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EP. 16.1 + ILLUSION EXPANSION
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Soul Reaper — Episode 16.1 Skill Reference

Spirit-channeling casters who gather souls, empower allies, and deliver dark magical attacks.

Combat roleMagic / Support Documented skills17 RulesetEpisode 16.1

Skills at a glance

Select a skill to jump to its Episode 16.1 effect, level table, requirements, and scaling notes.

Skill Effect Levels Type
Soul Reaper Skills
Golem's Soul Increases DEF by an amount based on skill level. Increases MDEF by an amount that varies by skill level. The duration scales with skill level. 5 Supportive buff / utility
Shadow's Soul Deals damage to the target. 5 Offensive
Falcon's Soul Deals damage to the target. 5 Offensive
Fairy's Soul Deals damage to the target. 5 Offensive
Curse Explosion Deals damage to the target. 5 Offensive
Evil Spirit's Curse Applies ordinary Curse with a chance that improves with skill level. 5 Debuff / control
Espa Deals damage to the target. 5 Offensive
Esha Deals damage to the target. 5 Offensive
Eswhoo Deals damage to the target. 7 Offensive
Soul Unity Links up to an amount based on skill level party members and restores an amount based on skill level HP every 3 seconds. 7 Supportive buff / utility
Soul Division Increases the target's after-cast delay by an amount based on skill level for 5 seconds. 5 Supportive buff / utility
Soul Reap Temporarily gives attacks a chance to generate Soul Energy. The chance improves with skill level. 5 Supportive buff / utility
Soul Revolution Consumes the target's active Soul buff and restores an amount based on skill level SP. 3 Supportive buff / utility
Soul Collect Toggles automatic Soul Energy generation until the caster reaches the current maximum. Generation interval improves with skill level. 5 Stance / toggle
Soul Explosion Deals damage to the target. 5 Offensive
Soul Energy Research Deals damage to the target. 5 Offensive
Kaute Consumes a portion of the caster’s maximum HP to restore the same proportion of an ally’s maximum SP. The exchanged proportion improves with skill level. 5 Supportive buff / utility

Detailed skill information

Each entry follows the supplied Episode 16.1-balanced reference. Cast, cost, target, status, prerequisite, calculated level values, and privacy-safe scaling details are shown.

Soul Reaper Skills

Golem's Soul

Effect

Increases DEF by an amount based on skill level. Increases MDEF by an amount that varies by skill level. The duration scales with skill level.

Level details

Lv. Effect / values Duration SP cost
1 DEF +60; MDEF +20; duration 60 sec. duration 60 250 SP
2 DEF +120; MDEF +25; duration 120 sec. 120 200 SP
3 DEF +180; MDEF +30; duration 180 sec. 180 150 SP
4 DEF +240; MDEF +35; duration 240 sec. 240 100 SP
5 DEF +300; MDEF +40; duration 300 sec. 300s. 50 SP
ScalingDuration increases with Skill Level.

Notes

  • Special rule: Cannot be applied to a target already carrying another Soul buff.

Shadow's Soul

Effect

Deals damage to the target.

  • Critical: No
  • Accuracy: Uses the normal HIT/FLEE check
  • Defense: Follows the skill-specific formula

Level details

Lv. Effect / values Duration SP cost
1 CRI +12 and ASPD +1/+1/+2/+2/+3; duration 60 sec. duration 60 250 SP
2 CRI +14 and ASPD +1/+1/+2/+2/+3; duration 120 sec. 120 200 SP
3 CRI +16 and ASPD +1/+1/+2/+2/+3; duration 180 sec. 180 150 SP
4 CRI +18 and ASPD +1/+1/+2/+2/+3; duration 240 sec. 240 100 SP
5 CRI +20 and ASPD +1/+1/+2/+2/+3; duration 300 sec. 300s. 50 SP
ScalingDamage increases with Skill Level. Duration increases with Skill Level.

Notes

  • Special rule: Cannot be applied to a target already carrying another Soul buff.

Falcon's Soul

Effect

Deals damage to the target.

  • Critical: No
  • Accuracy: Uses the normal HIT/FLEE check
  • Defense: Follows the skill-specific formula

Level details

Lv. Effect / values Duration SP cost
1 ATK +10; HIT +10; duration 60 sec. duration 60 250 SP
2 ATK +20; HIT +10; duration 120 sec. 120 200 SP
3 ATK +30; HIT +13; duration 180 sec. 180 150 SP
4 ATK +40; HIT +13; duration 240 sec. 240 100 SP
5 ATK +50; HIT +15; duration 300 sec. 300s. 50 SP
ScalingDamage increases with Skill Level and ATK. Duration increases with Skill Level and ATK.

Notes

  • Special rule: Cannot be applied to a target already carrying another Soul buff.

Fairy's Soul

Effect

Deals damage to the target.

  • Critical: No
  • Accuracy: Uses the normal HIT/FLEE check
  • Defense: Reduced by MDEF

Level details

Lv. Effect / values Duration SP cost
1 MATK +10; Variable Cast Time −5%; duration 60 sec. duration 60 250 SP
2 MATK +20; Variable Cast Time −5%; duration 120 sec. 120 200 SP
3 MATK +30; Variable Cast Time −7%; duration 180 sec. 180 150 SP
4 MATK +40; Variable Cast Time −7%; duration 240 sec. 240 100 SP
5 MATK +50; Variable Cast Time −10%; duration 300 sec. 300s. 50 SP
ScalingDamage increases with Skill Level and MATK. Duration increases with Skill Level and MATK.

Notes

  • Special rule: Cannot be applied to a target already carrying another Soul buff.

Curse Explosion

Effect

Deals damage to the target.

  • target with ordinary Curse: three times that ratio.
  • Critical: No
  • Accuracy: Uses the normal HIT/FLEE check
  • Defense: Reduced by MDEF

Level details

Lv. Normal target Base Damage (MATK) SP cost
1 500% MATK 50 SP
2 600% MATK 55 SP
3 700% MATK 60 SP
4 800% MATK 65 SP
5 900% MATK 70 SP
ScalingDamage increases with Skill Level, Base Level, and MATK.

Notes

  • Special rule: Original maximum is Lv.5. The bonus checks ordinary Curse, not the later Evil Curse.

Evil Spirit's Curse

Effect

Applies ordinary Curse with a chance that improves with skill level.

Level details

Lv. Effect / values SP cost
1 Applies ordinary Curse at 20% chance. 70 SP
2 Applies ordinary Curse at 40% chance. 70 SP
3 Applies ordinary Curse at 60% chance. 70 SP
4 Applies ordinary Curse at 80% chance. 70 SP
5 Applies ordinary Curse at 100% chance. 70 SP
ScalingChance increases with Skill Level.

Notes

  • Special rule: Original version does not apply the later Evil Curse Shadow-vulnerability effect and does not affect players.

Espa

Effect

Deals damage to the target.

  • Critical: No
  • Accuracy: Uses the normal HIT/FLEE check
  • Defense: Reduced by MDEF

Level details

Lv. Base Damage (MATK) SP cost
1 750% MATK 52 SP
2 1,000% MATK 56 SP
3 1,250% MATK 60 SP
4 1,500% MATK 64 SP
5 1,750% MATK 68 SP
ScalingDamage increases with Skill Level, Base Level, and MATK.

Notes

  • Special rule: Original maximum is Lv.5; every level consumes one Soul Energy.

Esha

Effect

Deals damage to the target.

  • Critical: No
  • Accuracy: Uses the normal HIT/FLEE check
  • Defense: Reduced by MDEF

Level details

Lv. Deals Base Damage (MATK) Effect / values SP cost
1 5% MATK Deals 5% MATK and halves movement speed for 3/4/5/6/7s. 18 SP
2 10% MATK Deals 10% MATK and halves movement speed for 3/4/5/6/7s. 20 SP
3 15% MATK Deals 15% MATK and halves movement speed for 3/4/5/6/7s. 22 SP
4 20% MATK Deals 20% MATK and halves movement speed for 3/4/5/6/7s. 24 SP
5 25% MATK Deals 25% MATK and halves movement speed for 3/4/5/6/7s. 26 SP
ScalingDamage increases with MATK.

Notes

  • Special rule: Cannot affect players; attempting to use it on a player stuns the caster in the original design.

Eswhoo

Effect

Deals damage to the target.

  • Critical: No
  • Accuracy: Uses the normal HIT/FLEE check
  • Defense: Reduced by MDEF

Level details

Lv. Base Damage (MATK) SP cost
1 1,300% MATK 66 SP
2 1,500% MATK 70 SP
3 1,700% MATK 74 SP
4 1,900% MATK 78 SP
5 2,100% MATK 82 SP
6 2,300% MATK 86 SP
7 2,500% MATK 90 SP
ScalingDamage increases with Skill Level, Base Level, and MATK.

Notes

  • Special rule: Original maximum is Lv.7.

Soul Unity

Effect

Links up to an amount based on skill level party members and restores an amount based on skill level HP every 3 seconds.

Level details

Lv. Duration SP cost
1 duration 30 44 SP
2 60 46 SP
3 90 48 SP
4 120 50 SP
5 150 52 SP
6 180 54 SP
7 210s 56 SP
ScalingRecovery increases with Skill Level and related learned skills. Duration increases with Skill Level and related learned skills.

Notes

  • Special rule: Effect ends if the caster is Silenced or Cursed; linked targets become valid Kaute targets.

Soul Division

Effect

Increases the target's after-cast delay by an amount based on skill level for 5 seconds.

Level details

Lv. Effect / values SP cost
1 Increases the target's after-cast delay by 10% for 5 seconds. 36 SP
2 Increases the target's after-cast delay by 20% for 5 seconds. 40 SP
3 Increases the target's after-cast delay by 30% for 5 seconds. 44 SP
4 Increases the target's after-cast delay by 40% for 5 seconds. 48 SP
5 Increases the target's after-cast delay by 50% for 5 seconds. 52 SP
ScalingDuration increases with Skill Level.

Soul Reap

Effect

Temporarily gives attacks a chance to generate Soul Energy. The chance improves with skill level.

  • While active, attacks have a 15/20/25/30/35% chance to generate one Soul Energy.

Level details

Lv. Effect / values Duration SP cost
1 While active, attacks have a 15% chance to generate one Soul Energy. duration and cooldown 90 historical SP
2 While active, attacks have a 20% chance to generate one Soul Energy. 120 historical SP
3 While active, attacks have a 25% chance to generate one Soul Energy. 150 historical SP
4 While active, attacks have a 30% chance to generate one Soul Energy. 180 historical SP
5 While active, attacks have a 35% chance to generate one Soul Energy. 210s. historical SP
ScalingChance increases with Skill Level.

Soul Revolution

Effect

Consumes the target's active Soul buff and restores an amount based on skill level SP.

Level details

Lv. Effect / values SP cost
1 Consumes the target's active Soul buff and restores 50 SP. 50 SP
2 Consumes the target's active Soul buff and restores 100 SP. 100 SP
3 Consumes the target's active Soul buff and restores 150 SP. 150 SP
ScalingRecovery increases with Skill Level.

Soul Collect

Effect

Toggles automatic Soul Energy generation until the caster reaches the current maximum. Generation interval improves with skill level.

  • Toggle that automatically gains one Soul Energy every 60/50/40/30/20 seconds until the current maximum is reached.

Level details

Lv. Effect / values SP cost
1 Toggle that automatically gains one Soul Energy every 60 seconds until the current maximum is reached. 100 SP
2 Toggle that automatically gains one Soul Energy every 50 seconds until the current maximum is reached. 100 SP
3 Toggle that automatically gains one Soul Energy every 40 seconds until the current maximum is reached. 100 SP
4 Toggle that automatically gains one Soul Energy every 30 seconds until the current maximum is reached. 100 SP
5 Toggle that automatically gains one Soul Energy every 20 seconds until the current maximum is reached. 100 SP
ScalingDuration increases with Skill Level.

Notes

  • Special rule: Base maximum before Soul Energy Research is five Souls. In the original version, stored Souls are lost on map change or reconnect.

Soul Explosion

Effect

Deals damage to the target.

  • Reduces the target's current HP by 30/40/50/60/70%.
  • Critical: No
  • Accuracy: Uses the normal HIT/FLEE check
  • Defense: Follows the skill-specific formula

Level details

Lv. Effect / values SP cost
1 Reduces the target's current HP by 30%. 30 SP
2 Reduces the target's current HP by 40%. 60 SP
3 Reduces the target's current HP by 50%. 90 SP
4 Reduces the target's current HP by 60%. 120 SP
5 Reduces the target's current HP by 70%. 150 SP
ScalingDamage increases with Current HP.

Notes

  • Special rule: Target must carry a Soul buff and have at least 10 HP; the Soul buff is burst/consumed.

Soul Energy Research

Effect

Deals damage to the target.

  • Increases maximum Soul Energy to 8/11/14/17/20.
  • Critical: No
  • Accuracy: Uses the normal HIT/FLEE check
  • Defense: Follows the skill-specific formula

Level details

Lv. Effect / values
1 Increases maximum Soul Energy to 8.
2 Increases maximum Soul Energy to 11.
3 Increases maximum Soul Energy to 14.
4 Increases maximum Soul Energy to 17.
5 Increases maximum Soul Energy to 20.
ScalingDamage increases with Skill Level.

Kaute

Effect

Consumes a portion of the caster’s maximum HP to restore the same proportion of an ally’s maximum SP. The exchanged proportion improves with skill level.

Level details

Lv. SP cost
1 24 SP
2 30 SP
3 36 SP
4 42 SP
5 48 SP
ScalingRecovery increases with Skill Level, Maximum HP, and Maximum SP.

Notes

  • Special rule: Cannot be used while the caster has less than 30% HP.
Sources