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EP. 16.1 + ILLUSION EXPANSION
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Shadow Chaser — Episode 16.1 Skill Reference

Tricksters who copy skills, disable enemies, and disrupt battles through deception and control.

Combat roleControl / Utility Documented skills22 RulesetEpisode 16.1

Skills at a glance

Select a skill to jump to its Episode 16.1 effect, level table, requirements, and scaling notes.

Skill Effect Levels Type
Shadow Chaser Skills
Fatal Menace Deals melee physical damage to all enemies in the affected area. 5 Offensive
Reproduce Copies one eligible skill up to Reproduce’s level. Copied skill costs 200% of its normal SP. 10 Supportive buff / utility
Auto Shadow Spell for a duration that scales with skill level sec (300 at Lv.10), normal attacks have the old activation chance and cast the reproduced magic skill up to Lv.5. 10 Supportive buff / utility
Shadow Form Redirects damage taken by the caster to the linked target for a duration that scales with skill level. Breaks after an amount based on skill level redirected hits or detection. 5 Supportive buff / utility
Triangle Shot Deals physical damage to the target. Knockback chance is determined by skill level. 10 Offensive
Body Painting 5×5 reveal. Blind chance is determined by skill level. ASPD-reduction chance is determined by skill level, amount an amount based on skill level. 5 Supportive buff / utility
Invisibility Increases CRIT by an amount based on skill level. ASPD penalty is determined by skill level. Drains an amount based on skill level and maximum SP. Damage/detection does not cancel it. 5 Supportive buff / utility
Deadly Infect Temporarily gives close physical interactions a chance to transfer eligible status effects between the Shadow Chaser and another unit. Transfer chance improves with skill level. 5 Supportive buff / utility
Masquerade - Enervation Success is determined by skill level, Base Level, Job Level, AGI, DEX, LUK and target statistics, minimum an amount based on skill level and DEX. Boss monsters immune. Effect: Reduces ATK… 3 Debuff / control
Masquerade - Gloomy Success is determined by skill level, Base Level, Job Level, AGI, DEX, LUK and target statistics, minimum an amount based on skill level and DEX. Boss monsters immune. Effect: Reduces ASP… 3 Debuff / control
Masquerade - Ignorance Success is determined by skill level, Base Level, Job Level, AGI, DEX, LUK and target statistics, minimum an amount based on skill level and DEX. Boss monsters immune. Effect: removes an… 3 Debuff / control
Masquerade - Laziness Success is determined by skill level, Base Level, Job Level, AGI, DEX, LUK and target statistics, minimum an amount based on skill level and DEX. Boss monsters immune. Effect: movement sl… 3 Debuff / control
Masquerade - Unlucky Success is determined by skill level, Base Level, Job Level, AGI, DEX, LUK and target statistics, minimum an amount based on skill level and DEX. Boss monsters immune. Effect: Reduces CRI… 3 Debuff / control
Masquerade - Weakness Success is determined by skill level, Base Level, Job Level, AGI, DEX, LUK and target statistics, minimum an amount based on skill level and DEX. Boss monsters immune. Effect: Reduces max… 3 Protective support
Strip Accessory Accessory strip chance is determined by skill level. Duration is determined by skill level seconds. 5 Supportive buff / utility
Man Hole Creates a 3×3 trap for a duration that scales with skill level. Trapped targets cannot move, attack, use skills, or use items. 3 Supportive buff / utility
Dimension Door Creates a portal for a duration that scales with skill level that randomly teleports the caster, party members, and guild members. 3 Movement / utility
Chaos Panic Creates a ground field that may inflict Chaos on units entering it. Field duration and status chance improve with skill level. 3 Supportive buff / utility
Maelstrom Creates a 5×5 absorber for a duration that scales with skill level. SP restored is determined by skill level and Job Level per absorbed player skill. 3 Supportive buff / utility
Bloody Lust Creates a 7×7 field for a duration that scales with skill level. Units entering receive Frenzy/Berserk until leaving. 3 Supportive buff / utility
Feint Bomb Deals melee physical damage to the target. 3 Offensive
Emergency Escape Backslides and places an Ankle Snare at the original cell. Movement distance and trap duration scale with skill level. 5 Movement / utility

Detailed skill information

Each entry follows the supplied Episode 16.1-balanced reference. Cast, cost, target, status, prerequisite, calculated level values, and privacy-safe scaling details are shown.

Shadow Chaser Skills

Fatal Menace

Effect

Deals melee physical damage to all enemies in the affected area.

  • Critical: No
  • Accuracy: Uses the normal HIT/FLEE check
  • Defense: Reduced by DEF

Level details

Lv. SP cost
1 40 SP
2 45 SP
3 50 SP
4 55 SP
5 60 SP
ScalingDamage increases with Skill Level.

Reproduce

Effect

Copies one eligible skill up to Reproduce’s level. Copied skill costs 200% of its normal SP.

  • Copies one eligible skill up to Reproduce’s level; copied skill costs 200% of its normal SP.

Level details

Lv. Duration SP cost
1 300s 40 SP
2 300s 45 SP
3 300s 50 SP
4 300s 55 SP
5 300s 60 SP
6 300s 65 SP
7 300s 70 SP
8 300s 75 SP
9 300s 80 SP
10 300s 85 SP
ScalingThe effect scales with Skill Level.

Auto Shadow Spell

Effect

for a duration that scales with skill level sec (300 at Lv.10), normal attacks have the old activation chance and cast the reproduced magic skill up to Lv.5.

Level details

Lv. Duration SP cost
1 60s 40 SP
2 80s 45 SP
3 100s 50 SP
4 120s 55 SP
5 140s 60 SP
6 160s 65 SP
7 180s 70 SP
8 200s 75 SP
9 220s 80 SP
10 300s 85 SP
ScalingChance increases with Skill Level. Duration increases with Skill Level.

Shadow Form

Effect

Redirects damage taken by the caster to the linked target for a duration that scales with skill level. Breaks after an amount based on skill level redirected hits or detection.

Level details

Lv. Duration SP cost
1 30s 40 SP
2 40s 50 SP
3 50s 60 SP
4 60s 70 SP
5 70s 80 SP
ScalingDamage increases with Skill Level. Duration increases with Skill Level.

Triangle Shot

Effect

Deals physical damage to the target. Knockback chance is determined by skill level.

  • Critical: No
  • Accuracy: Uses the normal HIT/FLEE check
  • Defense: Reduced by DEF

Level details

Lv. Base Damage (ATK) Effect / values SP cost
1 300% ATK Knockback chance: 2%. 22 SP
2 300% ATK Knockback chance: 3%. 24 SP
3 300% ATK Knockback chance: 4%. 26 SP
4 300% ATK Knockback chance: 5%. 28 SP
5 300% ATK Knockback chance: 6%. 30 SP
6 300% ATK Knockback chance: 7%. 32 SP
7 300% ATK Knockback chance: 8%. 34 SP
8 300% ATK Knockback chance: 9%. 36 SP
9 300% ATK Knockback chance: 10%. 38 SP
10 300% ATK Knockback chance: 11%. 40 SP
ScalingDamage increases with Skill Level, Base Level, AGI, and ATK. Chance increases with Skill Level, Base Level, AGI, and ATK.

Body Painting

Effect

5×5 reveal. Blind chance is determined by skill level. ASPD-reduction chance is determined by skill level, amount an amount based on skill level.

Level details

Lv. Effect / values Duration SP cost
1 25 reveal. Blind chance: 55%. 5s; Additional effect duration: 10s 10 SP
2 25 reveal. Blind chance: 57%. 7s; Additional effect duration: 10s 15 SP
3 25 reveal. Blind chance: 59%. 9s; Additional effect duration: 10s 20 SP
4 25 reveal. Blind chance: 61%. 11s; Additional effect duration: 10s 25 SP
5 25 reveal. Blind chance: 63%. 13s; Additional effect duration: 10s 30 SP
ScalingChance increases with Skill Level.

Invisibility

Effect

Increases CRIT by an amount based on skill level. ASPD penalty is determined by skill level. Drains an amount based on skill level and maximum SP. Damage/detection does not cancel it.

Level details

Lv. Effect / values SP cost
1 CRIT +20. Damage/detection does not cancel it. 100 SP
2 CRIT +40. Damage/detection does not cancel it. 100 SP
3 CRIT +60. Damage/detection does not cancel it. 100 SP
4 CRIT +80. Damage/detection does not cancel it. 100 SP
5 CRIT +100. Damage/detection does not cancel it. 100 SP
ScalingDamage increases with Skill Level and Maximum SP. Duration increases with Skill Level and Maximum SP.

Deadly Infect

Effect

Temporarily gives close physical interactions a chance to transfer eligible status effects between the Shadow Chaser and another unit. Transfer chance improves with skill level.

Level details

Lv. Duration SP cost
1 10s 40 SP
2 15s 44 SP
3 20s 48 SP
4 25s 52 SP
5 30s 56 SP
ScalingChance increases with Skill Level. Duration increases with Skill Level.

Masquerade - Enervation

Effect

Success is determined by skill level, Base Level, Job Level, AGI, DEX, LUK and target statistics, minimum an amount based on skill level and DEX. Boss monsters immune. Effect: Reduces ATK by an amount based on skill level.

Level details

Lv. Duration SP cost
1 10s 30 SP
2 15s 40 SP
3 20s 50 SP
ScalingThe effect becomes stronger with Skill Level, Base Level, Job Level, AGI, DEX, LUK, and ATK.

Masquerade - Gloomy

Effect

Success is determined by skill level, Base Level, Job Level, AGI, DEX, LUK and target statistics, minimum an amount based on skill level and DEX. Boss monsters immune. Effect: Reduces ASPD by an amount based on skill level, Reduces HIT by an amount based on skill level.

Level details

Lv. Duration SP cost
1 10s 30 SP
2 15s 40 SP
3 20s 50 SP
ScalingThe effect becomes stronger with Skill Level, Base Level, Job Level, AGI, DEX, and LUK.

Masquerade - Ignorance

Effect

Success is determined by skill level, Base Level, Job Level, AGI, DEX, LUK and target statistics, minimum an amount based on skill level and DEX. Boss monsters immune. Effect: removes an amount based on skill level SP and restores half to the caster.

Level details

Lv. Effect / values Duration SP cost
1 Boss monsters immune. Effect: removes 100 SP and restores half to the caster. 10s 30 SP
2 Boss monsters immune. Effect: removes 200 SP and restores half to the caster. 15s 40 SP
3 Boss monsters immune. Effect: removes 300 SP and restores half to the caster. 20s 50 SP
ScalingRecovery increases with Skill Level, Base Level, Job Level, AGI, DEX, and LUK and is affected by target's Base Level, target's AGI, and target's LUK.

Masquerade - Laziness

Effect

Success is determined by skill level, Base Level, Job Level, AGI, DEX, LUK and target statistics, minimum an amount based on skill level and DEX. Boss monsters immune. Effect: movement slowed. Increases Variable Cast by an amount that varies by skill level, Reduces FLEE by an amount that varies by skill level, Increases skill SP cost by an amount that varies by skill level.

Level details

Lv. Effect / values Duration SP cost
1 Boss monsters immune. Effect: movement slowed. Variable Cast +20%, FLEE −10%, skill SP cost +10. 10s 30 SP
2 Boss monsters immune. Effect: movement slowed. Variable Cast +30%, FLEE −20%, skill SP cost +20. 15s 40 SP
3 Boss monsters immune. Effect: movement slowed. Variable Cast +40%, FLEE −30%, skill SP cost +30. 20s 50 SP
ScalingThe effect becomes stronger with Skill Level, Base Level, Job Level, AGI, DEX, and LUK.

Masquerade - Unlucky

Effect

Success is determined by skill level, Base Level, Job Level, AGI, DEX, LUK and target statistics, minimum an amount based on skill level and DEX. Boss monsters immune. Effect: Reduces CRIT and Perfect Dodge by an amount that varies by skill level. Zeny loss and guaranteed old status package.

Level details

Lv. Effect / values Duration SP cost
1 Boss monsters immune. Effect: CRIT and Perfect Dodge −10. Zeny loss and guaranteed old status package. 10s 30 SP
2 Boss monsters immune. Effect: CRIT and Perfect Dodge −20. Zeny loss and guaranteed old status package. 15s 40 SP
3 Boss monsters immune. Effect: CRIT and Perfect Dodge −30. Zeny loss and guaranteed old status package. 20s 50 SP
ScalingThe effect becomes stronger with Skill Level, Base Level, Job Level, AGI, DEX, and LUK.

Masquerade - Weakness

Effect

Success is determined by skill level, Base Level, Job Level, AGI, DEX, LUK and target statistics, minimum an amount based on skill level and DEX. Boss monsters immune. Effect: Reduces maximum HP by an amount based on skill level and strips weapon/shield.

Level details

Lv. Duration SP cost
1 10s 30 SP
2 15s 40 SP
3 20s 50 SP
ScalingThe effect becomes stronger with Skill Level, Base Level, Job Level, AGI, DEX, LUK, and Maximum HP.

Strip Accessory

Effect

Accessory strip chance is determined by skill level. Duration is determined by skill level seconds.

Level details

Lv. Effect / values Duration SP cost
1 Accessory strip chance: 14%. 60s 15 SP
2 Accessory strip chance: 16%. 70s 18 SP
3 Accessory strip chance: 18%. 80s 21 SP
4 Accessory strip chance: 20%. 90s 24 SP
5 Accessory strip chance: 22%. 100s 27 SP
ScalingChance increases with Skill Level. Duration increases with Skill Level.

Man Hole

Effect

Creates a 3×3 trap for a duration that scales with skill level. Trapped targets cannot move, attack, use skills, or use items.

Level details

Lv. Effect / values Duration SP cost
1 Creates a 9 trap for 5 seconds; trapped targets cannot move, attack, use skills, or use items. 5s; Additional effect duration: 5s 20 SP
2 Creates a 9 trap for 10 seconds; trapped targets cannot move, attack, use skills, or use items. 10s; Additional effect duration: 10s 25 SP
3 Creates a 9 trap for 15 seconds; trapped targets cannot move, attack, use skills, or use items. 15s; Additional effect duration: 15s 30 SP
ScalingDuration increases with Skill Level.

Dimension Door

Effect

Creates a portal for a duration that scales with skill level that randomly teleports the caster, party members, and guild members.

Level details

Lv. Effect / values Duration SP cost
1 Creates a portal for 4 seconds that randomly teleports the caster, party members, and guild members. 4s 30 SP
2 Creates a portal for 8 seconds that randomly teleports the caster, party members, and guild members. 8s 36 SP
3 Creates a portal for 12 seconds that randomly teleports the caster, party members, and guild members. 12s 42 SP
ScalingDuration increases with Skill Level.

Chaos Panic

Effect

Creates a ground field that may inflict Chaos on units entering it. Field duration and status chance improve with skill level.

Level details

Lv. Effect / values Duration SP cost
1 Creates a 5x5 field for 5 seconds. 5s; Additional effect duration: 4s 30 SP
2 Creates a 5x5 field for 10 seconds. 10s; Additional effect duration: 8s 36 SP
3 Creates a 5x5 field for 15 seconds. 15s; Additional effect duration: 12s 42 SP
ScalingChance increases with Skill Level. Duration increases with Skill Level.

Maelstrom

Effect

Creates a 5×5 absorber for a duration that scales with skill level. SP restored is determined by skill level and Job Level per absorbed player skill.

Level details

Lv. Effect / values Duration SP cost
1 Creates a 5x5 absorber for 7 seconds. 7s 50 SP
2 Creates a 5x5 absorber for 14 seconds. 14s 55 SP
3 Creates a 5x5 absorber for 21 seconds. 21s 60 SP
ScalingRecovery increases with Skill Level and Job Level. Duration increases with Skill Level and Job Level.

Bloody Lust

Effect

Creates a 7×7 field for a duration that scales with skill level. Units entering receive Frenzy/Berserk until leaving.

Level details

Lv. Effect / values Duration SP cost
1 Creates a 7x7 field for 10 seconds; units entering receive Frenzy/Berserk until leaving. 10s 60 SP
2 Creates a 7x7 field for 20 seconds; units entering receive Frenzy/Berserk until leaving. 20s 70 SP
3 Creates a 7x7 field for 30 seconds; units entering receive Frenzy/Berserk until leaving. 30s 80 SP
ScalingDuration increases with Skill Level.

Feint Bomb

Effect

Deals melee physical damage to the target.

  • Critical: No
  • Accuracy: Uses the normal HIT/FLEE check
  • Defense: Reduced by DEF

Level details

Lv. Base Damage (ATK) Effect / values Duration SP cost
1 10% ATK Backslides 3 cells and enters Hiding. 1.5s 24 SP
2 10% ATK Backslides 6 cells and enters Hiding. 1.5s 28 SP
3 10% ATK Backslides 9 cells and enters Hiding. 1.5s 32 SP
ScalingDamage increases with Skill Level, Base Level, Job Level, DEX, and ATK.

Emergency Escape

Effect

Backslides and places an Ankle Snare at the original cell. Movement distance and trap duration scale with skill level.

  • Backslides and places an Ankle Snare at the original cell; movement distance and trap duration scale with skill level.

Level details

Lv. Duration SP cost
1 50s; Additional effect duration: 20s 30 SP
2 50s; Additional effect duration: 20s 26 SP
3 50s; Additional effect duration: 20s 22 SP
4 50s; Additional effect duration: 20s 18 SP
5 50s; Additional effect duration: 20s 14 SP
ScalingDuration increases with Skill Level.
Sources