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EP. 16.1 + ILLUSION EXPANSION
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Rune Knight — Episode 16.1 Skill Reference

Dragon-mounted swordsmen built around runes, spear techniques, and powerful area damage.

Combat roleFrontline / AoE Documented skills12 RulesetEpisode 16.1

Skills at a glance

Select a skill to jump to its Episode 16.1 effect, level table, requirements, and scaling notes.

Skill Effect Levels Type
Rune Knight Skills
Enchant Blade Temporarily enchants the caster’s weapon so normal attacks deal an additional magic hit. The added damage is influenced by skill level, Base Level, INT, MATK, and the target’s MDEF. 5 Supportive buff / utility
Sonic Wave Deals long range physical damage to one enemy. 5 Offensive
Death Bound Activates a counter stance that intercepts an eligible melee attack, amplifies it, and returns most of the resulting damage to the attacker while the Rune Knight receives the remainder. 10 Reactive counter stance
Hundred Spear Deals long range physical damage to one enemy. 10 Offensive
Wind Cutter Deals physical damage to enemies in the affected area. May inflict Fear at an amount based on skill level. 5 Offensive
Ignition Break Deals melee physical damage to all enemies around the caster. 5 Offensive
Dragon Training ASPD recovery while mounted is determined by skill level. Dragon Breath multiplier is determined by skill level. Increases weight limit by an amount based on skill level. Spear attacks de… 5 Recovery / cleansing
Dragon Breath Commands the dragon to breathe scorching fire over a targeted area, dealing Fire-property damage to every enemy inside it. Each enemy hit has a 15% chance to be inflicted with Burning for… 10 Offensive
Dragon Howling Fear chance is determined by skill level. Fear lasts 15 seconds and immobilizes for 2 seconds. 5 Debuff / control
Rune Mastery Allows the Rune Knight to create Rune Stones and determines which runes can be produced. Creation success and quantity are influenced by Rune Mastery, Job Level, DEX, LUK, the selected ru… 10 Crafting passive / rune creation
Phantom Thrust Deals physical damage to the target. Pulls the target to the caster. 5 Offensive
Dragon Water Breath Commands the dragon to breathe freezing water over a targeted area, dealing Water-property damage to every enemy inside it. Each enemy hit has a 15% chance to be inflicted with Freezing f… 10 Offensive

Detailed skill information

Each entry follows the supplied Episode 16.1-balanced reference. Cast, cost, target, status, prerequisite, calculated level values, and privacy-safe scaling details are shown.

Rune Knight Skills

Enchant Blade

Effect

Temporarily enchants the caster’s weapon so normal attacks deal an additional magic hit. The added damage is influenced by skill level, Base Level, INT, MATK, and the target’s MDEF.

Level details

Lv. Base Damage Boost
1 120
2 140
3 160
4 180
5 200
ScalingAdditional magic damage increases with Skill Level, Base Level, INT, and MATK, and is reduced by the target's MDEF.

Sonic Wave

Effect

Deals long range physical damage to one enemy.

  • Critical: No
  • Accuracy: Uses the normal HIT/FLEE check
  • Defense: Reduced by DEF

Level details

Lv. Base Damage (ATK) SP cost
1 600% ATK 30 SP
2 700% ATK 35 SP
3 800% ATK 40 SP
4 900% ATK 45 SP
5 1,000% ATK 50 SP
ScalingDamage increases with Skill Level, Base Level, and ATK.

Death Bound

Effect

Activates a counter stance that intercepts an eligible melee attack, amplifies it, and returns most of the resulting damage to the attacker while the Rune Knight receives the remainder.

Level details

Lv. Effect / values Duration SP cost
1 Amplifies the intercepted melee damage by 600%; 70% is returned to the attacker and the Rune Knight receives 30% of the amplified result. Counter window: 3s; Post-trigger lock duration: 2s 50 SP
2 Amplifies the intercepted melee damage by 700%; 70% is returned to the attacker and the Rune Knight receives 30% of the amplified result. Counter window: 3s; Post-trigger lock duration: 2s 60 SP
3 Amplifies the intercepted melee damage by 800%; 70% is returned to the attacker and the Rune Knight receives 30% of the amplified result. Counter window: 3s; Post-trigger lock duration: 2s 65 SP
4 Amplifies the intercepted melee damage by 900%; 70% is returned to the attacker and the Rune Knight receives 30% of the amplified result. Counter window: 3s; Post-trigger lock duration: 2s 70 SP
5 Amplifies the intercepted melee damage by 1000%; 70% is returned to the attacker and the Rune Knight receives 30% of the amplified result. Counter window: 3s; Post-trigger lock duration: 2s 75 SP
6 Amplifies the intercepted melee damage by 1100%; 70% is returned to the attacker and the Rune Knight receives 30% of the amplified result. Counter window: 3s; Post-trigger lock duration: 2s 80 SP
7 Amplifies the intercepted melee damage by 1200%; 70% is returned to the attacker and the Rune Knight receives 30% of the amplified result. Counter window: 3s; Post-trigger lock duration: 2s 85 SP
8 Amplifies the intercepted melee damage by 1300%; 70% is returned to the attacker and the Rune Knight receives 30% of the amplified result. Counter window: 3s; Post-trigger lock duration: 2s 90 SP
9 Amplifies the intercepted melee damage by 1400%; 70% is returned to the attacker and the Rune Knight receives 30% of the amplified result. Counter window: 3s; Post-trigger lock duration: 2s 95 SP
10 Amplifies the intercepted melee damage by 1500%; 70% is returned to the attacker and the Rune Knight receives 30% of the amplified result. Counter window: 3s; Post-trigger lock duration: 2s 100 SP
ScalingDamage increases with Skill Level.

Hundred Spear

Effect

Deals long range physical damage to one enemy.

  • Critical: No
  • Accuracy: Uses the normal HIT/FLEE check
  • Defense: Reduced by DEF

Level details

Lv. Base Damage (ATK) SP cost
1 680% ATK 60 SP
2 760% ATK 60 SP
3 840% ATK 60 SP
4 920% ATK 60 SP
5 1,000% ATK 60 SP
6 1,080% ATK 60 SP
7 1,160% ATK 60 SP
8 1,240% ATK 60 SP
9 1,320% ATK 60 SP
10 1,400% ATK 60 SP
ScalingDamage increases with Skill Level, Base Level, ATK, weapon weight, and related learned skills.

Wind Cutter

Effect

Deals physical damage to enemies in the affected area. May inflict Fear at an amount based on skill level.

  • Critical: No
  • Accuracy: Uses the normal HIT/FLEE check
  • Defense: Reduced by DEF

Level details

Lv. Base Damage (ATK) Effect / values Duration SP cost
1 150% ATK May inflict Fear at 5%. 15s 20 SP
2 200% ATK May inflict Fear at 7%. 15s 24 SP
3 250% ATK May inflict Fear at 9%. 15s 28 SP
4 300% ATK May inflict Fear at 11%. 15s 32 SP
5 350% ATK May inflict Fear at 13%. 15s 36 SP
ScalingDamage increases with Skill Level, Base Level, and ATK.

Ignition Break

Effect

Deals melee physical damage to all enemies around the caster.

  • Critical: No
  • Accuracy: Uses the normal HIT/FLEE check
  • Defense: Reduced by DEF

Level details

Lv. Within 3x3 Within 7x7 Within 11x11 SP cost
1 300% ATK 250% ATK 200% ATK 35 SP
2 600% ATK 500% ATK 400% ATK 40 SP
3 900% ATK 750% ATK 600% ATK 45 SP
4 1200% ATK 1000% ATK 800% ATK 50 SP
5 1500% ATK 1250% ATK 1000% ATK 55 SP
ScalingDamage increases with Skill Level and Base Level. Damage is highest within 3x3, lower within 7x7, and lowest within 11x11. A Fire-property weapon further increases damage.

Dragon Training

Effect

ASPD recovery while mounted is determined by skill level. Dragon Breath multiplier is determined by skill level. Increases weight limit by an amount based on skill level. Spear attacks deal 100% to all sizes.

Level details

Lv. Effect / values
1 ASPD recovery while mounted: 80%. Dragon Breath multiplier: 100%. Spear attacks deal 100% to all sizes.
2 ASPD recovery while mounted: 85%. Dragon Breath multiplier: 105%. Spear attacks deal 100% to all sizes.
3 ASPD recovery while mounted: 90%. Dragon Breath multiplier: 110%. Spear attacks deal 100% to all sizes.
4 ASPD recovery while mounted: 95%. Dragon Breath multiplier: 115%. Spear attacks deal 100% to all sizes.
5 ASPD recovery while mounted: 100%. Dragon Breath multiplier: 120%. Spear attacks deal 100% to all sizes.
ScalingRecovery increases with Skill Level.

Dragon Breath

Effect

Commands the dragon to breathe scorching fire over a targeted area, dealing Fire-property damage to every enemy inside it. Each enemy hit has a 15% chance to be inflicted with Burning for 10 seconds.

  • 15% chance to inflict Burning for 10 seconds. The chance and duration are the same at every skill level.
  • Critical: No
  • Accuracy: Ignores FLEE
  • Defense: Hard DEF and Soft DEF are subtracted from the final damage
  • Size modifier: No weapon size penalty

Level details

Lv. Area Variable cast Burning chance Burning duration SP cost
1 3x3 0s 15% 10s 30 SP
2 3x3 0s 15% 10s 35 SP
3 3x3 0s 15% 10s 40 SP
4 5x5 1s 15% 10s 45 SP
5 5x5 1s 15% 10s 50 SP
6 5x5 1s 15% 10s 55 SP
7 7x7 1.5s 15% 10s 60 SP
8 7x7 1.5s 15% 10s 65 SP
9 9x9 2s 15% 10s 70 SP
10 9x9 2s 15% 10s 75 SP
ScalingDamage increases with Skill Level, Base Level, Current HP, Maximum SP, and related learned skills. Chance increases with Skill Level, Base Level, Current HP, Maximum SP, and related learned skills. Duration increases with Skill Level, Base Level, Current HP, Maximum SP, and related learned skills.

Notes

  • Episode 16.1 note: Damage increases with Skill Level, Base Level, Current HP, Maximum SP, and related learned skills. Chance increases with Skill Level, Base Level, Current HP, Maximum SP, and related learned skills. Duration increases with Skill Level, Base Level, Current HP, Maximum SP, and related learned skills.

Dragon Howling

Effect

Fear chance is determined by skill level. Fear lasts 15 seconds and immobilizes for 2 seconds.

Level details

Lv. Effect / values Area of Effect Duration SP cost
1 Fear chance: 56%. Fear lasts 15 seconds and immobilizes for 2 seconds. 7x7 15s 30 SP
2 Fear chance: 62%. Fear lasts 15 seconds and immobilizes for 2 seconds. 9x9 15s 30 SP
3 Fear chance: 68%. Fear lasts 15 seconds and immobilizes for 2 seconds. 11x11 15s 30 SP
4 Fear chance: 74%. Fear lasts 15 seconds and immobilizes for 2 seconds. 13x13 15s 30 SP
5 Fear chance: 80%. Fear lasts 15 seconds and immobilizes for 2 seconds. 15x15 15s 30 SP
ScalingChance increases with Skill Level. Duration increases with Skill Level.

Rune Mastery

Effect

Allows the Rune Knight to create Rune Stones and determines which runes can be produced. Creation success and quantity are influenced by Rune Mastery, Job Level, DEX, LUK, the selected runestone material, and the rune’s difficulty.

ScalingCreation success and output improve with Skill Level, Job Level, DEX, and LUK.

Notes

  • Old Pertz / Storm Blast scales with Rune Mastery and INT; Turisus, Asir, Isia, Hagalas, Urj, Verkana, Rhydo, Noseige and Lux Anima use their original rune effects and carrying limits.

Phantom Thrust

Effect

Deals physical damage to the target. Pulls the target to the caster.

  • Critical: No
  • Accuracy: Uses the normal HIT/FLEE check
  • Defense: Reduced by DEF

Level details

Lv. Base Damage (ATK) SP cost
1 50% ATK 15 SP
2 100% ATK 18 SP
3 150% ATK 21 SP
4 200% ATK 24 SP
5 250% ATK 27 SP
ScalingDamage increases with Skill Level, Base Level, ATK, and related learned skills.

Dragon Water Breath

Effect

Commands the dragon to breathe freezing water over a targeted area, dealing Water-property damage to every enemy inside it. Each enemy hit has a 15% chance to be inflicted with Freezing for 10 seconds.

  • 15% chance to inflict Freezing for 10 seconds. The chance and duration are the same at every skill level.
  • Critical: No
  • Accuracy: Ignores FLEE
  • Defense: Hard DEF and Soft DEF are subtracted from the final damage
  • Size modifier: No weapon size penalty

Level details

Lv. Area Variable cast Freezing chance Freezing duration SP cost
1 3x3 0s 15% 10s 30 SP
2 3x3 0s 15% 10s 35 SP
3 3x3 0s 15% 10s 40 SP
4 5x5 1s 15% 10s 45 SP
5 5x5 1s 15% 10s 50 SP
6 5x5 1s 15% 10s 55 SP
7 7x7 1.5s 15% 10s 60 SP
8 7x7 1.5s 15% 10s 65 SP
9 9x9 2s 15% 10s 70 SP
10 9x9 2s 15% 10s 75 SP
ScalingDamage increases with Skill Level, Base Level, Current HP, Maximum SP, and related learned skills. Chance increases with Skill Level, Base Level, Current HP, Maximum SP, and related learned skills. Duration increases with Skill Level, Base Level, Current HP, Maximum SP, and related learned skills.

Notes

  • Episode 16.1 note: Damage increases with Skill Level, Base Level, Current HP, Maximum SP, and related learned skills. Chance increases with Skill Level, Base Level, Current HP, Maximum SP, and related learned skills. Duration increases with Skill Level, Base Level, Current HP, Maximum SP, and related learned skills.

Rune Stone Item Effects

These effects are activated by Rune Stones created through Rune Mastery. They are class-related item skills rather than separate points in the Rune Knight skill tree.

Turisus Runestone — Giant Growth

  • STR +30 for 180 seconds.
  • Normal melee attacks have a 15% chance to deal 300% damage.
  • May break the equipped weapon when the amplified attack triggers.

Isia Runestone — Vitality Activation

  • Increases incoming HP recovery by 50%.
  • Disables natural SP recovery and reduces SP recovery from items.
  • Uses the original short-duration behavior and has no later reflected-damage reduction.

Pertz Runestone — Storm Blast

  • Deals physical area damage whose strength is influenced by Rune Mastery and INT; exact coefficients are provided in the Formula field.
  • Self-centered physical AoE; cannot critical; knocks enemies backward.
  • Uses INT in the old official version.

Hagalas Runestone — Stonehard Skin

  • Consumes part of the caster's HP to create a defensive shield.
  • Increases defensive values while active.
  • May break an attacking player's weapon; monster attackers may receive an ATK penalty.

Asir Runestone — Fighting Spirit

  • Caster gains 7 ATK per party member.
  • Party members receive one-fourth of the caster's resulting bonus.
  • Does not include the later automatic ATK +70.

Urj Runestone — Abundance

  • Restores 60 SP every 10 seconds while active.

Rhydo Runestone — Crush Strike

  • Empowers the next normal melee attack using the equipped weapon's attack, weight, level and refine.
  • Consumes the effect on the next strike and may break the equipped weapon.

Nosiege Runestone — Refresh

  • Removes many negative statuses and grants temporary immunity/resistance to removable debuffs.
  • Also restores part of the caster's HP.

Verkana Runestone — Millennium Shield

  • Creates 2–4 shields.
  • Each shield has 1,000 HP and is removed when its durability is depleted.
  • Excess damage does not carry to the next shield.

Lux Anima Runestone

  • Shares the caster's most recently active eligible Rune buff with nearby party members.
  • Does not grant the later direct physical damage, critical damage or Max HP/SP bonuses.

Old Rune Creation Rules

  • Creation success is influenced by Rune Mastery, DEX, LUK, Job Level, runestone quality and rune difficulty; exact coefficients are provided in the Formula field.

  • Rune Mastery Lv.1–4 creates 1 Rune; Lv.5–9 creates 1–2; Lv.10 creates 1–3.

  • Rune Stones have weight and individual carrying limits in this baseline.

  • Rune Mastery and historical Rune changes

Turisus Runestone — Giant Growth

  • STR +30 for 180 seconds.
  • Normal melee attacks have a 15% chance to deal 300% damage.
  • May break the equipped weapon when the amplified attack triggers.

Isia Runestone — Vitality Activation

  • Increases incoming HP recovery by 50%.
  • Disables natural SP recovery and reduces SP recovery from items.
  • Uses the original short-duration behavior and has no later reflected-damage reduction.

Pertz Runestone — Storm Blast

  • Deals physical area damage whose strength is influenced by Rune Mastery and INT; exact coefficients are provided in the Formula field.
  • Self-centered physical AoE; cannot critical; knocks enemies backward.
  • Uses INT in the old official version.

Hagalas Runestone — Stonehard Skin

  • Consumes part of the caster's HP to create a defensive shield.
  • Increases defensive values while active.
  • May break an attacking player's weapon; monster attackers may receive an ATK penalty.

Asir Runestone — Fighting Spirit

  • Caster gains 7 ATK per party member.
  • Party members receive one-fourth of the caster's resulting bonus.
  • Does not include the later automatic ATK +70.

Urj Runestone — Abundance

  • Restores 60 SP every 10 seconds while active.

Rhydo Runestone — Crush Strike

  • Empowers the next normal melee attack using the equipped weapon's attack, weight, level and refine.
  • Consumes the effect on the next strike and may break the equipped weapon.

Nosiege Runestone — Refresh

  • Removes many negative statuses and grants temporary immunity/resistance to removable debuffs.
  • Also restores part of the caster's HP.

Verkana Runestone — Millennium Shield

  • Creates 2–4 shields.
  • Each shield has 1,000 HP and is removed when its durability is depleted.
  • Excess damage does not carry to the next shield.

Lux Anima Runestone

  • Shares the caster's most recently active eligible Rune buff with nearby party members.
  • Does not grant the later direct physical damage, critical damage or Max HP/SP bonuses.

Old Rune Creation Rules

  • Creation success is influenced by Rune Mastery, DEX, LUK, Job Level, runestone quality and rune difficulty; exact coefficients are provided in the Formula field.

  • Rune Mastery Lv.1–4 creates 1 Rune; Lv.5–9 creates 1–2; Lv.10 creates 1–3.

  • Rune Stones have weight and individual carrying limits in this baseline.

  • Rune Mastery and historical Rune changes

Sources