Skills at a glance
Select a skill to jump to its Episode 16.1 effect, level table, requirements, and scaling notes.
| Skill | Effect | Levels | Type |
|---|---|---|---|
| Rebellion Skills | |||
Rich's Coin
|
Consumes 100 Zeny to create 10 Coins at once. Once learned, failed Coin Flip attempts no longer remove a Coin. Each stored Coin also contributes the normal Gunslinger mastery ATK. | 1 | Supportive buff / utility |
Mass Spiral
|
Deals physical damage to the target. Consumes 1 Armor-Piercing Bullet. | 5 | Offensive |
Banishing Buster
|
Deals physical damage to the target. Damage is determined by skill level and ATK. Also attempts to remove removable buffs from the target. | 5 | Offensive |
Bind Trap
|
When detonated by Flicker: special Neutral damage is determined by skill level, current HP, DEX and target statistics. Movement-slow duration is influenced by STR and target statistics, m… | 5 | Supportive buff / utility |
Flicker
|
Consumes 1 Coin and remotely detonates the caster’s active Binding Trap and all attached Howling Mines within screen range. | 1 | Supportive buff / utility |
Shatter Storm
|
Deals physical damage to enemies in the affected area. Has a chance to break the target’s equipped armor. | 5 | Offensive |
Eternal Chain
|
For 45–180 seconds, enables Chain Action with any firearm. Double-shot chance is determined by skill level. Successful Chain Action opens the Quick Draw Shot window. | 10 | Supportive buff / utility |
Quick Draw Shot
|
Deals long range physical damage to all enemies around the caster. | 1 | Offensive |
Crimson Marker
|
Consumes 1 Coin to mark a target for 30 seconds. Up to 3 targets may be marked. Marked targets can be selected by Dragon Tail, Hammer of God, and Quick Draw Shot. | 1 | Supportive buff / utility |
Fire Dance
|
Deals physical damage to enemies in the affected area. Consumes 5 bullets. | 5 | Offensive |
Howling Mine
|
Deals physical damage to enemies in the affected area. May inflict Burning and consumes a Mine Projectile. | 5 | Offensive |
Platinum Alter
|
Consumes all Coins. While using Silver/Purifying bullets, increases ATK according to Skill Level and Coins and creates a Kyrie-type physical barrier whose durability is based on maximum H… | 5 | Protective support |
Fallen Angel
|
Moves rapidly to the selected ground cell while using a Revolver. For a brief period after moving, Desperado receives its special follow-up benefit. The movement fails if the path is bloc… | 1 | Movement / utility |
Round Trip
|
Deals physical damage to enemies in the affected area. Wall/collision follow-up is determined by skill level and ATK. Self-centered Gatling AoE expands from 7×7 to 13×13 and knocks target… | 5 | Offensive |
Dragon Tail
|
Deals physical damage to enemies in the affected area. Attacks Crimson-Marked targets and consumes 1 Dragon Tail Missile. | 5 | Offensive |
Fire Rain
|
Deals physical damage to enemies in the affected area. Consumes 10 bullets. | 5 | Offensive |
Heat Barrel
|
Consumes all Coins for 60 seconds. ATK bonus per Coin is determined by skill level. ASPD increases by an amount based on skill level. HIT is reduced by an amount based on skill level. Can… | 5 | Supportive buff / utility |
Anti-Material Blast
|
Deals physical damage to the target. Damage is determined by skill level and ATK. Applies Anti-Material Blast for 6–10 seconds: Reduces target ATK by an amount based on skill level and ta… | 5 | Offensive |
Slug Shot
|
Deals physical damage to the target. Consumes the highest available Slug Bullet. | 5 | Offensive |
Hammer of God
|
Deals physical damage to enemies in the affected area. Consumes all Coins and may Stun. | 5 | Offensive |
Detailed skill information
Each entry follows the supplied Episode 16.1-balanced reference. Cast, cost, target, status, prerequisite, calculated level values, and privacy-safe scaling details are shown.
Rebellion Skills
Rich's Coin
Effect
Consumes 100 Zeny to create 10 Coins at once. Once learned, failed Coin Flip attempts no longer remove a Coin. Each stored Coin also contributes the normal Gunslinger mastery ATK.
- Consumes 100 Zeny to create 10 Coins at once. Once learned, failed Coin Flip attempts no longer remove a Coin; each stored Coin also contributes the normal Gunslinger mastery ATK.
The effect scales with ATK and Coins.
Mass Spiral
Effect
Deals physical damage to the target. Consumes 1 Armor-Piercing Bullet.
- Critical: No
- Accuracy: Uses the normal HIT/FLEE check
- Defense: Reduced by DEF
Level details
| Lv. | Base Damage (ATK) | Effect / values | Duration | SP cost |
|---|---|---|---|---|
| 1 | 200% ATK | Damage: 200% ATK. Uses armor-piercing rifle damage (Ice-Pick-type DEF interaction) and can inflict Bleeding. Consumes 1 Armor-Piercing Bullet. | Additional effect duration: 30s | 40 SP |
| 2 | 400% ATK | Damage: 400% ATK. Uses armor-piercing rifle damage (Ice-Pick-type DEF interaction) and can inflict Bleeding. Consumes 1 Armor-Piercing Bullet. | Additional effect duration: 30s | 44 SP |
| 3 | 600% ATK | Damage: 600% ATK. Uses armor-piercing rifle damage (Ice-Pick-type DEF interaction) and can inflict Bleeding. Consumes 1 Armor-Piercing Bullet. | Additional effect duration: 30s | 48 SP |
| 4 | 800% ATK | Damage: 800% ATK. Uses armor-piercing rifle damage (Ice-Pick-type DEF interaction) and can inflict Bleeding. Consumes 1 Armor-Piercing Bullet. | Additional effect duration: 30s | 52 SP |
| 5 | 1,000% ATK | Damage: 1000% ATK. Uses armor-piercing rifle damage (Ice-Pick-type DEF interaction) and can inflict Bleeding. Consumes 1 Armor-Piercing Bullet. | Additional effect duration: 30s | 56 SP |
Damage increases with Skill Level and ATK. Duration increases with Skill Level and ATK.
Banishing Buster
Effect
Deals physical damage to the target. Damage is determined by skill level and ATK. Also attempts to remove removable buffs from the target.
- the number of removable effects/chance rises with Skill Level.
- Critical: No
- Accuracy: Uses the normal HIT/FLEE check
- Defense: Reduced by DEF
Level details
| Lv. | Base Damage (ATK) | Effect / values | SP cost |
|---|---|---|---|
| 1 | 2,300% ATK | Damage: 2300% ATK. Also attempts to remove removable buffs from the target. The number of removable effects/chance rises with 1. | 55 SP |
| 2 | 2,600% ATK | Damage: 2600% ATK. Also attempts to remove removable buffs from the target. The number of removable effects/chance rises with 2. | 60 SP |
| 3 | 2,900% ATK | Damage: 2900% ATK. Also attempts to remove removable buffs from the target. The number of removable effects/chance rises with 3. | 65 SP |
| 4 | 3,200% ATK | Damage: 3200% ATK. Also attempts to remove removable buffs from the target. The number of removable effects/chance rises with 4. | 70 SP |
| 5 | 3,500% ATK | Damage: 3500% ATK. Also attempts to remove removable buffs from the target. The number of removable effects/chance rises with 5. | 75 SP |
Damage increases with Skill Level and ATK. Chance increases with Skill Level and ATK.
Bind Trap
Effect
When detonated by Flicker: special Neutral damage is determined by skill level, current HP, DEX and target statistics. Movement-slow duration is influenced by STR and target statistics, minimum 4 seconds. Only one trap may exist.
Level details
| Lv. | Duration | SP cost |
|---|---|---|
| 1 | 10s; Additional effect duration: 9s | 30 SP |
| 2 | 10s; Additional effect duration: 14s | 32 SP |
| 3 | 10s; Additional effect duration: 19s | 34 SP |
| 4 | 10s; Additional effect duration: 24s | 36 SP |
| 5 | 10s; Additional effect duration: 29s | 38 SP |
Damage increases with Skill Level, STR, DEX, and Current HP and is affected by target's STR. Duration increases with Skill Level, STR, DEX, and Current HP and is reduced by target's STR.
Flicker
Effect
Consumes 1 Coin and remotely detonates the caster’s active Binding Trap and all attached Howling Mines within screen range.
The effect scales with Coins.
Shatter Storm
Effect
Deals physical damage to enemies in the affected area. Has a chance to break the target’s equipped armor.
- Critical: No
- Accuracy: Uses the normal HIT/FLEE check
- Defense: Reduced by DEF
Level details
| Lv. | Base Damage (ATK) | Effect / values | Area of Effect | SP cost |
|---|---|---|---|---|
| 1 | 1,900% ATK | Damage: 1900% ATK. Shotgun AoE. Has a chance to break the target’s equipped armor. | 5x5 | 50 SP |
| 2 | 2,100% ATK | Damage: 2100% ATK. Shotgun AoE. Has a chance to break the target’s equipped armor. | 5x5 | 55 SP |
| 3 | 2,300% ATK | Damage: 2300% ATK. Shotgun AoE. Has a chance to break the target’s equipped armor. | 5x5 | 60 SP |
| 4 | 2,500% ATK | Damage: 2500% ATK. Shotgun AoE. Has a chance to break the target’s equipped armor. | 5x5 | 65 SP |
| 5 | 2,700% ATK | Damage: 2700% ATK. Shotgun AoE. Has a chance to break the target’s equipped armor. | 7x7 | 70 SP |
Damage increases with Skill Level and ATK. Chance increases with Skill Level and ATK.
Eternal Chain
Effect
For 45–180 seconds, enables Chain Action with any firearm. Double-shot chance is determined by skill level. Successful Chain Action opens the Quick Draw Shot window.
Level details
| Lv. | Effect / values | Duration | SP cost |
|---|---|---|---|
| 1 | For 45–180 seconds, enables Chain Action with any firearm. Double-shot chance: 5%. Successful Chain Action opens the Quick Draw Shot window. | 45s | 45 SP |
| 2 | For 45–180 seconds, enables Chain Action with any firearm. Double-shot chance: 10%. Successful Chain Action opens the Quick Draw Shot window. | 60s | 45 SP |
| 3 | For 45–180 seconds, enables Chain Action with any firearm. Double-shot chance: 15%. Successful Chain Action opens the Quick Draw Shot window. | 75s | 45 SP |
| 4 | For 45–180 seconds, enables Chain Action with any firearm. Double-shot chance: 20%. Successful Chain Action opens the Quick Draw Shot window. | 90s | 45 SP |
| 5 | For 45–180 seconds, enables Chain Action with any firearm. Double-shot chance: 25%. Successful Chain Action opens the Quick Draw Shot window. | 105s | 45 SP |
| 6 | For 45–180 seconds, enables Chain Action with any firearm. Double-shot chance: 30%. Successful Chain Action opens the Quick Draw Shot window. | 120s | 45 SP |
| 7 | For 45–180 seconds, enables Chain Action with any firearm. Double-shot chance: 35%. Successful Chain Action opens the Quick Draw Shot window. | 135s | 45 SP |
| 8 | For 45–180 seconds, enables Chain Action with any firearm. Double-shot chance: 40%. Successful Chain Action opens the Quick Draw Shot window. | 150s | 45 SP |
| 9 | For 45–180 seconds, enables Chain Action with any firearm. Double-shot chance: 45%. Successful Chain Action opens the Quick Draw Shot window. | 165s | 45 SP |
| 10 | For 45–180 seconds, enables Chain Action with any firearm. Double-shot chance: 50%. Successful Chain Action opens the Quick Draw Shot window. | 180s | 45 SP |
Chance increases with Skill Level. Duration increases with Skill Level.
Quick Draw Shot
Effect
Deals long range physical damage to all enemies around the caster.
- Critical: No
- Accuracy: Uses the normal HIT/FLEE check
- Defense: Reduced by DEF
Damage increases with Job Level.
Crimson Marker
Effect
Consumes 1 Coin to mark a target for 30 seconds. Up to 3 targets may be marked. Marked targets can be selected by Dragon Tail, Hammer of God, and Quick Draw Shot.
- Consumes 1 Coin to mark a target for 30 seconds. Up to 3 targets may be marked; marked targets can be selected by Dragon Tail, Hammer of God, and Quick Draw Shot.
Duration increases with Coins.
Fire Dance
Effect
Deals physical damage to enemies in the affected area. Consumes 5 bullets.
- Critical: No
- Accuracy: Uses the normal HIT/FLEE check
- Defense: Reduced by DEF
Level details
| Lv. | Base Damage (ATK) | SP cost |
|---|---|---|
| 1 | 200% ATK | 12 SP |
| 2 | 400% ATK | 14 SP |
| 3 | 600% ATK | 16 SP |
| 4 | 800% ATK | 18 SP |
| 5 | 1,000% ATK | 20 SP |
Damage increases with Skill Level, ATK, and related learned skills.
Howling Mine
Effect
Deals physical damage to enemies in the affected area. May inflict Burning and consumes a Mine Projectile.
- Critical: No
- Accuracy: Uses the normal HIT/FLEE check
- Defense: Reduced by DEF
Level details
| Lv. | Initial hit Base Damage (ATK) | Flicker detonation Base Damage (ATK) | Effect / values | Duration | SP cost |
|---|---|---|---|---|---|
| 1 | 400% ATK | 800% ATK | Initial hit: 400% ATK. May inflict Burning and consumes a Mine Projectile. | 50s; Burning duration: 15s | 45 SP |
| 2 | 600% ATK | 1,100% ATK | Initial hit: 600% ATK. May inflict Burning and consumes a Mine Projectile. | 50s; Burning duration: 15s | 50 SP |
| 3 | 800% ATK | 1,400% ATK | Initial hit: 800% ATK. May inflict Burning and consumes a Mine Projectile. | 50s; Burning duration: 15s | 55 SP |
| 4 | 1,000% ATK | 1,700% ATK | Initial hit: 1000% ATK. May inflict Burning and consumes a Mine Projectile. | 50s; Burning duration: 15s | 60 SP |
| 5 | 1,200% ATK | 2,000% ATK | Initial hit: 1200% ATK. May inflict Burning and consumes a Mine Projectile. | 50s; Burning duration: 15s | 65 SP |
Damage increases with Skill Level and ATK.
Platinum Alter
Effect
Consumes all Coins. While using Silver/Purifying bullets, increases ATK according to Skill Level and Coins and creates a Kyrie-type physical barrier whose durability is based on maximum HP. Ends if the required gun/ammunition state is lost.
Level details
| Lv. | Duration | SP cost |
|---|---|---|
| 1 | 30s | 20 SP |
| 2 | 45s | 24 SP |
| 3 | 60s | 28 SP |
| 4 | 75s | 32 SP |
| 5 | 90s | 36 SP |
The effect becomes stronger with Skill Level, ATK, Maximum HP, Coins, and related learned skills.
Fallen Angel
Effect
Moves rapidly to the selected ground cell while using a Revolver. For a brief period after moving, Desperado receives its special follow-up benefit. The movement fails if the path is blocked.
- Consumes 1 Coin to instantly move to the selected ground cell within firearm range. Opens a short 2-second follow-up window for Fire Dance.
The effect scales with Coins.
Round Trip
Effect
Deals physical damage to enemies in the affected area. Wall/collision follow-up is determined by skill level and ATK. Self-centered Gatling AoE expands from 7×7 to 13×13 and knocks targets back.
- Critical: No
- Accuracy: Uses the normal HIT/FLEE check
- Defense: Reduced by DEF
Level details
| Lv. | Main hit Base Damage (ATK) | wall/collision follow-up Base Damage (ATK) | Effect / values | Area of Effect | SP cost |
|---|---|---|---|---|---|
| 1 | 1,300% ATK | 600% ATK | Main hit: 1300% ATK. Wall/collision follow-up: 600% ATK. Self-centered Gatling AoE expands from 49 to 169 and knocks targets back. | 7x7 | 40 SP |
| 2 | 1,600% ATK | 900% ATK | Main hit: 1600% ATK. Wall/collision follow-up: 900% ATK. Self-centered Gatling AoE expands from 49 to 169 and knocks targets back. | 7x7 | 45 SP |
| 3 | 1,900% ATK | 1,200% ATK | Main hit: 1900% ATK. Wall/collision follow-up: 1200% ATK. Self-centered Gatling AoE expands from 49 to 169 and knocks targets back. | 9x9 | 50 SP |
| 4 | 2,200% ATK | 1,500% ATK | Main hit: 2200% ATK. Wall/collision follow-up: 1500% ATK. Self-centered Gatling AoE expands from 49 to 169 and knocks targets back. | 11x11 | 55 SP |
| 5 | 2,500% ATK | 1,800% ATK | Main hit: 2500% ATK. Wall/collision follow-up: 1800% ATK. Self-centered Gatling AoE expands from 49 to 169 and knocks targets back. | 13x13 | 60 SP |
Damage increases with Skill Level and ATK.
Dragon Tail
Effect
Deals physical damage to enemies in the affected area. Attacks Crimson-Marked targets and consumes 1 Dragon Tail Missile.
- Critical: No
- Accuracy: Uses the normal HIT/FLEE check
- Defense: Ignores DEF
Level details
| Lv. | Base Damage (ATK) | Effect / values | SP cost |
|---|---|---|---|
| 1 | 5,000% ATK | Damage: 5000% ATK. Special Neutral screen-wide strike that ignores DEF/MDEF and normal element adjustment. Attacks Crimson-Marked targets and consumes 1 Dragon Tail Missile. | 60 SP |
| 2 | 6,000% ATK | Damage: 6000% ATK. Special Neutral screen-wide strike that ignores DEF/MDEF and normal element adjustment. Attacks Crimson-Marked targets and consumes 1 Dragon Tail Missile. | 70 SP |
| 3 | 7,000% ATK | Damage: 7000% ATK. Special Neutral screen-wide strike that ignores DEF/MDEF and normal element adjustment. Attacks Crimson-Marked targets and consumes 1 Dragon Tail Missile. | 80 SP |
| 4 | 8,000% ATK | Damage: 8000% ATK. Special Neutral screen-wide strike that ignores DEF/MDEF and normal element adjustment. Attacks Crimson-Marked targets and consumes 1 Dragon Tail Missile. | 90 SP |
| 5 | 9,000% ATK | Damage: 9000% ATK. Special Neutral screen-wide strike that ignores DEF/MDEF and normal element adjustment. Attacks Crimson-Marked targets and consumes 1 Dragon Tail Missile. | 100 SP |
Damage increases with Skill Level and ATK.
Fire Rain
Effect
Deals physical damage to enemies in the affected area. Consumes 10 bullets.
- Critical: No
- Accuracy: Uses the normal HIT/FLEE check
- Defense: Reduced by DEF
Level details
| Lv. | Base Damage (ATK) | Effect / values | Duration | SP cost |
|---|---|---|---|---|
| 1 | 3,800% ATK | Damage: 3800% ATK. Fires a 3-cell-wide line from the selected point, removing eligible ground units in its path. Consumes 10 bullets. | 0.1s | 70 SP |
| 2 | 4,100% ATK | Damage: 4100% ATK. Fires a 3-cell-wide line from the selected point, removing eligible ground units in its path. Consumes 10 bullets. | 0.1s | 70 SP |
| 3 | 4,400% ATK | Damage: 4400% ATK. Fires a 3-cell-wide line from the selected point, removing eligible ground units in its path. Consumes 10 bullets. | 0.1s | 70 SP |
| 4 | 4,700% ATK | Damage: 4700% ATK. Fires a 3-cell-wide line from the selected point, removing eligible ground units in its path. Consumes 10 bullets. | 0.1s | 70 SP |
| 5 | 5,000% ATK | Damage: 5000% ATK. Fires a 3-cell-wide line from the selected point, removing eligible ground units in its path. Consumes 10 bullets. | 0.1s | 70 SP |
Damage increases with Skill Level and ATK.
Heat Barrel
Effect
Consumes all Coins for 60 seconds. ATK bonus per Coin is determined by skill level. ASPD increases by an amount based on skill level. HIT is reduced by an amount based on skill level. Cannot coexist with Platinum Alter.
Level details
| Lv. | Effect / values | Duration | SP cost |
|---|---|---|---|
| 1 | Consumes all Coins for 60 seconds. ASPD increases by 1. Cannot coexist with Platinum Alter. | 60s | 30 SP |
| 2 | Consumes all Coins for 60 seconds. ASPD increases by 2. Cannot coexist with Platinum Alter. | 60s | 30 SP |
| 3 | Consumes all Coins for 60 seconds. ASPD increases by 3. Cannot coexist with Platinum Alter. | 60s | 30 SP |
| 4 | Consumes all Coins for 60 seconds. ASPD increases by 4. Cannot coexist with Platinum Alter. | 60s | 30 SP |
| 5 | Consumes all Coins for 60 seconds. ASPD increases by 5. Cannot coexist with Platinum Alter. | 60s | 30 SP |
Duration increases with Skill Level, ATK, Coins, and related learned skills.
Anti-Material Blast
Effect
Deals physical damage to the target. Damage is determined by skill level and ATK. Applies Anti-Material Blast for 6–10 seconds: Reduces target ATK by an amount based on skill level and target takes increased Neutral-property damage.
- Critical: No
- Accuracy: Uses the normal HIT/FLEE check
- Defense: Reduced by DEF
Level details
| Lv. | Base Damage (ATK) | Effect / values | Duration | SP cost |
|---|---|---|---|---|
| 1 | 3,800% ATK | Damage: 3800% ATK. | Additional effect duration: 6s | 80 SP |
| 2 | 4,100% ATK | Damage: 4100% ATK. | Additional effect duration: 7s | 84 SP |
| 3 | 4,400% ATK | Damage: 4400% ATK. | Additional effect duration: 8s | 88 SP |
| 4 | 4,700% ATK | Damage: 4700% ATK. | Additional effect duration: 9s | 92 SP |
| 5 | 5,000% ATK | Damage: 5000% ATK. | Additional effect duration: 10s | 96 SP |
Damage increases with Skill Level and ATK. Duration increases with Skill Level and ATK.
Slug Shot
Effect
Deals physical damage to the target. Consumes the highest available Slug Bullet.
- Critical: No
- Accuracy: Uses the normal HIT/FLEE check
- Defense: Reduced by DEF
Level details
| Lv. | Against monsters Base Damage (ATK) | against players Base Damage (ATK) | Effect / values | Duration | SP cost |
|---|---|---|---|---|---|
| 1 | 1,200% ATK | 2,000% ATK | Against monsters: 1200% ATK. Against players: 2000% ATK. Forced Neutral. Consumes the highest available Slug Bullet. | Additional effect duration: 2s | 80 SP |
| 2 | 2,400% ATK | 4,000% ATK | Against monsters: 2400% ATK. Against players: 4000% ATK. Forced Neutral. Consumes the highest available Slug Bullet. | Additional effect duration: 2s | 84 SP |
| 3 | 3,600% ATK | 6,000% ATK | Against monsters: 3600% ATK. Against players: 6000% ATK. Forced Neutral. Consumes the highest available Slug Bullet. | Additional effect duration: 2s | 88 SP |
| 4 | 4,800% ATK | 8,000% ATK | Against monsters: 4800% ATK. Against players: 8000% ATK. Forced Neutral. Consumes the highest available Slug Bullet. | Additional effect duration: 2s | 92 SP |
| 5 | 6,000% ATK | 10,000% ATK | Against monsters: 6000% ATK. Against players: 10000% ATK. Forced Neutral. Consumes the highest available Slug Bullet. | Additional effect duration: 2s | 96 SP |
Damage increases with Skill Level and ATK.
Hammer of God
Effect
Deals physical damage to enemies in the affected area. Consumes all Coins and may Stun.
- Critical: No
- Accuracy: Uses the normal HIT/FLEE check
- Defense: Reduced by DEF
Level details
| Lv. | Base Damage (ATK) | Duration | SP cost |
|---|---|---|---|
| 1 | 4,200% ATK | 3s | 35 SP |
| 2 | 5,600% ATK | 3s | 40 SP |
| 3 | 7,000% ATK | 4s | 45 SP |
| 4 | 8,400% ATK | 4s | 50 SP |
| 5 | 9,800% ATK | 5s | 55 SP |
Damage increases with Skill Level, ATK, and Coins.

