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EP. 16.1 + ILLUSION EXPANSION
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Sura — Episode 16.1 Skill Reference

Martial artists using spheres, combo attacks, pressure skills, and explosive finishing moves.

Combat roleMelee / Burst Documented skills23 RulesetEpisode 16.1

Skills at a glance

Select a skill to jump to its Episode 16.1 effect, level table, requirements, and scaling notes.

Skill Effect Levels Type
Sura Skills
Dragon Combo Deals melee physical damage to one enemy. 10 Offensive
Sky Net Blow Deals melee physical damage to all enemies around the caster. 5 Offensive
Earth Shaker Deals melee physical damage to all enemies around the caster. 5 Offensive
Fallen Empire Deals melee physical damage to the target. 5 Offensive
Tiger Cannon Deals melee physical damage to all enemies in the affected area. 10 Offensive
Rampage Blaster Deals melee physical damage to all enemies around the caster. 5 Offensive
Crescent Elbow Activation is determined by skill level and Job Level. Counter damage is determined by skill level, Base Level, ATK and target statistics, subject to the skill’s damage cap. 5 Reactive counter stance
Cursed Circle Binds enemies in 3×3/5×5/7×7 for a duration that scales with skill level. Costs an amount based on skill level maximum HP and consumes Spirit Spheres. 5 Debuff / control
Lightning Walk Activation is determined by skill level and Job Level. While active, evades eligible ranged physical attacks and dashes to the attacker. 5 Reactive evasion / movement
Knuckle Arrow Deals long range physical damage to one enemy. 5 Offensive
Windmill Deals melee physical damage to all enemies around the caster. 1 Offensive
Raising Dragon Spirit Sphere maximum is determined by skill level. Increases maximum HP/SP by an amount based on skill level. The duration scales with skill level and applies Fury. 10 Supportive buff / utility
Assimilate Power Absorbs Spirit Spheres from units in a 5×5 area, restoring 7 SP per sphere. 1 Supportive buff / utility
Power Velocity Transfers all currently held Spirit Spheres to one target. 1 Supportive buff / utility
Gates of Hell Strikes one enemy with a seven-part Neutral physical attack. The skill becomes stronger as the caster loses HP and also adds damage from SP. When used directly after Fallen Empire, it use… 10 Offensive
Gentle Touch - Quiet Deals melee physical damage to one enemy. 5 Offensive
Gentle Touch - Cure Heals an amount based on skill level, maximum HP and target statistics. Status-removal chance is determined by skill level, Base Level and DEX. 5 Recovery / cleansing
Gentle Touch - Energy Gain For 240 sec, chance to gain a Spirit Sphere when attacking/being attacked is determined by skill level. 5 Supportive buff / utility
Gentle Touch - Change For 240 sec: Increases ATK by an amount based on skill level, STR and DEX. Increases ASPD by an amount based on skill level, AGI and target statistics. MDEF reduction is determined by ski… 5 Supportive buff / utility
Gentle Touch - Revitalize For 240 sec, maximum HP, HP recovery and Soft DEF increase from VIT and skill level. Allows natural HP recovery while moving. 5 Recovery / cleansing
Howling of Lion Deals physical damage to enemies in the affected area. Removes performer songs/choruses. 5 Offensive
Ride in Lightning Deals physical damage to enemies in the affected area. Consumes/hits according to skill level. 5 Offensive
Flash Combo Automatically executes Dragon Combo → Fallen Empire → Tiger Cannon → Sky Net Blow at fixed levels. Damage of each component uses its own formula. 5 Automated combo / offensive utility

Detailed skill information

Each entry follows the supplied Episode 16.1-balanced reference. Cast, cost, target, status, prerequisite, calculated level values, and privacy-safe scaling details are shown.

Sura Skills

Dragon Combo

Effect

Deals melee physical damage to one enemy.

  • Critical: No
  • Accuracy: Uses the normal HIT/FLEE check
  • Defense: Reduced by DEF

Level details

Lv. Base Damage (ATK) Effect / values Duration SP cost
1 140% ATK Stun chance: 2%. Opens Sky Net Blow / Fallen Empire combo. 5s 3 SP
2 180% ATK Stun chance: 3%. Opens Sky Net Blow / Fallen Empire combo. 5s 4 SP
3 220% ATK Stun chance: 4%. Opens Sky Net Blow / Fallen Empire combo. 5s 5 SP
4 260% ATK Stun chance: 5%. Opens Sky Net Blow / Fallen Empire combo. 5s 6 SP
5 300% ATK Stun chance: 6%. Opens Sky Net Blow / Fallen Empire combo. 5s 7 SP
6 340% ATK Stun chance: 7%. Opens Sky Net Blow / Fallen Empire combo. 5s 8 SP
7 380% ATK Stun chance: 8%. Opens Sky Net Blow / Fallen Empire combo. 5s 9 SP
8 420% ATK Stun chance: 9%. Opens Sky Net Blow / Fallen Empire combo. 5s 10 SP
9 460% ATK Stun chance: 10%. Opens Sky Net Blow / Fallen Empire combo. 5s 11 SP
10 500% ATK Stun chance: 11%. Opens Sky Net Blow / Fallen Empire combo. 5s 12 SP
ScalingDamage increases with Skill Level, Base Level, and ATK. Chance increases with Skill Level, Base Level, and ATK.

Sky Net Blow

Effect

Deals melee physical damage to all enemies around the caster.

  • Critical: No
  • Accuracy: Uses the normal HIT/FLEE check
  • Defense: Reduced by DEF

Level details

Lv. Visible Base Damage (ATK) After Dragon Combo Base Damage (ATK) SP cost
1 80% ATK 250% ATK 8 SP
2 160% ATK 350% ATK 9 SP
3 240% ATK 450% ATK 10 SP
4 320% ATK 550% ATK 11 SP
5 400% ATK 650% ATK 12 SP
ScalingDamage increases with Skill Level, Base Level, AGI, and ATK.

Earth Shaker

Effect

Deals melee physical damage to all enemies around the caster.

  • Critical: No
  • Accuracy: Uses the normal HIT/FLEE check
  • Defense: Reduced by DEF

Level details

Lv. Visible Base Damage (ATK) Hiding / Cloaking Base Damage (ATK) Area of Effect Stun Chance Duration SP cost
1 50% ATK 150% ATK 3x3 30% 1s 36 SP
2 100% ATK 300% ATK 5x5 35% 2s 40 SP
3 150% ATK 450% ATK 7x7 40% 2s 44 SP
4 200% ATK 600% ATK 9x9 45% 3s 48 SP
5 250% ATK 750% ATK 11x11 50% 3s 52 SP
ScalingDamage increases with Skill Level, Base Level, INT, and ATK. Chance increases with Skill Level, Base Level, INT, and ATK.

Fallen Empire

Effect

Deals melee physical damage to the target.

  • Critical: No
  • Accuracy: Uses the normal HIT/FLEE check
  • Defense: Reduced by DEF

Level details

Lv. Base Damage (ATK) Duration SP cost
1 250% ATK 0.5s 20 SP
2 400% ATK 1s 30 SP
3 550% ATK 1.5s 40 SP
4 700% ATK 2s 50 SP
5 850% ATK 2.5s 60 SP
ScalingDamage increases with Skill Level, Base Level, STR, DEX, and ATK and is affected by target weight.

Tiger Cannon

Effect

Deals melee physical damage to all enemies in the affected area.

  • Critical: No
  • Accuracy: Ignores FLEE
  • Defense: Reduced by DEF

Level details

Lv. Area of Effect SP cost
1 3x3 1 SP
2 3x3 2 SP
3 3x3 3 SP
4 3x3 4 SP
5 3x3 5 SP
6 5x5 6 SP
7 5x5 7 SP
8 5x5 8 SP
9 5x5 9 SP
10 5x5 10 SP
ScalingDamage increases with Skill Level, Base Level, ATK, Current HP, and Current SP and is affected by target's Base Level.

Rampage Blaster

Effect

Deals melee physical damage to all enemies around the caster.

  • Critical: No
  • Accuracy: Uses the normal HIT/FLEE check
  • Defense: Reduced by DEF

Level details

Lv. Normal Damage Coefficient Fury Damage Coefficient SP cost
1 20% ATK per Sphere at Base Lv.150 20% ATK per Sphere plus Fury bonus 150 SP
2 40% ATK per Sphere at Base Lv.150 40% ATK per Sphere plus Fury bonus 150 SP
3 60% ATK per Sphere at Base Lv.150 60% ATK per Sphere plus Fury bonus 150 SP
4 80% ATK per Sphere at Base Lv.150 80% ATK per Sphere plus Fury bonus 150 SP
5 100% ATK per Sphere at Base Lv.150 100% ATK per Sphere plus Fury bonus 150 SP
ScalingDamage increases with Skill Level, Base Level, ATK, Spirit Spheres, and related learned skills.

Crescent Elbow

Effect

Activation is determined by skill level and Job Level. Counter damage is determined by skill level, Base Level, ATK and target statistics, subject to the skill’s damage cap.

Level details

Lv. Duration SP cost
1 3s 80 SP
2 4s 80 SP
3 5s 80 SP
4 6s 80 SP
5 7s 80 SP
ScalingDamage increases with Skill Level, Base Level, Job Level, and ATK.

Cursed Circle

Effect

Binds enemies in 3×3/5×5/7×7 for a duration that scales with skill level. Costs an amount based on skill level maximum HP and consumes Spirit Spheres.

Level details

Lv. Area of Effect Duration SP cost
1 3x3 3s 40 SP
2 3x3 4s 60 SP
3 5x5 5s 80 SP
4 5x5 6s 100 SP
5 7x7 7s 120 SP
ScalingDuration increases with Skill Level, Maximum HP, and Spirit Spheres.

Lightning Walk

Effect

Activation is determined by skill level and Job Level. While active, evades eligible ranged physical attacks and dashes to the attacker.

Level details

Lv. Duration SP cost
1 5s 80 SP
2 6s 70 SP
3 7s 60 SP
4 8s 50 SP
5 9s 40 SP
ScalingDuration increases with Skill Level and Job Level.

Knuckle Arrow

Effect

Deals long range physical damage to one enemy.

  • Critical: No
  • Accuracy: Uses the normal HIT/FLEE check
  • Defense: Reduced by DEF

Level details

Lv. Initial Base Damage (ATK) collision Base Damage (ATK) SP cost
1 600% ATK 150% ATK 10 SP
2 700% ATK 300% ATK 15 SP
3 800% ATK 450% ATK 20 SP
4 900% ATK 600% ATK 25 SP
5 1,000% ATK 750% ATK 30 SP
ScalingDamage increases with Skill Level, Base Level, and ATK and is affected by target's Base Level.

Windmill

Effect

Deals melee physical damage to all enemies around the caster.

  • forces players to sit and Stuns monsters.
  • Critical: No
  • Accuracy: Uses the normal HIT/FLEE check
  • Defense: Reduced by DEF
ScalingDamage increases with Base Level, DEX, and ATK.

Raising Dragon

Effect

Spirit Sphere maximum is determined by skill level. Increases maximum HP/SP by an amount based on skill level. The duration scales with skill level and applies Fury.

Level details

Lv. Duration SP cost
1 30s 120 SP
2 45s 120 SP
3 60s 120 SP
4 75s 120 SP
5 90s 120 SP
6 105s 120 SP
7 120s 120 SP
8 135s 120 SP
9 150s 120 SP
10 165s 120 SP
ScalingDuration increases with Skill Level, Maximum HP, and Spirit Spheres.

Assimilate Power

Effect

Absorbs Spirit Spheres from units in a 5×5 area, restoring 7 SP per sphere.

ScalingThe effect scales with Spirit Spheres.

Power Velocity

Effect

Transfers all currently held Spirit Spheres to one target.

ScalingThe effect scales with Spirit Spheres.

Gates of Hell

Effect

Strikes one enemy with a seven-part Neutral physical attack. The skill becomes stronger as the caster loses HP and also adds damage from SP. When used directly after Fallen Empire, it uses the stronger combo coefficient and the caster's maximum SP. In the Episode 16.1-era version, Levels 1–4 are melee-range physical damage, while Levels 5–10 are long-range physical damage.

  • Critical: No
  • Accuracy: Uses the normal HIT/FLEE check
  • Defense: Reduced by DEF

Level details

Lv. Normal Base Damage (ATK) After Fallen Empire (ATK) Cast range Damage range type Cost
1 500% ATK 800% ATK 1 cell Melee 30 SP + 11% Max SP + 5 spheres
2 1,000% ATK 1,600% ATK 2 cells Melee 30 SP + 12% Max SP + 5 spheres
3 1,500% ATK 2,400% ATK 3 cells Melee 30 SP + 13% Max SP + 5 spheres
4 2,000% ATK 3,200% ATK 3 cells Melee 30 SP + 14% Max SP + 5 spheres
5 2,500% ATK 4,000% ATK 4 cells Long-range 30 SP + 15% Max SP + 5 spheres
6 3,000% ATK 4,800% ATK 4 cells Long-range 30 SP + 16% Max SP + 5 spheres
7 3,500% ATK 5,600% ATK 5 cells Long-range 30 SP + 17% Max SP + 5 spheres
8 4,000% ATK 6,400% ATK 5 cells Long-range 30 SP + 18% Max SP + 5 spheres
9 4,500% ATK 7,200% ATK 6 cells Long-range 30 SP + 19% Max SP + 5 spheres
10 5,000% ATK 8,000% ATK 7 cells Long-range 30 SP + 20% Max SP + 5 spheres
ScalingDamage increases with Skill Level, Base Level, ATK, Maximum HP, Current HP, Maximum SP, and Current SP.

Gentle Touch - Quiet

Effect

Deals melee physical damage to one enemy.

  • Critical: No
  • Accuracy: Uses the normal HIT/FLEE check
  • Defense: Reduced by DEF

Level details

Lv. Base Damage (ATK) Duration SP cost
1 100% ATK 5s 20 SP
2 200% ATK 7s 25 SP
3 300% ATK 9s 30 SP
4 400% ATK 11s 35 SP
5 500% ATK 13s 40 SP
ScalingDamage increases with Skill Level, Base Level, DEX, and ATK. Chance increases with Skill Level, Base Level, DEX, and ATK. Duration increases with Skill Level, Base Level, DEX, and ATK.

Gentle Touch - Cure

Effect

Heals an amount based on skill level, maximum HP and target statistics. Status-removal chance is determined by skill level, Base Level and DEX.

Level details

Lv. SP cost
1 40 SP
2 50 SP
3 60 SP
4 70 SP
5 80 SP
ScalingRecovery increases with Skill Level, Base Level, DEX, Maximum HP, and related learned skills. Chance increases with Skill Level, Base Level, DEX, Maximum HP, and related learned skills.

Gentle Touch - Energy Gain

Effect

For 240 sec, chance to gain a Spirit Sphere when attacking/being attacked is determined by skill level.

Level details

Lv. Duration SP cost
1 240s; Additional effect duration: 600s 40 SP
2 240s; Additional effect duration: 600s 50 SP
3 240s; Additional effect duration: 600s 60 SP
4 240s; Additional effect duration: 600s 70 SP
5 240s; Additional effect duration: 600s 80 SP
ScalingChance increases with Skill Level and Spirit Spheres. Duration increases with Skill Level and Spirit Spheres.

Gentle Touch - Change

Effect

For 240 sec: Increases ATK by an amount based on skill level, STR and DEX. Increases ASPD by an amount based on skill level, AGI and target statistics. MDEF reduction is determined by skill level and INT.

Level details

Lv. Duration SP cost
1 240s 40 SP
2 240s 50 SP
3 240s 60 SP
4 240s 70 SP
5 240s 80 SP
ScalingDuration increases with Skill Level, STR, AGI, INT, DEX, and ATK and is reduced by target's AGI.

Gentle Touch - Revitalize

Effect

For 240 sec, maximum HP, HP recovery and Soft DEF increase from VIT and skill level. Allows natural HP recovery while moving.

Level details

Lv. Duration SP cost
1 240s 40 SP
2 240s 50 SP
3 240s 60 SP
4 240s 70 SP
5 240s 80 SP
ScalingRecovery increases with Skill Level, VIT, and Maximum HP. Duration increases with Skill Level, VIT, and Maximum HP.

Howling of Lion

Effect

Deals physical damage to enemies in the affected area. Removes performer songs/choruses.

  • Critical: No
  • Accuracy: Uses the normal HIT/FLEE check
  • Defense: Reduced by DEF

Level details

Lv. Base Damage (ATK) Area of Effect Duration SP cost
1 300% ATK 7x7 12s 80 SP
2 600% ATK 9x9 14s 90 SP
3 900% ATK 11x11 16s 100 SP
4 1,200% ATK 13x13 18s 110 SP
5 1,500% ATK 15x15 20s 120 SP
ScalingDamage increases with Skill Level, Base Level, and ATK. Chance increases with Skill Level, Base Level, and ATK.

Ride in Lightning

Effect

Deals physical damage to enemies in the affected area. Consumes/hits according to skill level.

  • Critical: No
  • Accuracy: Uses the normal HIT/FLEE check
  • Defense: Reduced by DEF

Level details

Lv. Base Damage (ATK) With Wind Weapon (ATK) Area of Effect SP cost
1 200% ATK 250% ATK 3x3 40 SP
2 400% ATK 500% ATK 3x3 50 SP
3 600% ATK 750% ATK 5x5 60 SP
4 800% ATK 1,000% ATK 5x5 70 SP
5 1,000% ATK 1,250% ATK 7x7 80 SP
ScalingDamage increases with Skill Level, Base Level, and ATK.

Flash Combo

Effect

Automatically executes Dragon Combo → Fallen Empire → Tiger Cannon → Sky Net Blow at fixed levels. Damage of each component uses its own formula.

  • Automatically executes Dragon Combo → Fallen Empire → Tiger Cannon → Sky Net Blow at fixed levels; damage of each component uses its own formula.

Level details

Lv. Duration SP cost
1 Combo execution window: 3s 65 SP
2 Combo execution window: 3s 65 SP
3 Combo execution window: 3s 65 SP
4 Combo execution window: 3s 65 SP
5 Combo execution window: 3s 65 SP
ScalingDamage increases with Skill Level.
Sources