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EP. 16.1 + ILLUSION EXPANSION
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Sorcerer — Episode 16.1 Skill Reference

Elemental tacticians using summons, ground magic, spell disruption, and party support.

Combat roleMagic / Support Documented skills27 RulesetEpisode 16.1

Skills at a glance

Select a skill to jump to its Episode 16.1 effect, level table, requirements, and scaling notes.

Skill Effect Levels Type
Sorcerer Skills
Fire Walk Deals Fire-property melee magic damage to the target. 5 Offensive
Electric Walk Deals Wind-property melee magic damage to the target. 5 Offensive
Spell Fist Per empowered attack is determined by skill level and MATK. Attack count is determined by skill level. The duration scales with skill level. 5 Supportive buff / utility
Earth Grave Deals Earth-property long range magic damage to all enemies in the affected area. 5 Offensive
Diamond Dust Deals Water-property long range magic damage to all enemies in the affected area. 5 Offensive
Poison Buster Deals magic damage to enemies in the affected area. Consumes/removes Poison from the target. 5 Offensive
Psychic Wave Deals long range magic damage to all enemies in the affected area. 5 Offensive
Cloud Kill Deals Poison-property long range magic damage to all enemies in the affected area. 5 Offensive
Striking Weapon ATK bonus is determined by skill level, weapon level and learned elemental Endow skills. Increases CRIT based on skill level. 5 Offensive supportive buff
Warmer Restores an amount based on skill level and maximum HP. Removes/prevents Frozen, Freezing, Crystallization. The duration scales with skill level. 5 Supportive buff / utility
Vacuum Extreme Pull/bind duration is determined by skill level, STR and target statistics sec. 5 Supportive buff / utility
Varetyr Spear Deals magic damage to enemies in the affected area. 5 Offensive
Arrullo Success is determined by skill level, Job Level, INT, LUK and target statistics. Deep Sleep duration is determined by skill level, Base Level, INT and target statistics. 5 Supportive buff / utility
Spirit Control Changes the summoned Elemental’s mode: Passive, Defensive, Offensive, or Wait. 4 Debuff / control
Summon Fire Spirit Agni Summons a Lv.1–3 Fire Elemental for a duration that scales with skill level. Elemental HP/SP/ATK/MATK/DEF/MDEF/FLEE/HIT scale from caster stats and summon level. 3 Summoning / companion
Summon Water Spirit Aqua Summons a Lv.1–3 Water Elemental for a duration that scales with skill level. Elemental HP/SP/ATK/MATK/DEF/MDEF/FLEE/HIT scale from caster stats and summon level. 3 Summoning / companion
Summon Wind Spirit Ventus Summons a Lv.1–3 Wind Elemental for a duration that scales with skill level. Elemental HP/SP/ATK/MATK/DEF/MDEF/FLEE/HIT scale from caster stats and summon level. 3 Summoning / companion
Summon Wind Spirit Tera Summons a Lv.1–3 Earth Elemental for a duration that scales with skill level. Elemental HP/SP/ATK/MATK/DEF/MDEF/FLEE/HIT scale from caster stats and summon level. 3 Summoning / companion
Elemental Action Commands the Elemental to immediately use its current-mode action. Cooldown is determined by skill level sec. 1 Summoning / companion
Four Spirit Analysis Lv.1 breaks an elemental stone into 6–10 ores by the old probability table. Lv.2 has 90% chance to combine ores into one stone. 2 Supportive buff / utility
Spirit Sympathy Increases Elemental maximum HP/SP by an amount that varies by skill level. Increases ATK/MATK by an amount that varies by skill level. Reduces summon SP cost by an amount that varies by s… 5 Summoning / companion
Spirit Recovery Consumes 10% of the caster’s HP and SP to restore the same amounts to the Elemental. 1 Recovery / cleansing
Fire Insignia Creates a Fire Insignia that strengthens Agni and grants different Fire-related bonuses by skill level. Fire units regenerate inside the field, Earth units lose HP, and Water damage again… 3 Supportive buff / utility
Water Insignia Creates a Water Insignia that strengthens Aqua and grants different Water-related bonuses by skill level. Water units regenerate inside the field, Fire units lose HP, and Wind damage agai… 3 Recovery / cleansing
Wind Insignia Creates a Wind Insignia that strengthens Ventus and grants different Wind-related bonuses by skill level. Wind units regenerate inside the field, Water units lose HP, and Earth damage aga… 3 Supportive buff / utility
Earth Insignia Creates an Earth Insignia that strengthens Tera and grants different Earth-related bonuses by skill level. Earth units regenerate inside the field, Wind units lose HP, and Fire damage aga… 3 Supportive buff / utility
Elemental Shield Consumes the summoned Elemental to place Safety Wall, Pneuma, and Elemental barriers around the party according to skill level. 5 Protective support

Detailed skill information

Each entry follows the supplied Episode 16.1-balanced reference. Cast, cost, target, status, prerequisite, calculated level values, and privacy-safe scaling details are shown.

Sorcerer Skills

Fire Walk

Effect

Deals Fire-property melee magic damage to the target.

  • Critical: No
  • Accuracy: Ignores FLEE
  • Defense: Reduced by MDEF

Level details

Lv. Each trail cell deals Base Damage (MATK) Duration SP cost
1 60% MATK 30s; Additional effect duration: 12s 30 SP
2 120% MATK 30s; Additional effect duration: 12s 34 SP
3 180% MATK 30s; Additional effect duration: 12s 38 SP
4 240% MATK 30s; Additional effect duration: 12s 42 SP
5 300% MATK 30s; Additional effect duration: 12s 46 SP
ScalingDamage increases with Skill Level, Base Level, and MATK.

Electric Walk

Effect

Deals Wind-property melee magic damage to the target.

  • Critical: No
  • Accuracy: Ignores FLEE
  • Defense: Reduced by MDEF

Level details

Lv. Each trail cell deals Base Damage (MATK) Duration SP cost
1 60% MATK 30s; Additional effect duration: 12s 30 SP
2 120% MATK 30s; Additional effect duration: 12s 34 SP
3 180% MATK 30s; Additional effect duration: 12s 38 SP
4 240% MATK 30s; Additional effect duration: 12s 42 SP
5 300% MATK 30s; Additional effect duration: 12s 46 SP
ScalingDamage increases with Skill Level, Base Level, and MATK.

Spell Fist

Effect

Per empowered attack is determined by skill level and MATK. Attack count is determined by skill level. The duration scales with skill level.

Level details

Lv. Duration SP cost
1 20s 40 SP
2 25s 44 SP
3 30s 48 SP
4 35s 52 SP
5 40s 56 SP
ScalingDamage increases with Skill Level, MATK, and related learned skills. Duration increases with Skill Level, MATK, and related learned skills.

Earth Grave

Effect

Deals Earth-property long range magic damage to all enemies in the affected area.

  • Critical: No
  • Accuracy: Ignores FLEE
  • Defense: Reduced by MDEF

Level details

Lv. Effect / values Duration SP cost
1 Bleeding chance 5%. 0.5s; Additional effect duration: 8s 62 SP
2 Bleeding chance 10%. 0.5s; Additional effect duration: 11s 70 SP
3 Bleeding chance 15%. 0.5s; Additional effect duration: 14s 78 SP
4 Bleeding chance 20%. 0.5s; Additional effect duration: 17s 86 SP
5 Bleeding chance 25%. 0.5s; Additional effect duration: 20s 94 SP
ScalingDamage increases with Skill Level, Base Level, INT, MATK, and related learned skills. Chance increases with Skill Level, Base Level, INT, MATK, and related learned skills.

Diamond Dust

Effect

Deals Water-property long range magic damage to all enemies in the affected area.

  • Critical: No
  • Accuracy: Ignores FLEE
  • Defense: Reduced by MDEF

Level details

Lv. Duration SP cost
1 0.5s; Additional effect duration: 12s 50 SP
2 0.5s; Additional effect duration: 14s 56 SP
3 0.5s; Additional effect duration: 16s 62 SP
4 0.5s; Additional effect duration: 18s 68 SP
5 0.5s; Additional effect duration: 20s 74 SP
ScalingDamage increases with Skill Level, Base Level, INT, MATK, and related learned skills. Chance increases with Skill Level, Base Level, INT, MATK, and related learned skills.

Poison Buster

Effect

Deals magic damage to enemies in the affected area. Consumes/removes Poison from the target.

  • Critical: No
  • Accuracy: Ignores FLEE
  • Defense: Reduced by MDEF

Level details

Lv. Base Damage (MATK) Area of Effect SP cost
1 1,300% MATK 3x3 70 SP
2 1,600% MATK 3x3 90 SP
3 1,900% MATK 3x3 110 SP
4 2,200% MATK 3x3 130 SP
5 2,500% MATK 5x5 150 SP
ScalingDamage increases with Skill Level, Base Level, and MATK.

Psychic Wave

Effect

Deals long range magic damage to all enemies in the affected area.

  • Critical: No
  • Accuracy: Ignores FLEE
  • Defense: Reduced by MDEF

Level details

Lv. Base Damage (MATK) Duration SP cost
1 70% MATK 1.2s 48 SP
2 140% MATK 1.7s 56 SP
3 210% MATK 2.2s 64 SP
4 280% MATK 2.7s 70 SP
5 350% MATK 3.2s 78 SP
ScalingDamage increases with Skill Level, Base Level, INT, and MATK.

Cloud Kill

Effect

Deals Poison-property long range magic damage to all enemies in the affected area.

  • 100% Poison chance.
  • Critical: No
  • Accuracy: Ignores FLEE
  • Defense: Reduced by MDEF

Level details

Lv. Base Damage (MATK) Duration SP cost
1 40% MATK 8s; Additional effect duration: 4s 48 SP
2 80% MATK 10s; Additional effect duration: 8s 56 SP
3 120% MATK 12s; Additional effect duration: 12s 64 SP
4 160% MATK 14s; Additional effect duration: 16s 70 SP
5 200% MATK 16s; Additional effect duration: 20s 78 SP
ScalingDamage increases with Skill Level, Base Level, and MATK. Chance increases with Skill Level, Base Level, and MATK.

Striking

Effect

Weapon ATK bonus is determined by skill level, weapon level and learned elemental Endow skills. Increases CRIT based on skill level.

Level details

Lv. Effect / values Duration SP cost
1 CRIT +1. Duration 60 sec. 60s 50 SP
2 CRIT +2. Duration 60 sec. 60s 55 SP
3 CRIT +3. Duration 60 sec. 60s 60 SP
4 CRIT +4. Duration 60 sec. 60s 65 SP
5 CRIT +5. Duration 60 sec. 60s 70 SP
ScalingDuration increases with Skill Level, ATK, and related learned skills.

Warmer

Effect

Restores an amount based on skill level and maximum HP. Removes/prevents Frozen, Freezing, Crystallization. The duration scales with skill level.

Level details

Lv. Duration SP cost
1 40s 40 SP
2 45s 52 SP
3 50s 64 SP
4 55s 76 SP
5 60s 88 SP
ScalingRecovery increases with Skill Level, Maximum HP, and related learned skills. Duration increases with Skill Level, Maximum HP, and related learned skills.

Vacuum Extreme

Effect

Pull/bind duration is determined by skill level, STR and target statistics sec.

Level details

Lv. Duration SP cost
1 4s; Additional effect duration: 2s 34 SP
2 6s; Additional effect duration: 2s 42 SP
3 8s; Additional effect duration: 2s 50 SP
4 10s; Additional effect duration: 2s 58 SP
5 12s; Additional effect duration: 2s 66 SP
ScalingDuration increases with Skill Level and STR.

Varetyr Spear

Effect

Deals magic damage to enemies in the affected area.

  • Critical: No
  • Accuracy: Ignores FLEE
  • Defense: Reduced by MDEF

Level details

Lv. Physical Base Damage (ATK) Effect / values Area of Effect Duration SP cost
1 50% ATK Stun chance 5%. 3x3 2.2s 55 SP
2 100% ATK Stun chance 10%. 3x3 2.4s 62 SP
3 150% ATK Stun chance 15%. 5x5 2.6s 69 SP
4 200% ATK Stun chance 20%. 5x5 2.8s 76 SP
5 250% ATK Stun chance 25%. 7x7 3s 83 SP
ScalingDamage increases with Skill Level, Base Level, INT, MATK, ATK, and related learned skills. Chance increases with Skill Level, Base Level, INT, MATK, ATK, and related learned skills.

Arrullo

Effect

Success is determined by skill level, Job Level, INT, LUK and target statistics. Deep Sleep duration is determined by skill level, Base Level, INT and target statistics.

Level details

Lv. Area of Effect Duration SP cost
1 3x3 8s 30 SP
2 3x3 10s 35 SP
3 5x5 12s 40 SP
4 5x5 14s 45 SP
5 7x7 16s 50 SP
ScalingDuration increases with Skill Level, Base Level, Job Level, INT, and LUK and is reduced by target's Base Level, target's INT, and target's LUK.

Spirit Control

Effect

Changes the summoned Elemental’s mode: Passive, Defensive, Offensive, or Wait.

Level details

Lv. SP cost
1 10 SP
2 10 SP
3 10 SP
4 10 SP
ScalingThe effect scales with Skill Level.

Summon Fire Spirit Agni

Effect

Summons a Lv.1–3 Fire Elemental for a duration that scales with skill level. Elemental HP/SP/ATK/MATK/DEF/MDEF/FLEE/HIT scale from caster stats and summon level.

Level details

Lv. Duration SP cost
1 600s 100 SP
2 900s 150 SP
3 1200s 200 SP
ScalingDuration increases with Skill Level, MATK, and ATK.

Summon Water Spirit Aqua

Effect

Summons a Lv.1–3 Water Elemental for a duration that scales with skill level. Elemental HP/SP/ATK/MATK/DEF/MDEF/FLEE/HIT scale from caster stats and summon level.

Level details

Lv. Duration SP cost
1 600s 100 SP
2 900s 150 SP
3 1200s 200 SP
ScalingDuration increases with Skill Level, MATK, and ATK.

Summon Wind Spirit Ventus

Effect

Summons a Lv.1–3 Wind Elemental for a duration that scales with skill level. Elemental HP/SP/ATK/MATK/DEF/MDEF/FLEE/HIT scale from caster stats and summon level.

Level details

Lv. Duration SP cost
1 600s 100 SP
2 900s 150 SP
3 1200s 200 SP
ScalingDuration increases with Skill Level, MATK, and ATK.

Summon Wind Spirit Tera

Effect

Summons a Lv.1–3 Earth Elemental for a duration that scales with skill level. Elemental HP/SP/ATK/MATK/DEF/MDEF/FLEE/HIT scale from caster stats and summon level.

Level details

Lv. Duration SP cost
1 600s 100 SP
2 900s 150 SP
3 1200s 200 SP
ScalingDuration increases with Skill Level, MATK, and ATK.

Elemental Action

Effect

Commands the Elemental to immediately use its current-mode action. Cooldown is determined by skill level sec.

ScalingDuration increases with Skill Level.

Four Spirit Analysis

Effect

Lv.1 breaks an elemental stone into 6–10 ores by the old probability table. Lv.2 has 90% chance to combine ores into one stone.

  • Lv.1 breaks an elemental stone into 6–10 ores by the old probability table; Lv.2 has 90% chance to combine ores into one stone.

Level details

Lv. SP cost
1 10 SP
2 20 SP
ScalingChance increases with Skill Level.

Spirit Sympathy

Effect

Increases Elemental maximum HP/SP by an amount that varies by skill level. Increases ATK/MATK by an amount that varies by skill level. Reduces summon SP cost by an amount that varies by skill level.

  • Elemental Max HP/SP +5/10/15/20/25%; ATK/MATK +25/50/75/100/125; summon SP cost −10/15/20/25/30%.

Level details

Lv. Effect / values
1 Elemental Max HP/SP +5%; ATK/MATK +25; summon SP cost −10%.
2 Elemental Max HP/SP +10%; ATK/MATK +50; summon SP cost −15%.
3 Elemental Max HP/SP +15%; ATK/MATK +75; summon SP cost −20%.
4 Elemental Max HP/SP +20%; ATK/MATK +100; summon SP cost −25%.
5 Elemental Max HP/SP +25%; ATK/MATK +125; summon SP cost −30%.
ScalingThe effect becomes stronger with Skill Level, MATK, ATK, and Maximum HP.

Spirit Recovery

Effect

Consumes 10% of the caster’s HP and SP to restore the same amounts to the Elemental.

ScalingRecovery increases with Skill Level.

Fire Insignia

Effect

Creates a Fire Insignia that strengthens Agni and grants different Fire-related bonuses by skill level. Fire units regenerate inside the field, Earth units lose HP, and Water damage against units in the field is increased.

Level details

Lv. Duration SP cost
1 60s 22 SP
2 60s 30 SP
3 60s 38 SP
ScalingThe Fire-related field bonuses change with Skill Level. Agni and aligned Fire effects receive stronger benefits at higher levels.

Water Insignia

Effect

Creates a Water Insignia that strengthens Aqua and grants different Water-related bonuses by skill level. Water units regenerate inside the field, Fire units lose HP, and Wind damage against units in the field is increased.

Level details

Lv. Duration SP cost
1 60s 22 SP
2 60s 30 SP
3 60s 38 SP
ScalingThe Water-related field bonuses change with Skill Level. Aqua and aligned Water effects receive stronger benefits at higher levels.

Wind Insignia

Effect

Creates a Wind Insignia that strengthens Ventus and grants different Wind-related bonuses by skill level. Wind units regenerate inside the field, Water units lose HP, and Earth damage against units in the field is increased.

Level details

Lv. Duration SP cost
1 60s 22 SP
2 60s 30 SP
3 60s 38 SP
ScalingThe Wind-related field bonuses change with Skill Level. Ventus and aligned Wind effects receive stronger benefits at higher levels.

Earth Insignia

Effect

Creates an Earth Insignia that strengthens Tera and grants different Earth-related bonuses by skill level. Earth units regenerate inside the field, Wind units lose HP, and Fire damage against units in the field is increased.

Level details

Lv. Duration SP cost
1 60s 22 SP
2 60s 30 SP
3 60s 38 SP
ScalingThe Earth-related field bonuses change with Skill Level. Tera and aligned Earth effects receive stronger benefits at higher levels.

Elemental Shield

Effect

Consumes the summoned Elemental to place Safety Wall, Pneuma, and Elemental barriers around the party according to skill level.

Level details

Lv. Effect / values SP cost
1 Consumes the summoned Elemental to place Safety Wall, Pneuma, and Elemental barriers around the party according to 1. 120 SP
2 Consumes the summoned Elemental to place Safety Wall, Pneuma, and Elemental barriers around the party according to 2. 120 SP
3 Consumes the summoned Elemental to place Safety Wall, Pneuma, and Elemental barriers around the party according to 3. 120 SP
4 Consumes the summoned Elemental to place Safety Wall, Pneuma, and Elemental barriers around the party according to 4. 120 SP
5 Consumes the summoned Elemental to place Safety Wall, Pneuma, and Elemental barriers around the party according to 5. 120 SP
ScalingThe effect scales with Skill Level.
Sources