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EP. 16.1 + ILLUSION EXPANSION
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Mechanic — Episode 16.1 Skill Reference

Engineers who fight with Mado Gear, axes, cannons, and specialized mechanical support.

Combat roleRanged / Utility Documented skills30 RulesetEpisode 16.1

Skills at a glance

Select a skill to jump to its Episode 16.1 effect, level table, requirements, and scaling notes.

Skill Effect Levels Type
Mechanic Skills
Mado License Increases ATK by an amount based on skill level. Madogear movement penalty becomes an amount based on skill level. 5 Supportive buff / utility
Boost Knuckle Deals long range physical damage to one enemy. 5 Offensive
Pile Bunker Deals melee physical damage to one enemy. 3 Offensive
Vulcan Arm Deals long range physical damage to all enemies in the affected area. 3 Offensive
Flame Launcher Deals Fire-property long range physical damage to all enemies in the affected area. 3 Offensive
Cold Slower Deals Water-property long range physical damage to all enemies in the affected area. 3 Offensive
Arm Cannon Deals long range physical damage to all enemies in the affected area. 3 Offensive
Acceleration Increases Madogear movement speed for a duration that scales with skill level. 3 Mobility buff
Hovering For 90 seconds, ignores many ground traps/fields including Quagmire, Vacuum Extreme, Fire/Electric Walk, Windmill and Moon Slasher. 1 Supportive buff / utility
Front-Side Slide Moves the Madogear 7 cells forward immediately. 1 Movement / utility
Back-Side Slide Moves the Madogear 7 cells backward immediately. 1 Movement / utility
Mainframe Restructure Increases DEF by an amount based on skill level. Overheat limit varies by skill level. 4 Supportive buff / utility
Self Destruction Deals physical damage to enemies in the affected area. Reduced by target DEF. Consumes all SP and destroys the Madogear. 3 Offensive
Shape Shift Changes Madogear armor property by level for 300 seconds: Fire, Earth, Wind, or Water. 4 Supportive buff / utility
Emergency Cool Consumes one cooling item and lowers Overheat by an amount that varies by skill level depending on item quality. 1 Supportive buff / utility
Infrared Scan 15×15 reveal. 100% success. Reduces FLEE by 30% for 3 seconds. 1 Supportive buff / utility
Analyze Attempts to analyze one enemy, temporarily reducing its DEF and MDEF. Success chance and reduction improve with skill level. 3 Debuff / control
Magnetic Field Creates a 5×5 field that immobilizes and drains SP. Duration/cooldown depend on skill level. Hovering prevents the self-bind. Earth damage or Quagmire releases targets. 3 Debuff / control
Neutral Barrier Creates a 5×5 mobile barrier for a duration that scales with skill level. Increases DEF/MDEF by an amount based on skill level. Blocks ranged physical and magical attacks. 3 Protective support
Stealth Field Creates a 5×5 mobile field that makes nearby party members untargetable. Caster is not hidden. Duration/cooldown depend on skill level and SP drains while active. 3 Supportive buff / utility
Repair Restores a portion of Madogear’s maximum HP that improves with skill level. 5 Supportive buff / utility
Axe Training With Axes: Increases ATK by an amount based on skill level, Increases HIT by an amount based on skill level. With Maces: Increases ATK by an amount based on skill level, Increases HIT by… 10 Supportive buff / utility
Research Fire/Earth Increases Fire/Earth resistance by an amount based on skill level. Increases ATK by an amount based on skill level. 5 Protective support
Axe Boomerang Deals long range physical damage to one enemy. 5 Offensive
Power Swing Deals melee physical damage to one enemy. 5 Offensive
Axe Tornado Deals melee physical damage to all enemies around the caster. 5 Offensive
FAW - Silver Sniper Summons a fixed turret for a duration that scales with skill level. maximum HP is determined by skill level, Base Level and maximum HP. Base ATK 300 plus the skill-level bonus. 5 Summoning / companion
FAW - Magic Decoy Summons an elemental magic turret for a duration that scales with skill level. maximum HP is determined by skill level, Base Level and maximum SP. Increases MATK by an amount based on ski… 5 Summoning / companion
FAW Removal Removes one FAW and recovers part of its construction materials according to the old implementation. 1 Summoning / companion
Magma Eruption Deals special damage to enemies in the affected area. 5 Offensive

Detailed skill information

Each entry follows the supplied Episode 16.1-balanced reference. Cast, cost, target, status, prerequisite, calculated level values, and privacy-safe scaling details are shown.

Mechanic Skills

Mado License

Effect

Increases ATK by an amount based on skill level. Madogear movement penalty becomes an amount based on skill level.

Level details

Lv. Effect / values
1 ATK +15; Madogear movement penalty becomes 50 − 10%.
2 ATK +30; Madogear movement penalty becomes 50 − 20%.
3 ATK +45; Madogear movement penalty becomes 50 − 30%.
4 ATK +60; Madogear movement penalty becomes 50 − 40%.
5 ATK +75; Madogear movement penalty becomes 50 − 50%.
ScalingThe effect becomes stronger with Skill Level and ATK.

Boost Knuckle

Effect

Deals long range physical damage to one enemy.

  • Critical: No
  • Accuracy: Uses the normal HIT/FLEE check
  • Defense: Reduced by DEF

Level details

Lv. Base Damage (ATK) SP cost
1 300% ATK 3 SP
2 400% ATK 6 SP
3 500% ATK 9 SP
4 600% ATK 12 SP
5 700% ATK 15 SP
ScalingDamage increases with Skill Level, Base Level, DEX, and ATK.

Pile Bunker

Effect

Deals melee physical damage to one enemy.

  • Critical: No
  • Accuracy: Uses the normal HIT/FLEE check
  • Defense: Reduced by DEF

Level details

Lv. Base Damage (ATK) SP cost
1 400% ATK 50 SP
2 500% ATK 50 SP
3 600% ATK 50 SP
ScalingDamage increases with Skill Level, Base Level, STR, and ATK. Chance increases with Skill Level, Base Level, STR, and ATK.

Vulcan Arm

Effect

Deals long range physical damage to all enemies in the affected area.

  • Critical: No
  • Accuracy: Uses the normal HIT/FLEE check
  • Defense: Reduced by DEF

Level details

Lv. Base Damage (ATK) SP cost
1 70% ATK 2 SP
2 140% ATK 4 SP
3 210% ATK 6 SP
ScalingDamage increases with Skill Level, Base Level, DEX, and ATK.

Flame Launcher

Effect

Deals Fire-property long range physical damage to all enemies in the affected area.

  • Critical: No
  • Accuracy: Uses the normal HIT/FLEE check
  • Defense: Reduced by DEF

Level details

Lv. Base Damage (ATK) Effect / values Duration SP cost
1 600% ATK Burning chance: 30%. 7s 20 SP
2 900% ATK Burning chance: 40%. 14s 20 SP
3 1,200% ATK Burning chance: 50%. 21s 20 SP
ScalingDamage increases with Skill Level, Base Level, and ATK. Chance increases with Skill Level, Base Level, and ATK.

Cold Slower

Effect

Deals Water-property long range physical damage to all enemies in the affected area.

  • Critical: No
  • Accuracy: Uses the normal HIT/FLEE check
  • Defense: Reduced by DEF

Level details

Lv. Base Damage (ATK) Area of Effect Duration SP cost
1 600% ATK 5x5 7s; Freezing duration: 40s 20 SP
2 900% ATK 7x7 14s; Freezing duration: 40s 20 SP
3 1,200% ATK 9x9 21s; Freezing duration: 40s 20 SP
ScalingDamage increases with Skill Level, Base Level, and ATK. Chance increases with Skill Level, Base Level, and ATK.

Arm Cannon

Effect

Deals long range physical damage to all enemies in the affected area.

  • Critical: No
  • Accuracy: Ignores FLEE
  • Defense: Reduced by DEF

Level details

Lv. Small Base Damage (ATK) Medium Base Damage (ATK) Large Base Damage (ATK) Area of Effect SP cost
1 700% ATK 650% ATK 600% ATK 7x7 30 SP
2 1,100% ATK 1,000% ATK 900% ATK 5x5 45 SP
3 1,500% ATK 1,350% ATK 1,200% ATK 3x3 60 SP
ScalingDamage increases with Skill Level, Base Level, and ATK.

Acceleration

Effect

Increases Madogear movement speed for a duration that scales with skill level.

Level details

Lv. Duration SP cost
1 60s 20 SP
2 90s 40 SP
3 120s 60 SP
ScalingDuration increases with Skill Level.

Hovering

Effect

For 90 seconds, ignores many ground traps/fields including Quagmire, Vacuum Extreme, Fire/Electric Walk, Windmill and Moon Slasher.

ScalingDuration increases with Skill Level.

Front-Side Slide

Effect

Moves the Madogear 7 cells forward immediately.

ScalingThe effect scales with Skill Level.

Back-Side Slide

Effect

Moves the Madogear 7 cells backward immediately.

ScalingThe effect scales with Skill Level.

Mainframe Restructure

Effect

Increases DEF by an amount based on skill level. Overheat limit varies by skill level.

Level details

Lv. Effect / values
1 Overheat limit becomes 200.
2 Overheat limit becomes 280.
3 Overheat limit becomes 360.
4 Overheat limit becomes 450.
ScalingThe effect becomes stronger with Skill Level.

Self Destruction

Effect

Deals physical damage to enemies in the affected area. Reduced by target DEF. Consumes all SP and destroys the Madogear.

  • Critical: No
  • Accuracy: Ignores FLEE
  • Defense: Reduced by DEF

Level details

Lv. Area of Effect SP cost
1 5x5 200 SP
2 7x7 200 SP
3 9x9 200 SP
ScalingDamage increases with Skill Level, Base Level, VIT, Current HP, Current SP, and related learned skills and is reduced by target's DEF.

Shape Shift

Effect

Changes Madogear armor property by level for 300 seconds: Fire, Earth, Wind, or Water.

Level details

Lv. Duration SP cost
1 300s 100 SP
2 300s 100 SP
3 300s 100 SP
4 300s 100 SP
ScalingDuration increases with Skill Level.

Emergency Cool

Effect

Consumes one cooling item and lowers Overheat by an amount that varies by skill level depending on item quality.

  • Consumes one cooling item and lowers Overheat by 45/75/105 depending on item quality.
ScalingThe effect scales with Skill Level.

Infrared Scan

Effect

15×15 reveal. 100% success. Reduces FLEE by 30% for 3 seconds.

  • 15×15 reveal; 100% success; reduces FLEE by 30% for 3 seconds.
ScalingDuration increases with Skill Level.

Analyze

Effect

Attempts to analyze one enemy, temporarily reducing its DEF and MDEF. Success chance and reduction improve with skill level.

Level details

Lv. Effect / values Duration SP cost
1 Success: 42%. Reduces target DEF and MDEF by 14% for 20 seconds. 20s 30 SP
2 Success: 54%. Reduces target DEF and MDEF by 28% for 20 seconds. 20s 30 SP
3 Success: 66%. Reduces target DEF and MDEF by 42% for 20 seconds. 20s 30 SP
ScalingChance increases with Skill Level and is reduced by target's DEF. Duration increases with Skill Level and is reduced by target's DEF.

Magnetic Field

Effect

Creates a 5×5 field that immobilizes and drains SP. Duration/cooldown depend on skill level. Hovering prevents the self-bind. Earth damage or Quagmire releases targets.

  • Creates a 5×5 field that immobilizes and drains SP; duration/cooldown depend on skill level. Hovering prevents the self-bind; Earth damage or Quagmire releases targets.

Level details

Lv. Duration SP cost
1 4s 60 SP
2 6s 70 SP
3 8s 80 SP
ScalingDamage increases with Skill Level. Duration increases with Skill Level.

Neutral Barrier

Effect

Creates a 5×5 mobile barrier for a duration that scales with skill level. Increases DEF/MDEF by an amount based on skill level. Blocks ranged physical and magical attacks.

Level details

Lv. Duration SP cost
1 30s 80 SP
2 45s 90 SP
3 60s 100 SP
ScalingDuration increases with Skill Level.

Stealth Field

Effect

Creates a 5×5 mobile field that makes nearby party members untargetable. Caster is not hidden. Duration/cooldown depend on skill level and SP drains while active.

  • Creates a 5×5 mobile field that makes nearby party members untargetable; caster is not hidden. Duration/cooldown depend on skill level and SP drains while active.

Level details

Lv. Duration SP cost
1 15s 80 SP
2 20s 100 SP
3 25s 120 SP
ScalingDuration increases with Skill Level.

Repair

Effect

Restores a portion of Madogear’s maximum HP that improves with skill level.

Level details

Lv. SP cost
1 25 SP
2 30 SP
3 35 SP
4 40 SP
5 45 SP
ScalingRecovery increases with Skill Level and Maximum HP.

Axe Training

Effect

With Axes: Increases ATK by an amount based on skill level, Increases HIT by an amount based on skill level. With Maces: Increases ATK by an amount based on skill level, Increases HIT by an amount based on skill level.

Level details

Lv. Effect / values
1 With Axes: ATK +5, HIT +3; with Maces: ATK +4, HIT +2.
2 With Axes: ATK +10, HIT +6; with Maces: ATK +8, HIT +4.
3 With Axes: ATK +15, HIT +9; with Maces: ATK +12, HIT +6.
4 With Axes: ATK +20, HIT +12; with Maces: ATK +16, HIT +8.
5 With Axes: ATK +25, HIT +15; with Maces: ATK +20, HIT +10.
6 With Axes: ATK +30, HIT +18; with Maces: ATK +24, HIT +12.
7 With Axes: ATK +35, HIT +21; with Maces: ATK +28, HIT +14.
8 With Axes: ATK +40, HIT +24; with Maces: ATK +32, HIT +16.
9 With Axes: ATK +45, HIT +27; with Maces: ATK +36, HIT +18.
10 With Axes: ATK +50, HIT +30; with Maces: ATK +40, HIT +20.
ScalingThe effect becomes stronger with Skill Level and ATK.

Research Fire/Earth

Effect

Increases Fire/Earth resistance by an amount based on skill level. Increases ATK by an amount based on skill level.

Level details

Lv. Effect / values
1 Fire/Earth resistance +10; ATK +10.
2 Fire/Earth resistance +20; ATK +20.
3 Fire/Earth resistance +30; ATK +30.
4 Fire/Earth resistance +40; ATK +40.
5 Fire/Earth resistance +50; ATK +50.
ScalingThe effect becomes stronger with Skill Level and ATK.

Axe Boomerang

Effect

Deals long range physical damage to one enemy.

  • Critical: No
  • Accuracy: Uses the normal HIT/FLEE check
  • Defense: Reduced by DEF

Level details

Lv. Base Damage (ATK) SP cost
1 300% ATK 20 SP
2 350% ATK 22 SP
3 400% ATK 24 SP
4 450% ATK 26 SP
5 500% ATK 28 SP
ScalingDamage increases with Skill Level, Base Level, and ATK.

Power Swing

Effect

Deals melee physical damage to one enemy.

  • Critical: No
  • Accuracy: Uses the normal HIT/FLEE check
  • Defense: Reduced by DEF

Level details

Lv. Base Damage (ATK) Effect / values Duration SP cost
1 400% ATK 10% Stun. Auto Axe Boomerang chance: 5%. 2s 20 SP
2 500% ATK 10% Stun. Auto Axe Boomerang chance: 10%. 2s 22 SP
3 600% ATK 10% Stun. Auto Axe Boomerang chance: 15%. 2s 24 SP
4 700% ATK 10% Stun. Auto Axe Boomerang chance: 20%. 2s 26 SP
5 800% ATK 10% Stun. Auto Axe Boomerang chance: 25%. 2s 28 SP
ScalingDamage increases with Skill Level, Base Level, STR, DEX, and ATK. Chance increases with Skill Level, Base Level, STR, DEX, and ATK.

Axe Tornado

Effect

Deals melee physical damage to all enemies around the caster.

  • Critical: No
  • Accuracy: Uses the normal HIT/FLEE check
  • Defense: Reduced by DEF

Level details

Lv. Base Damage (ATK) Area of Effect SP cost
1 300% ATK 5x5 18 SP
2 400% ATK 5x5 20 SP
3 500% ATK 7x7 22 SP
4 600% ATK 7x7 24 SP
5 700% ATK 7x7 26 SP
ScalingDamage increases with Skill Level, Base Level, VIT, and ATK.

FAW - Silver Sniper

Effect

Summons a fixed turret for a duration that scales with skill level. maximum HP is determined by skill level, Base Level and maximum HP. Base ATK 300 plus the skill-level bonus.

Level details

Lv. Duration SP cost
1 20s 25 SP
2 30s 30 SP
3 40s 35 SP
4 50s 40 SP
5 60s 45 SP
ScalingDuration increases with Skill Level, Base Level, ATK, and Maximum HP.

FAW - Magic Decoy

Effect

Summons an elemental magic turret for a duration that scales with skill level. maximum HP is determined by skill level, Base Level and maximum SP. Increases MATK by an amount based on skill level.

Level details

Lv. Duration SP cost
1 20s 40 SP
2 30s 45 SP
3 40s 50 SP
4 50s 55 SP
5 60s 60 SP
ScalingDuration increases with Skill Level, Base Level, MATK, Maximum HP, and Maximum SP.

FAW Removal

Effect

Removes one FAW and recovers part of its construction materials according to the old implementation.

ScalingRecovery increases with Skill Level.

Magma Eruption

Effect

Deals special damage to enemies in the affected area.

  • Creates a 7×7 magma field for 5 seconds, dealing fixed damage each second and inflicting Stun/Burning according to skill level.
  • Critical: No
  • Accuracy: Uses the normal HIT/FLEE check
  • Defense: Follows the skill-specific formula

Level details

Lv. Effect / values Duration SP cost
1 Creates a 49 magma field for 5 seconds, dealing fixed damage each second and inflicting Stun/Burning according to 1. 5s; Stun duration: 42s 60 SP
2 Creates a 49 magma field for 5 seconds, dealing fixed damage each second and inflicting Stun/Burning according to 2. 5s; Stun duration: 42s 70 SP
3 Creates a 49 magma field for 5 seconds, dealing fixed damage each second and inflicting Stun/Burning according to 3. 5s; Stun duration: 42s 80 SP
4 Creates a 49 magma field for 5 seconds, dealing fixed damage each second and inflicting Stun/Burning according to 4. 5s; Stun duration: 42s 90 SP
5 Creates a 49 magma field for 5 seconds, dealing fixed damage each second and inflicting Stun/Burning according to 5. 5s; Stun duration: 42s 100 SP
ScalingDamage increases with Skill Level. Duration increases with Skill Level.
Sources