Skills at a glance
Select a skill to jump to its Episode 16.1 effect, level table, requirements, and scaling notes.
| Skill | Effect | Levels | Type |
|---|---|---|---|
| Sura Skills | |||
Dragon Combo
|
Deals melee physical damage to one enemy. | 10 | Offensive |
Sky Net Blow
|
Deals melee physical damage to all enemies around the caster. | 5 | Offensive |
Earth Shaker
|
Deals melee physical damage to all enemies around the caster. | 5 | Offensive |
Fallen Empire
|
Deals melee physical damage to the target. | 5 | Offensive |
Tiger Cannon
|
Deals melee physical damage to all enemies in the affected area. | 10 | Offensive |
Rampage Blaster
|
Deals melee physical damage to all enemies around the caster. | 5 | Offensive |
Crescent Elbow
|
Activation is determined by skill level and Job Level. Counter damage is determined by skill level, Base Level, ATK and target statistics, subject to the skill’s damage cap. | 5 | Reactive counter stance |
Cursed Circle
|
Binds enemies in 3×3/5×5/7×7 for a duration that scales with skill level. Costs an amount based on skill level maximum HP and consumes Spirit Spheres. | 5 | Debuff / control |
Lightning Walk
|
Activation is determined by skill level and Job Level. While active, evades eligible ranged physical attacks and dashes to the attacker. | 5 | Reactive evasion / movement |
Knuckle Arrow
|
Deals long range physical damage to one enemy. | 5 | Offensive |
Windmill
|
Deals melee physical damage to all enemies around the caster. | 1 | Offensive |
Raising Dragon
|
Spirit Sphere maximum is determined by skill level. Increases maximum HP/SP by an amount based on skill level. The duration scales with skill level and applies Fury. | 10 | Supportive buff / utility |
Assimilate Power
|
Absorbs Spirit Spheres from units in a 5×5 area, restoring 7 SP per sphere. | 1 | Supportive buff / utility |
Power Velocity
|
Transfers all currently held Spirit Spheres to one target. | 1 | Supportive buff / utility |
Gates of Hell
|
Strikes one enemy with a seven-part Neutral physical attack. The skill becomes stronger as the caster loses HP and also adds damage from SP. When used directly after Fallen Empire, it use… | 10 | Offensive |
Gentle Touch - Quiet
|
Deals melee physical damage to one enemy. | 5 | Offensive |
Gentle Touch - Cure
|
Heals an amount based on skill level, maximum HP and target statistics. Status-removal chance is determined by skill level, Base Level and DEX. | 5 | Recovery / cleansing |
Gentle Touch - Energy Gain
|
For 240 sec, chance to gain a Spirit Sphere when attacking/being attacked is determined by skill level. | 5 | Supportive buff / utility |
Gentle Touch - Change
|
For 240 sec: Increases ATK by an amount based on skill level, STR and DEX. Increases ASPD by an amount based on skill level, AGI and target statistics. MDEF reduction is determined by ski… | 5 | Supportive buff / utility |
Gentle Touch - Revitalize
|
For 240 sec, maximum HP, HP recovery and Soft DEF increase from VIT and skill level. Allows natural HP recovery while moving. | 5 | Recovery / cleansing |
Howling of Lion
|
Deals physical damage to enemies in the affected area. Removes performer songs/choruses. | 5 | Offensive |
Ride in Lightning
|
Deals physical damage to enemies in the affected area. Consumes/hits according to skill level. | 5 | Offensive |
Flash Combo
|
Automatically executes Dragon Combo → Fallen Empire → Tiger Cannon → Sky Net Blow at fixed levels. Damage of each component uses its own formula. | 5 | Automated combo / offensive utility |
Detailed skill information
Each entry follows the supplied Episode 16.1-balanced reference. Cast, cost, target, status, prerequisite, calculated level values, and privacy-safe scaling details are shown.
Sura Skills
Dragon Combo
Effect
Deals melee physical damage to one enemy.
- Critical: No
- Accuracy: Uses the normal HIT/FLEE check
- Defense: Reduced by DEF
Level details
| Lv. | Base Damage (ATK) | Effect / values | Duration | SP cost |
|---|---|---|---|---|
| 1 | 140% ATK | Stun chance: 2%. Opens Sky Net Blow / Fallen Empire combo. | 5s | 3 SP |
| 2 | 180% ATK | Stun chance: 3%. Opens Sky Net Blow / Fallen Empire combo. | 5s | 4 SP |
| 3 | 220% ATK | Stun chance: 4%. Opens Sky Net Blow / Fallen Empire combo. | 5s | 5 SP |
| 4 | 260% ATK | Stun chance: 5%. Opens Sky Net Blow / Fallen Empire combo. | 5s | 6 SP |
| 5 | 300% ATK | Stun chance: 6%. Opens Sky Net Blow / Fallen Empire combo. | 5s | 7 SP |
| 6 | 340% ATK | Stun chance: 7%. Opens Sky Net Blow / Fallen Empire combo. | 5s | 8 SP |
| 7 | 380% ATK | Stun chance: 8%. Opens Sky Net Blow / Fallen Empire combo. | 5s | 9 SP |
| 8 | 420% ATK | Stun chance: 9%. Opens Sky Net Blow / Fallen Empire combo. | 5s | 10 SP |
| 9 | 460% ATK | Stun chance: 10%. Opens Sky Net Blow / Fallen Empire combo. | 5s | 11 SP |
| 10 | 500% ATK | Stun chance: 11%. Opens Sky Net Blow / Fallen Empire combo. | 5s | 12 SP |
Damage increases with Skill Level, Base Level, and ATK. Chance increases with Skill Level, Base Level, and ATK.
Sky Net Blow
Effect
Deals melee physical damage to all enemies around the caster.
- Critical: No
- Accuracy: Uses the normal HIT/FLEE check
- Defense: Reduced by DEF
Level details
| Lv. | Visible Base Damage (ATK) | After Dragon Combo Base Damage (ATK) | SP cost |
|---|---|---|---|
| 1 | 80% ATK | 250% ATK | 8 SP |
| 2 | 160% ATK | 350% ATK | 9 SP |
| 3 | 240% ATK | 450% ATK | 10 SP |
| 4 | 320% ATK | 550% ATK | 11 SP |
| 5 | 400% ATK | 650% ATK | 12 SP |
Damage increases with Skill Level, Base Level, AGI, and ATK.
Earth Shaker
Effect
Deals melee physical damage to all enemies around the caster.
- Critical: No
- Accuracy: Uses the normal HIT/FLEE check
- Defense: Reduced by DEF
Level details
| Lv. | Visible Base Damage (ATK) | Hiding / Cloaking Base Damage (ATK) | Area of Effect | Stun Chance | Duration | SP cost |
|---|---|---|---|---|---|---|
| 1 | 50% ATK | 150% ATK | 3x3 | 30% | 1s | 36 SP |
| 2 | 100% ATK | 300% ATK | 5x5 | 35% | 2s | 40 SP |
| 3 | 150% ATK | 450% ATK | 7x7 | 40% | 2s | 44 SP |
| 4 | 200% ATK | 600% ATK | 9x9 | 45% | 3s | 48 SP |
| 5 | 250% ATK | 750% ATK | 11x11 | 50% | 3s | 52 SP |
Damage increases with Skill Level, Base Level, INT, and ATK. Chance increases with Skill Level, Base Level, INT, and ATK.
Fallen Empire
Effect
Deals melee physical damage to the target.
- Critical: No
- Accuracy: Uses the normal HIT/FLEE check
- Defense: Reduced by DEF
Level details
| Lv. | Base Damage (ATK) | Duration | SP cost |
|---|---|---|---|
| 1 | 250% ATK | 0.5s | 20 SP |
| 2 | 400% ATK | 1s | 30 SP |
| 3 | 550% ATK | 1.5s | 40 SP |
| 4 | 700% ATK | 2s | 50 SP |
| 5 | 850% ATK | 2.5s | 60 SP |
Damage increases with Skill Level, Base Level, STR, DEX, and ATK and is affected by target weight.
Tiger Cannon
Effect
Deals melee physical damage to all enemies in the affected area.
- Critical: No
- Accuracy: Ignores FLEE
- Defense: Reduced by DEF
Level details
| Lv. | Area of Effect | SP cost |
|---|---|---|
| 1 | 3x3 | 1 SP |
| 2 | 3x3 | 2 SP |
| 3 | 3x3 | 3 SP |
| 4 | 3x3 | 4 SP |
| 5 | 3x3 | 5 SP |
| 6 | 5x5 | 6 SP |
| 7 | 5x5 | 7 SP |
| 8 | 5x5 | 8 SP |
| 9 | 5x5 | 9 SP |
| 10 | 5x5 | 10 SP |
Damage increases with Skill Level, Base Level, ATK, Current HP, and Current SP and is affected by target's Base Level.
Rampage Blaster
Effect
Deals melee physical damage to all enemies around the caster.
- Critical: No
- Accuracy: Uses the normal HIT/FLEE check
- Defense: Reduced by DEF
Level details
| Lv. | Normal Damage Coefficient | Fury Damage Coefficient | SP cost |
|---|---|---|---|
| 1 | 20% ATK per Sphere at Base Lv.150 | 20% ATK per Sphere plus Fury bonus | 150 SP |
| 2 | 40% ATK per Sphere at Base Lv.150 | 40% ATK per Sphere plus Fury bonus | 150 SP |
| 3 | 60% ATK per Sphere at Base Lv.150 | 60% ATK per Sphere plus Fury bonus | 150 SP |
| 4 | 80% ATK per Sphere at Base Lv.150 | 80% ATK per Sphere plus Fury bonus | 150 SP |
| 5 | 100% ATK per Sphere at Base Lv.150 | 100% ATK per Sphere plus Fury bonus | 150 SP |
Damage increases with Skill Level, Base Level, ATK, Spirit Spheres, and related learned skills.
Crescent Elbow
Effect
Activation is determined by skill level and Job Level. Counter damage is determined by skill level, Base Level, ATK and target statistics, subject to the skill’s damage cap.
Level details
| Lv. | Duration | SP cost |
|---|---|---|
| 1 | 3s | 80 SP |
| 2 | 4s | 80 SP |
| 3 | 5s | 80 SP |
| 4 | 6s | 80 SP |
| 5 | 7s | 80 SP |
Damage increases with Skill Level, Base Level, Job Level, and ATK.
Cursed Circle
Effect
Binds enemies in 3×3/5×5/7×7 for a duration that scales with skill level. Costs an amount based on skill level maximum HP and consumes Spirit Spheres.
Level details
| Lv. | Area of Effect | Duration | SP cost |
|---|---|---|---|
| 1 | 3x3 | 3s | 40 SP |
| 2 | 3x3 | 4s | 60 SP |
| 3 | 5x5 | 5s | 80 SP |
| 4 | 5x5 | 6s | 100 SP |
| 5 | 7x7 | 7s | 120 SP |
Duration increases with Skill Level, Maximum HP, and Spirit Spheres.
Lightning Walk
Effect
Activation is determined by skill level and Job Level. While active, evades eligible ranged physical attacks and dashes to the attacker.
Level details
| Lv. | Duration | SP cost |
|---|---|---|
| 1 | 5s | 80 SP |
| 2 | 6s | 70 SP |
| 3 | 7s | 60 SP |
| 4 | 8s | 50 SP |
| 5 | 9s | 40 SP |
Duration increases with Skill Level and Job Level.
Knuckle Arrow
Effect
Deals long range physical damage to one enemy.
- Critical: No
- Accuracy: Uses the normal HIT/FLEE check
- Defense: Reduced by DEF
Level details
| Lv. | Initial Base Damage (ATK) | collision Base Damage (ATK) | SP cost |
|---|---|---|---|
| 1 | 600% ATK | 150% ATK | 10 SP |
| 2 | 700% ATK | 300% ATK | 15 SP |
| 3 | 800% ATK | 450% ATK | 20 SP |
| 4 | 900% ATK | 600% ATK | 25 SP |
| 5 | 1,000% ATK | 750% ATK | 30 SP |
Damage increases with Skill Level, Base Level, and ATK and is affected by target's Base Level.
Windmill
Effect
Deals melee physical damage to all enemies around the caster.
- forces players to sit and Stuns monsters.
- Critical: No
- Accuracy: Uses the normal HIT/FLEE check
- Defense: Reduced by DEF
Damage increases with Base Level, DEX, and ATK.
Raising Dragon
Effect
Spirit Sphere maximum is determined by skill level. Increases maximum HP/SP by an amount based on skill level. The duration scales with skill level and applies Fury.
Level details
| Lv. | Duration | SP cost |
|---|---|---|
| 1 | 30s | 120 SP |
| 2 | 45s | 120 SP |
| 3 | 60s | 120 SP |
| 4 | 75s | 120 SP |
| 5 | 90s | 120 SP |
| 6 | 105s | 120 SP |
| 7 | 120s | 120 SP |
| 8 | 135s | 120 SP |
| 9 | 150s | 120 SP |
| 10 | 165s | 120 SP |
Duration increases with Skill Level, Maximum HP, and Spirit Spheres.
Assimilate Power
Effect
Absorbs Spirit Spheres from units in a 5×5 area, restoring 7 SP per sphere.
The effect scales with Spirit Spheres.
Power Velocity
Effect
Transfers all currently held Spirit Spheres to one target.
The effect scales with Spirit Spheres.
Gates of Hell
Effect
Strikes one enemy with a seven-part Neutral physical attack. The skill becomes stronger as the caster loses HP and also adds damage from SP. When used directly after Fallen Empire, it uses the stronger combo coefficient and the caster's maximum SP. In the Episode 16.1-era version, Levels 1–4 are melee-range physical damage, while Levels 5–10 are long-range physical damage.
- Critical: No
- Accuracy: Uses the normal HIT/FLEE check
- Defense: Reduced by DEF
Level details
| Lv. | Normal Base Damage (ATK) | After Fallen Empire (ATK) | Cast range | Damage range type | Cost |
|---|---|---|---|---|---|
| 1 | 500% ATK | 800% ATK | 1 cell | Melee | 30 SP + 11% Max SP + 5 spheres |
| 2 | 1,000% ATK | 1,600% ATK | 2 cells | Melee | 30 SP + 12% Max SP + 5 spheres |
| 3 | 1,500% ATK | 2,400% ATK | 3 cells | Melee | 30 SP + 13% Max SP + 5 spheres |
| 4 | 2,000% ATK | 3,200% ATK | 3 cells | Melee | 30 SP + 14% Max SP + 5 spheres |
| 5 | 2,500% ATK | 4,000% ATK | 4 cells | Long-range | 30 SP + 15% Max SP + 5 spheres |
| 6 | 3,000% ATK | 4,800% ATK | 4 cells | Long-range | 30 SP + 16% Max SP + 5 spheres |
| 7 | 3,500% ATK | 5,600% ATK | 5 cells | Long-range | 30 SP + 17% Max SP + 5 spheres |
| 8 | 4,000% ATK | 6,400% ATK | 5 cells | Long-range | 30 SP + 18% Max SP + 5 spheres |
| 9 | 4,500% ATK | 7,200% ATK | 6 cells | Long-range | 30 SP + 19% Max SP + 5 spheres |
| 10 | 5,000% ATK | 8,000% ATK | 7 cells | Long-range | 30 SP + 20% Max SP + 5 spheres |
Damage increases with Skill Level, Base Level, ATK, Maximum HP, Current HP, Maximum SP, and Current SP.
Gentle Touch - Quiet
Effect
Deals melee physical damage to one enemy.
- Critical: No
- Accuracy: Uses the normal HIT/FLEE check
- Defense: Reduced by DEF
Level details
| Lv. | Base Damage (ATK) | Duration | SP cost |
|---|---|---|---|
| 1 | 100% ATK | 5s | 20 SP |
| 2 | 200% ATK | 7s | 25 SP |
| 3 | 300% ATK | 9s | 30 SP |
| 4 | 400% ATK | 11s | 35 SP |
| 5 | 500% ATK | 13s | 40 SP |
Damage increases with Skill Level, Base Level, DEX, and ATK. Chance increases with Skill Level, Base Level, DEX, and ATK. Duration increases with Skill Level, Base Level, DEX, and ATK.
Gentle Touch - Cure
Effect
Heals an amount based on skill level, maximum HP and target statistics. Status-removal chance is determined by skill level, Base Level and DEX.
Level details
| Lv. | SP cost |
|---|---|
| 1 | 40 SP |
| 2 | 50 SP |
| 3 | 60 SP |
| 4 | 70 SP |
| 5 | 80 SP |
Recovery increases with Skill Level, Base Level, DEX, Maximum HP, and related learned skills. Chance increases with Skill Level, Base Level, DEX, Maximum HP, and related learned skills.
Gentle Touch - Energy Gain
Effect
For 240 sec, chance to gain a Spirit Sphere when attacking/being attacked is determined by skill level.
Level details
| Lv. | Duration | SP cost |
|---|---|---|
| 1 | 240s; Additional effect duration: 600s | 40 SP |
| 2 | 240s; Additional effect duration: 600s | 50 SP |
| 3 | 240s; Additional effect duration: 600s | 60 SP |
| 4 | 240s; Additional effect duration: 600s | 70 SP |
| 5 | 240s; Additional effect duration: 600s | 80 SP |
Chance increases with Skill Level and Spirit Spheres. Duration increases with Skill Level and Spirit Spheres.
Gentle Touch - Change
Effect
For 240 sec: Increases ATK by an amount based on skill level, STR and DEX. Increases ASPD by an amount based on skill level, AGI and target statistics. MDEF reduction is determined by skill level and INT.
Level details
| Lv. | Duration | SP cost |
|---|---|---|
| 1 | 240s | 40 SP |
| 2 | 240s | 50 SP |
| 3 | 240s | 60 SP |
| 4 | 240s | 70 SP |
| 5 | 240s | 80 SP |
Duration increases with Skill Level, STR, AGI, INT, DEX, and ATK and is reduced by target's AGI.
Gentle Touch - Revitalize
Effect
For 240 sec, maximum HP, HP recovery and Soft DEF increase from VIT and skill level. Allows natural HP recovery while moving.
Level details
| Lv. | Duration | SP cost |
|---|---|---|
| 1 | 240s | 40 SP |
| 2 | 240s | 50 SP |
| 3 | 240s | 60 SP |
| 4 | 240s | 70 SP |
| 5 | 240s | 80 SP |
Recovery increases with Skill Level, VIT, and Maximum HP. Duration increases with Skill Level, VIT, and Maximum HP.
Howling of Lion
Effect
Deals physical damage to enemies in the affected area. Removes performer songs/choruses.
- Critical: No
- Accuracy: Uses the normal HIT/FLEE check
- Defense: Reduced by DEF
Level details
| Lv. | Base Damage (ATK) | Area of Effect | Duration | SP cost |
|---|---|---|---|---|
| 1 | 300% ATK | 7x7 | 12s | 80 SP |
| 2 | 600% ATK | 9x9 | 14s | 90 SP |
| 3 | 900% ATK | 11x11 | 16s | 100 SP |
| 4 | 1,200% ATK | 13x13 | 18s | 110 SP |
| 5 | 1,500% ATK | 15x15 | 20s | 120 SP |
Damage increases with Skill Level, Base Level, and ATK. Chance increases with Skill Level, Base Level, and ATK.
Ride in Lightning
Effect
Deals physical damage to enemies in the affected area. Consumes/hits according to skill level.
- Critical: No
- Accuracy: Uses the normal HIT/FLEE check
- Defense: Reduced by DEF
Level details
| Lv. | Base Damage (ATK) | With Wind Weapon (ATK) | Area of Effect | SP cost |
|---|---|---|---|---|
| 1 | 200% ATK | 250% ATK | 3x3 | 40 SP |
| 2 | 400% ATK | 500% ATK | 3x3 | 50 SP |
| 3 | 600% ATK | 750% ATK | 5x5 | 60 SP |
| 4 | 800% ATK | 1,000% ATK | 5x5 | 70 SP |
| 5 | 1,000% ATK | 1,250% ATK | 7x7 | 80 SP |
Damage increases with Skill Level, Base Level, and ATK.
Flash Combo
Effect
Automatically executes Dragon Combo → Fallen Empire → Tiger Cannon → Sky Net Blow at fixed levels. Damage of each component uses its own formula.
- Automatically executes Dragon Combo → Fallen Empire → Tiger Cannon → Sky Net Blow at fixed levels; damage of each component uses its own formula.
Level details
| Lv. | Duration | SP cost |
|---|---|---|
| 1 | Combo execution window: 3s | 65 SP |
| 2 | Combo execution window: 3s | 65 SP |
| 3 | Combo execution window: 3s | 65 SP |
| 4 | Combo execution window: 3s | 65 SP |
| 5 | Combo execution window: 3s | 65 SP |
Damage increases with Skill Level.
Sources
- Historical rAthena Renewal skill database (May 30, 2018)
- Historical rAthena cast database
- Historical rAthena requirement database
- Historical rAthena battle formulas
- Historical rAthena skill behavior
- kRO third-class 185/65 change log (used to confirm the pre-change side)
- kRO Job Improvement Project (used to confirm the pre-improvement side)

