duration that scales with skill level sec (300 at Lv.10), normal attacks have the old activation chance and cast the reproduced magic skill up to Lv.5.
Level details
| Lv. | Duration | SP cost |
|---|---|---|
| 1 | 60s | 40 SP |
| 2 | 80s | 45 SP |
| 3 | 100s | 50 SP |
| 4 | 120s | 55 SP |
| 5 | 140s | 60 SP |
| 6 | 160s | 65 SP |
| 7 | 180s | 70 SP |
| 8 | 200s | 75 SP |
| 9 | 220s | 80 SP |
| 10 | 300s | 85 SP |
Chance increases with Skill Level. Duration increases with Skill Level.
Shadow Form
Effect
Redirects damage taken by the caster to the linked target for a duration that scales with skill level. Breaks after an amount based on skill level redirected hits or detection.
Level details
| Lv. | Duration | SP cost |
|---|---|---|
| 1 | 30s | 40 SP |
| 2 | 40s | 50 SP |
| 3 | 50s | 60 SP |
| 4 | 60s | 70 SP |
| 5 | 70s | 80 SP |
Damage increases with Skill Level. Duration increases with Skill Level.
Triangle Shot
Effect
Deals physical damage to the target. Knockback chance is determined by skill level.
- Critical: No
- Accuracy: Uses the normal HIT/FLEE check
- Defense: Reduced by DEF
Level details
| Lv. | Base Damage (ATK) | Effect / values | SP cost |
|---|---|---|---|
| 1 | 300% ATK | Knockback chance: 2%. | 22 SP |
| 2 | 300% ATK | Knockback chance: 3%. | 24 SP |
| 3 | 300% ATK | Knockback chance: 4%. | 26 SP |
| 4 | 300% ATK | Knockback chance: 5%. | 28 SP |
| 5 | 300% ATK | Knockback chance: 6%. | 30 SP |
| 6 | 300% ATK | Knockback chance: 7%. | 32 SP |
| 7 | 300% ATK | Knockback chance: 8%. | 34 SP |
| 8 | 300% ATK | Knockback chance: 9%. | 36 SP |
| 9 | 300% ATK | Knockback chance: 10%. | 38 SP |
| 10 | 300% ATK | Knockback chance: 11%. | 40 SP |
Damage increases with Skill Level, Base Level, AGI, and ATK. Chance increases with Skill Level, Base Level, AGI, and ATK.
Body Painting
Effect
5×5 reveal. Blind chance is determined by skill level. ASPD-reduction chance is determined by skill level, amount an amount based on skill level.
Level details
| Lv. | Effect / values | Duration | SP cost |
|---|---|---|---|
| 1 | 25 reveal. Blind chance: 55%. | 5s; Additional effect duration: 10s | 10 SP |
| 2 | 25 reveal. Blind chance: 57%. | 7s; Additional effect duration: 10s | 15 SP |
| 3 | 25 reveal. Blind chance: 59%. | 9s; Additional effect duration: 10s | 20 SP |
| 4 | 25 reveal. Blind chance: 61%. | 11s; Additional effect duration: 10s | 25 SP |
| 5 | 25 reveal. Blind chance: 63%. | 13s; Additional effect duration: 10s | 30 SP |
Chance increases with Skill Level.
Invisibility
Effect
Increases CRIT by an amount based on skill level. ASPD penalty is determined by skill level. Drains an amount based on skill level and maximum SP. Damage/detection does not cancel it.
Level details
| Lv. | Effect / values | SP cost |
|---|---|---|
| 1 | CRIT +20. Damage/detection does not cancel it. | 100 SP |
| 2 | CRIT +40. Damage/detection does not cancel it. | 100 SP |
| 3 | CRIT +60. Damage/detection does not cancel it. | 100 SP |
| 4 | CRIT +80. Damage/detection does not cancel it. | 100 SP |
| 5 | CRIT +100. Damage/detection does not cancel it. | 100 SP |
Damage increases with Skill Level and Maximum SP. Duration increases with Skill Level and Maximum SP.
Deadly Infect
Effect
Temporarily gives close physical interactions a chance to transfer eligible status effects between the Shadow Chaser and another unit. Transfer chance improves with skill level.
Level details
| Lv. | Duration | SP cost |
|---|---|---|
| 1 | 10s | 40 SP |
| 2 | 15s | 44 SP |
| 3 | 20s | 48 SP |
| 4 | 25s | 52 SP |
| 5 | 30s | 56 SP |
Chance increases with Skill Level. Duration increases with Skill Level.
Masquerade - Enervation
Effect
Success is determined by skill level, Base Level, Job Level, AGI, DEX, LUK and target statistics, minimum an amount based on skill level and DEX. Boss monsters immune. Effect: Reduces ATK by an amount based on skill level.
Level details
| Lv. | Duration | SP cost |
|---|---|---|
| 1 | 10s | 30 SP |
| 2 | 15s | 40 SP |
| 3 | 20s | 50 SP |
The effect becomes stronger with Skill Level, Base Level, Job Level, AGI, DEX, LUK, and ATK.
Masquerade - Gloomy
Effect
Success is determined by skill level, Base Level, Job Level, AGI, DEX, LUK and target statistics, minimum an amount based on skill level and DEX. Boss monsters immune. Effect: Reduces ASPD by an amount based on skill level, Reduces HIT by an amount based on skill level.
Level details
| Lv. | Duration | SP cost |
|---|---|---|
| 1 | 10s | 30 SP |
| 2 | 15s | 40 SP |
| 3 | 20s | 50 SP |
The effect becomes stronger with Skill Level, Base Level, Job Level, AGI, DEX, and LUK.
Masquerade - Ignorance
Effect
Success is determined by skill level, Base Level, Job Level, AGI, DEX, LUK and target statistics, minimum an amount based on skill level and DEX. Boss monsters immune. Effect: removes an amount based on skill level SP and restores half to the caster.
Level details
| Lv. | Effect / values | Duration | SP cost |
|---|---|---|---|
| 1 | Boss monsters immune. Effect: removes 100 SP and restores half to the caster. | 10s | 30 SP |
| 2 | Boss monsters immune. Effect: removes 200 SP and restores half to the caster. | 15s | 40 SP |
| 3 | Boss monsters immune. Effect: removes 300 SP and restores half to the caster. | 20s | 50 SP |
Recovery increases with Skill Level, Base Level, Job Level, AGI, DEX, and LUK and is affected by target's Base Level, target's AGI, and target's LUK.
Masquerade - Laziness
Effect
Success is determined by skill level, Base Level, Job Level, AGI, DEX, LUK and target statistics, minimum an amount based on skill level and DEX. Boss monsters immune. Effect: movement slowed. Increases Variable Cast by an amount that varies by skill level, Reduces FLEE by an amount that varies by skill level, Increases skill SP cost by an amount that varies by skill level.
Level details
| Lv. | Effect / values | Duration | SP cost |
|---|---|---|---|
| 1 | Boss monsters immune. Effect: movement slowed. Variable Cast +20%, FLEE −10%, skill SP cost +10. | 10s | 30 SP |
| 2 | Boss monsters immune. Effect: movement slowed. Variable Cast +30%, FLEE −20%, skill SP cost +20. | 15s | 40 SP |
| 3 | Boss monsters immune. Effect: movement slowed. Variable Cast +40%, FLEE −30%, skill SP cost +30. | 20s | 50 SP |
The effect becomes stronger with Skill Level, Base Level, Job Level, AGI, DEX, and LUK.
Masquerade - Unlucky
Effect
Success is determined by skill level, Base Level, Job Level, AGI, DEX, LUK and target statistics, minimum an amount based on skill level and DEX. Boss monsters immune. Effect: Reduces CRIT and Perfect Dodge by an amount that varies by skill level. Zeny loss and guaranteed old status package.
Level details
| Lv. | Effect / values | Duration | SP cost |
|---|---|---|---|
| 1 | Boss monsters immune. Effect: CRIT and Perfect Dodge −10. Zeny loss and guaranteed old status package. | 10s | 30 SP |
| 2 | Boss monsters immune. Effect: CRIT and Perfect Dodge −20. Zeny loss and guaranteed old status package. | 15s | 40 SP |
| 3 | Boss monsters immune. Effect: CRIT and Perfect Dodge −30. Zeny loss and guaranteed old status package. | 20s | 50 SP |
The effect becomes stronger with Skill Level, Base Level, Job Level, AGI, DEX, and LUK.
Masquerade - Weakness
Effect
Success is determined by skill level, Base Level, Job Level, AGI, DEX, LUK and target statistics, minimum an amount based on skill level and DEX. Boss monsters immune. Effect: Reduces maximum HP by an amount based on skill level and strips weapon/shield.
Level details
| Lv. | Duration | SP cost |
|---|---|---|
| 1 | 10s | 30 SP |
| 2 | 15s | 40 SP |
| 3 | 20s | 50 SP |
The effect becomes stronger with Skill Level, Base Level, Job Level, AGI, DEX, LUK, and Maximum HP.
Strip Accessory
Effect
Accessory strip chance is determined by skill level. Duration is determined by skill level seconds.
Level details
| Lv. | Effect / values | Duration | SP cost |
|---|---|---|---|
| 1 | Accessory strip chance: 14%. | 60s | 15 SP |
| 2 | Accessory strip chance: 16%. | 70s | 18 SP |
| 3 | Accessory strip chance: 18%. | 80s | 21 SP |
| 4 | Accessory strip chance: 20%. | 90s | 24 SP |
| 5 | Accessory strip chance: 22%. | 100s | 27 SP |
Chance increases with Skill Level. Duration increases with Skill Level.
Man Hole
Effect
Creates a 3×3 trap for a duration that scales with skill level. Trapped targets cannot move, attack, use skills, or use items.
Level details
| Lv. | Effect / values | Duration | SP cost |
|---|---|---|---|
| 1 | Creates a 9 trap for 5 seconds; trapped targets cannot move, attack, use skills, or use items. | 5s; Additional effect duration: 5s | 20 SP |
| 2 | Creates a 9 trap for 10 seconds; trapped targets cannot move, attack, use skills, or use items. | 10s; Additional effect duration: 10s | 25 SP |
| 3 | Creates a 9 trap for 15 seconds; trapped targets cannot move, attack, use skills, or use items. | 15s; Additional effect duration: 15s | 30 SP |
Duration increases with Skill Level.
Dimension Door
Effect
Creates a portal for a duration that scales with skill level that randomly teleports the caster, party members, and guild members.
Level details
| Lv. | Effect / values | Duration | SP cost |
|---|---|---|---|
| 1 | Creates a portal for 4 seconds that randomly teleports the caster, party members, and guild members. | 4s | 30 SP |
| 2 | Creates a portal for 8 seconds that randomly teleports the caster, party members, and guild members. | 8s | 36 SP |
| 3 | Creates a portal for 12 seconds that randomly teleports the caster, party members, and guild members. | 12s | 42 SP |
Duration increases with Skill Level.
Chaos Panic
Effect
Creates a ground field that may inflict Chaos on units entering it. Field duration and status chance improve with skill level.
Level details
| Lv. | Effect / values | Duration | SP cost |
|---|---|---|---|
| 1 | Creates a 5x5 field for 5 seconds. | 5s; Additional effect duration: 4s | 30 SP |
| 2 | Creates a 5x5 field for 10 seconds. | 10s; Additional effect duration: 8s | 36 SP |
| 3 | Creates a 5x5 field for 15 seconds. | 15s; Additional effect duration: 12s | 42 SP |
Chance increases with Skill Level. Duration increases with Skill Level.
Maelstrom
Effect
Creates a 5×5 absorber for a duration that scales with skill level. SP restored is determined by skill level and Job Level per absorbed player skill.
Level details
| Lv. | Effect / values | Duration | SP cost |
|---|---|---|---|
| 1 | Creates a 5x5 absorber for 7 seconds. | 7s | 50 SP |
| 2 | Creates a 5x5 absorber for 14 seconds. | 14s | 55 SP |
| 3 | Creates a 5x5 absorber for 21 seconds. | 21s | 60 SP |
Recovery increases with Skill Level and Job Level. Duration increases with Skill Level and Job Level.
Bloody Lust
Effect
Creates a 7×7 field for a duration that scales with skill level. Units entering receive Frenzy/Berserk until leaving.
Level details
| Lv. | Effect / values | Duration | SP cost |
|---|---|---|---|
| 1 | Creates a 7x7 field for 10 seconds; units entering receive Frenzy/Berserk until leaving. | 10s | 60 SP |
| 2 | Creates a 7x7 field for 20 seconds; units entering receive Frenzy/Berserk until leaving. | 20s | 70 SP |
| 3 | Creates a 7x7 field for 30 seconds; units entering receive Frenzy/Berserk until leaving. | 30s | 80 SP |
Duration increases with Skill Level.
Feint Bomb
Effect
Deals melee physical damage to the target.
- Critical: No
- Accuracy: Uses the normal HIT/FLEE check
- Defense: Reduced by DEF
Level details
| Lv. | Base Damage (ATK) | Effect / values | Duration | SP cost |
|---|---|---|---|---|
| 1 | 10% ATK | Backslides 3 cells and enters Hiding. | 1.5s | 24 SP |
| 2 | 10% ATK | Backslides 6 cells and enters Hiding. | 1.5s | 28 SP |
| 3 | 10% ATK | Backslides 9 cells and enters Hiding. | 1.5s | 32 SP |
Damage increases with Skill Level, Base Level, Job Level, DEX, and ATK.
Emergency Escape
Effect
Backslides and places an Ankle Snare at the original cell. Movement distance and trap duration scale with skill level.
- Backslides and places an Ankle Snare at the original cell; movement distance and trap duration scale with skill level.
Level details
| Lv. | Duration | SP cost |
|---|---|---|
| 1 | 50s; Additional effect duration: 20s | 30 SP |
| 2 | 50s; Additional effect duration: 20s | 26 SP |
| 3 | 50s; Additional effect duration: 20s | 22 SP |
| 4 | 50s; Additional effect duration: 20s | 18 SP |
| 5 | 50s; Additional effect duration: 20s | 14 SP |
Duration increases with Skill Level.
Sources
- Historical rAthena Renewal skill database (May 30, 2018)
- Historical rAthena cast database
- Historical rAthena requirement database
- Historical rAthena battle formulas
- Historical rAthena skill behavior
- kRO third-class 185/65 change log (used to confirm the pre-change side)
- kRO Job Improvement Project (used to confirm the pre-improvement side)

