Skills at a glance
Select a skill to jump to its Episode 16.1 effect, level table, requirements, and scaling notes.
| Skill | Effect | Levels | Type |
|---|---|---|---|
| Ranger Skills | |||
Arrow Storm
|
Deals long range physical damage to all enemies in the affected area. | 10 | Offensive |
Fear Breeze
|
While active, bow normal attacks may fire 2–5 arrows. Total activation chance varies by skill level. Each extra hit consumes an arrow. | 5 | Offensive self-buff |
Ranger Main
|
Increases ATK by an amount based on skill level and physical resistance increases based on skill level against Brute, Plant, and Fish monsters. | 10 | Protective support |
Aimed Bolt
|
Deals physical damage to the target. Immobilized targets take 2–3/3–4/4–5 hits by Small/Medium/Large size. | 10 | Offensive |
Detonator
|
Remotely activates the caster’s eligible Ranger traps in an 11×11 area. | 1 | Supportive buff / utility |
Electric Shocker
|
Places a trap that immobilizes its target and drains SP over time. Duration is influenced by skill level and the AGI/VIT comparison between caster and target. | 5 | Debuff / control |
Cluster Bomb
|
Deals special damage to enemies in the affected area. | 5 | Offensive |
Warg Mastery
|
Summons or dismisses the Warg companion. | 1 | Summoning / companion |
Warg Rider
|
Mounted speed: Lv.1 10% slower than Peco, Lv.2 equal, Lv.3 10% faster. | 3 | Supportive buff / utility |
Warg Dash
|
Deals melee physical damage to all enemies around the caster. | 1 | Offensive |
Warg Strike
|
Deals long range physical damage to one enemy. | 5 | Offensive |
Warg Bite
|
Deals physical damage to the target. Immobilize chance is determined by skill level, AGI and target statistics, minimum 50%. | 5 | Offensive |
Tooth Of Warg
|
Increases Warg skill damage by an amount based on skill level ATK. | 10 | Supportive buff / utility |
Sensitive Keen
|
Reveals hidden enemies around the Warg and deals physical damage in the area. It may also trigger Warg Bite; area and trigger chance improve with skill level. | 5 | Offensive |
Camouflage
|
Each second: CRIT +10 and fixed damage +30, up to +100 CRIT/+300 damage. DEF −5% per second. Movement varies by skill level of normal by level. | 5 | Supportive buff / utility |
Research Trap
|
Passively improves Ranger trap damage, INT, maximum SP, and trap placement range. | 5 | Supportive buff / utility |
Magenta Trap
|
Changes affected targets’ armor property to Fire. Consumes one matching catalyst and one Special Alloy Trap. | 1 | Supportive buff / utility |
Cobalt Trap
|
Changes affected targets’ armor property to Water. Consumes one matching catalyst and one Special Alloy Trap. | 1 | Supportive buff / utility |
Maize Trap
|
Changes affected targets’ armor property to Earth. Consumes one matching catalyst and one Special Alloy Trap. | 1 | Supportive buff / utility |
Verdure Trap
|
Changes affected targets’ armor property to Wind. Consumes one matching catalyst and one Special Alloy Trap. | 1 | Supportive buff / utility |
Firing Trap
|
Deals special damage to enemies in the affected area. Fire property and may inflict Burning. | 5 | Offensive |
Icebound Trap
|
Deals special damage to enemies in the affected area. Water property and may inflict Freezing. | 5 | Offensive |
Unlimit
|
For 60 seconds, Increases ranged physical damage by an amount based on skill level. DEF/MDEF are greatly reduced. | 5 | Supportive buff / utility |
Detailed skill information
Each entry follows the supplied Episode 16.1-balanced reference. Cast, cost, target, status, prerequisite, calculated level values, and privacy-safe scaling details are shown.
Ranger Skills
Arrow Storm
Effect
Deals long range physical damage to all enemies in the affected area.
- Critical: No
- Accuracy: Uses the normal HIT/FLEE check
- Defense: Reduced by DEF
Level details
| Lv. | Base Damage (ATK) | Area of Effect | SP cost |
|---|---|---|---|
| 1 | 1,080% ATK | 7x7 | 30 SP |
| 2 | 1,160% ATK | 7x7 | 32 SP |
| 3 | 1,240% ATK | 7x7 | 34 SP |
| 4 | 1,320% ATK | 7x7 | 36 SP |
| 5 | 1,400% ATK | 7x7 | 38 SP |
| 6 | 1,480% ATK | 9x9 | 40 SP |
| 7 | 1,560% ATK | 9x9 | 42 SP |
| 8 | 1,640% ATK | 9x9 | 44 SP |
| 9 | 1,720% ATK | 9x9 | 46 SP |
| 10 | 1,800% ATK | 11x11 | 48 SP |
Damage increases with Skill Level, Base Level, and ATK.
Fear Breeze
Effect
While active, bow normal attacks may fire 2–5 arrows. Total activation chance varies by skill level. Each extra hit consumes an arrow.
- For 60/90/120/150/180 sec, bow normal attacks may fire 2–5 arrows. Total activation chance is 12/12/21/27/30%; each extra hit consumes an arrow.
- Critical: No
- Accuracy: Uses the normal HIT/FLEE check
- Defense: Follows the skill-specific formula
Level details
| Lv. | Effect / values | Duration | SP cost |
|---|---|---|---|
| 1 | For 60 sec, bow normal attacks may fire 2–5 arrows. Total activation chance is 12%; each extra hit consumes an arrow. | 60s | 55 SP |
| 2 | For 90 sec, bow normal attacks may fire 2–5 arrows. Total activation chance is 12%; each extra hit consumes an arrow. | 90s | 60 SP |
| 3 | For 120 sec, bow normal attacks may fire 2–5 arrows. Total activation chance is 21%; each extra hit consumes an arrow. | 120s | 65 SP |
| 4 | For 150 sec, bow normal attacks may fire 2–5 arrows. Total activation chance is 27%; each extra hit consumes an arrow. | 150s | 70 SP |
| 5 | For 180 sec, bow normal attacks may fire 2–5 arrows. Total activation chance is 30%; each extra hit consumes an arrow. | 180s | 75 SP |
Chance increases with Skill Level. Duration increases with Skill Level.
Ranger Main
Effect
Increases ATK by an amount based on skill level and physical resistance increases based on skill level against Brute, Plant, and Fish monsters.
Level details
| Lv. | Effect / values |
|---|---|
| 1 | ATK +5 and physical resistance +5 against Brute, Plant, and Fish monsters. |
| 2 | ATK +10 and physical resistance +10 against Brute, Plant, and Fish monsters. |
| 3 | ATK +15 and physical resistance +15 against Brute, Plant, and Fish monsters. |
| 4 | ATK +20 and physical resistance +20 against Brute, Plant, and Fish monsters. |
| 5 | ATK +25 and physical resistance +25 against Brute, Plant, and Fish monsters. |
| 6 | ATK +30 and physical resistance +30 against Brute, Plant, and Fish monsters. |
| 7 | ATK +35 and physical resistance +35 against Brute, Plant, and Fish monsters. |
| 8 | ATK +40 and physical resistance +40 against Brute, Plant, and Fish monsters. |
| 9 | ATK +45 and physical resistance +45 against Brute, Plant, and Fish monsters. |
| 10 | ATK +50 and physical resistance +50 against Brute, Plant, and Fish monsters. |
The effect becomes stronger with Skill Level and ATK.
Aimed Bolt
Effect
Deals physical damage to the target. Immobilized targets take 2–3/3–4/4–5 hits by Small/Medium/Large size.
- Critical: No
- Accuracy: Uses the normal HIT/FLEE check
- Defense: Reduced by DEF
Level details
| Lv. | Base Damage (ATK) | SP cost |
|---|---|---|
| 1 | 550% ATK | 30 SP |
| 2 | 600% ATK | 32 SP |
| 3 | 650% ATK | 34 SP |
| 4 | 700% ATK | 36 SP |
| 5 | 750% ATK | 38 SP |
| 6 | 800% ATK | 40 SP |
| 7 | 850% ATK | 42 SP |
| 8 | 900% ATK | 44 SP |
| 9 | 950% ATK | 46 SP |
| 10 | 1,000% ATK | 48 SP |
Damage increases with Skill Level, Base Level, and ATK.
Detonator
Effect
Remotely activates the caster’s eligible Ranger traps in an 11×11 area.
The effect scales with Skill Level.
Electric Shocker
Effect
Places a trap that immobilizes its target and drains SP over time. Duration is influenced by skill level and the AGI/VIT comparison between caster and target.
Level details
| Lv. | Duration | SP cost |
|---|---|---|
| 1 | 15s; Additional effect duration: 20s | 35 SP |
| 2 | 15s; Additional effect duration: 22s | 35 SP |
| 3 | 15s; Additional effect duration: 24s | 35 SP |
| 4 | 15s; Additional effect duration: 26s | 35 SP |
| 5 | 15s; Additional effect duration: 28s | 35 SP |
Duration increases with Skill Level, AGI, VIT, and Maximum SP and is reduced by target's AGI.
Cluster Bomb
Effect
Deals special damage to enemies in the affected area.
- Critical: No
- Accuracy: Ignores FLEE
- Defense: Follows the skill-specific formula
Level details
| Lv. | Duration | SP cost |
|---|---|---|
| 1 | 15s | 20 SP |
| 2 | 15s | 20 SP |
| 3 | 15s | 20 SP |
| 4 | 15s | 20 SP |
| 5 | 15s | 20 SP |
Damage increases with Skill Level, Base Level, INT, DEX, and related learned skills.
Warg Mastery
Effect
Summons or dismisses the Warg companion.
The effect scales with Skill Level.
Warg Rider
Effect
Mounted speed: Lv.1 10% slower than Peco, Lv.2 equal, Lv.3 10% faster.
Level details
| Lv. | SP cost |
|---|---|
| 1 | 2 SP |
| 2 | 2 SP |
| 3 | 2 SP |
The effect scales with Skill Level.
Warg Dash
Effect
Deals melee physical damage to all enemies around the caster.
- obstacle stop creates 3×3 splash.
- Critical: No
- Accuracy: Ignores FLEE
- Defense: Reduced by DEF
Damage increases with ATK.
Warg Strike
Effect
Deals long range physical damage to one enemy.
- Critical: No
- Accuracy: Uses the normal HIT/FLEE check
- Defense: Reduced by DEF
Level details
| Lv. | Base Damage (ATK) | SP cost |
|---|---|---|
| 1 | 200% ATK | 20 SP |
| 2 | 400% ATK | 22 SP |
| 3 | 600% ATK | 24 SP |
| 4 | 800% ATK | 26 SP |
| 5 | 1,000% ATK | 28 SP |
Damage increases with Skill Level, LUK, and ATK.
Warg Bite
Effect
Deals physical damage to the target. Immobilize chance is determined by skill level, AGI and target statistics, minimum 50%.
- Critical: No
- Accuracy: Uses the normal HIT/FLEE check
- Defense: Reduced by DEF
Level details
| Lv. | Base Damage (ATK) | Effect / values | Duration | SP cost |
|---|---|---|---|---|
| 1 | 600% ATK | Damage: 600% ATK. | 1s | 40 SP |
| 2 | 800% ATK | Damage: 800% ATK. | 2s | 42 SP |
| 3 | 1,000% ATK | Damage: 1000% ATK. | 3s | 44 SP |
| 4 | 1,200% ATK | Damage: 1200% ATK. | 4s | 46 SP |
| 5 | 1,500% ATK | Damage: 1500% ATK. | 5s | 48 SP |
Damage increases with Skill Level, AGI, ATK, and related learned skills and is reduced by target's AGI. Chance increases with Skill Level, AGI, ATK, and related learned skills and is reduced by target's AGI.
Tooth Of Warg
Effect
Increases Warg skill damage by an amount based on skill level ATK.
Level details
| Lv. | Effect / values |
|---|---|
| 1 | Warg skill damage +30 ATK. |
| 2 | Warg skill damage +60 ATK. |
| 3 | Warg skill damage +90 ATK. |
| 4 | Warg skill damage +120 ATK. |
| 5 | Warg skill damage +150 ATK. |
| 6 | Warg skill damage +180 ATK. |
| 7 | Warg skill damage +210 ATK. |
| 8 | Warg skill damage +240 ATK. |
| 9 | Warg skill damage +270 ATK. |
| 10 | Warg skill damage +300 ATK. |
Damage increases with Skill Level and ATK.
Sensitive Keen
Effect
Reveals hidden enemies around the Warg and deals physical damage in the area. It may also trigger Warg Bite; area and trigger chance improve with skill level.
- Deals 150/200/250/300/350% ATK in 7×7/9×9/11×11/13×13/15×15, reveals hidden units, and has 8/16/24/32/40% chance to auto-cast Warg Bite.
- Critical: No
- Accuracy: Uses the normal HIT/FLEE check
- Defense: Reduced by DEF
Level details
| Lv. | Deals Base Damage (ATK) | Effect / values | Area of Effect | SP cost |
|---|---|---|---|---|
| 1 | 150% ATK | Deals 150% ATK in 49/81/121/169/225, reveals hidden units, and has 8% chance to auto-cast Warg Bite. | 7x7 | 12 SP |
| 2 | 200% ATK | Deals 200% ATK in 49/81/121/169/225, reveals hidden units, and has 16% chance to auto-cast Warg Bite. | 9x9 | 12 SP |
| 3 | 250% ATK | Deals 250% ATK in 49/81/121/169/225, reveals hidden units, and has 24% chance to auto-cast Warg Bite. | 11x11 | 12 SP |
| 4 | 300% ATK | Deals 300% ATK in 49/81/121/169/225, reveals hidden units, and has 32% chance to auto-cast Warg Bite. | 13x13 | 12 SP |
| 5 | 350% ATK | Deals 350% ATK in 49/81/121/169/225, reveals hidden units, and has 40% chance to auto-cast Warg Bite. | 15x15 | 12 SP |
Damage increases with Skill Level and ATK. Chance increases with Skill Level and ATK.
Camouflage
Effect
Each second: CRIT +10 and fixed damage +30, up to +100 CRIT/+300 damage. DEF −5% per second. Movement varies by skill level of normal by level.
- Each second: CRIT +10 and fixed damage +30, up to +100 CRIT/+300 damage; DEF −5% per second. Movement becomes 0/0/50/75/100% of normal by level.
Level details
| Lv. | Effect / values | Duration | SP cost |
|---|---|---|---|
| 1 | Each second: CRIT +10 and fixed damage +30, up to +100 CRIT/+300 damage; DEF −5% per second. Movement becomes 0% of normal by level. | 10s | 40 SP |
| 2 | Each second: CRIT +10 and fixed damage +30, up to +100 CRIT/+300 damage; DEF −5% per second. Movement becomes 0% of normal by level. | 10s | 40 SP |
| 3 | Each second: CRIT +10 and fixed damage +30, up to +100 CRIT/+300 damage; DEF −5% per second. Movement becomes 50% of normal by level. | 10s | 40 SP |
| 4 | Each second: CRIT +10 and fixed damage +30, up to +100 CRIT/+300 damage; DEF −5% per second. Movement becomes 75% of normal by level. | 10s | 40 SP |
| 5 | Each second: CRIT +10 and fixed damage +30, up to +100 CRIT/+300 damage; DEF −5% per second. Movement becomes 100% of normal by level. | 10s | 40 SP |
Damage increases with Skill Level. Duration increases with Skill Level.
Research Trap
Effect
Passively improves Ranger trap damage, INT, maximum SP, and trap placement range.
Damage increases with Skill Level, INT, and Maximum SP.
Magenta Trap
Effect
Changes affected targets’ armor property to Fire. Consumes one matching catalyst and one Special Alloy Trap.
- Changes affected targets’ armor property to Fire; consumes one matching catalyst and one Special Alloy Trap.
The effect scales with Skill Level.
Cobalt Trap
Effect
Changes affected targets’ armor property to Water. Consumes one matching catalyst and one Special Alloy Trap.
- Changes affected targets’ armor property to Water; consumes one matching catalyst and one Special Alloy Trap.
The effect scales with Skill Level.
Maize Trap
Effect
Changes affected targets’ armor property to Earth. Consumes one matching catalyst and one Special Alloy Trap.
- Changes affected targets’ armor property to Earth; consumes one matching catalyst and one Special Alloy Trap.
The effect scales with Skill Level.
Verdure Trap
Effect
Changes affected targets’ armor property to Wind. Consumes one matching catalyst and one Special Alloy Trap.
- Changes affected targets’ armor property to Wind; consumes one matching catalyst and one Special Alloy Trap.
The effect scales with Skill Level.
Firing Trap
Effect
Deals special damage to enemies in the affected area. Fire property and may inflict Burning.
- Critical: No
- Accuracy: Ignores FLEE
- Defense: Follows the skill-specific formula
Level details
| Lv. | Effect / values | Duration | SP cost |
|---|---|---|---|
| 1 | Trap explosion damage uses DEX, INT, Trap Research, 1, and Base Level; Fire property and may inflict Burning. | 15s; Burning duration: 15s | 10 SP |
| 2 | Trap explosion damage uses DEX, INT, Trap Research, 2, and Base Level; Fire property and may inflict Burning. | 15s; Burning duration: 15s | 10 SP |
| 3 | Trap explosion damage uses DEX, INT, Trap Research, 3, and Base Level; Fire property and may inflict Burning. | 15s; Burning duration: 15s | 10 SP |
| 4 | Trap explosion damage uses DEX, INT, Trap Research, 4, and Base Level; Fire property and may inflict Burning. | 15s; Burning duration: 15s | 10 SP |
| 5 | Trap explosion damage uses DEX, INT, Trap Research, 5, and Base Level; Fire property and may inflict Burning. | 15s; Burning duration: 15s | 10 SP |
Damage increases with Skill Level, Base Level, INT, and DEX.
Icebound Trap
Effect
Deals special damage to enemies in the affected area. Water property and may inflict Freezing.
- Critical: No
- Accuracy: Ignores FLEE
- Defense: Follows the skill-specific formula
Level details
| Lv. | Effect / values | Duration | SP cost |
|---|---|---|---|
| 1 | Trap explosion damage uses DEX, INT, Trap Research, 1, and Base Level; Water property and may inflict Freezing. | 15s; Freezing duration: 20s | 10 SP |
| 2 | Trap explosion damage uses DEX, INT, Trap Research, 2, and Base Level; Water property and may inflict Freezing. | 15s; Freezing duration: 20s | 10 SP |
| 3 | Trap explosion damage uses DEX, INT, Trap Research, 3, and Base Level; Water property and may inflict Freezing. | 15s; Freezing duration: 20s | 10 SP |
| 4 | Trap explosion damage uses DEX, INT, Trap Research, 4, and Base Level; Water property and may inflict Freezing. | 15s; Freezing duration: 20s | 10 SP |
| 5 | Trap explosion damage uses DEX, INT, Trap Research, 5, and Base Level; Water property and may inflict Freezing. | 15s; Freezing duration: 20s | 10 SP |
Damage increases with Skill Level, Base Level, INT, and DEX.
Unlimit
Effect
For 60 seconds, Increases ranged physical damage by an amount based on skill level. DEF/MDEF are greatly reduced.
Level details
| Lv. | Effect / values | Duration | SP cost |
|---|---|---|---|
| 1 | For 60 seconds, ranged physical damage +50%; DEF/MDEF are greatly reduced. Cooldown 300 seconds. | 60s | 100 SP |
| 2 | For 60 seconds, ranged physical damage +100%; DEF/MDEF are greatly reduced. Cooldown 300 seconds. | 60s | 120 SP |
| 3 | For 60 seconds, ranged physical damage +150%; DEF/MDEF are greatly reduced. Cooldown 300 seconds. | 60s | 140 SP |
| 4 | For 60 seconds, ranged physical damage +200%; DEF/MDEF are greatly reduced. Cooldown 300 seconds. | 60s | 160 SP |
| 5 | For 60 seconds, ranged physical damage +250%; DEF/MDEF are greatly reduced. Cooldown 300 seconds. | 60s | 180 SP |
Damage increases with Skill Level. Duration increases with Skill Level.
Sources
- Historical rAthena Renewal skill database (May 30, 2018)
- Historical rAthena cast database
- Historical rAthena requirement database
- Historical rAthena battle formulas
- Historical rAthena skill behavior
- kRO third-class 185/65 change log (used to confirm the pre-change side)
- kRO Job Improvement Project (used to confirm the pre-improvement side)

