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EP. 16.1 + ILLUSION EXPANSION
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Rebellion — Episode 16.1 Skill Reference

Firearm specialists who switch between weapon styles for focused burst and wide-area pressure.

Combat roleGunslinger / Ranged Documented skills20 RulesetEpisode 16.1

Skills at a glance

Select a skill to jump to its Episode 16.1 effect, level table, requirements, and scaling notes.

Skill Effect Levels Type
Rebellion Skills
Rich's Coin Consumes 100 Zeny to create 10 Coins at once. Once learned, failed Coin Flip attempts no longer remove a Coin. Each stored Coin also contributes the normal Gunslinger mastery ATK. 1 Supportive buff / utility
Mass Spiral Deals physical damage to the target. Consumes 1 Armor-Piercing Bullet. 5 Offensive
Banishing Buster Deals physical damage to the target. Damage is determined by skill level and ATK. Also attempts to remove removable buffs from the target. 5 Offensive
Bind Trap When detonated by Flicker: special Neutral damage is determined by skill level, current HP, DEX and target statistics. Movement-slow duration is influenced by STR and target statistics, m… 5 Supportive buff / utility
Flicker Consumes 1 Coin and remotely detonates the caster’s active Binding Trap and all attached Howling Mines within screen range. 1 Supportive buff / utility
Shatter Storm Deals physical damage to enemies in the affected area. Has a chance to break the target’s equipped armor. 5 Offensive
Eternal Chain For 45–180 seconds, enables Chain Action with any firearm. Double-shot chance is determined by skill level. Successful Chain Action opens the Quick Draw Shot window. 10 Supportive buff / utility
Quick Draw Shot Deals long range physical damage to all enemies around the caster. 1 Offensive
Crimson Marker Consumes 1 Coin to mark a target for 30 seconds. Up to 3 targets may be marked. Marked targets can be selected by Dragon Tail, Hammer of God, and Quick Draw Shot. 1 Supportive buff / utility
Fire Dance Deals physical damage to enemies in the affected area. Consumes 5 bullets. 5 Offensive
Howling Mine Deals physical damage to enemies in the affected area. May inflict Burning and consumes a Mine Projectile. 5 Offensive
Platinum Alter Consumes all Coins. While using Silver/Purifying bullets, increases ATK according to Skill Level and Coins and creates a Kyrie-type physical barrier whose durability is based on maximum H… 5 Protective support
Fallen Angel Moves rapidly to the selected ground cell while using a Revolver. For a brief period after moving, Desperado receives its special follow-up benefit. The movement fails if the path is bloc… 1 Movement / utility
Round Trip Deals physical damage to enemies in the affected area. Wall/collision follow-up is determined by skill level and ATK. Self-centered Gatling AoE expands from 7×7 to 13×13 and knocks target… 5 Offensive
Dragon Tail Deals physical damage to enemies in the affected area. Attacks Crimson-Marked targets and consumes 1 Dragon Tail Missile. 5 Offensive
Fire Rain Deals physical damage to enemies in the affected area. Consumes 10 bullets. 5 Offensive
Heat Barrel Consumes all Coins for 60 seconds. ATK bonus per Coin is determined by skill level. ASPD increases by an amount based on skill level. HIT is reduced by an amount based on skill level. Can… 5 Supportive buff / utility
Anti-Material Blast Deals physical damage to the target. Damage is determined by skill level and ATK. Applies Anti-Material Blast for 6–10 seconds: Reduces target ATK by an amount based on skill level and ta… 5 Offensive
Slug Shot Deals physical damage to the target. Consumes the highest available Slug Bullet. 5 Offensive
Hammer of God Deals physical damage to enemies in the affected area. Consumes all Coins and may Stun. 5 Offensive

Detailed skill information

Each entry follows the supplied Episode 16.1-balanced reference. Cast, cost, target, status, prerequisite, calculated level values, and privacy-safe scaling details are shown.

Rebellion Skills

Rich's Coin

Effect

Consumes 100 Zeny to create 10 Coins at once. Once learned, failed Coin Flip attempts no longer remove a Coin. Each stored Coin also contributes the normal Gunslinger mastery ATK.

  • Consumes 100 Zeny to create 10 Coins at once. Once learned, failed Coin Flip attempts no longer remove a Coin; each stored Coin also contributes the normal Gunslinger mastery ATK.
ScalingThe effect scales with ATK and Coins.

Mass Spiral

Effect

Deals physical damage to the target. Consumes 1 Armor-Piercing Bullet.

  • Critical: No
  • Accuracy: Uses the normal HIT/FLEE check
  • Defense: Reduced by DEF

Level details

Lv. Base Damage (ATK) Effect / values Duration SP cost
1 200% ATK Damage: 200% ATK. Uses armor-piercing rifle damage (Ice-Pick-type DEF interaction) and can inflict Bleeding. Consumes 1 Armor-Piercing Bullet. Additional effect duration: 30s 40 SP
2 400% ATK Damage: 400% ATK. Uses armor-piercing rifle damage (Ice-Pick-type DEF interaction) and can inflict Bleeding. Consumes 1 Armor-Piercing Bullet. Additional effect duration: 30s 44 SP
3 600% ATK Damage: 600% ATK. Uses armor-piercing rifle damage (Ice-Pick-type DEF interaction) and can inflict Bleeding. Consumes 1 Armor-Piercing Bullet. Additional effect duration: 30s 48 SP
4 800% ATK Damage: 800% ATK. Uses armor-piercing rifle damage (Ice-Pick-type DEF interaction) and can inflict Bleeding. Consumes 1 Armor-Piercing Bullet. Additional effect duration: 30s 52 SP
5 1,000% ATK Damage: 1000% ATK. Uses armor-piercing rifle damage (Ice-Pick-type DEF interaction) and can inflict Bleeding. Consumes 1 Armor-Piercing Bullet. Additional effect duration: 30s 56 SP
ScalingDamage increases with Skill Level and ATK. Duration increases with Skill Level and ATK.

Banishing Buster

Effect

Deals physical damage to the target. Damage is determined by skill level and ATK. Also attempts to remove removable buffs from the target.

  • the number of removable effects/chance rises with Skill Level.
  • Critical: No
  • Accuracy: Uses the normal HIT/FLEE check
  • Defense: Reduced by DEF

Level details

Lv. Base Damage (ATK) Effect / values SP cost
1 2,300% ATK Damage: 2300% ATK. Also attempts to remove removable buffs from the target. The number of removable effects/chance rises with 1. 55 SP
2 2,600% ATK Damage: 2600% ATK. Also attempts to remove removable buffs from the target. The number of removable effects/chance rises with 2. 60 SP
3 2,900% ATK Damage: 2900% ATK. Also attempts to remove removable buffs from the target. The number of removable effects/chance rises with 3. 65 SP
4 3,200% ATK Damage: 3200% ATK. Also attempts to remove removable buffs from the target. The number of removable effects/chance rises with 4. 70 SP
5 3,500% ATK Damage: 3500% ATK. Also attempts to remove removable buffs from the target. The number of removable effects/chance rises with 5. 75 SP
ScalingDamage increases with Skill Level and ATK. Chance increases with Skill Level and ATK.

Bind Trap

Effect

When detonated by Flicker: special Neutral damage is determined by skill level, current HP, DEX and target statistics. Movement-slow duration is influenced by STR and target statistics, minimum 4 seconds. Only one trap may exist.

Level details

Lv. Duration SP cost
1 10s; Additional effect duration: 9s 30 SP
2 10s; Additional effect duration: 14s 32 SP
3 10s; Additional effect duration: 19s 34 SP
4 10s; Additional effect duration: 24s 36 SP
5 10s; Additional effect duration: 29s 38 SP
ScalingDamage increases with Skill Level, STR, DEX, and Current HP and is affected by target's STR. Duration increases with Skill Level, STR, DEX, and Current HP and is reduced by target's STR.

Flicker

Effect

Consumes 1 Coin and remotely detonates the caster’s active Binding Trap and all attached Howling Mines within screen range.

ScalingThe effect scales with Coins.

Shatter Storm

Effect

Deals physical damage to enemies in the affected area. Has a chance to break the target’s equipped armor.

  • Critical: No
  • Accuracy: Uses the normal HIT/FLEE check
  • Defense: Reduced by DEF

Level details

Lv. Base Damage (ATK) Effect / values Area of Effect SP cost
1 1,900% ATK Damage: 1900% ATK. Shotgun AoE. Has a chance to break the target’s equipped armor. 5x5 50 SP
2 2,100% ATK Damage: 2100% ATK. Shotgun AoE. Has a chance to break the target’s equipped armor. 5x5 55 SP
3 2,300% ATK Damage: 2300% ATK. Shotgun AoE. Has a chance to break the target’s equipped armor. 5x5 60 SP
4 2,500% ATK Damage: 2500% ATK. Shotgun AoE. Has a chance to break the target’s equipped armor. 5x5 65 SP
5 2,700% ATK Damage: 2700% ATK. Shotgun AoE. Has a chance to break the target’s equipped armor. 7x7 70 SP
ScalingDamage increases with Skill Level and ATK. Chance increases with Skill Level and ATK.

Eternal Chain

Effect

For 45–180 seconds, enables Chain Action with any firearm. Double-shot chance is determined by skill level. Successful Chain Action opens the Quick Draw Shot window.

Level details

Lv. Effect / values Duration SP cost
1 For 45–180 seconds, enables Chain Action with any firearm. Double-shot chance: 5%. Successful Chain Action opens the Quick Draw Shot window. 45s 45 SP
2 For 45–180 seconds, enables Chain Action with any firearm. Double-shot chance: 10%. Successful Chain Action opens the Quick Draw Shot window. 60s 45 SP
3 For 45–180 seconds, enables Chain Action with any firearm. Double-shot chance: 15%. Successful Chain Action opens the Quick Draw Shot window. 75s 45 SP
4 For 45–180 seconds, enables Chain Action with any firearm. Double-shot chance: 20%. Successful Chain Action opens the Quick Draw Shot window. 90s 45 SP
5 For 45–180 seconds, enables Chain Action with any firearm. Double-shot chance: 25%. Successful Chain Action opens the Quick Draw Shot window. 105s 45 SP
6 For 45–180 seconds, enables Chain Action with any firearm. Double-shot chance: 30%. Successful Chain Action opens the Quick Draw Shot window. 120s 45 SP
7 For 45–180 seconds, enables Chain Action with any firearm. Double-shot chance: 35%. Successful Chain Action opens the Quick Draw Shot window. 135s 45 SP
8 For 45–180 seconds, enables Chain Action with any firearm. Double-shot chance: 40%. Successful Chain Action opens the Quick Draw Shot window. 150s 45 SP
9 For 45–180 seconds, enables Chain Action with any firearm. Double-shot chance: 45%. Successful Chain Action opens the Quick Draw Shot window. 165s 45 SP
10 For 45–180 seconds, enables Chain Action with any firearm. Double-shot chance: 50%. Successful Chain Action opens the Quick Draw Shot window. 180s 45 SP
ScalingChance increases with Skill Level. Duration increases with Skill Level.

Quick Draw Shot

Effect

Deals long range physical damage to all enemies around the caster.

  • Critical: No
  • Accuracy: Uses the normal HIT/FLEE check
  • Defense: Reduced by DEF
ScalingDamage increases with Job Level.

Crimson Marker

Effect

Consumes 1 Coin to mark a target for 30 seconds. Up to 3 targets may be marked. Marked targets can be selected by Dragon Tail, Hammer of God, and Quick Draw Shot.

  • Consumes 1 Coin to mark a target for 30 seconds. Up to 3 targets may be marked; marked targets can be selected by Dragon Tail, Hammer of God, and Quick Draw Shot.
ScalingDuration increases with Coins.

Fire Dance

Effect

Deals physical damage to enemies in the affected area. Consumes 5 bullets.

  • Critical: No
  • Accuracy: Uses the normal HIT/FLEE check
  • Defense: Reduced by DEF

Level details

Lv. Base Damage (ATK) SP cost
1 200% ATK 12 SP
2 400% ATK 14 SP
3 600% ATK 16 SP
4 800% ATK 18 SP
5 1,000% ATK 20 SP
ScalingDamage increases with Skill Level, ATK, and related learned skills.

Howling Mine

Effect

Deals physical damage to enemies in the affected area. May inflict Burning and consumes a Mine Projectile.

  • Critical: No
  • Accuracy: Uses the normal HIT/FLEE check
  • Defense: Reduced by DEF

Level details

Lv. Initial hit Base Damage (ATK) Flicker detonation Base Damage (ATK) Effect / values Duration SP cost
1 400% ATK 800% ATK Initial hit: 400% ATK. May inflict Burning and consumes a Mine Projectile. 50s; Burning duration: 15s 45 SP
2 600% ATK 1,100% ATK Initial hit: 600% ATK. May inflict Burning and consumes a Mine Projectile. 50s; Burning duration: 15s 50 SP
3 800% ATK 1,400% ATK Initial hit: 800% ATK. May inflict Burning and consumes a Mine Projectile. 50s; Burning duration: 15s 55 SP
4 1,000% ATK 1,700% ATK Initial hit: 1000% ATK. May inflict Burning and consumes a Mine Projectile. 50s; Burning duration: 15s 60 SP
5 1,200% ATK 2,000% ATK Initial hit: 1200% ATK. May inflict Burning and consumes a Mine Projectile. 50s; Burning duration: 15s 65 SP
ScalingDamage increases with Skill Level and ATK.

Platinum Alter

Effect

Consumes all Coins. While using Silver/Purifying bullets, increases ATK according to Skill Level and Coins and creates a Kyrie-type physical barrier whose durability is based on maximum HP. Ends if the required gun/ammunition state is lost.

Level details

Lv. Duration SP cost
1 30s 20 SP
2 45s 24 SP
3 60s 28 SP
4 75s 32 SP
5 90s 36 SP
ScalingThe effect becomes stronger with Skill Level, ATK, Maximum HP, Coins, and related learned skills.

Fallen Angel

Effect

Moves rapidly to the selected ground cell while using a Revolver. For a brief period after moving, Desperado receives its special follow-up benefit. The movement fails if the path is blocked.

  • Consumes 1 Coin to instantly move to the selected ground cell within firearm range. Opens a short 2-second follow-up window for Fire Dance.
ScalingThe effect scales with Coins.

Round Trip

Effect

Deals physical damage to enemies in the affected area. Wall/collision follow-up is determined by skill level and ATK. Self-centered Gatling AoE expands from 7×7 to 13×13 and knocks targets back.

  • Critical: No
  • Accuracy: Uses the normal HIT/FLEE check
  • Defense: Reduced by DEF

Level details

Lv. Main hit Base Damage (ATK) wall/collision follow-up Base Damage (ATK) Effect / values Area of Effect SP cost
1 1,300% ATK 600% ATK Main hit: 1300% ATK. Wall/collision follow-up: 600% ATK. Self-centered Gatling AoE expands from 49 to 169 and knocks targets back. 7x7 40 SP
2 1,600% ATK 900% ATK Main hit: 1600% ATK. Wall/collision follow-up: 900% ATK. Self-centered Gatling AoE expands from 49 to 169 and knocks targets back. 7x7 45 SP
3 1,900% ATK 1,200% ATK Main hit: 1900% ATK. Wall/collision follow-up: 1200% ATK. Self-centered Gatling AoE expands from 49 to 169 and knocks targets back. 9x9 50 SP
4 2,200% ATK 1,500% ATK Main hit: 2200% ATK. Wall/collision follow-up: 1500% ATK. Self-centered Gatling AoE expands from 49 to 169 and knocks targets back. 11x11 55 SP
5 2,500% ATK 1,800% ATK Main hit: 2500% ATK. Wall/collision follow-up: 1800% ATK. Self-centered Gatling AoE expands from 49 to 169 and knocks targets back. 13x13 60 SP
ScalingDamage increases with Skill Level and ATK.

Dragon Tail

Effect

Deals physical damage to enemies in the affected area. Attacks Crimson-Marked targets and consumes 1 Dragon Tail Missile.

  • Critical: No
  • Accuracy: Uses the normal HIT/FLEE check
  • Defense: Ignores DEF

Level details

Lv. Base Damage (ATK) Effect / values SP cost
1 5,000% ATK Damage: 5000% ATK. Special Neutral screen-wide strike that ignores DEF/MDEF and normal element adjustment. Attacks Crimson-Marked targets and consumes 1 Dragon Tail Missile. 60 SP
2 6,000% ATK Damage: 6000% ATK. Special Neutral screen-wide strike that ignores DEF/MDEF and normal element adjustment. Attacks Crimson-Marked targets and consumes 1 Dragon Tail Missile. 70 SP
3 7,000% ATK Damage: 7000% ATK. Special Neutral screen-wide strike that ignores DEF/MDEF and normal element adjustment. Attacks Crimson-Marked targets and consumes 1 Dragon Tail Missile. 80 SP
4 8,000% ATK Damage: 8000% ATK. Special Neutral screen-wide strike that ignores DEF/MDEF and normal element adjustment. Attacks Crimson-Marked targets and consumes 1 Dragon Tail Missile. 90 SP
5 9,000% ATK Damage: 9000% ATK. Special Neutral screen-wide strike that ignores DEF/MDEF and normal element adjustment. Attacks Crimson-Marked targets and consumes 1 Dragon Tail Missile. 100 SP
ScalingDamage increases with Skill Level and ATK.

Fire Rain

Effect

Deals physical damage to enemies in the affected area. Consumes 10 bullets.

  • Critical: No
  • Accuracy: Uses the normal HIT/FLEE check
  • Defense: Reduced by DEF

Level details

Lv. Base Damage (ATK) Effect / values Duration SP cost
1 3,800% ATK Damage: 3800% ATK. Fires a 3-cell-wide line from the selected point, removing eligible ground units in its path. Consumes 10 bullets. 0.1s 70 SP
2 4,100% ATK Damage: 4100% ATK. Fires a 3-cell-wide line from the selected point, removing eligible ground units in its path. Consumes 10 bullets. 0.1s 70 SP
3 4,400% ATK Damage: 4400% ATK. Fires a 3-cell-wide line from the selected point, removing eligible ground units in its path. Consumes 10 bullets. 0.1s 70 SP
4 4,700% ATK Damage: 4700% ATK. Fires a 3-cell-wide line from the selected point, removing eligible ground units in its path. Consumes 10 bullets. 0.1s 70 SP
5 5,000% ATK Damage: 5000% ATK. Fires a 3-cell-wide line from the selected point, removing eligible ground units in its path. Consumes 10 bullets. 0.1s 70 SP
ScalingDamage increases with Skill Level and ATK.

Heat Barrel

Effect

Consumes all Coins for 60 seconds. ATK bonus per Coin is determined by skill level. ASPD increases by an amount based on skill level. HIT is reduced by an amount based on skill level. Cannot coexist with Platinum Alter.

Level details

Lv. Effect / values Duration SP cost
1 Consumes all Coins for 60 seconds. ASPD increases by 1. Cannot coexist with Platinum Alter. 60s 30 SP
2 Consumes all Coins for 60 seconds. ASPD increases by 2. Cannot coexist with Platinum Alter. 60s 30 SP
3 Consumes all Coins for 60 seconds. ASPD increases by 3. Cannot coexist with Platinum Alter. 60s 30 SP
4 Consumes all Coins for 60 seconds. ASPD increases by 4. Cannot coexist with Platinum Alter. 60s 30 SP
5 Consumes all Coins for 60 seconds. ASPD increases by 5. Cannot coexist with Platinum Alter. 60s 30 SP
ScalingDuration increases with Skill Level, ATK, Coins, and related learned skills.

Anti-Material Blast

Effect

Deals physical damage to the target. Damage is determined by skill level and ATK. Applies Anti-Material Blast for 6–10 seconds: Reduces target ATK by an amount based on skill level and target takes increased Neutral-property damage.

  • Critical: No
  • Accuracy: Uses the normal HIT/FLEE check
  • Defense: Reduced by DEF

Level details

Lv. Base Damage (ATK) Effect / values Duration SP cost
1 3,800% ATK Damage: 3800% ATK. Additional effect duration: 6s 80 SP
2 4,100% ATK Damage: 4100% ATK. Additional effect duration: 7s 84 SP
3 4,400% ATK Damage: 4400% ATK. Additional effect duration: 8s 88 SP
4 4,700% ATK Damage: 4700% ATK. Additional effect duration: 9s 92 SP
5 5,000% ATK Damage: 5000% ATK. Additional effect duration: 10s 96 SP
ScalingDamage increases with Skill Level and ATK. Duration increases with Skill Level and ATK.

Slug Shot

Effect

Deals physical damage to the target. Consumes the highest available Slug Bullet.

  • Critical: No
  • Accuracy: Uses the normal HIT/FLEE check
  • Defense: Reduced by DEF

Level details

Lv. Against monsters Base Damage (ATK) against players Base Damage (ATK) Effect / values Duration SP cost
1 1,200% ATK 2,000% ATK Against monsters: 1200% ATK. Against players: 2000% ATK. Forced Neutral. Consumes the highest available Slug Bullet. Additional effect duration: 2s 80 SP
2 2,400% ATK 4,000% ATK Against monsters: 2400% ATK. Against players: 4000% ATK. Forced Neutral. Consumes the highest available Slug Bullet. Additional effect duration: 2s 84 SP
3 3,600% ATK 6,000% ATK Against monsters: 3600% ATK. Against players: 6000% ATK. Forced Neutral. Consumes the highest available Slug Bullet. Additional effect duration: 2s 88 SP
4 4,800% ATK 8,000% ATK Against monsters: 4800% ATK. Against players: 8000% ATK. Forced Neutral. Consumes the highest available Slug Bullet. Additional effect duration: 2s 92 SP
5 6,000% ATK 10,000% ATK Against monsters: 6000% ATK. Against players: 10000% ATK. Forced Neutral. Consumes the highest available Slug Bullet. Additional effect duration: 2s 96 SP
ScalingDamage increases with Skill Level and ATK.

Hammer of God

Effect

Deals physical damage to enemies in the affected area. Consumes all Coins and may Stun.

  • Critical: No
  • Accuracy: Uses the normal HIT/FLEE check
  • Defense: Reduced by DEF

Level details

Lv. Base Damage (ATK) Duration SP cost
1 4,200% ATK 3s 35 SP
2 5,600% ATK 3s 40 SP
3 7,000% ATK 4s 45 SP
4 8,400% ATK 4s 50 SP
5 9,800% ATK 5s 55 SP
ScalingDamage increases with Skill Level, ATK, and Coins.
Sources