Skills at a glance
Select a skill to jump to its Episode 16.1 effect, level table, requirements, and scaling notes.
| Skill | Effect | Levels | Type |
|---|---|---|---|
| Royal Guard Skills | |||
Cannon Spear
|
Deals long range physical damage to all enemies in the affected area. | 5 | Offensive |
Banishing Point
|
Deals long range physical damage to one enemy. | 10 | Offensive |
Trample
|
Trap-destruction chance is determined by skill level. Chance to avoid a destroyed trap’s AoE is determined by skill level, AGI and DEX. | 3 | Supportive buff / utility |
Shield Press
|
Deals melee physical damage to one enemy. | 5 | Offensive |
Reflect Damage
|
Reflect proc is determined by skill level. Amount is determined by skill level. Maximum activations is determined by skill level. Drains 10 SP per second. | 5 | Supportive buff / utility |
Pinpoint Attack
|
Deals physical damage to the target. Forced critical. Break/status chance is determined by Base Level and AGI. | 5 | Offensive |
Force of Vanguard
|
Activates a stance that can generate Rage counters when the Royal Guard is attacked. Maximum counters and generation chance improve with skill level, while SP is consumed periodically. | 5 | Protective support |
Rage Burst
|
Deals physical damage to the target. Consumes all counters. | 1 | Offensive |
Shield Spell
|
Deals Neutral/Holy/Neutral-property melee magic damage to the target. | 3 | Protective support |
Exceed Break
|
Stored-hit ratio is determined by skill level, Base Level, weapon level, Job Level and ATK. Charging time and movement penalty depend on skill level. | 5 | Supportive buff / utility |
Over Brand
|
Deals melee physical damage to all enemies in the affected area. | 5 | Offensive |
Prestige
|
Magic-avoid chance is determined by skill level, Base Level, INT and LUK. DEF bonus is determined by skill level and Base Level. | 5 | Supportive buff / utility |
Banding
|
Activates Banding around the caster. Nearby Banding Royal Guards share benefits including improved ATK and DEF, faster HP recovery, and party HP equalization; strength and Overawe chance… | 5 | Party stance / supportive aura |
Moon Slasher
|
Deals physical damage to enemies in the affected area. Sit/immobilize chance is determined by skill level. | 5 | Offensive |
Ray of Genesis
|
Deals Holy-property melee physical damage to all enemies in the affected area. | 5 | Offensive |
Piety
|
Applies Holy armor property to the target and nearby party members for a duration that scales with skill level. | 5 | Supportive buff / utility |
Earth Drive
|
Deals physical damage to enemies in the affected area. Shield-break chance improves with skill level. | 5 | Offensive |
Hesperus Lit
|
Deals melee physical damage to one enemy. | 5 | Offensive |
Inspiration
|
Duration is determined by skill level sec. All stats increases based on Base Level and Job Level. Increases HIT by an amount based on skill level and Job Level. Increases ATK by an amount… | 5 | Supportive buff / utility |
King's Grace
|
For 5 seconds, affected party members cannot act, recover an amount based on maximum HP, and are cured/protected from many status effects. | 5 | Supportive buff / utility |
Detailed skill information
Each entry follows the supplied Episode 16.1-balanced reference. Cast, cost, target, status, prerequisite, calculated level values, and privacy-safe scaling details are shown.
Royal Guard Skills
Cannon Spear
Effect
Deals long range physical damage to all enemies in the affected area.
- Critical: No
- Accuracy: Uses the normal HIT/FLEE check
- Defense: Reduced by DEF
Level details
| Lv. | Base Damage (ATK) | SP cost |
|---|---|---|
| 1 | 50% ATK | 12 SP |
| 2 | 100% ATK | 16 SP |
| 3 | 150% ATK | 20 SP |
| 4 | 200% ATK | 24 SP |
| 5 | 250% ATK | 28 SP |
Damage increases with Skill Level, Base Level, STR, and ATK.
Banishing Point
Effect
Deals long range physical damage to one enemy.
- Critical: No
- Accuracy: Uses the normal HIT/FLEE check
- Defense: Reduced by DEF
Level details
| Lv. | Base Damage (ATK) | Effect / values | SP cost |
|---|---|---|---|
| 1 | 50% ATK | HIT +3. | 20 SP |
| 2 | 100% ATK | HIT +6. | 20 SP |
| 3 | 150% ATK | HIT +9. | 20 SP |
| 4 | 200% ATK | HIT +12. | 20 SP |
| 5 | 250% ATK | HIT +15. | 20 SP |
| 6 | 300% ATK | HIT +18. | 25 SP |
| 7 | 350% ATK | HIT +21. | 25 SP |
| 8 | 400% ATK | HIT +24. | 25 SP |
| 9 | 450% ATK | HIT +27. | 25 SP |
| 10 | 500% ATK | HIT +30. | 25 SP |
Damage increases with Skill Level, Base Level, ATK, and related learned skills.
Trample
Effect
Trap-destruction chance is determined by skill level. Chance to avoid a destroyed trap’s AoE is determined by skill level, AGI and DEX.
Level details
| Lv. | Effect / values | SP cost |
|---|---|---|
| 1 | Trap-destruction chance: 50%. | 30 SP |
| 2 | Trap-destruction chance: 75%. | 45 SP |
| 3 | Trap-destruction chance: 100%. | 60 SP |
Chance increases with Skill Level, AGI, and DEX.
Shield Press
Effect
Deals melee physical damage to one enemy.
- Critical: No
- Accuracy: Uses the normal HIT/FLEE check
- Defense: Reduced by DEF
Level details
| Lv. | Base Damage (ATK) | Duration | SP cost |
|---|---|---|---|
| 1 | 150% ATK | 5.5s | 10 SP |
| 2 | 300% ATK | 6s | 12 SP |
| 3 | 450% ATK | 6.5s | 14 SP |
| 4 | 600% ATK | 7s | 16 SP |
| 5 | 750% ATK | 7.5s | 18 SP |
Damage increases with Skill Level, Base Level, Job Level, STR, VIT, DEX, ATK, shield weight, and shield refine level. Chance increases with Skill Level, Base Level, Job Level, STR, VIT, DEX, ATK, shield weight, and shield refine level.
Reflect Damage
Effect
Reflect proc is determined by skill level. Amount is determined by skill level. Maximum activations is determined by skill level. Drains 10 SP per second.
Level details
| Lv. | Effect / values | Duration | SP cost |
|---|---|---|---|
| 1 | Reflect proc: 40%. Amount: 20%. Drains 10 SP per second. | 300s | 60 SP |
| 2 | Reflect proc: 50%. Amount: 25%. Drains 10 SP per second. | 300s | 80 SP |
| 3 | Reflect proc: 60%. Amount: 30%. Drains 10 SP per second. | 300s | 100 SP |
| 4 | Reflect proc: 70%. Amount: 35%. Drains 10 SP per second. | 300s | 120 SP |
| 5 | Reflect proc: 80%. Amount: 40%. Drains 10 SP per second. | 300s | 140 SP |
Chance increases with Skill Level. Duration increases with Skill Level.
Pinpoint Attack
Effect
Deals physical damage to the target. Forced critical. Break/status chance is determined by Base Level and AGI.
- Critical: Always (forced critical)
- Accuracy: Uses the normal HIT/FLEE check
- Defense: Reduced by DEF
Level details
| Lv. | Base Damage (ATK) | Duration | SP cost |
|---|---|---|---|
| 1 | 100% ATK | 12s | 50 SP |
| 2 | 200% ATK | 12s | 50 SP |
| 3 | 300% ATK | 12s | 50 SP |
| 4 | 400% ATK | 12s | 50 SP |
| 5 | 500% ATK | 12s | 50 SP |
Damage increases with Skill Level, Base Level, AGI, and ATK. Chance increases with Skill Level, Base Level, AGI, and ATK.
Force of Vanguard
Effect
Activates a stance that can generate Rage counters when the Royal Guard is attacked. Maximum counters and generation chance improve with skill level, while SP is consumed periodically.
Level details
| Lv. | Effect / values | Duration | SP cost |
|---|---|---|---|
| 1 | Counter-generation chance: 20%. Drains 20 SP every 10 seconds. | 300s | 30 SP |
| 2 | Counter-generation chance: 32%. Drains 16 SP every 10 seconds. | 300s | 30 SP |
| 3 | Counter-generation chance: 44%. Drains 12 SP every 10 seconds. | 300s | 30 SP |
| 4 | Counter-generation chance: 56%. Drains 8 SP every 10 seconds. | 300s | 30 SP |
| 5 | Counter-generation chance: 68%. Drains 4 SP every 10 seconds. | 300s | 30 SP |
Chance increases with Skill Level and Rage Counters. Duration increases with Skill Level and Rage Counters.
Rage Burst
Effect
Deals physical damage to the target. Consumes all counters.
- Critical: No
- Accuracy: Uses the normal HIT/FLEE check
- Defense: Reduced by DEF
Damage increases with Base Level, ATK, Maximum HP, Current HP, and Rage Counters.
Shield Spell
Effect
Deals Neutral/Holy/Neutral-property melee magic damage to the target.
- Critical: No
- Accuracy: Uses the normal HIT/FLEE check
- Defense: Reduced by MDEF
Level details
| Lv. | Duration | SP cost |
|---|---|---|
| 1 | 3s | 50 SP |
| 2 | 30s | 50 SP |
| 3 | 30s | 50 SP |
Damage increases with Base Level, VIT, INT, LUK, MATK, ATK, Maximum HP, shield refine level, and related learned skills and is reduced by target's DEF and target's MDEF.
Exceed Break
Effect
Stored-hit ratio is determined by skill level, Base Level, weapon level, Job Level and ATK. Charging time and movement penalty depend on skill level.
Level details
| Lv. | Duration | SP cost |
|---|---|---|
| 1 | 300s | 20 SP |
| 2 | 300s | 32 SP |
| 3 | 300s | 44 SP |
| 4 | 300s | 56 SP |
| 5 | 300s | 68 SP |
Damage increases with Skill Level, Base Level, Job Level, ATK, weapon weight, and related learned skills.
Over Brand
Effect
Deals melee physical damage to all enemies in the affected area.
- Critical: No
- Accuracy: Uses the normal HIT/FLEE check
- Defense: Reduced by DEF
Level details
| Lv. | Pierce Base Damage (ATK) | swing Base Damage (ATK) | SP cost |
|---|---|---|---|
| 1 | 400% ATK | 300% ATK | 20 SP |
| 2 | 800% ATK | 600% ATK | 30 SP |
| 3 | 1,200% ATK | 900% ATK | 40 SP |
| 4 | 1,600% ATK | 1,200% ATK | 50 SP |
| 5 | 2,000% ATK | 1,500% ATK | 60 SP |
Damage increases with Skill Level, Base Level, STR, DEX, ATK, and related learned skills.
Prestige
Effect
Magic-avoid chance is determined by skill level, Base Level, INT and LUK. DEF bonus is determined by skill level and Base Level.
Level details
| Lv. | Duration | SP cost |
|---|---|---|
| 1 | 30s | 75 SP |
| 2 | 45s | 80 SP |
| 3 | 60s | 85 SP |
| 4 | 75s | 90 SP |
| 5 | 90s | 95 SP |
Chance increases with Skill Level, Base Level, INT, LUK, and related learned skills.
Banding
Effect
Activates Banding around the caster. Nearby Banding Royal Guards share benefits including improved ATK and DEF, faster HP recovery, and party HP equalization; strength and Overawe chance improve with the number of Royal Guards and skill level.
Level details
| Lv. | Duration | SP cost |
|---|---|---|
| 1 | Additional effect duration: 2s | 30 SP |
| 2 | Additional effect duration: 4s | 36 SP |
| 3 | Additional effect duration: 6s | 42 SP |
| 4 | Additional effect duration: 8s | 48 SP |
| 5 | Additional effect duration: 10s | 54 SP |
Recovery increases with Skill Level, Base Level, and ATK and is affected by target's AGI. Chance increases with Skill Level, Base Level, and ATK and is reduced by target's AGI.
Moon Slasher
Effect
Deals physical damage to enemies in the affected area. Sit/immobilize chance is determined by skill level.
- Critical: No
- Accuracy: Uses the normal HIT/FLEE check
- Defense: Reduced by DEF
Level details
| Lv. | Base Damage (ATK) | Effect / values | Duration | SP cost |
|---|---|---|---|---|
| 1 | 120% ATK | Sit/immobilize chance: 40%. | 1s | 20 SP |
| 2 | 240% ATK | Sit/immobilize chance: 48%. | 1s | 24 SP |
| 3 | 360% ATK | Sit/immobilize chance: 56%. | 1s | 28 SP |
| 4 | 480% ATK | Sit/immobilize chance: 64%. | 1s | 32 SP |
| 5 | 600% ATK | Sit/immobilize chance: 72%. | 1s | 36 SP |
Damage increases with Skill Level, Base Level, ATK, and related learned skills. Chance increases with Skill Level, Base Level, ATK, and related learned skills.
Ray of Genesis
Effect
Deals Holy-property melee physical damage to all enemies in the affected area.
- Critical: No
- Accuracy: Uses the normal HIT/FLEE check
- Defense: Reduced by DEF
Level details
| Lv. | Physical Base Damage (ATK) | Duration | SP cost |
|---|---|---|---|
| 1 | 600% ATK | 10s | 60 SP |
| 2 | 900% ATK | 10s | 65 SP |
| 3 | 1,200% ATK | 10s | 70 SP |
| 4 | 1,500% ATK | 10s | 75 SP |
| 5 | 1,800% ATK | 10s | 80 SP |
Damage increases with Skill Level, Base Level, Job Level, MATK, ATK, and Banding members.
Piety
Effect
Applies Holy armor property to the target and nearby party members for a duration that scales with skill level.
Level details
| Lv. | Effect / values | Duration | SP cost |
|---|---|---|---|
| 1 | Applies Holy armor property to the target and nearby party members for 60 seconds. | 60s | 40 SP |
| 2 | Applies Holy armor property to the target and nearby party members for 80 seconds. | 80s | 45 SP |
| 3 | Applies Holy armor property to the target and nearby party members for 100 seconds. | 100s | 50 SP |
| 4 | Applies Holy armor property to the target and nearby party members for 120 seconds. | 120s | 55 SP |
| 5 | Applies Holy armor property to the target and nearby party members for 140 seconds. | 140s | 60 SP |
Duration increases with Skill Level.
Earth Drive
Effect
Deals physical damage to enemies in the affected area. Shield-break chance improves with skill level.
- Critical: No
- Accuracy: Uses the normal HIT/FLEE check
- Defense: Reduced by DEF
Level details
| Lv. | Effect / values | Area of Effect | Duration | SP cost |
|---|---|---|---|---|
| 1 | DEF and ASPD −25% for 3 seconds. Shield-break chance: 1%. | 3x3 | 3s | 52 SP |
| 2 | DEF and ASPD −25% for 6 seconds. Shield-break chance: 2%. | 3x3 | 6s | 60 SP |
| 3 | DEF and ASPD −25% for 9 seconds. Shield-break chance: 3%. | 5x5 | 9s | 68 SP |
| 4 | DEF and ASPD −25% for 12 seconds. Shield-break chance: 4%. | 5x5 | 12s | 76 SP |
| 5 | DEF and ASPD −25% for 15 seconds. Shield-break chance: 5%. | 7x7 | 15s | 84 SP |
Damage increases with Skill Level, Base Level, ATK, and shield weight. Chance increases with Skill Level, Base Level, ATK, and shield weight. Duration increases with Skill Level, Base Level, ATK, and shield weight.
Hesperus Lit
Effect
Deals melee physical damage to one enemy.
- Critical: No
- Accuracy: Uses the normal HIT/FLEE check
- Defense: Reduced by DEF
Level details
| Lv. | Base Damage (ATK) | SP cost |
|---|---|---|
| 1 | 120% ATK | 80 SP |
| 2 | 240% ATK | 90 SP |
| 3 | 360% ATK | 100 SP |
| 4 | 480% ATK | 110 SP |
| 5 | 600% ATK | 120 SP |
Damage increases with Skill Level, Base Level, ATK, and Banding members.
Inspiration
Effect
Duration is determined by skill level sec. All stats increases based on Base Level and Job Level. Increases HIT by an amount based on skill level and Job Level. Increases ATK by an amount based on skill level and Job Level. Increases maximum HP by an amount based on skill level. Drains HP/SP and costs 1% EXP.
Level details
| Lv. | Duration | SP cost |
|---|---|---|
| 1 | 30s | 80 SP |
| 2 | 45s | 90 SP |
| 3 | 60s | 100 SP |
| 4 | 75s | 110 SP |
| 5 | 90s | 120 SP |
Duration increases with Skill Level, Base Level, Job Level, ATK, Maximum HP, and related learned skills.
King's Grace
Effect
For 5 seconds, affected party members cannot act, recover an amount based on maximum HP, and are cured/protected from many status effects.
Level details
| Lv. | Duration | SP cost |
|---|---|---|
| 1 | 5s | 200 SP |
| 2 | 5s | 180 SP |
| 3 | 5s | 160 SP |
| 4 | 5s | 140 SP |
| 5 | 5s | 120 SP |
Recovery increases with Maximum HP. Duration increases with Maximum HP.
Sources
- Historical rAthena Renewal skill database (May 30, 2018)
- Historical rAthena cast database
- Historical rAthena requirement database
- Historical rAthena battle formulas
- Historical rAthena skill behavior
- kRO third-class 185/65 change log (used to confirm the pre-change side)
- kRO Job Improvement Project (used to confirm the pre-improvement side)

