Skills at a glance
Select a skill to jump to its Episode 16.1 effect, level table, requirements, and scaling notes.
| Skill | Effect | Levels | Type |
|---|---|---|---|
| Sorcerer Skills | |||
Fire Walk
|
Deals Fire-property melee magic damage to the target. | 5 | Offensive |
Electric Walk
|
Deals Wind-property melee magic damage to the target. | 5 | Offensive |
Spell Fist
|
Per empowered attack is determined by skill level and MATK. Attack count is determined by skill level. The duration scales with skill level. | 5 | Supportive buff / utility |
Earth Grave
|
Deals Earth-property long range magic damage to all enemies in the affected area. | 5 | Offensive |
Diamond Dust
|
Deals Water-property long range magic damage to all enemies in the affected area. | 5 | Offensive |
Poison Buster
|
Deals magic damage to enemies in the affected area. Consumes/removes Poison from the target. | 5 | Offensive |
Psychic Wave
|
Deals long range magic damage to all enemies in the affected area. | 5 | Offensive |
Cloud Kill
|
Deals Poison-property long range magic damage to all enemies in the affected area. | 5 | Offensive |
Striking
|
Weapon ATK bonus is determined by skill level, weapon level and learned elemental Endow skills. Increases CRIT based on skill level. | 5 | Offensive supportive buff |
Warmer
|
Restores an amount based on skill level and maximum HP. Removes/prevents Frozen, Freezing, Crystallization. The duration scales with skill level. | 5 | Supportive buff / utility |
Vacuum Extreme
|
Pull/bind duration is determined by skill level, STR and target statistics sec. | 5 | Supportive buff / utility |
Varetyr Spear
|
Deals magic damage to enemies in the affected area. | 5 | Offensive |
Arrullo
|
Success is determined by skill level, Job Level, INT, LUK and target statistics. Deep Sleep duration is determined by skill level, Base Level, INT and target statistics. | 5 | Supportive buff / utility |
Spirit Control
|
Changes the summoned Elemental’s mode: Passive, Defensive, Offensive, or Wait. | 4 | Debuff / control |
Summon Fire Spirit Agni
|
Summons a Lv.1–3 Fire Elemental for a duration that scales with skill level. Elemental HP/SP/ATK/MATK/DEF/MDEF/FLEE/HIT scale from caster stats and summon level. | 3 | Summoning / companion |
Summon Water Spirit Aqua
|
Summons a Lv.1–3 Water Elemental for a duration that scales with skill level. Elemental HP/SP/ATK/MATK/DEF/MDEF/FLEE/HIT scale from caster stats and summon level. | 3 | Summoning / companion |
Summon Wind Spirit Ventus
|
Summons a Lv.1–3 Wind Elemental for a duration that scales with skill level. Elemental HP/SP/ATK/MATK/DEF/MDEF/FLEE/HIT scale from caster stats and summon level. | 3 | Summoning / companion |
Summon Wind Spirit Tera
|
Summons a Lv.1–3 Earth Elemental for a duration that scales with skill level. Elemental HP/SP/ATK/MATK/DEF/MDEF/FLEE/HIT scale from caster stats and summon level. | 3 | Summoning / companion |
Elemental Action
|
Commands the Elemental to immediately use its current-mode action. Cooldown is determined by skill level sec. | 1 | Summoning / companion |
Four Spirit Analysis
|
Lv.1 breaks an elemental stone into 6–10 ores by the old probability table. Lv.2 has 90% chance to combine ores into one stone. | 2 | Supportive buff / utility |
Spirit Sympathy
|
Increases Elemental maximum HP/SP by an amount that varies by skill level. Increases ATK/MATK by an amount that varies by skill level. Reduces summon SP cost by an amount that varies by s… | 5 | Summoning / companion |
Spirit Recovery
|
Consumes 10% of the caster’s HP and SP to restore the same amounts to the Elemental. | 1 | Recovery / cleansing |
Fire Insignia
|
Creates a Fire Insignia that strengthens Agni and grants different Fire-related bonuses by skill level. Fire units regenerate inside the field, Earth units lose HP, and Water damage again… | 3 | Supportive buff / utility |
Water Insignia
|
Creates a Water Insignia that strengthens Aqua and grants different Water-related bonuses by skill level. Water units regenerate inside the field, Fire units lose HP, and Wind damage agai… | 3 | Recovery / cleansing |
Wind Insignia
|
Creates a Wind Insignia that strengthens Ventus and grants different Wind-related bonuses by skill level. Wind units regenerate inside the field, Water units lose HP, and Earth damage aga… | 3 | Supportive buff / utility |
Earth Insignia
|
Creates an Earth Insignia that strengthens Tera and grants different Earth-related bonuses by skill level. Earth units regenerate inside the field, Wind units lose HP, and Fire damage aga… | 3 | Supportive buff / utility |
Elemental Shield
|
Consumes the summoned Elemental to place Safety Wall, Pneuma, and Elemental barriers around the party according to skill level. | 5 | Protective support |
Detailed skill information
Each entry follows the supplied Episode 16.1-balanced reference. Cast, cost, target, status, prerequisite, calculated level values, and privacy-safe scaling details are shown.
Sorcerer Skills
Fire Walk
Effect
Deals Fire-property melee magic damage to the target.
- Critical: No
- Accuracy: Ignores FLEE
- Defense: Reduced by MDEF
Level details
| Lv. | Each trail cell deals Base Damage (MATK) | Duration | SP cost |
|---|---|---|---|
| 1 | 60% MATK | 30s; Additional effect duration: 12s | 30 SP |
| 2 | 120% MATK | 30s; Additional effect duration: 12s | 34 SP |
| 3 | 180% MATK | 30s; Additional effect duration: 12s | 38 SP |
| 4 | 240% MATK | 30s; Additional effect duration: 12s | 42 SP |
| 5 | 300% MATK | 30s; Additional effect duration: 12s | 46 SP |
Damage increases with Skill Level, Base Level, and MATK.
Electric Walk
Effect
Deals Wind-property melee magic damage to the target.
- Critical: No
- Accuracy: Ignores FLEE
- Defense: Reduced by MDEF
Level details
| Lv. | Each trail cell deals Base Damage (MATK) | Duration | SP cost |
|---|---|---|---|
| 1 | 60% MATK | 30s; Additional effect duration: 12s | 30 SP |
| 2 | 120% MATK | 30s; Additional effect duration: 12s | 34 SP |
| 3 | 180% MATK | 30s; Additional effect duration: 12s | 38 SP |
| 4 | 240% MATK | 30s; Additional effect duration: 12s | 42 SP |
| 5 | 300% MATK | 30s; Additional effect duration: 12s | 46 SP |
Damage increases with Skill Level, Base Level, and MATK.
Spell Fist
Effect
Per empowered attack is determined by skill level and MATK. Attack count is determined by skill level. The duration scales with skill level.
Level details
| Lv. | Duration | SP cost |
|---|---|---|
| 1 | 20s | 40 SP |
| 2 | 25s | 44 SP |
| 3 | 30s | 48 SP |
| 4 | 35s | 52 SP |
| 5 | 40s | 56 SP |
Damage increases with Skill Level, MATK, and related learned skills. Duration increases with Skill Level, MATK, and related learned skills.
Earth Grave
Effect
Deals Earth-property long range magic damage to all enemies in the affected area.
- Critical: No
- Accuracy: Ignores FLEE
- Defense: Reduced by MDEF
Level details
| Lv. | Effect / values | Duration | SP cost |
|---|---|---|---|
| 1 | Bleeding chance 5%. | 0.5s; Additional effect duration: 8s | 62 SP |
| 2 | Bleeding chance 10%. | 0.5s; Additional effect duration: 11s | 70 SP |
| 3 | Bleeding chance 15%. | 0.5s; Additional effect duration: 14s | 78 SP |
| 4 | Bleeding chance 20%. | 0.5s; Additional effect duration: 17s | 86 SP |
| 5 | Bleeding chance 25%. | 0.5s; Additional effect duration: 20s | 94 SP |
Damage increases with Skill Level, Base Level, INT, MATK, and related learned skills. Chance increases with Skill Level, Base Level, INT, MATK, and related learned skills.
Diamond Dust
Effect
Deals Water-property long range magic damage to all enemies in the affected area.
- Critical: No
- Accuracy: Ignores FLEE
- Defense: Reduced by MDEF
Level details
| Lv. | Duration | SP cost |
|---|---|---|
| 1 | 0.5s; Additional effect duration: 12s | 50 SP |
| 2 | 0.5s; Additional effect duration: 14s | 56 SP |
| 3 | 0.5s; Additional effect duration: 16s | 62 SP |
| 4 | 0.5s; Additional effect duration: 18s | 68 SP |
| 5 | 0.5s; Additional effect duration: 20s | 74 SP |
Damage increases with Skill Level, Base Level, INT, MATK, and related learned skills. Chance increases with Skill Level, Base Level, INT, MATK, and related learned skills.
Poison Buster
Effect
Deals magic damage to enemies in the affected area. Consumes/removes Poison from the target.
- Critical: No
- Accuracy: Ignores FLEE
- Defense: Reduced by MDEF
Level details
| Lv. | Base Damage (MATK) | Area of Effect | SP cost |
|---|---|---|---|
| 1 | 1,300% MATK | 3x3 | 70 SP |
| 2 | 1,600% MATK | 3x3 | 90 SP |
| 3 | 1,900% MATK | 3x3 | 110 SP |
| 4 | 2,200% MATK | 3x3 | 130 SP |
| 5 | 2,500% MATK | 5x5 | 150 SP |
Damage increases with Skill Level, Base Level, and MATK.
Psychic Wave
Effect
Deals long range magic damage to all enemies in the affected area.
- Critical: No
- Accuracy: Ignores FLEE
- Defense: Reduced by MDEF
Level details
| Lv. | Base Damage (MATK) | Duration | SP cost |
|---|---|---|---|
| 1 | 70% MATK | 1.2s | 48 SP |
| 2 | 140% MATK | 1.7s | 56 SP |
| 3 | 210% MATK | 2.2s | 64 SP |
| 4 | 280% MATK | 2.7s | 70 SP |
| 5 | 350% MATK | 3.2s | 78 SP |
Damage increases with Skill Level, Base Level, INT, and MATK.
Cloud Kill
Effect
Deals Poison-property long range magic damage to all enemies in the affected area.
- 100% Poison chance.
- Critical: No
- Accuracy: Ignores FLEE
- Defense: Reduced by MDEF
Level details
| Lv. | Base Damage (MATK) | Duration | SP cost |
|---|---|---|---|
| 1 | 40% MATK | 8s; Additional effect duration: 4s | 48 SP |
| 2 | 80% MATK | 10s; Additional effect duration: 8s | 56 SP |
| 3 | 120% MATK | 12s; Additional effect duration: 12s | 64 SP |
| 4 | 160% MATK | 14s; Additional effect duration: 16s | 70 SP |
| 5 | 200% MATK | 16s; Additional effect duration: 20s | 78 SP |
Damage increases with Skill Level, Base Level, and MATK. Chance increases with Skill Level, Base Level, and MATK.
Striking
Effect
Weapon ATK bonus is determined by skill level, weapon level and learned elemental Endow skills. Increases CRIT based on skill level.
Level details
| Lv. | Effect / values | Duration | SP cost |
|---|---|---|---|
| 1 | CRIT +1. Duration 60 sec. | 60s | 50 SP |
| 2 | CRIT +2. Duration 60 sec. | 60s | 55 SP |
| 3 | CRIT +3. Duration 60 sec. | 60s | 60 SP |
| 4 | CRIT +4. Duration 60 sec. | 60s | 65 SP |
| 5 | CRIT +5. Duration 60 sec. | 60s | 70 SP |
Duration increases with Skill Level, ATK, and related learned skills.
Warmer
Effect
Restores an amount based on skill level and maximum HP. Removes/prevents Frozen, Freezing, Crystallization. The duration scales with skill level.
Level details
| Lv. | Duration | SP cost |
|---|---|---|
| 1 | 40s | 40 SP |
| 2 | 45s | 52 SP |
| 3 | 50s | 64 SP |
| 4 | 55s | 76 SP |
| 5 | 60s | 88 SP |
Recovery increases with Skill Level, Maximum HP, and related learned skills. Duration increases with Skill Level, Maximum HP, and related learned skills.
Vacuum Extreme
Effect
Pull/bind duration is determined by skill level, STR and target statistics sec.
Level details
| Lv. | Duration | SP cost |
|---|---|---|
| 1 | 4s; Additional effect duration: 2s | 34 SP |
| 2 | 6s; Additional effect duration: 2s | 42 SP |
| 3 | 8s; Additional effect duration: 2s | 50 SP |
| 4 | 10s; Additional effect duration: 2s | 58 SP |
| 5 | 12s; Additional effect duration: 2s | 66 SP |
Duration increases with Skill Level and STR.
Varetyr Spear
Effect
Deals magic damage to enemies in the affected area.
- Critical: No
- Accuracy: Ignores FLEE
- Defense: Reduced by MDEF
Level details
| Lv. | Physical Base Damage (ATK) | Effect / values | Area of Effect | Duration | SP cost |
|---|---|---|---|---|---|
| 1 | 50% ATK | Stun chance 5%. | 3x3 | 2.2s | 55 SP |
| 2 | 100% ATK | Stun chance 10%. | 3x3 | 2.4s | 62 SP |
| 3 | 150% ATK | Stun chance 15%. | 5x5 | 2.6s | 69 SP |
| 4 | 200% ATK | Stun chance 20%. | 5x5 | 2.8s | 76 SP |
| 5 | 250% ATK | Stun chance 25%. | 7x7 | 3s | 83 SP |
Damage increases with Skill Level, Base Level, INT, MATK, ATK, and related learned skills. Chance increases with Skill Level, Base Level, INT, MATK, ATK, and related learned skills.
Arrullo
Effect
Success is determined by skill level, Job Level, INT, LUK and target statistics. Deep Sleep duration is determined by skill level, Base Level, INT and target statistics.
Level details
| Lv. | Area of Effect | Duration | SP cost |
|---|---|---|---|
| 1 | 3x3 | 8s | 30 SP |
| 2 | 3x3 | 10s | 35 SP |
| 3 | 5x5 | 12s | 40 SP |
| 4 | 5x5 | 14s | 45 SP |
| 5 | 7x7 | 16s | 50 SP |
Duration increases with Skill Level, Base Level, Job Level, INT, and LUK and is reduced by target's Base Level, target's INT, and target's LUK.
Spirit Control
Effect
Changes the summoned Elemental’s mode: Passive, Defensive, Offensive, or Wait.
Level details
| Lv. | SP cost |
|---|---|
| 1 | 10 SP |
| 2 | 10 SP |
| 3 | 10 SP |
| 4 | 10 SP |
The effect scales with Skill Level.
Summon Fire Spirit Agni
Effect
Summons a Lv.1–3 Fire Elemental for a duration that scales with skill level. Elemental HP/SP/ATK/MATK/DEF/MDEF/FLEE/HIT scale from caster stats and summon level.
Level details
| Lv. | Duration | SP cost |
|---|---|---|
| 1 | 600s | 100 SP |
| 2 | 900s | 150 SP |
| 3 | 1200s | 200 SP |
Duration increases with Skill Level, MATK, and ATK.
Summon Water Spirit Aqua
Effect
Summons a Lv.1–3 Water Elemental for a duration that scales with skill level. Elemental HP/SP/ATK/MATK/DEF/MDEF/FLEE/HIT scale from caster stats and summon level.
Level details
| Lv. | Duration | SP cost |
|---|---|---|
| 1 | 600s | 100 SP |
| 2 | 900s | 150 SP |
| 3 | 1200s | 200 SP |
Duration increases with Skill Level, MATK, and ATK.
Summon Wind Spirit Ventus
Effect
Summons a Lv.1–3 Wind Elemental for a duration that scales with skill level. Elemental HP/SP/ATK/MATK/DEF/MDEF/FLEE/HIT scale from caster stats and summon level.
Level details
| Lv. | Duration | SP cost |
|---|---|---|
| 1 | 600s | 100 SP |
| 2 | 900s | 150 SP |
| 3 | 1200s | 200 SP |
Duration increases with Skill Level, MATK, and ATK.
Summon Wind Spirit Tera
Effect
Summons a Lv.1–3 Earth Elemental for a duration that scales with skill level. Elemental HP/SP/ATK/MATK/DEF/MDEF/FLEE/HIT scale from caster stats and summon level.
Level details
| Lv. | Duration | SP cost |
|---|---|---|
| 1 | 600s | 100 SP |
| 2 | 900s | 150 SP |
| 3 | 1200s | 200 SP |
Duration increases with Skill Level, MATK, and ATK.
Elemental Action
Effect
Commands the Elemental to immediately use its current-mode action. Cooldown is determined by skill level sec.
Duration increases with Skill Level.
Four Spirit Analysis
Effect
Lv.1 breaks an elemental stone into 6–10 ores by the old probability table. Lv.2 has 90% chance to combine ores into one stone.
- Lv.1 breaks an elemental stone into 6–10 ores by the old probability table; Lv.2 has 90% chance to combine ores into one stone.
Level details
| Lv. | SP cost |
|---|---|
| 1 | 10 SP |
| 2 | 20 SP |
Chance increases with Skill Level.
Spirit Sympathy
Effect
Increases Elemental maximum HP/SP by an amount that varies by skill level. Increases ATK/MATK by an amount that varies by skill level. Reduces summon SP cost by an amount that varies by skill level.
- Elemental Max HP/SP +5/10/15/20/25%; ATK/MATK +25/50/75/100/125; summon SP cost −10/15/20/25/30%.
Level details
| Lv. | Effect / values |
|---|---|
| 1 | Elemental Max HP/SP +5%; ATK/MATK +25; summon SP cost −10%. |
| 2 | Elemental Max HP/SP +10%; ATK/MATK +50; summon SP cost −15%. |
| 3 | Elemental Max HP/SP +15%; ATK/MATK +75; summon SP cost −20%. |
| 4 | Elemental Max HP/SP +20%; ATK/MATK +100; summon SP cost −25%. |
| 5 | Elemental Max HP/SP +25%; ATK/MATK +125; summon SP cost −30%. |
The effect becomes stronger with Skill Level, MATK, ATK, and Maximum HP.
Spirit Recovery
Effect
Consumes 10% of the caster’s HP and SP to restore the same amounts to the Elemental.
Recovery increases with Skill Level.
Fire Insignia
Effect
Creates a Fire Insignia that strengthens Agni and grants different Fire-related bonuses by skill level. Fire units regenerate inside the field, Earth units lose HP, and Water damage against units in the field is increased.
Level details
| Lv. | Duration | SP cost |
|---|---|---|
| 1 | 60s | 22 SP |
| 2 | 60s | 30 SP |
| 3 | 60s | 38 SP |
The Fire-related field bonuses change with Skill Level. Agni and aligned Fire effects receive stronger benefits at higher levels.
Water Insignia
Effect
Creates a Water Insignia that strengthens Aqua and grants different Water-related bonuses by skill level. Water units regenerate inside the field, Fire units lose HP, and Wind damage against units in the field is increased.
Level details
| Lv. | Duration | SP cost |
|---|---|---|
| 1 | 60s | 22 SP |
| 2 | 60s | 30 SP |
| 3 | 60s | 38 SP |
The Water-related field bonuses change with Skill Level. Aqua and aligned Water effects receive stronger benefits at higher levels.
Wind Insignia
Effect
Creates a Wind Insignia that strengthens Ventus and grants different Wind-related bonuses by skill level. Wind units regenerate inside the field, Water units lose HP, and Earth damage against units in the field is increased.
Level details
| Lv. | Duration | SP cost |
|---|---|---|
| 1 | 60s | 22 SP |
| 2 | 60s | 30 SP |
| 3 | 60s | 38 SP |
The Wind-related field bonuses change with Skill Level. Ventus and aligned Wind effects receive stronger benefits at higher levels.
Earth Insignia
Effect
Creates an Earth Insignia that strengthens Tera and grants different Earth-related bonuses by skill level. Earth units regenerate inside the field, Wind units lose HP, and Fire damage against units in the field is increased.
Level details
| Lv. | Duration | SP cost |
|---|---|---|
| 1 | 60s | 22 SP |
| 2 | 60s | 30 SP |
| 3 | 60s | 38 SP |
The Earth-related field bonuses change with Skill Level. Tera and aligned Earth effects receive stronger benefits at higher levels.
Elemental Shield
Effect
Consumes the summoned Elemental to place Safety Wall, Pneuma, and Elemental barriers around the party according to skill level.
Level details
| Lv. | Effect / values | SP cost |
|---|---|---|
| 1 | Consumes the summoned Elemental to place Safety Wall, Pneuma, and Elemental barriers around the party according to 1. | 120 SP |
| 2 | Consumes the summoned Elemental to place Safety Wall, Pneuma, and Elemental barriers around the party according to 2. | 120 SP |
| 3 | Consumes the summoned Elemental to place Safety Wall, Pneuma, and Elemental barriers around the party according to 3. | 120 SP |
| 4 | Consumes the summoned Elemental to place Safety Wall, Pneuma, and Elemental barriers around the party according to 4. | 120 SP |
| 5 | Consumes the summoned Elemental to place Safety Wall, Pneuma, and Elemental barriers around the party according to 5. | 120 SP |
The effect scales with Skill Level.
Sources
- Historical rAthena Renewal skill database (May 30, 2018)
- Historical rAthena cast database
- Historical rAthena requirement database
- Historical rAthena battle formulas
- Historical rAthena skill behavior
- kRO third-class 185/65 change log (used to confirm the pre-change side)
- kRO Job Improvement Project (used to confirm the pre-improvement side)

