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EP. 16.1 + ILLUSION EXPANSION
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Royal Guard — Episode 16.1 Skill Reference

Shield specialists who protect allies, control space, and punish enemies with spear and holy skills.

Combat roleTank / Support Documented skills20 RulesetEpisode 16.1

Skills at a glance

Select a skill to jump to its Episode 16.1 effect, level table, requirements, and scaling notes.

Skill Effect Levels Type
Royal Guard Skills
Cannon Spear Deals long range physical damage to all enemies in the affected area. 5 Offensive
Banishing Point Deals long range physical damage to one enemy. 10 Offensive
Trample Trap-destruction chance is determined by skill level. Chance to avoid a destroyed trap’s AoE is determined by skill level, AGI and DEX. 3 Supportive buff / utility
Shield Press Deals melee physical damage to one enemy. 5 Offensive
Reflect Damage Reflect proc is determined by skill level. Amount is determined by skill level. Maximum activations is determined by skill level. Drains 10 SP per second. 5 Supportive buff / utility
Pinpoint Attack Deals physical damage to the target. Forced critical. Break/status chance is determined by Base Level and AGI. 5 Offensive
Force of Vanguard Activates a stance that can generate Rage counters when the Royal Guard is attacked. Maximum counters and generation chance improve with skill level, while SP is consumed periodically. 5 Protective support
Rage Burst Deals physical damage to the target. Consumes all counters. 1 Offensive
Shield Spell Deals Neutral/Holy/Neutral-property melee magic damage to the target. 3 Protective support
Exceed Break Stored-hit ratio is determined by skill level, Base Level, weapon level, Job Level and ATK. Charging time and movement penalty depend on skill level. 5 Supportive buff / utility
Over Brand Deals melee physical damage to all enemies in the affected area. 5 Offensive
Prestige Magic-avoid chance is determined by skill level, Base Level, INT and LUK. DEF bonus is determined by skill level and Base Level. 5 Supportive buff / utility
Banding Activates Banding around the caster. Nearby Banding Royal Guards share benefits including improved ATK and DEF, faster HP recovery, and party HP equalization; strength and Overawe chance… 5 Party stance / supportive aura
Moon Slasher Deals physical damage to enemies in the affected area. Sit/immobilize chance is determined by skill level. 5 Offensive
Ray of Genesis Deals Holy-property melee physical damage to all enemies in the affected area. 5 Offensive
Piety Applies Holy armor property to the target and nearby party members for a duration that scales with skill level. 5 Supportive buff / utility
Earth Drive Deals physical damage to enemies in the affected area. Shield-break chance improves with skill level. 5 Offensive
Hesperus Lit Deals melee physical damage to one enemy. 5 Offensive
Inspiration Duration is determined by skill level sec. All stats increases based on Base Level and Job Level. Increases HIT by an amount based on skill level and Job Level. Increases ATK by an amount… 5 Supportive buff / utility
King's Grace For 5 seconds, affected party members cannot act, recover an amount based on maximum HP, and are cured/protected from many status effects. 5 Supportive buff / utility

Detailed skill information

Each entry follows the supplied Episode 16.1-balanced reference. Cast, cost, target, status, prerequisite, calculated level values, and privacy-safe scaling details are shown.

Royal Guard Skills

Cannon Spear

Effect

Deals long range physical damage to all enemies in the affected area.

  • Critical: No
  • Accuracy: Uses the normal HIT/FLEE check
  • Defense: Reduced by DEF

Level details

Lv. Base Damage (ATK) SP cost
1 50% ATK 12 SP
2 100% ATK 16 SP
3 150% ATK 20 SP
4 200% ATK 24 SP
5 250% ATK 28 SP
ScalingDamage increases with Skill Level, Base Level, STR, and ATK.

Banishing Point

Effect

Deals long range physical damage to one enemy.

  • Critical: No
  • Accuracy: Uses the normal HIT/FLEE check
  • Defense: Reduced by DEF

Level details

Lv. Base Damage (ATK) Effect / values SP cost
1 50% ATK HIT +3. 20 SP
2 100% ATK HIT +6. 20 SP
3 150% ATK HIT +9. 20 SP
4 200% ATK HIT +12. 20 SP
5 250% ATK HIT +15. 20 SP
6 300% ATK HIT +18. 25 SP
7 350% ATK HIT +21. 25 SP
8 400% ATK HIT +24. 25 SP
9 450% ATK HIT +27. 25 SP
10 500% ATK HIT +30. 25 SP
ScalingDamage increases with Skill Level, Base Level, ATK, and related learned skills.

Trample

Effect

Trap-destruction chance is determined by skill level. Chance to avoid a destroyed trap’s AoE is determined by skill level, AGI and DEX.

Level details

Lv. Effect / values SP cost
1 Trap-destruction chance: 50%. 30 SP
2 Trap-destruction chance: 75%. 45 SP
3 Trap-destruction chance: 100%. 60 SP
ScalingChance increases with Skill Level, AGI, and DEX.

Shield Press

Effect

Deals melee physical damage to one enemy.

  • Critical: No
  • Accuracy: Uses the normal HIT/FLEE check
  • Defense: Reduced by DEF

Level details

Lv. Base Damage (ATK) Duration SP cost
1 150% ATK 5.5s 10 SP
2 300% ATK 6s 12 SP
3 450% ATK 6.5s 14 SP
4 600% ATK 7s 16 SP
5 750% ATK 7.5s 18 SP
ScalingDamage increases with Skill Level, Base Level, Job Level, STR, VIT, DEX, ATK, shield weight, and shield refine level. Chance increases with Skill Level, Base Level, Job Level, STR, VIT, DEX, ATK, shield weight, and shield refine level.

Reflect Damage

Effect

Reflect proc is determined by skill level. Amount is determined by skill level. Maximum activations is determined by skill level. Drains 10 SP per second.

Level details

Lv. Effect / values Duration SP cost
1 Reflect proc: 40%. Amount: 20%. Drains 10 SP per second. 300s 60 SP
2 Reflect proc: 50%. Amount: 25%. Drains 10 SP per second. 300s 80 SP
3 Reflect proc: 60%. Amount: 30%. Drains 10 SP per second. 300s 100 SP
4 Reflect proc: 70%. Amount: 35%. Drains 10 SP per second. 300s 120 SP
5 Reflect proc: 80%. Amount: 40%. Drains 10 SP per second. 300s 140 SP
ScalingChance increases with Skill Level. Duration increases with Skill Level.

Pinpoint Attack

Effect

Deals physical damage to the target. Forced critical. Break/status chance is determined by Base Level and AGI.

  • Critical: Always (forced critical)
  • Accuracy: Uses the normal HIT/FLEE check
  • Defense: Reduced by DEF

Level details

Lv. Base Damage (ATK) Duration SP cost
1 100% ATK 12s 50 SP
2 200% ATK 12s 50 SP
3 300% ATK 12s 50 SP
4 400% ATK 12s 50 SP
5 500% ATK 12s 50 SP
ScalingDamage increases with Skill Level, Base Level, AGI, and ATK. Chance increases with Skill Level, Base Level, AGI, and ATK.

Force of Vanguard

Effect

Activates a stance that can generate Rage counters when the Royal Guard is attacked. Maximum counters and generation chance improve with skill level, while SP is consumed periodically.

Level details

Lv. Effect / values Duration SP cost
1 Counter-generation chance: 20%. Drains 20 SP every 10 seconds. 300s 30 SP
2 Counter-generation chance: 32%. Drains 16 SP every 10 seconds. 300s 30 SP
3 Counter-generation chance: 44%. Drains 12 SP every 10 seconds. 300s 30 SP
4 Counter-generation chance: 56%. Drains 8 SP every 10 seconds. 300s 30 SP
5 Counter-generation chance: 68%. Drains 4 SP every 10 seconds. 300s 30 SP
ScalingChance increases with Skill Level and Rage Counters. Duration increases with Skill Level and Rage Counters.

Rage Burst

Effect

Deals physical damage to the target. Consumes all counters.

  • Critical: No
  • Accuracy: Uses the normal HIT/FLEE check
  • Defense: Reduced by DEF
ScalingDamage increases with Base Level, ATK, Maximum HP, Current HP, and Rage Counters.

Shield Spell

Effect

Deals Neutral/Holy/Neutral-property melee magic damage to the target.

  • Critical: No
  • Accuracy: Uses the normal HIT/FLEE check
  • Defense: Reduced by MDEF

Level details

Lv. Duration SP cost
1 3s 50 SP
2 30s 50 SP
3 30s 50 SP
ScalingDamage increases with Base Level, VIT, INT, LUK, MATK, ATK, Maximum HP, shield refine level, and related learned skills and is reduced by target's DEF and target's MDEF.

Exceed Break

Effect

Stored-hit ratio is determined by skill level, Base Level, weapon level, Job Level and ATK. Charging time and movement penalty depend on skill level.

Level details

Lv. Duration SP cost
1 300s 20 SP
2 300s 32 SP
3 300s 44 SP
4 300s 56 SP
5 300s 68 SP
ScalingDamage increases with Skill Level, Base Level, Job Level, ATK, weapon weight, and related learned skills.

Over Brand

Effect

Deals melee physical damage to all enemies in the affected area.

  • Critical: No
  • Accuracy: Uses the normal HIT/FLEE check
  • Defense: Reduced by DEF

Level details

Lv. Pierce Base Damage (ATK) swing Base Damage (ATK) SP cost
1 400% ATK 300% ATK 20 SP
2 800% ATK 600% ATK 30 SP
3 1,200% ATK 900% ATK 40 SP
4 1,600% ATK 1,200% ATK 50 SP
5 2,000% ATK 1,500% ATK 60 SP
ScalingDamage increases with Skill Level, Base Level, STR, DEX, ATK, and related learned skills.

Prestige

Effect

Magic-avoid chance is determined by skill level, Base Level, INT and LUK. DEF bonus is determined by skill level and Base Level.

Level details

Lv. Duration SP cost
1 30s 75 SP
2 45s 80 SP
3 60s 85 SP
4 75s 90 SP
5 90s 95 SP
ScalingChance increases with Skill Level, Base Level, INT, LUK, and related learned skills.

Banding

Effect

Activates Banding around the caster. Nearby Banding Royal Guards share benefits including improved ATK and DEF, faster HP recovery, and party HP equalization; strength and Overawe chance improve with the number of Royal Guards and skill level.

Level details

Lv. Duration SP cost
1 Additional effect duration: 2s 30 SP
2 Additional effect duration: 4s 36 SP
3 Additional effect duration: 6s 42 SP
4 Additional effect duration: 8s 48 SP
5 Additional effect duration: 10s 54 SP
ScalingRecovery increases with Skill Level, Base Level, and ATK and is affected by target's AGI. Chance increases with Skill Level, Base Level, and ATK and is reduced by target's AGI.

Moon Slasher

Effect

Deals physical damage to enemies in the affected area. Sit/immobilize chance is determined by skill level.

  • Critical: No
  • Accuracy: Uses the normal HIT/FLEE check
  • Defense: Reduced by DEF

Level details

Lv. Base Damage (ATK) Effect / values Duration SP cost
1 120% ATK Sit/immobilize chance: 40%. 1s 20 SP
2 240% ATK Sit/immobilize chance: 48%. 1s 24 SP
3 360% ATK Sit/immobilize chance: 56%. 1s 28 SP
4 480% ATK Sit/immobilize chance: 64%. 1s 32 SP
5 600% ATK Sit/immobilize chance: 72%. 1s 36 SP
ScalingDamage increases with Skill Level, Base Level, ATK, and related learned skills. Chance increases with Skill Level, Base Level, ATK, and related learned skills.

Ray of Genesis

Effect

Deals Holy-property melee physical damage to all enemies in the affected area.

  • Critical: No
  • Accuracy: Uses the normal HIT/FLEE check
  • Defense: Reduced by DEF

Level details

Lv. Physical Base Damage (ATK) Duration SP cost
1 600% ATK 10s 60 SP
2 900% ATK 10s 65 SP
3 1,200% ATK 10s 70 SP
4 1,500% ATK 10s 75 SP
5 1,800% ATK 10s 80 SP
ScalingDamage increases with Skill Level, Base Level, Job Level, MATK, ATK, and Banding members.

Piety

Effect

Applies Holy armor property to the target and nearby party members for a duration that scales with skill level.

Level details

Lv. Effect / values Duration SP cost
1 Applies Holy armor property to the target and nearby party members for 60 seconds. 60s 40 SP
2 Applies Holy armor property to the target and nearby party members for 80 seconds. 80s 45 SP
3 Applies Holy armor property to the target and nearby party members for 100 seconds. 100s 50 SP
4 Applies Holy armor property to the target and nearby party members for 120 seconds. 120s 55 SP
5 Applies Holy armor property to the target and nearby party members for 140 seconds. 140s 60 SP
ScalingDuration increases with Skill Level.

Earth Drive

Effect

Deals physical damage to enemies in the affected area. Shield-break chance improves with skill level.

  • Critical: No
  • Accuracy: Uses the normal HIT/FLEE check
  • Defense: Reduced by DEF

Level details

Lv. Effect / values Area of Effect Duration SP cost
1 DEF and ASPD −25% for 3 seconds. Shield-break chance: 1%. 3x3 3s 52 SP
2 DEF and ASPD −25% for 6 seconds. Shield-break chance: 2%. 3x3 6s 60 SP
3 DEF and ASPD −25% for 9 seconds. Shield-break chance: 3%. 5x5 9s 68 SP
4 DEF and ASPD −25% for 12 seconds. Shield-break chance: 4%. 5x5 12s 76 SP
5 DEF and ASPD −25% for 15 seconds. Shield-break chance: 5%. 7x7 15s 84 SP
ScalingDamage increases with Skill Level, Base Level, ATK, and shield weight. Chance increases with Skill Level, Base Level, ATK, and shield weight. Duration increases with Skill Level, Base Level, ATK, and shield weight.

Hesperus Lit

Effect

Deals melee physical damage to one enemy.

  • Critical: No
  • Accuracy: Uses the normal HIT/FLEE check
  • Defense: Reduced by DEF

Level details

Lv. Base Damage (ATK) SP cost
1 120% ATK 80 SP
2 240% ATK 90 SP
3 360% ATK 100 SP
4 480% ATK 110 SP
5 600% ATK 120 SP
ScalingDamage increases with Skill Level, Base Level, ATK, and Banding members.

Inspiration

Effect

Duration is determined by skill level sec. All stats increases based on Base Level and Job Level. Increases HIT by an amount based on skill level and Job Level. Increases ATK by an amount based on skill level and Job Level. Increases maximum HP by an amount based on skill level. Drains HP/SP and costs 1% EXP.

Level details

Lv. Duration SP cost
1 30s 80 SP
2 45s 90 SP
3 60s 100 SP
4 75s 110 SP
5 90s 120 SP
ScalingDuration increases with Skill Level, Base Level, Job Level, ATK, Maximum HP, and related learned skills.

King's Grace

Effect

For 5 seconds, affected party members cannot act, recover an amount based on maximum HP, and are cured/protected from many status effects.

Level details

Lv. Duration SP cost
1 5s 200 SP
2 5s 180 SP
3 5s 160 SP
4 5s 140 SP
5 5s 120 SP
ScalingRecovery increases with Maximum HP. Duration increases with Maximum HP.
Sources