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EP. 16.1 + ILLUSION EXPANSION
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Wanderer — Episode 16.1 Skill Reference

Female performance specialists whose dances, ensembles, and ranged skills shape entire battles.

Combat roleSupport / Performance Documented skills25 RulesetEpisode 16.1

Skills at a glance

Select a skill to jump to its Episode 16.1 effect, level table, requirements, and scaling notes.

Skill Effect Levels Type
Wanderer Skills
Swing Dance Increases Party ASPD by an amount based on skill level and Lesson level. 5 Supportive buff / utility
Symphony of Lovers Increases Party MDEF by an amount based on skill level, Lesson level and Job Level. 5 Supportive buff / utility
Moonlit Serenade Increases Party MATK by an amount based on skill level, Lesson level and Job Level. 5 Supportive buff / utility
Lesson Increases maximum SP by an amount based on skill level. Increases natural SP recovery. From Lv.5 permits third-job performer skills while performing. 10 Recovery / cleansing
Metallic Sound Deals long range magic damage to one enemy. 5 Offensive
Reverberation Deals damage to enemies in the affected area. Damage is divided among targets. 5 Offensive
Dominion Impulse Deals damage to enemies in the affected area. 1 Offensive
Severe Rainstorm Deals damage to the target. 5 Offensive
Poem Of The Netherworld Places a ground field that immobilizes an enemy entering it. Field duration and immobilization duration improve with skill level and are influenced by target progression. 5 Debuff / control
Voice Of Siren Attempts to charm enemies in the affected area. Success and duration improve with skill level, Lesson, and Job Level, and the effect ends when the target takes damage. 5 Supportive buff / utility
Valley Of Death Revive success is determined by skill level. Revived target loses an amount based on skill level SP, and remaining SP is converted to HP. 5 Recovery / cleansing
Deep Sleep Lullaby Attempts to place enemies in the affected area into Deep Sleep. Success and duration improve with skill level and caster progression while target level and INT help resist it. 5 Supportive buff / utility
Circle Of Nature's Sound Creates a performance effect that periodically consumes SP and restores HP to affected units. Recovery and SP drain improve with skill level. 5 Supportive buff / utility
Improvised Song Randomly casts a magic skill at level an amount based on skill level. 5 Supportive buff / utility
Gloomy Day Applies a performance debuff that lowers FLEE and attack speed, may reduce movement speed, and modifies selected mount- or spear-related skills. All effects improve with skill level and L… 5 Mobility buff
Great Echo Deals long range physical damage to all enemies in the affected area. 5 Offensive
Song Of Mana While active, restores 10 SP every 5 sec plus 5 per additional performer after the first two. 5 Supportive buff / utility
Dance With A Warg Creates a chorus that strengthens Warg skills, improves attack speed and equipment ATK, and reduces Fixed Cast Time. The bonuses improve with skill level and the number of performers. 5 Supportive buff / utility
Sound of Destruction Deals damage to enemies in the affected area. Removes performance/chorus effects. Success is determined by skill level and Lesson level. Removed targets take an amount based on skill leve… 5 Offensive
Saturday Night Fever Success is determined by skill level, Job Level and INT. Increases ATK by an amount based on skill level, Reduces DEF by an amount based on skill level, Reduces FLEE by an amount based on… 5 Supportive buff / utility
Lerad's Dew Increases maximum HP by an amount based on skill level, plus 300 per additional performer after the first two, up to the old 2500 bonus. The duration scales with skill level. 5 Supportive buff / utility
Melody Of Sink Success is determined by skill level plus performer bonus. Drains an amount based on skill level plus chorus bonus. Reduces INT by an amount based on skill level and number of performers. 5 Supportive buff / utility
Warcry Of Beyond Success is determined by skill level plus performer bonus. Reduces maximum HP by an amount based on skill level plus chorus bonus. Increases STR/CRIT by an amount based on skill level and… 5 Supportive buff / utility
Unlimited Humming Voice While active, affected skills cannot be interrupted and casting support is applied. SP costs +15%, reduced by additional performers. 5 Supportive buff / utility
Frigg's Song Party maximum HP increases and HP is periodically restored according to Skill Level and Lesson Level. Requires one Regrettable Tear. 5 Supportive buff / utility

Detailed skill information

Each entry follows the supplied Episode 16.1-balanced reference. Cast, cost, target, status, prerequisite, calculated level values, and privacy-safe scaling details are shown.

Wanderer Skills

Swing Dance

Effect

Increases Party ASPD by an amount based on skill level and Lesson level.

Level details

Lv. Area of Effect Duration SP cost
1 15x15 60s 96 SP
2 17x17 60s 112 SP
3 19x19 60s 128 SP
4 21x21 60s 144 SP
5 23x23 60s 160 SP
ScalingDuration increases with Skill Level and related learned skills.

Symphony of Lovers

Effect

Increases Party MDEF by an amount based on skill level, Lesson level and Job Level.

Level details

Lv. Area of Effect Duration SP cost
1 15x15 60s 60 SP
2 17x17 60s 69 SP
3 19x19 60s 78 SP
4 21x21 60s 87 SP
5 23x23 60s 96 SP
ScalingDuration increases with Skill Level, Job Level, and related learned skills.

Moonlit Serenade

Effect

Increases Party MATK by an amount based on skill level, Lesson level and Job Level.

Level details

Lv. Area of Effect Duration SP cost
1 15x15 60s 84 SP
2 17x17 60s 96 SP
3 19x19 60s 108 SP
4 21x21 60s 120 SP
5 23x23 60s 134 SP
ScalingDuration increases with Skill Level, Job Level, MATK, and related learned skills.

Lesson

Effect

Increases maximum SP by an amount based on skill level. Increases natural SP recovery. From Lv.5 permits third-job performer skills while performing.

ScalingRecovery increases with Skill Level and Maximum SP.

Metallic Sound

Effect

Deals long range magic damage to one enemy.

  • Critical: No
  • Accuracy: Ignores FLEE
  • Defense: Reduced by MDEF

Level details

Lv. Base Damage (MATK) Effect / values SP cost
1 120% MATK 2 displayed hits. 64 SP
2 240% MATK 2 displayed hits. 68 SP
3 360% MATK 3 displayed hits. 72 SP
4 480% MATK 3 displayed hits. 76 SP
5 600% MATK 4 displayed hits. 80 SP
ScalingDamage increases with Skill Level, Base Level, MATK, and related learned skills.

Reverberation

Effect

Deals damage to enemies in the affected area. Damage is divided among targets.

  • Critical: No
  • Accuracy: Uses the normal HIT/FLEE check
  • Defense: Reduced by MDEF

Level details

Lv. Physical Base Damage (ATK) Magical Base Damage (MATK) Duration SP cost
1 400% ATK 200% MATK 9s 28 SP
2 500% ATK 300% MATK 10s 32 SP
3 600% ATK 400% MATK 11s 38 SP
4 700% ATK 500% MATK 12s 42 SP
5 800% ATK 600% MATK 13s 48 SP
ScalingDamage increases with Skill Level, Base Level, MATK, and ATK.

Dominion Impulse

Effect

Deals damage to enemies in the affected area.

  • Critical: No
  • Accuracy: Uses the normal HIT/FLEE check
  • Defense: Follows the skill-specific formula
ScalingDamage increases with Skill Level.

Severe Rainstorm

Effect

Deals damage to the target.

  • Critical: No
  • Accuracy: Uses the normal HIT/FLEE check
  • Defense: Reduced by DEF

Level details

Lv. Duration SP cost
1 3.4s 80 SP
2 3.4s 90 SP
3 3.4s 100 SP
4 3.4s 110 SP
5 3.4s 120 SP
ScalingDamage increases with Skill Level, Base Level, AGI, DEX, and ATK.

Poem Of The Netherworld

Effect

Places a ground field that immobilizes an enemy entering it. Field duration and immobilization duration improve with skill level and are influenced by target progression.

Level details

Lv. Duration SP cost
1 9s; Additional effect duration: 8s 12 SP
2 11s; Additional effect duration: 10s 16 SP
3 13s; Additional effect duration: 12s 20 SP
4 15s; Additional effect duration: 14s 24 SP
5 17s; Additional effect duration: 16s 28 SP
ScalingDuration increases with Skill Level and Job Level and is reduced by target's Base Level.

Voice Of Siren

Effect

Attempts to charm enemies in the affected area. Success and duration improve with skill level, Lesson, and Job Level, and the effect ends when the target takes damage.

Level details

Lv. Area of Effect Duration SP cost
1 5x5 15s 48 SP
2 7x7 18s 56 SP
3 9x9 21s 64 SP
4 11x11 24s 72 SP
5 13x13 27s 80 SP
ScalingDamage increases with Skill Level, Job Level, and related learned skills and is reduced by target's Base Level. Duration increases with Skill Level, Job Level, and related learned skills and is reduced by target's Base Level.

Valley Of Death

Effect

Revive success is determined by skill level. Revived target loses an amount based on skill level SP, and remaining SP is converted to HP.

Level details

Lv. Effect / values SP cost
1 Revived target loses 60 − 10% SP, and remaining SP is converted to HP. 50 SP
2 Revived target loses 60 − 20% SP, and remaining SP is converted to HP. 53 SP
3 Revived target loses 60 − 30% SP, and remaining SP is converted to HP. 56 SP
4 Revived target loses 60 − 40% SP, and remaining SP is converted to HP. 59 SP
5 Revived target loses 60 − 50% SP, and remaining SP is converted to HP. 62 SP
ScalingRecovery increases with Skill Level.

Deep Sleep Lullaby

Effect

Attempts to place enemies in the affected area into Deep Sleep. Success and duration improve with skill level and caster progression while target level and INT help resist it.

Level details

Lv. Area of Effect Duration SP cost
1 11x11 12s 80 SP
2 13x13 14s 90 SP
3 15x15 16s 100 SP
4 17x17 18s 110 SP
5 19x19 20s 120 SP
ScalingDuration increases with Skill Level, Base Level, Job Level, INT, and related learned skills and is reduced by target's Base Level.

Circle Of Nature's Sound

Effect

Creates a performance effect that periodically consumes SP and restores HP to affected units. Recovery and SP drain improve with skill level.

Level details

Lv. Effect / values Area of Effect Duration SP cost
1 For 60 seconds, drains 4 SP per second and restores 40 HP per second. 7x7 60s 42 SP
2 For 60 seconds, drains 8 SP per second and restores 80 HP per second. 9x9 60s 46 SP
3 For 60 seconds, drains 12 SP per second and restores 120 HP per second. 11x11 60s 50 SP
4 For 60 seconds, drains 16 SP per second and restores 160 HP per second. 13x13 60s 54 SP
5 For 60 seconds, drains 20 SP per second and restores 200 HP per second. 15x15 60s 58 SP
ScalingRecovery increases with Skill Level. Duration increases with Skill Level.

Improvised Song

Effect

Randomly casts a magic skill at level an amount based on skill level.

Level details

Lv. SP cost
1 40 SP
2 45 SP
3 50 SP
4 55 SP
5 60 SP
ScalingThe effect scales with Skill Level.

Gloomy Day

Effect

Applies a performance debuff that lowers FLEE and attack speed, may reduce movement speed, and modifies selected mount- or spear-related skills. All effects improve with skill level and Lesson.

Level details

Lv. Effect / values Duration SP cost
1 1% chance to halve movement speed. 30s 60 SP
2 2% chance to halve movement speed. 45s 75 SP
3 3% chance to halve movement speed. 60s 90 SP
4 4% chance to halve movement speed. 75s 105 SP
5 5% chance to halve movement speed. 90s 120 SP
ScalingDamage increases with Skill Level and related learned skills. Chance increases with Skill Level and related learned skills.

Great Echo

Effect

Deals long range physical damage to all enemies in the affected area.

  • Critical: No
  • Accuracy: Uses the normal HIT/FLEE check
  • Defense: Reduced by DEF

Level details

Lv. Base Damage (ATK) Area of Effect SP cost
1 600% ATK 5x5 80 SP
2 800% ATK 7x7 90 SP
3 1,000% ATK 7x7 100 SP
4 1,200% ATK 9x9 110 SP
5 1,400% ATK 9x9 120 SP
ScalingDamage increases with Skill Level, Base Level, and ATK.

Song Of Mana

Effect

While active, restores 10 SP every 5 sec plus 5 per additional performer after the first two.

Level details

Lv. Effect / values Area of Effect Duration SP cost
1 For 30 sec, restores 10 SP every 5 sec plus 5 per additional performer after the first two. 11x11 30s 120 SP
2 For 60 sec, restores 10 SP every 5 sec plus 5 per additional performer after the first two. 13x13 60s 140 SP
3 For 90 sec, restores 10 SP every 5 sec plus 5 per additional performer after the first two. 15x15 90s 160 SP
4 For 120 sec, restores 10 SP every 5 sec plus 5 per additional performer after the first two. 17x17 120s 180 SP
5 For 150 sec, restores 10 SP every 5 sec plus 5 per additional performer after the first two. 19x19 150s 200 SP
ScalingRecovery increases with Skill Level. Duration increases with Skill Level.

Dance With A Warg

Effect

Creates a chorus that strengthens Warg skills, improves attack speed and equipment ATK, and reduces Fixed Cast Time. The bonuses improve with skill level and the number of performers.

Level details

Lv. Area of Effect Duration SP cost
1 11x11 30s 120 SP
2 13x13 60s 140 SP
3 15x15 90s 160 SP
4 17x17 120s 180 SP
5 19x19 150s 200 SP
ScalingDamage increases with Skill Level and ATK. Duration increases with Skill Level and ATK.

Sound of Destruction

Effect

Deals damage to enemies in the affected area. Removes performance/chorus effects. Success is determined by skill level and Lesson level. Removed targets take an amount based on skill level, Lesson level and INT fixed damage and Stun.

  • Critical: No
  • Accuracy: Ignores FLEE
  • Defense: Follows the skill-specific formula

Level details

Lv. Area of Effect Duration SP cost
1 9x9 5s 50 SP
2 9x9 5s 60 SP
3 11x11 5s 70 SP
4 11x11 5s 80 SP
5 13x13 5s 90 SP
ScalingDamage increases with Skill Level, INT, and related learned skills.

Saturday Night Fever

Effect

Success is determined by skill level, Job Level and INT. Increases ATK by an amount based on skill level, Reduces DEF by an amount based on skill level, Reduces FLEE by an amount based on skill level, periodic HP/SP drain.

Level details

Lv. Area of Effect Duration SP cost
1 7x7 10s; Additional effect duration: 10s 150 SP
2 9x9 15s; Additional effect duration: 8s 160 SP
3 11x11 20s; Additional effect duration: 6s 170 SP
4 13x13 25s; Additional effect duration: 4s 180 SP
5 15x15 30s; Additional effect duration: 2s 190 SP
ScalingThe effect becomes stronger with Skill Level, Job Level, INT, and ATK.

Lerad's Dew

Effect

Increases maximum HP by an amount based on skill level, plus 300 per additional performer after the first two, up to the old 2500 bonus. The duration scales with skill level.

Level details

Lv. Area of Effect Duration SP cost
1 11x11 20s 120 SP
2 11x11 30s 130 SP
3 13x13 40s 140 SP
4 13x13 50s 150 SP
5 15x15 60s 160 SP
ScalingDuration increases with Skill Level and Maximum HP.

Melody Of Sink

Effect

Success is determined by skill level plus performer bonus. Drains an amount based on skill level plus chorus bonus. Reduces INT by an amount based on skill level and number of performers.

Level details

Lv. Effect / values Area of Effect Duration SP cost
1 Drains 2% SP per second plus chorus bonus. 11x11 20s 120 SP
2 Drains 4% SP per second plus chorus bonus. 11x11 30s 130 SP
3 Drains 6% SP per second plus chorus bonus. 13x13 40s 140 SP
4 Drains 8% SP per second plus chorus bonus. 13x13 50s 150 SP
5 Drains 10% SP per second plus chorus bonus. 15x15 60s 160 SP
ScalingDuration increases with Skill Level and INT.

Warcry Of Beyond

Effect

Success is determined by skill level plus performer bonus. Reduces maximum HP by an amount based on skill level plus chorus bonus. Increases STR/CRIT by an amount based on skill level and number of performers.

Level details

Lv. Area of Effect Duration SP cost
1 11x11 20s 120 SP
2 11x11 30s 130 SP
3 13x13 40s 140 SP
4 13x13 50s 150 SP
5 15x15 60s 160 SP
ScalingThe effect becomes stronger with Skill Level, STR, and Maximum HP.

Unlimited Humming Voice

Effect

While active, affected skills cannot be interrupted and casting support is applied. SP costs +15%, reduced by additional performers.

Level details

Lv. Area of Effect Duration SP cost
1 11x11 60s 120 SP
2 11x11 90s 130 SP
3 13x13 120s 140 SP
4 13x13 150s 150 SP
5 15x15 180s 160 SP
ScalingDuration increases with Skill Level.

Frigg's Song

Effect

Party maximum HP increases and HP is periodically restored according to Skill Level and Lesson Level. Requires one Regrettable Tear.

Level details

Lv. Area of Effect Duration SP cost
1 11x11 60s 200 SP
2 13x13 60s 230 SP
3 15x15 60s 260 SP
4 17x17 60s 290 SP
5 19x19 60s 320 SP
ScalingRecovery increases with Skill Level, Maximum HP, and related learned skills.
Sources