Skills at a glance
Select a skill to jump to its Episode 16.1 effect, level table, requirements, and scaling notes.
| Skill | Effect | Levels | Type |
|---|---|---|---|
| Mechanic Skills | |||
Mado License
|
Increases ATK by an amount based on skill level. Madogear movement penalty becomes an amount based on skill level. | 5 | Supportive buff / utility |
Boost Knuckle
|
Deals long range physical damage to one enemy. | 5 | Offensive |
Pile Bunker
|
Deals melee physical damage to one enemy. | 3 | Offensive |
Vulcan Arm
|
Deals long range physical damage to all enemies in the affected area. | 3 | Offensive |
Flame Launcher
|
Deals Fire-property long range physical damage to all enemies in the affected area. | 3 | Offensive |
Cold Slower
|
Deals Water-property long range physical damage to all enemies in the affected area. | 3 | Offensive |
Arm Cannon
|
Deals long range physical damage to all enemies in the affected area. | 3 | Offensive |
Acceleration
|
Increases Madogear movement speed for a duration that scales with skill level. | 3 | Mobility buff |
Hovering
|
For 90 seconds, ignores many ground traps/fields including Quagmire, Vacuum Extreme, Fire/Electric Walk, Windmill and Moon Slasher. | 1 | Supportive buff / utility |
Front-Side Slide
|
Moves the Madogear 7 cells forward immediately. | 1 | Movement / utility |
Back-Side Slide
|
Moves the Madogear 7 cells backward immediately. | 1 | Movement / utility |
Mainframe Restructure
|
Increases DEF by an amount based on skill level. Overheat limit varies by skill level. | 4 | Supportive buff / utility |
Self Destruction
|
Deals physical damage to enemies in the affected area. Reduced by target DEF. Consumes all SP and destroys the Madogear. | 3 | Offensive |
Shape Shift
|
Changes Madogear armor property by level for 300 seconds: Fire, Earth, Wind, or Water. | 4 | Supportive buff / utility |
Emergency Cool
|
Consumes one cooling item and lowers Overheat by an amount that varies by skill level depending on item quality. | 1 | Supportive buff / utility |
Infrared Scan
|
15×15 reveal. 100% success. Reduces FLEE by 30% for 3 seconds. | 1 | Supportive buff / utility |
Analyze
|
Attempts to analyze one enemy, temporarily reducing its DEF and MDEF. Success chance and reduction improve with skill level. | 3 | Debuff / control |
Magnetic Field
|
Creates a 5×5 field that immobilizes and drains SP. Duration/cooldown depend on skill level. Hovering prevents the self-bind. Earth damage or Quagmire releases targets. | 3 | Debuff / control |
Neutral Barrier
|
Creates a 5×5 mobile barrier for a duration that scales with skill level. Increases DEF/MDEF by an amount based on skill level. Blocks ranged physical and magical attacks. | 3 | Protective support |
Stealth Field
|
Creates a 5×5 mobile field that makes nearby party members untargetable. Caster is not hidden. Duration/cooldown depend on skill level and SP drains while active. | 3 | Supportive buff / utility |
Repair
|
Restores a portion of Madogear’s maximum HP that improves with skill level. | 5 | Supportive buff / utility |
Axe Training
|
With Axes: Increases ATK by an amount based on skill level, Increases HIT by an amount based on skill level. With Maces: Increases ATK by an amount based on skill level, Increases HIT by… | 10 | Supportive buff / utility |
Research Fire/Earth
|
Increases Fire/Earth resistance by an amount based on skill level. Increases ATK by an amount based on skill level. | 5 | Protective support |
Axe Boomerang
|
Deals long range physical damage to one enemy. | 5 | Offensive |
Power Swing
|
Deals melee physical damage to one enemy. | 5 | Offensive |
Axe Tornado
|
Deals melee physical damage to all enemies around the caster. | 5 | Offensive |
FAW - Silver Sniper
|
Summons a fixed turret for a duration that scales with skill level. maximum HP is determined by skill level, Base Level and maximum HP. Base ATK 300 plus the skill-level bonus. | 5 | Summoning / companion |
FAW - Magic Decoy
|
Summons an elemental magic turret for a duration that scales with skill level. maximum HP is determined by skill level, Base Level and maximum SP. Increases MATK by an amount based on ski… | 5 | Summoning / companion |
FAW Removal
|
Removes one FAW and recovers part of its construction materials according to the old implementation. | 1 | Summoning / companion |
Magma Eruption
|
Deals special damage to enemies in the affected area. | 5 | Offensive |
Detailed skill information
Each entry follows the supplied Episode 16.1-balanced reference. Cast, cost, target, status, prerequisite, calculated level values, and privacy-safe scaling details are shown.
Mechanic Skills
Mado License
Effect
Increases ATK by an amount based on skill level. Madogear movement penalty becomes an amount based on skill level.
Level details
| Lv. | Effect / values |
|---|---|
| 1 | ATK +15; Madogear movement penalty becomes 50 − 10%. |
| 2 | ATK +30; Madogear movement penalty becomes 50 − 20%. |
| 3 | ATK +45; Madogear movement penalty becomes 50 − 30%. |
| 4 | ATK +60; Madogear movement penalty becomes 50 − 40%. |
| 5 | ATK +75; Madogear movement penalty becomes 50 − 50%. |
The effect becomes stronger with Skill Level and ATK.
Boost Knuckle
Effect
Deals long range physical damage to one enemy.
- Critical: No
- Accuracy: Uses the normal HIT/FLEE check
- Defense: Reduced by DEF
Level details
| Lv. | Base Damage (ATK) | SP cost |
|---|---|---|
| 1 | 300% ATK | 3 SP |
| 2 | 400% ATK | 6 SP |
| 3 | 500% ATK | 9 SP |
| 4 | 600% ATK | 12 SP |
| 5 | 700% ATK | 15 SP |
Damage increases with Skill Level, Base Level, DEX, and ATK.
Pile Bunker
Effect
Deals melee physical damage to one enemy.
- Critical: No
- Accuracy: Uses the normal HIT/FLEE check
- Defense: Reduced by DEF
Level details
| Lv. | Base Damage (ATK) | SP cost |
|---|---|---|
| 1 | 400% ATK | 50 SP |
| 2 | 500% ATK | 50 SP |
| 3 | 600% ATK | 50 SP |
Damage increases with Skill Level, Base Level, STR, and ATK. Chance increases with Skill Level, Base Level, STR, and ATK.
Vulcan Arm
Effect
Deals long range physical damage to all enemies in the affected area.
- Critical: No
- Accuracy: Uses the normal HIT/FLEE check
- Defense: Reduced by DEF
Level details
| Lv. | Base Damage (ATK) | SP cost |
|---|---|---|
| 1 | 70% ATK | 2 SP |
| 2 | 140% ATK | 4 SP |
| 3 | 210% ATK | 6 SP |
Damage increases with Skill Level, Base Level, DEX, and ATK.
Flame Launcher
Effect
Deals Fire-property long range physical damage to all enemies in the affected area.
- Critical: No
- Accuracy: Uses the normal HIT/FLEE check
- Defense: Reduced by DEF
Level details
| Lv. | Base Damage (ATK) | Effect / values | Duration | SP cost |
|---|---|---|---|---|
| 1 | 600% ATK | Burning chance: 30%. | 7s | 20 SP |
| 2 | 900% ATK | Burning chance: 40%. | 14s | 20 SP |
| 3 | 1,200% ATK | Burning chance: 50%. | 21s | 20 SP |
Damage increases with Skill Level, Base Level, and ATK. Chance increases with Skill Level, Base Level, and ATK.
Cold Slower
Effect
Deals Water-property long range physical damage to all enemies in the affected area.
- Critical: No
- Accuracy: Uses the normal HIT/FLEE check
- Defense: Reduced by DEF
Level details
| Lv. | Base Damage (ATK) | Area of Effect | Duration | SP cost |
|---|---|---|---|---|
| 1 | 600% ATK | 5x5 | 7s; Freezing duration: 40s | 20 SP |
| 2 | 900% ATK | 7x7 | 14s; Freezing duration: 40s | 20 SP |
| 3 | 1,200% ATK | 9x9 | 21s; Freezing duration: 40s | 20 SP |
Damage increases with Skill Level, Base Level, and ATK. Chance increases with Skill Level, Base Level, and ATK.
Arm Cannon
Effect
Deals long range physical damage to all enemies in the affected area.
- Critical: No
- Accuracy: Ignores FLEE
- Defense: Reduced by DEF
Level details
| Lv. | Small Base Damage (ATK) | Medium Base Damage (ATK) | Large Base Damage (ATK) | Area of Effect | SP cost |
|---|---|---|---|---|---|
| 1 | 700% ATK | 650% ATK | 600% ATK | 7x7 | 30 SP |
| 2 | 1,100% ATK | 1,000% ATK | 900% ATK | 5x5 | 45 SP |
| 3 | 1,500% ATK | 1,350% ATK | 1,200% ATK | 3x3 | 60 SP |
Damage increases with Skill Level, Base Level, and ATK.
Acceleration
Effect
Increases Madogear movement speed for a duration that scales with skill level.
Level details
| Lv. | Duration | SP cost |
|---|---|---|
| 1 | 60s | 20 SP |
| 2 | 90s | 40 SP |
| 3 | 120s | 60 SP |
Duration increases with Skill Level.
Hovering
Effect
For 90 seconds, ignores many ground traps/fields including Quagmire, Vacuum Extreme, Fire/Electric Walk, Windmill and Moon Slasher.
Duration increases with Skill Level.
Front-Side Slide
Effect
Moves the Madogear 7 cells forward immediately.
The effect scales with Skill Level.
Back-Side Slide
Effect
Moves the Madogear 7 cells backward immediately.
The effect scales with Skill Level.
Mainframe Restructure
Effect
Increases DEF by an amount based on skill level. Overheat limit varies by skill level.
Level details
| Lv. | Effect / values |
|---|---|
| 1 | Overheat limit becomes 200. |
| 2 | Overheat limit becomes 280. |
| 3 | Overheat limit becomes 360. |
| 4 | Overheat limit becomes 450. |
The effect becomes stronger with Skill Level.
Self Destruction
Effect
Deals physical damage to enemies in the affected area. Reduced by target DEF. Consumes all SP and destroys the Madogear.
- Critical: No
- Accuracy: Ignores FLEE
- Defense: Reduced by DEF
Level details
| Lv. | Area of Effect | SP cost |
|---|---|---|
| 1 | 5x5 | 200 SP |
| 2 | 7x7 | 200 SP |
| 3 | 9x9 | 200 SP |
Damage increases with Skill Level, Base Level, VIT, Current HP, Current SP, and related learned skills and is reduced by target's DEF.
Shape Shift
Effect
Changes Madogear armor property by level for 300 seconds: Fire, Earth, Wind, or Water.
Level details
| Lv. | Duration | SP cost |
|---|---|---|
| 1 | 300s | 100 SP |
| 2 | 300s | 100 SP |
| 3 | 300s | 100 SP |
| 4 | 300s | 100 SP |
Duration increases with Skill Level.
Emergency Cool
Effect
Consumes one cooling item and lowers Overheat by an amount that varies by skill level depending on item quality.
- Consumes one cooling item and lowers Overheat by 45/75/105 depending on item quality.
The effect scales with Skill Level.
Infrared Scan
Effect
15×15 reveal. 100% success. Reduces FLEE by 30% for 3 seconds.
- 15×15 reveal; 100% success; reduces FLEE by 30% for 3 seconds.
Duration increases with Skill Level.
Analyze
Effect
Attempts to analyze one enemy, temporarily reducing its DEF and MDEF. Success chance and reduction improve with skill level.
Level details
| Lv. | Effect / values | Duration | SP cost |
|---|---|---|---|
| 1 | Success: 42%. Reduces target DEF and MDEF by 14% for 20 seconds. | 20s | 30 SP |
| 2 | Success: 54%. Reduces target DEF and MDEF by 28% for 20 seconds. | 20s | 30 SP |
| 3 | Success: 66%. Reduces target DEF and MDEF by 42% for 20 seconds. | 20s | 30 SP |
Chance increases with Skill Level and is reduced by target's DEF. Duration increases with Skill Level and is reduced by target's DEF.
Magnetic Field
Effect
Creates a 5×5 field that immobilizes and drains SP. Duration/cooldown depend on skill level. Hovering prevents the self-bind. Earth damage or Quagmire releases targets.
- Creates a 5×5 field that immobilizes and drains SP; duration/cooldown depend on skill level. Hovering prevents the self-bind; Earth damage or Quagmire releases targets.
Level details
| Lv. | Duration | SP cost |
|---|---|---|
| 1 | 4s | 60 SP |
| 2 | 6s | 70 SP |
| 3 | 8s | 80 SP |
Damage increases with Skill Level. Duration increases with Skill Level.
Neutral Barrier
Effect
Creates a 5×5 mobile barrier for a duration that scales with skill level. Increases DEF/MDEF by an amount based on skill level. Blocks ranged physical and magical attacks.
Level details
| Lv. | Duration | SP cost |
|---|---|---|
| 1 | 30s | 80 SP |
| 2 | 45s | 90 SP |
| 3 | 60s | 100 SP |
Duration increases with Skill Level.
Stealth Field
Effect
Creates a 5×5 mobile field that makes nearby party members untargetable. Caster is not hidden. Duration/cooldown depend on skill level and SP drains while active.
- Creates a 5×5 mobile field that makes nearby party members untargetable; caster is not hidden. Duration/cooldown depend on skill level and SP drains while active.
Level details
| Lv. | Duration | SP cost |
|---|---|---|
| 1 | 15s | 80 SP |
| 2 | 20s | 100 SP |
| 3 | 25s | 120 SP |
Duration increases with Skill Level.
Repair
Effect
Restores a portion of Madogear’s maximum HP that improves with skill level.
Level details
| Lv. | SP cost |
|---|---|
| 1 | 25 SP |
| 2 | 30 SP |
| 3 | 35 SP |
| 4 | 40 SP |
| 5 | 45 SP |
Recovery increases with Skill Level and Maximum HP.
Axe Training
Effect
With Axes: Increases ATK by an amount based on skill level, Increases HIT by an amount based on skill level. With Maces: Increases ATK by an amount based on skill level, Increases HIT by an amount based on skill level.
Level details
| Lv. | Effect / values |
|---|---|
| 1 | With Axes: ATK +5, HIT +3; with Maces: ATK +4, HIT +2. |
| 2 | With Axes: ATK +10, HIT +6; with Maces: ATK +8, HIT +4. |
| 3 | With Axes: ATK +15, HIT +9; with Maces: ATK +12, HIT +6. |
| 4 | With Axes: ATK +20, HIT +12; with Maces: ATK +16, HIT +8. |
| 5 | With Axes: ATK +25, HIT +15; with Maces: ATK +20, HIT +10. |
| 6 | With Axes: ATK +30, HIT +18; with Maces: ATK +24, HIT +12. |
| 7 | With Axes: ATK +35, HIT +21; with Maces: ATK +28, HIT +14. |
| 8 | With Axes: ATK +40, HIT +24; with Maces: ATK +32, HIT +16. |
| 9 | With Axes: ATK +45, HIT +27; with Maces: ATK +36, HIT +18. |
| 10 | With Axes: ATK +50, HIT +30; with Maces: ATK +40, HIT +20. |
The effect becomes stronger with Skill Level and ATK.
Research Fire/Earth
Effect
Increases Fire/Earth resistance by an amount based on skill level. Increases ATK by an amount based on skill level.
Level details
| Lv. | Effect / values |
|---|---|
| 1 | Fire/Earth resistance +10; ATK +10. |
| 2 | Fire/Earth resistance +20; ATK +20. |
| 3 | Fire/Earth resistance +30; ATK +30. |
| 4 | Fire/Earth resistance +40; ATK +40. |
| 5 | Fire/Earth resistance +50; ATK +50. |
The effect becomes stronger with Skill Level and ATK.
Axe Boomerang
Effect
Deals long range physical damage to one enemy.
- Critical: No
- Accuracy: Uses the normal HIT/FLEE check
- Defense: Reduced by DEF
Level details
| Lv. | Base Damage (ATK) | SP cost |
|---|---|---|
| 1 | 300% ATK | 20 SP |
| 2 | 350% ATK | 22 SP |
| 3 | 400% ATK | 24 SP |
| 4 | 450% ATK | 26 SP |
| 5 | 500% ATK | 28 SP |
Damage increases with Skill Level, Base Level, and ATK.
Power Swing
Effect
Deals melee physical damage to one enemy.
- Critical: No
- Accuracy: Uses the normal HIT/FLEE check
- Defense: Reduced by DEF
Level details
| Lv. | Base Damage (ATK) | Effect / values | Duration | SP cost |
|---|---|---|---|---|
| 1 | 400% ATK | 10% Stun. Auto Axe Boomerang chance: 5%. | 2s | 20 SP |
| 2 | 500% ATK | 10% Stun. Auto Axe Boomerang chance: 10%. | 2s | 22 SP |
| 3 | 600% ATK | 10% Stun. Auto Axe Boomerang chance: 15%. | 2s | 24 SP |
| 4 | 700% ATK | 10% Stun. Auto Axe Boomerang chance: 20%. | 2s | 26 SP |
| 5 | 800% ATK | 10% Stun. Auto Axe Boomerang chance: 25%. | 2s | 28 SP |
Damage increases with Skill Level, Base Level, STR, DEX, and ATK. Chance increases with Skill Level, Base Level, STR, DEX, and ATK.
Axe Tornado
Effect
Deals melee physical damage to all enemies around the caster.
- Critical: No
- Accuracy: Uses the normal HIT/FLEE check
- Defense: Reduced by DEF
Level details
| Lv. | Base Damage (ATK) | Area of Effect | SP cost |
|---|---|---|---|
| 1 | 300% ATK | 5x5 | 18 SP |
| 2 | 400% ATK | 5x5 | 20 SP |
| 3 | 500% ATK | 7x7 | 22 SP |
| 4 | 600% ATK | 7x7 | 24 SP |
| 5 | 700% ATK | 7x7 | 26 SP |
Damage increases with Skill Level, Base Level, VIT, and ATK.
FAW - Silver Sniper
Effect
Summons a fixed turret for a duration that scales with skill level. maximum HP is determined by skill level, Base Level and maximum HP. Base ATK 300 plus the skill-level bonus.
Level details
| Lv. | Duration | SP cost |
|---|---|---|
| 1 | 20s | 25 SP |
| 2 | 30s | 30 SP |
| 3 | 40s | 35 SP |
| 4 | 50s | 40 SP |
| 5 | 60s | 45 SP |
Duration increases with Skill Level, Base Level, ATK, and Maximum HP.
FAW - Magic Decoy
Effect
Summons an elemental magic turret for a duration that scales with skill level. maximum HP is determined by skill level, Base Level and maximum SP. Increases MATK by an amount based on skill level.
Level details
| Lv. | Duration | SP cost |
|---|---|---|
| 1 | 20s | 40 SP |
| 2 | 30s | 45 SP |
| 3 | 40s | 50 SP |
| 4 | 50s | 55 SP |
| 5 | 60s | 60 SP |
Duration increases with Skill Level, Base Level, MATK, Maximum HP, and Maximum SP.
FAW Removal
Effect
Removes one FAW and recovers part of its construction materials according to the old implementation.
Recovery increases with Skill Level.
Magma Eruption
Effect
Deals special damage to enemies in the affected area.
- Creates a 7×7 magma field for 5 seconds, dealing fixed damage each second and inflicting Stun/Burning according to skill level.
- Critical: No
- Accuracy: Uses the normal HIT/FLEE check
- Defense: Follows the skill-specific formula
Level details
| Lv. | Effect / values | Duration | SP cost |
|---|---|---|---|
| 1 | Creates a 49 magma field for 5 seconds, dealing fixed damage each second and inflicting Stun/Burning according to 1. | 5s; Stun duration: 42s | 60 SP |
| 2 | Creates a 49 magma field for 5 seconds, dealing fixed damage each second and inflicting Stun/Burning according to 2. | 5s; Stun duration: 42s | 70 SP |
| 3 | Creates a 49 magma field for 5 seconds, dealing fixed damage each second and inflicting Stun/Burning according to 3. | 5s; Stun duration: 42s | 80 SP |
| 4 | Creates a 49 magma field for 5 seconds, dealing fixed damage each second and inflicting Stun/Burning according to 4. | 5s; Stun duration: 42s | 90 SP |
| 5 | Creates a 49 magma field for 5 seconds, dealing fixed damage each second and inflicting Stun/Burning according to 5. | 5s; Stun duration: 42s | 100 SP |
Damage increases with Skill Level. Duration increases with Skill Level.
Sources
- Historical rAthena Renewal skill database (May 30, 2018)
- Historical rAthena cast database
- Historical rAthena requirement database
- Historical rAthena battle formulas
- Historical rAthena skill behavior
- kRO third-class 185/65 change log (used to confirm the pre-change side)
- kRO Job Improvement Project (used to confirm the pre-improvement side)

