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EP. 16.1 + ILLUSION EXPANSION
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Ranger — Episode 16.1 Skill Reference

Long-range hunters combining bows, traps, camouflage, and Warg-assisted combat.

Combat roleRanged / Traps Documented skills23 RulesetEpisode 16.1

Skills at a glance

Select a skill to jump to its Episode 16.1 effect, level table, requirements, and scaling notes.

Skill Effect Levels Type
Ranger Skills
Arrow Storm Deals long range physical damage to all enemies in the affected area. 10 Offensive
Fear Breeze While active, bow normal attacks may fire 2–5 arrows. Total activation chance varies by skill level. Each extra hit consumes an arrow. 5 Offensive self-buff
Ranger Main Increases ATK by an amount based on skill level and physical resistance increases based on skill level against Brute, Plant, and Fish monsters. 10 Protective support
Aimed Bolt Deals physical damage to the target. Immobilized targets take 2–3/3–4/4–5 hits by Small/Medium/Large size. 10 Offensive
Detonator Remotely activates the caster’s eligible Ranger traps in an 11×11 area. 1 Supportive buff / utility
Electric Shocker Places a trap that immobilizes its target and drains SP over time. Duration is influenced by skill level and the AGI/VIT comparison between caster and target. 5 Debuff / control
Cluster Bomb Deals special damage to enemies in the affected area. 5 Offensive
Warg Mastery Summons or dismisses the Warg companion. 1 Summoning / companion
Warg Rider Mounted speed: Lv.1 10% slower than Peco, Lv.2 equal, Lv.3 10% faster. 3 Supportive buff / utility
Warg Dash Deals melee physical damage to all enemies around the caster. 1 Offensive
Warg Strike Deals long range physical damage to one enemy. 5 Offensive
Warg Bite Deals physical damage to the target. Immobilize chance is determined by skill level, AGI and target statistics, minimum 50%. 5 Offensive
Tooth Of Warg Increases Warg skill damage by an amount based on skill level ATK. 10 Supportive buff / utility
Sensitive Keen Reveals hidden enemies around the Warg and deals physical damage in the area. It may also trigger Warg Bite; area and trigger chance improve with skill level. 5 Offensive
Camouflage Each second: CRIT +10 and fixed damage +30, up to +100 CRIT/+300 damage. DEF −5% per second. Movement varies by skill level of normal by level. 5 Supportive buff / utility
Research Trap Passively improves Ranger trap damage, INT, maximum SP, and trap placement range. 5 Supportive buff / utility
Magenta Trap Changes affected targets’ armor property to Fire. Consumes one matching catalyst and one Special Alloy Trap. 1 Supportive buff / utility
Cobalt Trap Changes affected targets’ armor property to Water. Consumes one matching catalyst and one Special Alloy Trap. 1 Supportive buff / utility
Maize Trap Changes affected targets’ armor property to Earth. Consumes one matching catalyst and one Special Alloy Trap. 1 Supportive buff / utility
Verdure Trap Changes affected targets’ armor property to Wind. Consumes one matching catalyst and one Special Alloy Trap. 1 Supportive buff / utility
Firing Trap Deals special damage to enemies in the affected area. Fire property and may inflict Burning. 5 Offensive
Icebound Trap Deals special damage to enemies in the affected area. Water property and may inflict Freezing. 5 Offensive
Unlimit For 60 seconds, Increases ranged physical damage by an amount based on skill level. DEF/MDEF are greatly reduced. 5 Supportive buff / utility

Detailed skill information

Each entry follows the supplied Episode 16.1-balanced reference. Cast, cost, target, status, prerequisite, calculated level values, and privacy-safe scaling details are shown.

Ranger Skills

Arrow Storm

Effect

Deals long range physical damage to all enemies in the affected area.

  • Critical: No
  • Accuracy: Uses the normal HIT/FLEE check
  • Defense: Reduced by DEF

Level details

Lv. Base Damage (ATK) Area of Effect SP cost
1 1,080% ATK 7x7 30 SP
2 1,160% ATK 7x7 32 SP
3 1,240% ATK 7x7 34 SP
4 1,320% ATK 7x7 36 SP
5 1,400% ATK 7x7 38 SP
6 1,480% ATK 9x9 40 SP
7 1,560% ATK 9x9 42 SP
8 1,640% ATK 9x9 44 SP
9 1,720% ATK 9x9 46 SP
10 1,800% ATK 11x11 48 SP
ScalingDamage increases with Skill Level, Base Level, and ATK.

Fear Breeze

Effect

While active, bow normal attacks may fire 2–5 arrows. Total activation chance varies by skill level. Each extra hit consumes an arrow.

  • For 60/90/120/150/180 sec, bow normal attacks may fire 2–5 arrows. Total activation chance is 12/12/21/27/30%; each extra hit consumes an arrow.
  • Critical: No
  • Accuracy: Uses the normal HIT/FLEE check
  • Defense: Follows the skill-specific formula

Level details

Lv. Effect / values Duration SP cost
1 For 60 sec, bow normal attacks may fire 2–5 arrows. Total activation chance is 12%; each extra hit consumes an arrow. 60s 55 SP
2 For 90 sec, bow normal attacks may fire 2–5 arrows. Total activation chance is 12%; each extra hit consumes an arrow. 90s 60 SP
3 For 120 sec, bow normal attacks may fire 2–5 arrows. Total activation chance is 21%; each extra hit consumes an arrow. 120s 65 SP
4 For 150 sec, bow normal attacks may fire 2–5 arrows. Total activation chance is 27%; each extra hit consumes an arrow. 150s 70 SP
5 For 180 sec, bow normal attacks may fire 2–5 arrows. Total activation chance is 30%; each extra hit consumes an arrow. 180s 75 SP
ScalingChance increases with Skill Level. Duration increases with Skill Level.

Ranger Main

Effect

Increases ATK by an amount based on skill level and physical resistance increases based on skill level against Brute, Plant, and Fish monsters.

Level details

Lv. Effect / values
1 ATK +5 and physical resistance +5 against Brute, Plant, and Fish monsters.
2 ATK +10 and physical resistance +10 against Brute, Plant, and Fish monsters.
3 ATK +15 and physical resistance +15 against Brute, Plant, and Fish monsters.
4 ATK +20 and physical resistance +20 against Brute, Plant, and Fish monsters.
5 ATK +25 and physical resistance +25 against Brute, Plant, and Fish monsters.
6 ATK +30 and physical resistance +30 against Brute, Plant, and Fish monsters.
7 ATK +35 and physical resistance +35 against Brute, Plant, and Fish monsters.
8 ATK +40 and physical resistance +40 against Brute, Plant, and Fish monsters.
9 ATK +45 and physical resistance +45 against Brute, Plant, and Fish monsters.
10 ATK +50 and physical resistance +50 against Brute, Plant, and Fish monsters.
ScalingThe effect becomes stronger with Skill Level and ATK.

Aimed Bolt

Effect

Deals physical damage to the target. Immobilized targets take 2–3/3–4/4–5 hits by Small/Medium/Large size.

  • Critical: No
  • Accuracy: Uses the normal HIT/FLEE check
  • Defense: Reduced by DEF

Level details

Lv. Base Damage (ATK) SP cost
1 550% ATK 30 SP
2 600% ATK 32 SP
3 650% ATK 34 SP
4 700% ATK 36 SP
5 750% ATK 38 SP
6 800% ATK 40 SP
7 850% ATK 42 SP
8 900% ATK 44 SP
9 950% ATK 46 SP
10 1,000% ATK 48 SP
ScalingDamage increases with Skill Level, Base Level, and ATK.

Detonator

Effect

Remotely activates the caster’s eligible Ranger traps in an 11×11 area.

ScalingThe effect scales with Skill Level.

Electric Shocker

Effect

Places a trap that immobilizes its target and drains SP over time. Duration is influenced by skill level and the AGI/VIT comparison between caster and target.

Level details

Lv. Duration SP cost
1 15s; Additional effect duration: 20s 35 SP
2 15s; Additional effect duration: 22s 35 SP
3 15s; Additional effect duration: 24s 35 SP
4 15s; Additional effect duration: 26s 35 SP
5 15s; Additional effect duration: 28s 35 SP
ScalingDuration increases with Skill Level, AGI, VIT, and Maximum SP and is reduced by target's AGI.

Cluster Bomb

Effect

Deals special damage to enemies in the affected area.

  • Critical: No
  • Accuracy: Ignores FLEE
  • Defense: Follows the skill-specific formula

Level details

Lv. Duration SP cost
1 15s 20 SP
2 15s 20 SP
3 15s 20 SP
4 15s 20 SP
5 15s 20 SP
ScalingDamage increases with Skill Level, Base Level, INT, DEX, and related learned skills.

Warg Mastery

Effect

Summons or dismisses the Warg companion.

ScalingThe effect scales with Skill Level.

Warg Rider

Effect

Mounted speed: Lv.1 10% slower than Peco, Lv.2 equal, Lv.3 10% faster.

Level details

Lv. SP cost
1 2 SP
2 2 SP
3 2 SP
ScalingThe effect scales with Skill Level.

Warg Dash

Effect

Deals melee physical damage to all enemies around the caster.

  • obstacle stop creates 3×3 splash.
  • Critical: No
  • Accuracy: Ignores FLEE
  • Defense: Reduced by DEF
ScalingDamage increases with ATK.

Warg Strike

Effect

Deals long range physical damage to one enemy.

  • Critical: No
  • Accuracy: Uses the normal HIT/FLEE check
  • Defense: Reduced by DEF

Level details

Lv. Base Damage (ATK) SP cost
1 200% ATK 20 SP
2 400% ATK 22 SP
3 600% ATK 24 SP
4 800% ATK 26 SP
5 1,000% ATK 28 SP
ScalingDamage increases with Skill Level, LUK, and ATK.

Warg Bite

Effect

Deals physical damage to the target. Immobilize chance is determined by skill level, AGI and target statistics, minimum 50%.

  • Critical: No
  • Accuracy: Uses the normal HIT/FLEE check
  • Defense: Reduced by DEF

Level details

Lv. Base Damage (ATK) Effect / values Duration SP cost
1 600% ATK Damage: 600% ATK. 1s 40 SP
2 800% ATK Damage: 800% ATK. 2s 42 SP
3 1,000% ATK Damage: 1000% ATK. 3s 44 SP
4 1,200% ATK Damage: 1200% ATK. 4s 46 SP
5 1,500% ATK Damage: 1500% ATK. 5s 48 SP
ScalingDamage increases with Skill Level, AGI, ATK, and related learned skills and is reduced by target's AGI. Chance increases with Skill Level, AGI, ATK, and related learned skills and is reduced by target's AGI.

Tooth Of Warg

Effect

Increases Warg skill damage by an amount based on skill level ATK.

Level details

Lv. Effect / values
1 Warg skill damage +30 ATK.
2 Warg skill damage +60 ATK.
3 Warg skill damage +90 ATK.
4 Warg skill damage +120 ATK.
5 Warg skill damage +150 ATK.
6 Warg skill damage +180 ATK.
7 Warg skill damage +210 ATK.
8 Warg skill damage +240 ATK.
9 Warg skill damage +270 ATK.
10 Warg skill damage +300 ATK.
ScalingDamage increases with Skill Level and ATK.

Sensitive Keen

Effect

Reveals hidden enemies around the Warg and deals physical damage in the area. It may also trigger Warg Bite; area and trigger chance improve with skill level.

  • Deals 150/200/250/300/350% ATK in 7×7/9×9/11×11/13×13/15×15, reveals hidden units, and has 8/16/24/32/40% chance to auto-cast Warg Bite.
  • Critical: No
  • Accuracy: Uses the normal HIT/FLEE check
  • Defense: Reduced by DEF

Level details

Lv. Deals Base Damage (ATK) Effect / values Area of Effect SP cost
1 150% ATK Deals 150% ATK in 49/81/121/169/225, reveals hidden units, and has 8% chance to auto-cast Warg Bite. 7x7 12 SP
2 200% ATK Deals 200% ATK in 49/81/121/169/225, reveals hidden units, and has 16% chance to auto-cast Warg Bite. 9x9 12 SP
3 250% ATK Deals 250% ATK in 49/81/121/169/225, reveals hidden units, and has 24% chance to auto-cast Warg Bite. 11x11 12 SP
4 300% ATK Deals 300% ATK in 49/81/121/169/225, reveals hidden units, and has 32% chance to auto-cast Warg Bite. 13x13 12 SP
5 350% ATK Deals 350% ATK in 49/81/121/169/225, reveals hidden units, and has 40% chance to auto-cast Warg Bite. 15x15 12 SP
ScalingDamage increases with Skill Level and ATK. Chance increases with Skill Level and ATK.

Camouflage

Effect

Each second: CRIT +10 and fixed damage +30, up to +100 CRIT/+300 damage. DEF −5% per second. Movement varies by skill level of normal by level.

  • Each second: CRIT +10 and fixed damage +30, up to +100 CRIT/+300 damage; DEF −5% per second. Movement becomes 0/0/50/75/100% of normal by level.

Level details

Lv. Effect / values Duration SP cost
1 Each second: CRIT +10 and fixed damage +30, up to +100 CRIT/+300 damage; DEF −5% per second. Movement becomes 0% of normal by level. 10s 40 SP
2 Each second: CRIT +10 and fixed damage +30, up to +100 CRIT/+300 damage; DEF −5% per second. Movement becomes 0% of normal by level. 10s 40 SP
3 Each second: CRIT +10 and fixed damage +30, up to +100 CRIT/+300 damage; DEF −5% per second. Movement becomes 50% of normal by level. 10s 40 SP
4 Each second: CRIT +10 and fixed damage +30, up to +100 CRIT/+300 damage; DEF −5% per second. Movement becomes 75% of normal by level. 10s 40 SP
5 Each second: CRIT +10 and fixed damage +30, up to +100 CRIT/+300 damage; DEF −5% per second. Movement becomes 100% of normal by level. 10s 40 SP
ScalingDamage increases with Skill Level. Duration increases with Skill Level.

Research Trap

Effect

Passively improves Ranger trap damage, INT, maximum SP, and trap placement range.

ScalingDamage increases with Skill Level, INT, and Maximum SP.

Magenta Trap

Effect

Changes affected targets’ armor property to Fire. Consumes one matching catalyst and one Special Alloy Trap.

  • Changes affected targets’ armor property to Fire; consumes one matching catalyst and one Special Alloy Trap.
ScalingThe effect scales with Skill Level.

Cobalt Trap

Effect

Changes affected targets’ armor property to Water. Consumes one matching catalyst and one Special Alloy Trap.

  • Changes affected targets’ armor property to Water; consumes one matching catalyst and one Special Alloy Trap.
ScalingThe effect scales with Skill Level.

Maize Trap

Effect

Changes affected targets’ armor property to Earth. Consumes one matching catalyst and one Special Alloy Trap.

  • Changes affected targets’ armor property to Earth; consumes one matching catalyst and one Special Alloy Trap.
ScalingThe effect scales with Skill Level.

Verdure Trap

Effect

Changes affected targets’ armor property to Wind. Consumes one matching catalyst and one Special Alloy Trap.

  • Changes affected targets’ armor property to Wind; consumes one matching catalyst and one Special Alloy Trap.
ScalingThe effect scales with Skill Level.

Firing Trap

Effect

Deals special damage to enemies in the affected area. Fire property and may inflict Burning.

  • Critical: No
  • Accuracy: Ignores FLEE
  • Defense: Follows the skill-specific formula

Level details

Lv. Effect / values Duration SP cost
1 Trap explosion damage uses DEX, INT, Trap Research, 1, and Base Level; Fire property and may inflict Burning. 15s; Burning duration: 15s 10 SP
2 Trap explosion damage uses DEX, INT, Trap Research, 2, and Base Level; Fire property and may inflict Burning. 15s; Burning duration: 15s 10 SP
3 Trap explosion damage uses DEX, INT, Trap Research, 3, and Base Level; Fire property and may inflict Burning. 15s; Burning duration: 15s 10 SP
4 Trap explosion damage uses DEX, INT, Trap Research, 4, and Base Level; Fire property and may inflict Burning. 15s; Burning duration: 15s 10 SP
5 Trap explosion damage uses DEX, INT, Trap Research, 5, and Base Level; Fire property and may inflict Burning. 15s; Burning duration: 15s 10 SP
ScalingDamage increases with Skill Level, Base Level, INT, and DEX.

Icebound Trap

Effect

Deals special damage to enemies in the affected area. Water property and may inflict Freezing.

  • Critical: No
  • Accuracy: Ignores FLEE
  • Defense: Follows the skill-specific formula

Level details

Lv. Effect / values Duration SP cost
1 Trap explosion damage uses DEX, INT, Trap Research, 1, and Base Level; Water property and may inflict Freezing. 15s; Freezing duration: 20s 10 SP
2 Trap explosion damage uses DEX, INT, Trap Research, 2, and Base Level; Water property and may inflict Freezing. 15s; Freezing duration: 20s 10 SP
3 Trap explosion damage uses DEX, INT, Trap Research, 3, and Base Level; Water property and may inflict Freezing. 15s; Freezing duration: 20s 10 SP
4 Trap explosion damage uses DEX, INT, Trap Research, 4, and Base Level; Water property and may inflict Freezing. 15s; Freezing duration: 20s 10 SP
5 Trap explosion damage uses DEX, INT, Trap Research, 5, and Base Level; Water property and may inflict Freezing. 15s; Freezing duration: 20s 10 SP
ScalingDamage increases with Skill Level, Base Level, INT, and DEX.

Unlimit

Effect

For 60 seconds, Increases ranged physical damage by an amount based on skill level. DEF/MDEF are greatly reduced.

Level details

Lv. Effect / values Duration SP cost
1 For 60 seconds, ranged physical damage +50%; DEF/MDEF are greatly reduced. Cooldown 300 seconds. 60s 100 SP
2 For 60 seconds, ranged physical damage +100%; DEF/MDEF are greatly reduced. Cooldown 300 seconds. 60s 120 SP
3 For 60 seconds, ranged physical damage +150%; DEF/MDEF are greatly reduced. Cooldown 300 seconds. 60s 140 SP
4 For 60 seconds, ranged physical damage +200%; DEF/MDEF are greatly reduced. Cooldown 300 seconds. 60s 160 SP
5 For 60 seconds, ranged physical damage +250%; DEF/MDEF are greatly reduced. Cooldown 300 seconds. 60s 180 SP
ScalingDamage increases with Skill Level. Duration increases with Skill Level.
Sources