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EP. 16.1 + ILLUSION EXPANSION
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Genetic — Episode 16.1 Skill Reference

Alchemists using plants, homunculi, item creation, bombs, and powerful ranged chemical attacks.

Combat roleDamage / Crafting Documented skills46 RulesetEpisode 16.1

Skills at a glance

Select a skill to jump to its Episode 16.1 effect, level table, requirements, and scaling notes.

Skill Effect Levels Type
Genetic Skills
Sword Training With one-handed Swords or Daggers: Increases ATK by an amount based on skill level, Increases HIT by an amount based on skill level. 5 Supportive buff / utility
Cart Remodeling Increases Cart-skill HIT by an amount based on skill level. Increases cart capacity by an amount based on skill level. 5 Stance / toggle
Cart Tornado Spins the equipped cart to strike every enemy within two cells of the Genetic. The Episode 16.1-era version is an immediate self-centered attack and knocks affected enemies back by 2 cell… 5 Offensive
Cart Cannon Fires cart ammunition at a target area. 5 Offensive
Cart Boost Increases movement speed by an amount that varies by skill level. Increases ATK by an amount based on skill level. 5 Mobility buff
Thorn Trap Places a thorn trap that binds one enemy and deals repeated fixed damage while active. Damage and duration improve with skill level and INT. 5 Offensive
Blood Sucker Attaches a bloodsucking plant to one enemy, dealing repeated fixed damage and restoring part of that damage as HP to the Genetic. 5 Recovery / cleansing
Spore Explosion Attaches an explosive spore to a target. After a short delay it damages the target and nearby enemies; damage and area improve with skill level and the caster’s progression. 5 Offensive
Wall of Thorns Creates a wall of thorns around a ground location. Enemies touching the wall take physical damage and are pushed back. Fire damage transforms the wall into a Fire Wall effect. 5 Offensive
Crazy Vines (Crazy Weed) Calls down several giant vines at random positions inside the selected 9×9 area. Each vine covers its own 5×5 impact area, deals ranged physical damage, and removes removable ground skill… 10 Offensive
Demonic Fire Creates a burning field that repeatedly deals Fire magic damage and may inflict Burning. Damage, duration, and status chance improve with skill level. 5 Offensive
Fire Expansion Throws one level-specific catalyst into an active Demonic Fire field. Fire Expansion does not use one shared effect that scales normally; each skill level is a separate catalyst mode with… 5 Offensive
Hell's Plant Plants a hidden organism that attacks enemies entering its area. Its fixed damage is influenced by skill level, Base Level, Job Level, INT, and Summon Flora, and it may inflict Stun or Bl… 5 Summoning / companion
Howling of Mandragora Forces nearby enemies to hear a Mandragora’s cry, reducing INT, draining SP, and increasing Fixed Cast Time when successful. Target VIT and LUK help resist the effect. 5 Debuff / control
Sling Item Throws a compatible Genetic throwable item at a target. The result depends on the loaded item and may deal damage, restore HP/SP, grant a buff, or inflict a special status. 1 Item utility
Change Material Converts specific sets of materials into recipe-defined products. Each recipe determines its own ingredients, output, and success behavior. 1 Crafting / item creation
Mix Cooking Creates Genetic cooking items. Success and quantity are influenced by the recipe, Job Level, DEX, and LUK; the exact documented formula is provided below. 2 Crafting / item creation
Create Bomb Creates Genetic bomb items. Success and quantity are influenced by the recipe, Job Level, DEX, and LUK; the exact documented formula is provided below. 2 Crafting / item creation
Special Pharmacy Creates advanced Genetic consumables. Success and quantity are influenced by skill level, Base Level, Job Level, INT, DEX, LUK, learned Alchemist skills, and recipe difficulty. 10 Crafting / item creation
Hallucination Drug Deals physical damage to enemies in the affected area. Deals old misc damage and may inflict Hallucination/Confusion based on skill level. Consumes one Illusion Drug. 5 Offensive
Homunculus S Skills — Sera
Summon Legion Summons 3/3/4/4/5 insects at levels 1–5. Summon type: Hornet/Giant Hornet/Giant Hornet/Luciola Vespa/Luciola Vespa. Duration: 20/30/40/50/60 seconds. SP: 60/80/100/120/140. Fixed cast: 0.… 5 Summoning / offensive
Needle of Paralyze Deals Poison-property long range physical damage to the target. 5 Offensive physical / control
Poison Mist Deals Poison-property long range magic damage to the target. 5 Offensive ground / control
Pain Killer Applies Pain Killer to one target, reducing received damage and lowering ASPD. The reduction and duration scale with skill level and Sera level. The uploaded Episode 16.1 formula source d… 5 Protective support / control
Homunculus S Skills — Eira
Light of Regenerate Applies a resurrection bond to the owner. If the owner dies while it is active and the skill conditions are met, Eira is sacrificed and the owner is revived. Revived HP/SP and duration im… 5 Recovery / protection
Overed Boost Temporarily sets very high FLEE and ASPD for Eira and the owner, while reducing DEF. Values and duration scale with skill level. When the effect ends, Eira hunger and the owner’s SP are r… 5 Supportive buff
Eraser Cutter MATK ratio by level: 600%/900%/800%/1,100%/1,000% in the historical pre-2020 implementation. Odd levels use Wind property; even levels use Neutral property. The attack is displayed as six… 5 Offensive magic
Xeno Slasher MATK ratio by level: 500%/700%/600%/900%/700% in the historical pre-2020 implementation. Odd levels use Wind property; even levels use Neutral property. Area: 5×5/5×5/7×7/7×7/9×9; six dis… 5 Offensive area magic
Silent Breeze Restores HP to the selected target and applies Silence. Range: 5/5/7/7/9 cells. Healing, Silence duration, and success behavior depend on skill level and Homunculus stats as defined by th… 5 Recovery / control
Homunculus S Skills — Eleanor
Style Change Toggles Eleanor between Fighting and Grappling style. Fighting enables Sonic Claw → Silvervein Rush → Midnight Frenzy; Grappling enables Tinder Breaker → Continual Break Combo → Eternal Q… 1 Stance / toggle
Sonic Claw Performs one attack for each active Eleanor spirit sphere. Total hit count therefore equals the number of spheres available when the skill is used. Damage ratio scales with skill level un… 5 Offensive combo opener
Silvervein Rush Fighting-style follow-up to Sonic Claw. Deals physical damage and may Stun. Damage and Stun chance scale with skill level under the historical combo formula. 5 Offensive combo
Midnight Frenzy Fighting-style finisher after Silvervein Rush. Deals multi-hit physical damage; total ratio scales with skill level and the active combo state. 5 Offensive combo finisher
Tinder Breaker Grabs one target from 3/4/5/6/7 cells and pulls it into the Grappling combo state. Damage and hold duration scale with skill level. 5 Grappling opener / control
Continual Break Combo Grappling-style follow-up after Tinder Breaker. Deals physical damage and continues the hold/combo state. Damage scales with skill level. 5 Grappling combo
Eternal Quick Combo Final Grappling combo attack after Continual Break Combo. Deals special physical damage; final ratio scales with skill level and combo state. 5 Grappling finisher
Homunculus S Skills — Bayeri
Steel Horn Charges one enemy from 5/6/7/8/9 cells, deals physical damage, and knocks it back 3/4/5/6/7 cells. Damage scales with skill level and Bayeri’s physical attack. 5 Offensive physical
Golden Heel Temporarily increases Bayeri FLEE and ASPD and gives normal attacks a chance to deal an additional Holy-property strike. Bonus values, chance, and duration scale with skill level. 5 Supportive buff
Stone Wall Creates Safety Wall effects for Bayeri and its owner. Barrier count/durability and duration follow the learned level and the historical Safety Wall implementation. 5 Protective support
Holy Pole Deals Holy-property long range magic damage to the target. 5 Offensive Holy magic
Attack Mode Increases Bayeri's ATK while reducing its DEF and FLEE. Duration and cast time increase with Skill Level, and the skill continuously drains HP and SP while active. 5 Offensive buff
Homunculus S Skills — Dieter
Magma Flow When Dieter is damaged, it has a skill-level-dependent chance to trigger a Fire-property area attack. Damage ratio, chance, and area follow the historical reactive status formula. 5 Reactive offensive buff
Granitic Armor Reduces damage received by Dieter and the owner for the duration. When the effect ends, both lose a percentage of current HP. Reduction, ending penalty, and duration scale with skill level. 5 Protective support
Lava Slide Creates a Fire-property ground field that repeatedly deals physical damage and may inflict Burning. Damage, Burning chance, field duration, and active-unit limit scale with skill level. 5 Offensive Fire ground skill
Pyroclastic Endows the owner’s and Dieter’s weapon attacks with Fire property and increases ATK. ATK bonus scales with Dieter Base Level and skill level. The effect applies the historical weapon rest… 5 Offensive supportive buff
Volcanic Ash Creates a ground field that applies Ash. Ash reduces HIT and interferes with normal attacks, skills, and plant-type targets according to the historical target-specific status rules. Durat… 5 Debuff ground skill

Detailed skill information

Each entry follows the supplied Episode 16.1-balanced reference. Cast, cost, target, status, prerequisite, calculated level values, and privacy-safe scaling details are shown.

Genetic Skills

Sword Training

Effect

With one-handed Swords or Daggers: Increases ATK by an amount based on skill level, Increases HIT by an amount based on skill level.

Level details

Lv. Effect / values
1 With one-handed Swords or Daggers: ATK +10, HIT +3.
2 With one-handed Swords or Daggers: ATK +20, HIT +6.
3 With one-handed Swords or Daggers: ATK +30, HIT +9.
4 With one-handed Swords or Daggers: ATK +40, HIT +12.
5 With one-handed Swords or Daggers: ATK +50, HIT +15.
ScalingThe effect becomes stronger with Skill Level and ATK.

Cart Remodeling

Effect

Increases Cart-skill HIT by an amount based on skill level. Increases cart capacity by an amount based on skill level.

Level details

Lv. Effect / values
1 Cart-skill HIT +4; cart capacity +500.
2 Cart-skill HIT +8; cart capacity +1000.
3 Cart-skill HIT +12; cart capacity +1500.
4 Cart-skill HIT +16; cart capacity +2000.
5 Cart-skill HIT +20; cart capacity +2500.
ScalingThe effect becomes stronger with Skill Level.

Cart Tornado

Effect

Spins the equipped cart to strike every enemy within two cells of the Genetic. The Episode 16.1-era version is an immediate self-centered attack and knocks affected enemies back by 2 cells. Its damage increases with skill level, current cart weight, Base STR, and Cart Remodeling.

  • Direct area damage with 2-cell knockback. It does not create a lasting field, buff, debuff, or damage-over-time effect.
  • Critical: No
  • Accuracy: Uses the normal HIT/FLEE check
  • Defense: Reduced by DEF

Level details

Lv. Base Damage (ATK) Knockback Cooldown SP cost
1 50% ATK 2 cells 0s 30 SP
2 100% ATK 2 cells 0.5s 30 SP
3 150% ATK 2 cells 1.0s 30 SP
4 200% ATK 2 cells 1.5s 30 SP
5 250% ATK 2 cells 2.0s 30 SP
ScalingDamage increases with Skill Level, STR, ATK, and related learned skills.

Cart Cannon

Effect

Fires cart ammunition at a target area.

  • Critical: No
  • Accuracy: Ignores FLEE
  • Defense: Reduced by DEF

Level details

Lv. Base Damage (ATK) Area of Effect SP cost
1 60% ATK 3x3 40 SP
2 120% ATK 3x3 42 SP
3 180% ATK 5x5 46 SP
4 240% ATK 5x5 48 SP
5 300% ATK 7x7 50 SP
ScalingDamage increases with Skill Level, INT, ATK, and related learned skills.

Cart Boost

Effect

Increases movement speed by an amount that varies by skill level. Increases ATK by an amount based on skill level.

Level details

Lv. Effect / values Duration SP cost
1 Movement speed +50%; ATK +10; duration 90 seconds. 90s 20 SP
2 Movement speed +50%; ATK +20; duration 90 seconds. 90s 24 SP
3 Movement speed +75%; ATK +30; duration 90 seconds. 90s 28 SP
4 Movement speed +75%; ATK +40; duration 90 seconds. 90s 32 SP
5 Movement speed +100%; ATK +50; duration 90 seconds. 90s 36 SP
ScalingDuration increases with Skill Level and ATK.

Thorn Trap

Effect

Places a thorn trap that binds one enemy and deals repeated fixed damage while active. Damage and duration improve with skill level and INT.

  • Critical: No
  • Accuracy: Uses the normal HIT/FLEE check
  • Defense: Follows the skill-specific formula

Level details

Lv. Duration SP cost
1 10s; Damage tick interval: 20s 22 SP
2 12s; Damage tick interval: 20s 26 SP
3 14s; Damage tick interval: 20s 30 SP
4 16s; Damage tick interval: 20s 34 SP
5 18s; Damage tick interval: 20s 38 SP
ScalingDamage increases with Skill Level and INT. Duration increases with Skill Level and INT.

Blood Sucker

Effect

Attaches a bloodsucking plant to one enemy, dealing repeated fixed damage and restoring part of that damage as HP to the Genetic.

Level details

Lv. Effect / values Duration SP cost
1 Heals caster for 10% of damage. 20s 30 SP
2 Heals caster for 15% of damage. 22s 35 SP
3 Heals caster for 20% of damage. 24s 40 SP
4 Heals caster for 25% of damage. 26s 45 SP
5 Heals caster for 30% of damage. 28s 50 SP
ScalingDamage increases with Skill Level and INT. Duration increases with Skill Level and INT.

Spore Explosion

Effect

Attaches an explosive spore to a target. After a short delay it damages the target and nearby enemies; damage and area improve with skill level and the caster’s progression.

  • Critical: No
  • Accuracy: Uses the normal HIT/FLEE check
  • Defense: Reduced by DEF

Level details

Lv. Base Damage (ATK) Effect / values Area of Effect Duration SP cost
1 300% ATK Nearby targets receive 75%. Explosion delay is 2 seconds. 3x3 Detonation delay: 2s 55 SP
2 400% ATK Nearby targets receive 75%. Explosion delay is 2 seconds. 5x5 Detonation delay: 2s 60 SP
3 500% ATK Nearby targets receive 75%. Explosion delay is 3 seconds. 7x7 Detonation delay: 3s 65 SP
4 600% ATK Nearby targets receive 75%. Explosion delay is 3 seconds. 9x9 Detonation delay: 3s 70 SP
5 700% ATK Nearby targets receive 75%. Explosion delay is 4 seconds. 11x11 Detonation delay: 4s 75 SP
ScalingDamage increases with Skill Level, Base Level, INT, and ATK. Duration increases with Skill Level, Base Level, INT, and ATK.

Wall of Thorns

Effect

Creates a wall of thorns around a ground location. Enemies touching the wall take physical damage and are pushed back. Fire damage transforms the wall into a Fire Wall effect.

  • Critical: No
  • Accuracy: Uses the normal HIT/FLEE check
  • Defense: Reduced by DEF

Level details

Lv. Base Damage (ATK) Effect / values Duration SP cost
1 110% ATK Each thorn hit: 110% ATK. Fire damage converts it to Fire Wall. 10s 40 SP
2 120% ATK Each thorn hit: 120% ATK. Fire damage converts it to Fire Wall. 11s 50 SP
3 130% ATK Each thorn hit: 130% ATK. Fire damage converts it to Fire Wall. 12s 60 SP
4 140% ATK Each thorn hit: 140% ATK. Fire damage converts it to Fire Wall. 13s 70 SP
5 150% ATK Each thorn hit: 150% ATK. Fire damage converts it to Fire Wall. 14s 80 SP
ScalingDamage increases with Skill Level and ATK.

Crazy Vines (Crazy Weed)

Effect

Calls down several giant vines at random positions inside the selected 9×9 area. Each vine covers its own 5×5 impact area, deals ranged physical damage, and removes removable ground skills from the cells it strikes. Vines may overlap, so one target can be hit by more than one vine.

  • Each impact removes eligible ground skills in its 5×5 cells. This is a near-instantaneous effect; the vines do not remain as a persistent field.
  • Critical: No
  • Accuracy: Uses the normal HIT/FLEE check
  • Defense: Reduced by DEF

Level details

Lv. Damage per vine Vine limit Main target area Area per vine Variable cast SP cost
1 600% ATK 3 9×9 5×5 3.0s 24 SP
2 700% ATK 4 9×9 5×5 3.5s 28 SP
3 800% ATK 4 9×9 5×5 4.0s 32 SP
4 900% ATK 5 9×9 5×5 4.5s 36 SP
5 1000% ATK 5 9×9 5×5 5.0s 40 SP
6 1100% ATK 6 9×9 5×5 5.5s 44 SP
7 1200% ATK 6 9×9 5×5 6.0s 48 SP
8 1300% ATK 7 9×9 5×5 6.5s 52 SP
9 1400% ATK 7 9×9 5×5 7.0s 56 SP
10 1500% ATK 8 9×9 5×5 7.5s 60 SP
ScalingDamage increases with Skill Level and ATK.

Demonic Fire

Effect

Creates a burning field that repeatedly deals Fire magic damage and may inflict Burning. Damage, duration, and status chance improve with skill level.

  • Critical: No
  • Accuracy: Ignores FLEE
  • Defense: Reduced by MDEF

Level details

Lv. Base Damage (MATK) Effect / values Duration SP cost
1 130% MATK Per tick: 130% MATK. Burning chance: 8%. 10s; Burning duration: 8s 24 SP
2 150% MATK Per tick: 150% MATK. Burning chance: 12%. 12s; Burning duration: 16s 28 SP
3 170% MATK Per tick: 170% MATK. Burning chance: 16%. 14s; Burning duration: 24s 32 SP
4 190% MATK Per tick: 190% MATK. Burning chance: 20%. 16s; Burning duration: 32s 36 SP
5 210% MATK Per tick: 210% MATK. Burning chance: 24%. 18s; Burning duration: 40s 40 SP
ScalingDamage increases with Skill Level and MATK. Chance increases with Skill Level and MATK. Duration increases with Skill Level and MATK.

Fire Expansion

Effect

Throws one level-specific catalyst into an active Demonic Fire field. Fire Expansion does not use one shared effect that scales normally; each skill level is a separate catalyst mode with a different result.

  • Varies completely by level. Lv.1 is a field enhancement; Lv.2 is immediate Fire magic damage; Lv.3 is a defensive smoke field; Lv.4 is a harmful tear-gas field; Lv.5 activates Acid Bomb using the caster's learned level rules.
  • Critical: No
  • Accuracy: Magic effects ignore FLEE
  • Defense: Lv.2 is reduced by MDEF; Lv.5 follows the Fire Expansion Acid Bomb rules

Level details

Lv. Catalyst Exact effect on Demonic Fire Duration / field result SP cost
1 1 Oil Bottle Damage increases with Skill Level, Job Level, INT, MATK, and related learned skills. Duration increases with Skill Level, Job Level, INT, MATK, and related learned skills. Existing Demonic Fire duration is extended by 10s. 30 SP
2 1 Explosive Powder Damage increases with Skill Level, Job Level, INT, MATK, and related learned skills. Duration increases with Skill Level, Job Level, INT, MATK, and related learned skills. Demonic Fire ends after the explosion. 35 SP
3 1 Smoke Powder Changes the field to Purple Gas: ranged damage received −50%, melee damage received −15%, and FLEE +20% for units in the field. Damage increases with Skill Level, Job Level, INT, MATK, and related learned skills. Duration increases with Skill Level, Job Level, INT, MATK, and related learned skills. 40 SP
4 1 Tear Gas Damage increases with Skill Level, Job Level, INT, MATK, Maximum HP, and related learned skills. Duration increases with Skill Level, Job Level, INT, MATK, Maximum HP, and related learned skills. Damage increases with Skill Level, Job Level, INT, MATK, and related learned skills. Duration increases with Skill Level, Job Level, INT, MATK, and related learned skills. 45 SP
5 1 Acid Bottle Changes the field into Acid Bomb. It uses Lv.5 when the caster has not learned Acid Bomb; otherwise it uses the highest learned level. In this activation method, Acid Bomb is treated as magic. Demonic Fire ends after activation. 50 SP
ScalingDamage increases with Skill Level, Job Level, INT, MATK, and related learned skills. Duration increases with Skill Level, Job Level, INT, MATK, and related learned skills.

Hell's Plant

Effect

Plants a hidden organism that attacks enemies entering its area. Its fixed damage is influenced by skill level, Base Level, Job Level, INT, and Summon Flora, and it may inflict Stun or Bleeding.

Level details

Lv. Duration SP cost
1 14s 40 SP
2 21s 45 SP
3 28s 50 SP
4 35s 55 SP
5 42s 60 SP
ScalingDamage increases with Skill Level, Base Level, Job Level, INT, and related learned skills. Chance increases with Skill Level, Base Level, Job Level, INT, and related learned skills.

Howling of Mandragora

Effect

Forces nearby enemies to hear a Mandragora’s cry, reducing INT, draining SP, and increasing Fixed Cast Time when successful. Target VIT and LUK help resist the effect.

Level details

Lv. Area of Effect Duration SP cost
1 11x11 10s 40 SP
2 13x13 15s 45 SP
3 13x13 20s 50 SP
4 15x15 25s 55 SP
5 15x15 30s 60 SP
ScalingDuration increases with Skill Level, INT, and LUK and is reduced by target's VIT.

Sling Item

Effect

Throws a compatible Genetic throwable item at a target. The result depends on the loaded item and may deal damage, restore HP/SP, grant a buff, or inflict a special status.

ScalingDamage increases with Base Level, STR, DEX, and ATK.

Notes

  • Banana Bomb may force sitting and lower LUK; Melon Bomb lowers movement/ASPD; Coconut Bomb can Stun/Bleed; Pineapple Bomb splashes units sharing the target cell.

Change Material

Effect

Converts specific sets of materials into recipe-defined products. Each recipe determines its own ingredients, output, and success behavior.

  • Converts listed material sets into specified products; success and output are recipe-defined rather than one universal formula.
ScalingThe effect scales with Skill Level.

Mix Cooking

Effect

Creates Genetic cooking items. Success and quantity are influenced by the recipe, Job Level, DEX, and LUK; the exact documented formula is provided below.

Level details

Lv. SP cost
1 5 SP
2 40 SP
ScalingCreation success and output improve with Job Level, DEX, and LUK.

Create Bomb

Effect

Creates Genetic bomb items. Success and quantity are influenced by the recipe, Job Level, DEX, and LUK; the exact documented formula is provided below.

Level details

Lv. SP cost
1 5 SP
2 40 SP
ScalingCreation success and output improve with Job Level, DEX, and LUK.

Special Pharmacy

Effect

Creates advanced Genetic consumables. Success and quantity are influenced by skill level, Base Level, Job Level, INT, DEX, LUK, learned Alchemist skills, and recipe difficulty.

Level details

Lv. SP cost
1 12 SP
2 12 SP
3 12 SP
4 12 SP
5 12 SP
6 12 SP
7 12 SP
8 12 SP
9 12 SP
10 12 SP
ScalingCreation success and output improve with Skill Level, Base Level, Job Level, INT, DEX, LUK, and related learned skills.

Hallucination Drug

Effect

Deals physical damage to enemies in the affected area. Deals old misc damage and may inflict Hallucination/Confusion based on skill level. Consumes one Illusion Drug.

  • Critical: No
  • Accuracy: Uses the normal HIT/FLEE check
  • Defense: Reduced by DEF

Level details

Lv. Area of Effect Duration SP cost
1 9x9 10s 60 SP
2 11x11 10s 70 SP
3 13x13 10s 80 SP
4 15x15 10s 90 SP
5 Screen-wide 10s 100 SP
ScalingDamage increases with Skill Level.

Homunculus S Skills — Sera

These are Homunculus S abilities associated with the Genetic path. The original uploaded formula package did not contain individual Homunculus S formula sections. Exact historical values are listed where they could be reconstructed safely; entries with incomplete historical coefficients are explicitly marked rather than guessed.

Summon Legion

Effect

Summons 3/3/4/4/5 insects at levels 1–5. Summon type: Hornet/Giant Hornet/Giant Hornet/Luciola Vespa/Luciola Vespa. Duration: 20/30/40/50/60 seconds. SP: 60/80/100/120/140. Fixed cast: 0.4/0.6/0.8/1.0/1.2 seconds; variable cast: 1.6/1.4/1.2/1.0/0.8 seconds.

ScalingDuration increases with Skill Level.

Needle of Paralyze

Effect

Deals Poison-property long range physical damage to the target.

  • Critical: No
  • Accuracy: Uses the normal HIT/FLEE check
  • Defense: Reduced by DEF
ScalingDamage increases with Skill Level and ATK. Chance increases with Skill Level and ATK. Duration increases with Skill Level and ATK.

Poison Mist

Effect

Deals Poison-property long range magic damage to the target.

  • Critical: No
  • Accuracy: Uses the normal HIT/FLEE check
  • Defense: Reduced by MDEF
ScalingDamage increases with Skill Level, Base Level, MATK, and related learned skills. Chance increases with Skill Level, Base Level, MATK, and related learned skills. Duration increases with Skill Level, Base Level, MATK, and related learned skills.

Pain Killer

Effect

Applies Pain Killer to one target, reducing received damage and lowering ASPD. The reduction and duration scale with skill level and Sera level. The uploaded Episode 16.1 formula source does not expose a single closed coefficient for the final reduction, so no unsupported numeric coefficient is supplied.

ScalingDamage increases with Skill Level. Duration increases with Skill Level.

Homunculus S Skills — Eira

These are Homunculus S abilities associated with the Genetic path. The original uploaded formula package did not contain individual Homunculus S formula sections. Exact historical values are listed where they could be reconstructed safely; entries with incomplete historical coefficients are explicitly marked rather than guessed.

Light of Regenerate

Effect

Applies a resurrection bond to the owner. If the owner dies while it is active and the skill conditions are met, Eira is sacrificed and the owner is revived. Revived HP/SP and duration improve with skill level; the historical implementation also depends on Homunculus intimacy.

ScalingRecovery increases with Skill Level. Duration increases with Skill Level.

Overed Boost

Effect

Temporarily sets very high FLEE and ASPD for Eira and the owner, while reducing DEF. Values and duration scale with skill level. When the effect ends, Eira hunger and the owner’s SP are reduced according to the historical effect table.

ScalingDuration increases with Skill Level.

Eraser Cutter

Effect

MATK ratio by level: 600%/900%/800%/1,100%/1,000% in the historical pre-2020 implementation. Odd levels use Wind property; even levels use Neutral property. The attack is displayed as six hits sharing the total ratio.

  • Critical: No
  • Accuracy: Ignores FLEE
  • Defense: Reduced by MDEF
ScalingThe effect scales with MATK.

Xeno Slasher

Effect

MATK ratio by level: 500%/700%/600%/900%/700% in the historical pre-2020 implementation. Odd levels use Wind property; even levels use Neutral property. Area: 5×5/5×5/7×7/7×7/9×9; six displayed hits share one total ratio.

  • Critical: No
  • Accuracy: Ignores FLEE
  • Defense: Reduced by MDEF
ScalingThe effect scales with MATK.

Silent Breeze

Effect

Restores HP to the selected target and applies Silence. Range: 5/5/7/7/9 cells. Healing, Silence duration, and success behavior depend on skill level and Homunculus stats as defined by the historical status implementation.

ScalingRecovery increases with Skill Level. Duration increases with Skill Level.

Homunculus S Skills — Eleanor

These are Homunculus S abilities associated with the Genetic path. The original uploaded formula package did not contain individual Homunculus S formula sections. Exact historical values are listed where they could be reconstructed safely; entries with incomplete historical coefficients are explicitly marked rather than guessed.

Style Change

Effect

Toggles Eleanor between Fighting and Grappling style. Fighting enables Sonic Claw → Silvervein Rush → Midnight Frenzy; Grappling enables Tinder Breaker → Continual Break Combo → Eternal Quick Combo.

ScalingThe effect scales with Skill Level.

Sonic Claw

Effect

Performs one attack for each active Eleanor spirit sphere. Total hit count therefore equals the number of spheres available when the skill is used. Damage ratio scales with skill level under the historical weapon-skill formula.

  • Critical: No
  • Accuracy: Uses the normal HIT/FLEE check
  • Defense: Reduced by DEF
ScalingDamage increases with Skill Level and Spirit Spheres.

Silvervein Rush

Effect

Fighting-style follow-up to Sonic Claw. Deals physical damage and may Stun. Damage and Stun chance scale with skill level under the historical combo formula.

  • Critical: No
  • Accuracy: Uses the normal HIT/FLEE check
  • Defense: Reduced by DEF
ScalingDamage increases with Skill Level. Chance increases with Skill Level.

Midnight Frenzy

Effect

Fighting-style finisher after Silvervein Rush. Deals multi-hit physical damage; total ratio scales with skill level and the active combo state.

  • Critical: No
  • Accuracy: Uses the normal HIT/FLEE check
  • Defense: Reduced by DEF
ScalingDamage increases with Skill Level.

Tinder Breaker

Effect

Grabs one target from 3/4/5/6/7 cells and pulls it into the Grappling combo state. Damage and hold duration scale with skill level.

  • Critical: No
  • Accuracy: Uses the normal HIT/FLEE check
  • Defense: Reduced by DEF
ScalingDamage increases with Skill Level. Duration increases with Skill Level.

Continual Break Combo

Effect

Grappling-style follow-up after Tinder Breaker. Deals physical damage and continues the hold/combo state. Damage scales with skill level.

  • Critical: No
  • Accuracy: Uses the normal HIT/FLEE check
  • Defense: Reduced by DEF
ScalingDamage increases with Skill Level.

Eternal Quick Combo

Effect

Final Grappling combo attack after Continual Break Combo. Deals special physical damage; final ratio scales with skill level and combo state.

ScalingDamage increases with Skill Level.

Homunculus S Skills — Bayeri

These are Homunculus S abilities associated with the Genetic path. The original uploaded formula package did not contain individual Homunculus S formula sections. Exact historical values are listed where they could be reconstructed safely; entries with incomplete historical coefficients are explicitly marked rather than guessed.

Steel Horn

Effect

Charges one enemy from 5/6/7/8/9 cells, deals physical damage, and knocks it back 3/4/5/6/7 cells. Damage scales with skill level and Bayeri’s physical attack.

  • Critical: No
  • Accuracy: Uses the normal HIT/FLEE check
  • Defense: Reduced by DEF
ScalingDamage increases with Skill Level.

Golden Heel

Effect

Temporarily increases Bayeri FLEE and ASPD and gives normal attacks a chance to deal an additional Holy-property strike. Bonus values, chance, and duration scale with skill level.

ScalingChance increases with Skill Level. Duration increases with Skill Level.

Stone Wall

Effect

Creates Safety Wall effects for Bayeri and its owner. Barrier count/durability and duration follow the learned level and the historical Safety Wall implementation.

ScalingDuration increases with Skill Level.

Holy Pole

Effect

Deals Holy-property long range magic damage to the target.

  • Critical: No
  • Accuracy: Ignores FLEE
  • Defense: Reduced by MDEF
ScalingThe effect scales with Skill Level, Base Level, MATK, and related learned skills.

Attack Mode

Effect

Increases Bayeri's ATK while reducing its DEF and FLEE. Duration and cast time increase with Skill Level, and the skill continuously drains HP and SP while active.

ScalingATK, duration, and cast time increase with Skill Level, while DEF and FLEE are reduced. The skill drains HP and SP while active.

Homunculus S Skills — Dieter

These are Homunculus S abilities associated with the Genetic path. The original uploaded formula package did not contain individual Homunculus S formula sections. Exact historical values are listed where they could be reconstructed safely; entries with incomplete historical coefficients are explicitly marked rather than guessed.

Magma Flow

Effect

When Dieter is damaged, it has a skill-level-dependent chance to trigger a Fire-property area attack. Damage ratio, chance, and area follow the historical reactive status formula.

  • Critical: No
  • Accuracy: Uses the normal HIT/FLEE check
  • Defense: Reduced by DEF
ScalingDamage increases with Skill Level. Chance increases with Skill Level.

Granitic Armor

Effect

Reduces damage received by Dieter and the owner for the duration. When the effect ends, both lose a percentage of current HP. Reduction, ending penalty, and duration scale with skill level.

ScalingDamage increases with Skill Level and Current HP. Duration increases with Skill Level and Current HP.

Lava Slide

Effect

Creates a Fire-property ground field that repeatedly deals physical damage and may inflict Burning. Damage, Burning chance, field duration, and active-unit limit scale with skill level.

  • Critical: No
  • Accuracy: Uses the normal HIT/FLEE check
  • Defense: Reduced by DEF
ScalingDamage increases with Skill Level. Chance increases with Skill Level. Duration increases with Skill Level.

Pyroclastic

Effect

Endows the owner’s and Dieter’s weapon attacks with Fire property and increases ATK. ATK bonus scales with Dieter Base Level and skill level. The effect applies the historical weapon restrictions and may damage the equipped weapon when it ends.

ScalingDamage increases with Skill Level, Base Level, ATK, and related learned skills.

Volcanic Ash

Effect

Creates a ground field that applies Ash. Ash reduces HIT and interferes with normal attacks, skills, and plant-type targets according to the historical target-specific status rules. Duration and success behavior scale with skill level.

ScalingDuration increases with Skill Level.

Homunculus S source notes

  • Official iRO Homunculus S introduction: https://iro.ragnarokonline.com/news/updatedetail.aspx?id=200
  • Historical implementation metadata: the same May 2018 rAthena skill database used throughout this package.
  • Historical player-facing values were compared with iRO Wiki skill tables; any entry whose closed coefficient could not be verified is marked as incomplete instead of being assigned a fabricated number.
Sources