Skills at a glance
Select a skill to jump to its Episode 16.1 effect, level table, requirements, and scaling notes.
| Skill | Effect | Levels | Type |
|---|---|---|---|
| Rune Knight Skills | |||
Enchant Blade
|
Temporarily enchants the caster’s weapon so normal attacks deal an additional magic hit. The added damage is influenced by skill level, Base Level, INT, MATK, and the target’s MDEF. | 5 | Supportive buff / utility |
Sonic Wave
|
Deals long range physical damage to one enemy. | 5 | Offensive |
Death Bound
|
Activates a counter stance that intercepts an eligible melee attack, amplifies it, and returns most of the resulting damage to the attacker while the Rune Knight receives the remainder. | 10 | Reactive counter stance |
Hundred Spear
|
Deals long range physical damage to one enemy. | 10 | Offensive |
Wind Cutter
|
Deals physical damage to enemies in the affected area. May inflict Fear at an amount based on skill level. | 5 | Offensive |
Ignition Break
|
Deals melee physical damage to all enemies around the caster. | 5 | Offensive |
Dragon Training
|
ASPD recovery while mounted is determined by skill level. Dragon Breath multiplier is determined by skill level. Increases weight limit by an amount based on skill level. Spear attacks de… | 5 | Recovery / cleansing |
Dragon Breath
|
Commands the dragon to breathe scorching fire over a targeted area, dealing Fire-property damage to every enemy inside it. Each enemy hit has a 15% chance to be inflicted with Burning for… | 10 | Offensive |
Dragon Howling
|
Fear chance is determined by skill level. Fear lasts 15 seconds and immobilizes for 2 seconds. | 5 | Debuff / control |
Rune Mastery
|
Allows the Rune Knight to create Rune Stones and determines which runes can be produced. Creation success and quantity are influenced by Rune Mastery, Job Level, DEX, LUK, the selected ru… | 10 | Crafting passive / rune creation |
Phantom Thrust
|
Deals physical damage to the target. Pulls the target to the caster. | 5 | Offensive |
Dragon Water Breath
|
Commands the dragon to breathe freezing water over a targeted area, dealing Water-property damage to every enemy inside it. Each enemy hit has a 15% chance to be inflicted with Freezing f… | 10 | Offensive |
Detailed skill information
Each entry follows the supplied Episode 16.1-balanced reference. Cast, cost, target, status, prerequisite, calculated level values, and privacy-safe scaling details are shown.
Rune Knight Skills
Enchant Blade
Effect
Temporarily enchants the caster’s weapon so normal attacks deal an additional magic hit. The added damage is influenced by skill level, Base Level, INT, MATK, and the target’s MDEF.
Level details
| Lv. | Base Damage Boost |
|---|---|
| 1 | 120 |
| 2 | 140 |
| 3 | 160 |
| 4 | 180 |
| 5 | 200 |
Additional magic damage increases with Skill Level, Base Level, INT, and MATK, and is reduced by the target's MDEF.
Sonic Wave
Effect
Deals long range physical damage to one enemy.
- Critical: No
- Accuracy: Uses the normal HIT/FLEE check
- Defense: Reduced by DEF
Level details
| Lv. | Base Damage (ATK) | SP cost |
|---|---|---|
| 1 | 600% ATK | 30 SP |
| 2 | 700% ATK | 35 SP |
| 3 | 800% ATK | 40 SP |
| 4 | 900% ATK | 45 SP |
| 5 | 1,000% ATK | 50 SP |
Damage increases with Skill Level, Base Level, and ATK.
Death Bound
Effect
Activates a counter stance that intercepts an eligible melee attack, amplifies it, and returns most of the resulting damage to the attacker while the Rune Knight receives the remainder.
Level details
| Lv. | Effect / values | Duration | SP cost |
|---|---|---|---|
| 1 | Amplifies the intercepted melee damage by 600%; 70% is returned to the attacker and the Rune Knight receives 30% of the amplified result. | Counter window: 3s; Post-trigger lock duration: 2s | 50 SP |
| 2 | Amplifies the intercepted melee damage by 700%; 70% is returned to the attacker and the Rune Knight receives 30% of the amplified result. | Counter window: 3s; Post-trigger lock duration: 2s | 60 SP |
| 3 | Amplifies the intercepted melee damage by 800%; 70% is returned to the attacker and the Rune Knight receives 30% of the amplified result. | Counter window: 3s; Post-trigger lock duration: 2s | 65 SP |
| 4 | Amplifies the intercepted melee damage by 900%; 70% is returned to the attacker and the Rune Knight receives 30% of the amplified result. | Counter window: 3s; Post-trigger lock duration: 2s | 70 SP |
| 5 | Amplifies the intercepted melee damage by 1000%; 70% is returned to the attacker and the Rune Knight receives 30% of the amplified result. | Counter window: 3s; Post-trigger lock duration: 2s | 75 SP |
| 6 | Amplifies the intercepted melee damage by 1100%; 70% is returned to the attacker and the Rune Knight receives 30% of the amplified result. | Counter window: 3s; Post-trigger lock duration: 2s | 80 SP |
| 7 | Amplifies the intercepted melee damage by 1200%; 70% is returned to the attacker and the Rune Knight receives 30% of the amplified result. | Counter window: 3s; Post-trigger lock duration: 2s | 85 SP |
| 8 | Amplifies the intercepted melee damage by 1300%; 70% is returned to the attacker and the Rune Knight receives 30% of the amplified result. | Counter window: 3s; Post-trigger lock duration: 2s | 90 SP |
| 9 | Amplifies the intercepted melee damage by 1400%; 70% is returned to the attacker and the Rune Knight receives 30% of the amplified result. | Counter window: 3s; Post-trigger lock duration: 2s | 95 SP |
| 10 | Amplifies the intercepted melee damage by 1500%; 70% is returned to the attacker and the Rune Knight receives 30% of the amplified result. | Counter window: 3s; Post-trigger lock duration: 2s | 100 SP |
Damage increases with Skill Level.
Hundred Spear
Effect
Deals long range physical damage to one enemy.
- Critical: No
- Accuracy: Uses the normal HIT/FLEE check
- Defense: Reduced by DEF
Level details
| Lv. | Base Damage (ATK) | SP cost |
|---|---|---|
| 1 | 680% ATK | 60 SP |
| 2 | 760% ATK | 60 SP |
| 3 | 840% ATK | 60 SP |
| 4 | 920% ATK | 60 SP |
| 5 | 1,000% ATK | 60 SP |
| 6 | 1,080% ATK | 60 SP |
| 7 | 1,160% ATK | 60 SP |
| 8 | 1,240% ATK | 60 SP |
| 9 | 1,320% ATK | 60 SP |
| 10 | 1,400% ATK | 60 SP |
Damage increases with Skill Level, Base Level, ATK, weapon weight, and related learned skills.
Wind Cutter
Effect
Deals physical damage to enemies in the affected area. May inflict Fear at an amount based on skill level.
- Critical: No
- Accuracy: Uses the normal HIT/FLEE check
- Defense: Reduced by DEF
Level details
| Lv. | Base Damage (ATK) | Effect / values | Duration | SP cost |
|---|---|---|---|---|
| 1 | 150% ATK | May inflict Fear at 5%. | 15s | 20 SP |
| 2 | 200% ATK | May inflict Fear at 7%. | 15s | 24 SP |
| 3 | 250% ATK | May inflict Fear at 9%. | 15s | 28 SP |
| 4 | 300% ATK | May inflict Fear at 11%. | 15s | 32 SP |
| 5 | 350% ATK | May inflict Fear at 13%. | 15s | 36 SP |
Damage increases with Skill Level, Base Level, and ATK.
Ignition Break
Effect
Deals melee physical damage to all enemies around the caster.
- Critical: No
- Accuracy: Uses the normal HIT/FLEE check
- Defense: Reduced by DEF
Level details
| Lv. | Within 3x3 | Within 7x7 | Within 11x11 | SP cost |
|---|---|---|---|---|
| 1 | 300% ATK | 250% ATK | 200% ATK | 35 SP |
| 2 | 600% ATK | 500% ATK | 400% ATK | 40 SP |
| 3 | 900% ATK | 750% ATK | 600% ATK | 45 SP |
| 4 | 1200% ATK | 1000% ATK | 800% ATK | 50 SP |
| 5 | 1500% ATK | 1250% ATK | 1000% ATK | 55 SP |
Damage increases with Skill Level and Base Level. Damage is highest within 3x3, lower within 7x7, and lowest within 11x11. A Fire-property weapon further increases damage.
Dragon Training
Effect
ASPD recovery while mounted is determined by skill level. Dragon Breath multiplier is determined by skill level. Increases weight limit by an amount based on skill level. Spear attacks deal 100% to all sizes.
Level details
| Lv. | Effect / values |
|---|---|
| 1 | ASPD recovery while mounted: 80%. Dragon Breath multiplier: 100%. Spear attacks deal 100% to all sizes. |
| 2 | ASPD recovery while mounted: 85%. Dragon Breath multiplier: 105%. Spear attacks deal 100% to all sizes. |
| 3 | ASPD recovery while mounted: 90%. Dragon Breath multiplier: 110%. Spear attacks deal 100% to all sizes. |
| 4 | ASPD recovery while mounted: 95%. Dragon Breath multiplier: 115%. Spear attacks deal 100% to all sizes. |
| 5 | ASPD recovery while mounted: 100%. Dragon Breath multiplier: 120%. Spear attacks deal 100% to all sizes. |
Recovery increases with Skill Level.
Dragon Breath
Effect
Commands the dragon to breathe scorching fire over a targeted area, dealing Fire-property damage to every enemy inside it. Each enemy hit has a 15% chance to be inflicted with Burning for 10 seconds.
- 15% chance to inflict Burning for 10 seconds. The chance and duration are the same at every skill level.
- Critical: No
- Accuracy: Ignores FLEE
- Defense: Hard DEF and Soft DEF are subtracted from the final damage
- Size modifier: No weapon size penalty
Level details
| Lv. | Area | Variable cast | Burning chance | Burning duration | SP cost |
|---|---|---|---|---|---|
| 1 | 3x3 | 0s | 15% | 10s | 30 SP |
| 2 | 3x3 | 0s | 15% | 10s | 35 SP |
| 3 | 3x3 | 0s | 15% | 10s | 40 SP |
| 4 | 5x5 | 1s | 15% | 10s | 45 SP |
| 5 | 5x5 | 1s | 15% | 10s | 50 SP |
| 6 | 5x5 | 1s | 15% | 10s | 55 SP |
| 7 | 7x7 | 1.5s | 15% | 10s | 60 SP |
| 8 | 7x7 | 1.5s | 15% | 10s | 65 SP |
| 9 | 9x9 | 2s | 15% | 10s | 70 SP |
| 10 | 9x9 | 2s | 15% | 10s | 75 SP |
Damage increases with Skill Level, Base Level, Current HP, Maximum SP, and related learned skills. Chance increases with Skill Level, Base Level, Current HP, Maximum SP, and related learned skills. Duration increases with Skill Level, Base Level, Current HP, Maximum SP, and related learned skills.
Notes
- Episode 16.1 note: Damage increases with Skill Level, Base Level, Current HP, Maximum SP, and related learned skills. Chance increases with Skill Level, Base Level, Current HP, Maximum SP, and related learned skills. Duration increases with Skill Level, Base Level, Current HP, Maximum SP, and related learned skills.
Dragon Howling
Effect
Fear chance is determined by skill level. Fear lasts 15 seconds and immobilizes for 2 seconds.
Level details
| Lv. | Effect / values | Area of Effect | Duration | SP cost |
|---|---|---|---|---|
| 1 | Fear chance: 56%. Fear lasts 15 seconds and immobilizes for 2 seconds. | 7x7 | 15s | 30 SP |
| 2 | Fear chance: 62%. Fear lasts 15 seconds and immobilizes for 2 seconds. | 9x9 | 15s | 30 SP |
| 3 | Fear chance: 68%. Fear lasts 15 seconds and immobilizes for 2 seconds. | 11x11 | 15s | 30 SP |
| 4 | Fear chance: 74%. Fear lasts 15 seconds and immobilizes for 2 seconds. | 13x13 | 15s | 30 SP |
| 5 | Fear chance: 80%. Fear lasts 15 seconds and immobilizes for 2 seconds. | 15x15 | 15s | 30 SP |
Chance increases with Skill Level. Duration increases with Skill Level.
Rune Mastery
Effect
Allows the Rune Knight to create Rune Stones and determines which runes can be produced. Creation success and quantity are influenced by Rune Mastery, Job Level, DEX, LUK, the selected runestone material, and the rune’s difficulty.
Creation success and output improve with Skill Level, Job Level, DEX, and LUK.
Notes
- Old Pertz / Storm Blast scales with Rune Mastery and INT; Turisus, Asir, Isia, Hagalas, Urj, Verkana, Rhydo, Noseige and Lux Anima use their original rune effects and carrying limits.
Phantom Thrust
Effect
Deals physical damage to the target. Pulls the target to the caster.
- Critical: No
- Accuracy: Uses the normal HIT/FLEE check
- Defense: Reduced by DEF
Level details
| Lv. | Base Damage (ATK) | SP cost |
|---|---|---|
| 1 | 50% ATK | 15 SP |
| 2 | 100% ATK | 18 SP |
| 3 | 150% ATK | 21 SP |
| 4 | 200% ATK | 24 SP |
| 5 | 250% ATK | 27 SP |
Damage increases with Skill Level, Base Level, ATK, and related learned skills.
Dragon Water Breath
Effect
Commands the dragon to breathe freezing water over a targeted area, dealing Water-property damage to every enemy inside it. Each enemy hit has a 15% chance to be inflicted with Freezing for 10 seconds.
- 15% chance to inflict Freezing for 10 seconds. The chance and duration are the same at every skill level.
- Critical: No
- Accuracy: Ignores FLEE
- Defense: Hard DEF and Soft DEF are subtracted from the final damage
- Size modifier: No weapon size penalty
Level details
| Lv. | Area | Variable cast | Freezing chance | Freezing duration | SP cost |
|---|---|---|---|---|---|
| 1 | 3x3 | 0s | 15% | 10s | 30 SP |
| 2 | 3x3 | 0s | 15% | 10s | 35 SP |
| 3 | 3x3 | 0s | 15% | 10s | 40 SP |
| 4 | 5x5 | 1s | 15% | 10s | 45 SP |
| 5 | 5x5 | 1s | 15% | 10s | 50 SP |
| 6 | 5x5 | 1s | 15% | 10s | 55 SP |
| 7 | 7x7 | 1.5s | 15% | 10s | 60 SP |
| 8 | 7x7 | 1.5s | 15% | 10s | 65 SP |
| 9 | 9x9 | 2s | 15% | 10s | 70 SP |
| 10 | 9x9 | 2s | 15% | 10s | 75 SP |
Damage increases with Skill Level, Base Level, Current HP, Maximum SP, and related learned skills. Chance increases with Skill Level, Base Level, Current HP, Maximum SP, and related learned skills. Duration increases with Skill Level, Base Level, Current HP, Maximum SP, and related learned skills.
Notes
- Episode 16.1 note: Damage increases with Skill Level, Base Level, Current HP, Maximum SP, and related learned skills. Chance increases with Skill Level, Base Level, Current HP, Maximum SP, and related learned skills. Duration increases with Skill Level, Base Level, Current HP, Maximum SP, and related learned skills.
Rune Stone Item Effects
These effects are activated by Rune Stones created through Rune Mastery. They are class-related item skills rather than separate points in the Rune Knight skill tree.
Turisus Runestone — Giant Growth
- STR +30 for 180 seconds.
- Normal melee attacks have a 15% chance to deal 300% damage.
- May break the equipped weapon when the amplified attack triggers.
Isia Runestone — Vitality Activation
- Increases incoming HP recovery by 50%.
- Disables natural SP recovery and reduces SP recovery from items.
- Uses the original short-duration behavior and has no later reflected-damage reduction.
Pertz Runestone — Storm Blast
- Deals physical area damage whose strength is influenced by Rune Mastery and INT; exact coefficients are provided in the Formula field.
- Self-centered physical AoE; cannot critical; knocks enemies backward.
- Uses INT in the old official version.
Hagalas Runestone — Stonehard Skin
- Consumes part of the caster's HP to create a defensive shield.
- Increases defensive values while active.
- May break an attacking player's weapon; monster attackers may receive an ATK penalty.
Asir Runestone — Fighting Spirit
- Caster gains 7 ATK per party member.
- Party members receive one-fourth of the caster's resulting bonus.
- Does not include the later automatic ATK +70.
Urj Runestone — Abundance
- Restores 60 SP every 10 seconds while active.
Rhydo Runestone — Crush Strike
- Empowers the next normal melee attack using the equipped weapon's attack, weight, level and refine.
- Consumes the effect on the next strike and may break the equipped weapon.
Nosiege Runestone — Refresh
- Removes many negative statuses and grants temporary immunity/resistance to removable debuffs.
- Also restores part of the caster's HP.
Verkana Runestone — Millennium Shield
- Creates 2–4 shields.
- Each shield has 1,000 HP and is removed when its durability is depleted.
- Excess damage does not carry to the next shield.
Lux Anima Runestone
- Shares the caster's most recently active eligible Rune buff with nearby party members.
- Does not grant the later direct physical damage, critical damage or Max HP/SP bonuses.
Old Rune Creation Rules
-
Creation success is influenced by Rune Mastery, DEX, LUK, Job Level, runestone quality and rune difficulty; exact coefficients are provided in the Formula field.
-
Rune Mastery Lv.1–4 creates 1 Rune; Lv.5–9 creates 1–2; Lv.10 creates 1–3.
-
Rune Stones have weight and individual carrying limits in this baseline.
Turisus Runestone — Giant Growth
- STR +30 for 180 seconds.
- Normal melee attacks have a 15% chance to deal 300% damage.
- May break the equipped weapon when the amplified attack triggers.
Isia Runestone — Vitality Activation
- Increases incoming HP recovery by 50%.
- Disables natural SP recovery and reduces SP recovery from items.
- Uses the original short-duration behavior and has no later reflected-damage reduction.
Pertz Runestone — Storm Blast
- Deals physical area damage whose strength is influenced by Rune Mastery and INT; exact coefficients are provided in the Formula field.
- Self-centered physical AoE; cannot critical; knocks enemies backward.
- Uses INT in the old official version.
Hagalas Runestone — Stonehard Skin
- Consumes part of the caster's HP to create a defensive shield.
- Increases defensive values while active.
- May break an attacking player's weapon; monster attackers may receive an ATK penalty.
Asir Runestone — Fighting Spirit
- Caster gains 7 ATK per party member.
- Party members receive one-fourth of the caster's resulting bonus.
- Does not include the later automatic ATK +70.
Urj Runestone — Abundance
- Restores 60 SP every 10 seconds while active.
Rhydo Runestone — Crush Strike
- Empowers the next normal melee attack using the equipped weapon's attack, weight, level and refine.
- Consumes the effect on the next strike and may break the equipped weapon.
Nosiege Runestone — Refresh
- Removes many negative statuses and grants temporary immunity/resistance to removable debuffs.
- Also restores part of the caster's HP.
Verkana Runestone — Millennium Shield
- Creates 2–4 shields.
- Each shield has 1,000 HP and is removed when its durability is depleted.
- Excess damage does not carry to the next shield.
Lux Anima Runestone
- Shares the caster's most recently active eligible Rune buff with nearby party members.
- Does not grant the later direct physical damage, critical damage or Max HP/SP bonuses.
Old Rune Creation Rules
-
Creation success is influenced by Rune Mastery, DEX, LUK, Job Level, runestone quality and rune difficulty; exact coefficients are provided in the Formula field.
-
Rune Mastery Lv.1–4 creates 1 Rune; Lv.5–9 creates 1–2; Lv.10 creates 1–3.
-
Rune Stones have weight and individual carrying limits in this baseline.
Sources
- Historical rAthena Renewal skill database (May 30, 2018)
- Historical rAthena cast database
- Historical rAthena requirement database
- Historical rAthena battle formulas
- Historical rAthena skill behavior
- kRO third-class 185/65 change log (used to confirm the pre-change side)
- kRO Job Improvement Project (used to confirm the pre-improvement side)

