Competitive card balance
MVP Cards and Sealed MVP Cards use adjusted effects in competitive areas. Mini-boss cards keep their full effect. Mini-boss cards keep their full effect.
MVP Cards103
Published Sealed MVP Cards35
Mini-boss Cards100%
How to readNormal vs Competitive
Important examples
MVP Cards
Click any card row to compare its normal-map effect with its Royalis competitive effect.
CardDetails
Phreeoni CardClick to view+
Normal maps
- HIT +100
Competitive areas
- HIT +50
Eddga CardClick to view+
Normal maps
- MaxHP -25%
- Enables effect of the Endure skill so long as the Footgear to which this card is compounded is equipped.
Competitive areas
- MaxHP -75%
- Enables the effect of Endure while equipped.
Golden Thiefbug CardClick to view+
Normal maps
- Nullifies targeted magic attacks and targeted supportive skills.
- Increases SP Consumption by 100%.
Competitive areas
- Reduces incoming magic damage by 50% instead of fully nullifying it.
- Applicable targeted debuffs have a 50% chance to affect the wearer.
- Increases SP Consumption by 100%.
Moonlight Flower CardClick to view+
Normal maps
- Enables faster movement speed so long as the Footgear to which this card is compounded is equipped.
Competitive areas
- Movement Speed +12%
Mistress CardClick to view+
Normal maps
- Nullifies Gemstone requirement of certain skills.
- Increases SP Consumption by 25%.
Competitive areas
- Nullifies Gemstone requirements for certain skills.
- Increases SP Consumption by 25%.
Dracula CardClick to view+
Normal maps
- Adds 10% chance of gaining 5% of the damage against target as SP when dealing physical damage.
Competitive areas
- Adds a 5% chance to recover 5% of physical damage dealt as SP.
Orc Lord CardClick to view+
Normal maps
- Reflects 30% of all Melee Physical Damage back to the enemy which inflicted it.
Competitive areas
- Reflects 15% of Melee Physical Damage.
Drake CardClick to view+
Normal maps
- Nullifies reduction in damage against monsters resulting from monster's size.
Competitive areas
- Ignores weapon size penalties.
Doppelganger CardClick to view+
Normal maps
- Enables faster attack speed so long as the weapon to which this card is compounded is equipped.
Competitive areas
- Increases Attack Speed by 5%
Orc Hero CardClick to view+
Normal maps
- VIT +3
- Prevents Stun status.
Competitive areas
- VIT +1
- Increases resistance to Stun by 50%
Osiris CardClick to view+
Normal maps
- Restores HP and SP by 100% when resurrected.
Competitive areas
- Fully restores HP and SP when resurrected.
Beelzebub CardClick to view+
Normal maps
- Decreases Variable Casting Time by 30%.
Competitive areas
- Decreases Variable Casting Time by 15%
Maya CardClick to view+
Normal maps
- Adds 50% chance of reflecting Magical attacks, aside from skills which target the ground, cast on the character.
Competitive areas
- Adds a 25% chance to reflect targeted Magical attacks.
Baphomet CardClick to view+
Normal maps
- HIT -10
- Endows compounded weapon with damage that will splash 3x3 cells around the character with each attack.
Competitive areas
- HIT -10
- Physical attacks deal splash damage in a 3x3 area.
Pharaoh CardClick to view+
Normal maps
- Decreases SP Consumption by 30%.
Competitive areas
- Decreases SP Consumption by 15%
Dark Lord CardClick to view+
Normal maps
- Random chance to auto-cast Level 5 Meteor Storm on attacker when receiving physical damage.
- When equipped with Dark Illusion Card:
- MaxHP +20%
- MaxSP +20%
Competitive areas
- Has a lower chance to auto-cast Level 5 Meteor Storm when receiving physical damage.
- When equipped with Dark Illusion Card:
- MaxHP +20%
- MaxSP +20%
Amon Ra CardClick to view+
Normal maps
- All Basic Stats +1
- Random chance to auto-cast Level 10 Kyrie Eleison when receiving physical damage.
- The chance of casting the skill is increased if the user has 99 INT points.
Competitive areas
- All Basic Stats +1
- Has a lower chance to auto-cast Level 10 Kyrie Eleison when receiving physical damage.
- If INT is 99 or higher: 0.50%
Incantation Samurai CardClick to view+
Normal maps
- Ignores physical defense of Normal class by 100%.
- Disables HP Recovery Rate.
- Drains 666 HP every 10 seconds.
- Drains 999 HP as the weapon is unequipped.
Competitive areas
- Ignores 50% of the DEF of Normal class targets.
- Disables HP Recovery Rate.
- Drains 666 HP every 10 seconds.
- Drains 999 HP when the weapon is unequipped.
Lord of The Dead CardClick to view+
Normal maps
- Random chance to inflict Coma on the target when dealing physical damage.
- Random chance to inflict Stun, Curse, Silence, Poison or Bleeding on the target when dealing Melee Physical Damage.
Competitive areas
- Has a lower chance to inflict Stun, Curse, Silence, Poison or Bleeding when dealing Melee Physical Damage.
- Has a chance to inflict Coma when dealing physical damage.
Tao Gunka CardClick to view+
Normal maps
- MaxHP +100%
- Decreases physical and magical defense by 50%.
Competitive areas
- MaxHP +50%
- Decreases physical and magical defense by 50%.
Turtle General CardClick to view+
Normal maps
- ATK +20%
- Random chance to auto-cast Level 10 Magnum Break on the enemy when dealing physical damage.
Competitive areas
- ATK +10%
- Has a lower chance to auto-cast Level 10 Magnum Break when dealing physical damage.
Stormy Knight CardClick to view+
Normal maps
- Random chance to auto-cast Level 1 Storm Gust on the enemy when dealing physical damage.
- Has 20% chance of Frozen an enemy when attacking.
Competitive areas
- Has a lower chance to auto-cast Level 1 Storm Gust when dealing physical damage.
- Adds a 10% chance to inflict Frozen when dealing physical damage.
Hatii CardClick to view+
Normal maps
- Adds 50% chance of inflicting Frozen status on attacker when receiving physical damage.
Competitive areas
- Adds a 25% chance to inflict Frozen on the attacker when receiving physical damage.
Dark Snake Lord CardClick to view+
Normal maps
- INT +3
- Prevents Blind and Curse status.
Competitive areas
- INT +1
- Increases resistance to Blind and Curse by 50%
RSX-0806 CardClick to view+
Normal maps
- VIT +3
- Prevents knock-back effect.
- Compounded Armor become indestructible, but it can still be destroyed by failed upgrade attempts.
Competitive areas
- VIT +1
- Prevents knock-back.
- Compounded Armor cannot be destroyed in battle.
Boss Egnigem CardClick to view+
Normal maps
- MaxHP +10%
- MaxSP +10%
- Restores 50 HP and 10 SP every 10 seconds
Competitive areas
- MaxHP +5%
- MaxSP +5%
- Restores 25 HP and 5 SP every 10 seconds.
Lord Knight CardClick to view+
Normal maps
- MaxHP -50%
- Enables the use of Level 1 Berserk.
Competitive areas
- Enables Level 1 Berserk.
- MaxHP -50%
Assassin Cross CardClick to view+
Normal maps
- Enables the use of Level 3 Cloaking.
Competitive areas
- Enables Level 3 Cloaking.
Mastersmith CardClick to view+
Normal maps
- Adds a 10% chance of destroying an enemy's weapon and a 7% chance of destroying its Armor each time the wearer dealing physical attack.
Competitive areas
- Weapon break chance: 5%
- Armor break chance: 3.50%
High Priest CardClick to view+
Normal maps
- Random chance to auto-cast Level 5 Assumptio on the wearer when wearer receiving physical or magical attack.
Competitive areas
- Has a lower chance to auto-cast Level 5 Assumptio when receiving physical or magical damage.
High Wizard CardClick to view+
Normal maps
- Ignores magical defense of enemies of Normal class by 100%.
- Increases Variable Casting Time by 100%.
- Disables SP Recovery Rate.
- Drains 2,000 SP when the compounded headgear is unequipped.
Competitive areas
- Ignores 50% of the MDEF of Normal class targets.
- Variable Casting Time +100%
- Disables natural SP Recovery.
- Drains 2,000 SP when the equipment is unequipped.
Sniper CardClick to view+
Normal maps
- Adds 5% chance of absorbing 20% of the physical damage against target by the wearer as HP.
- Disables HP Recovery Rate.
Competitive areas
- Adds a 2.50% chance to absorb 20% of physical damage dealt as HP.
- Disables natural HP recovery.
White Lady CardClick to view+
Normal maps
- Increases Healing skills effectiveness by 30%.
- Increases SP Consumption by 15%.
Competitive areas
- Increases Healing skill effectiveness by 15%
- Increases SP Consumption by 15%.
Vesper CardClick to view+
Normal maps
- DEX +2
- Ignores magical defense of enemies of Boss class by 30%.
Competitive areas
- DEX +1
- Ignores 15% of Boss-class magical defense.
Lady Tanee CardClick to view+
Normal maps
- MaxSP +50%
- MaxHP -40%
- Random chance a defeated monster will drop Banana.
- Increases recovery amount gained from Banana by 100%.
Competitive areas
- MaxSP +25%
- MaxHP -40%
- Has a lower chance for defeated monsters to drop Banana.
- Increases recovery from Banana by 50%
Detardeurus CardClick to view+
Normal maps
- MDEF -20
- Prevents Frozen status.
- Random chance to auto-cast Level 1 Land Protector when receiving magical attack.
Competitive areas
- MDEF -20
- Increases resistance to Frozen by 50%
- Has a lower chance to auto-cast Level 1 Land Protector when receiving magical damage.
Memory of Thanatos CardClick to view+
Normal maps
- DEF -30
- FLEE -30
- Enchants compounded weapon with the Investigate skill effect.
- Each attack drains 1 SP.
Competitive areas
- DEF -30
- FLEE -30
- Increases physical damage based on 50% of the target's DEF.
- Each attack drains 1 SP.
Kiel-D-01 CardClick to view+
Normal maps
- Decreases After Skill Delay by 30%.
Competitive areas
- Decreases After Skill Delay by 15%
Randgris CardClick to view+
Normal maps
- ATK +10%
- Random chance to auto-cast Level 1 Dispell when dealing physical damage.
- Compounded weapon becomes indestructible in battle
Competitive areas
- ATK +5%
- Has a lower chance to auto-cast Level 1 Dispell when dealing physical damage.
- Compounded weapon cannot be destroyed in battle.
Gloom Under Night CardClick to view+
Normal maps
- Increases Physical Damage against enemies of Holy and Shadow elemental by 40%.
- Increases Physical Damage against enemies of Angel and Demon race by 40%.
Competitive areas
- Physical Damage against Holy and Shadow enemies +20%
- Physical Damage against Angel and Demon enemies +20%
Ktullanux CardClick to view+
Normal maps
- Increases Physical Damage against enemies of Fire elemental by 50%,
- Random chance to auto-cast Level 10 Frost Nova when receiving physical or magical attack.
Competitive areas
- Physical Damage against Fire enemies +25%
- Has a lower chance to auto-cast Level 10 Frost Nova when receiving physical or magical damage.
Atroce CardClick to view+
Normal maps
- ATK +25
- Random chance to decreases After Attack Delay by 100% for 10 seconds when dealing physical damage.
Competitive areas
- ATK +12
- Has a lower chance to reduce After Attack Delay by 100% for 10 seconds when dealing physical damage.
Ifrit CardClick to view+
Normal maps
- Random chance to auto-cast Earthquake when receiving physical damage.
- For each 10 Job Level:
- ATK +1
- HIT +1
- Critical +1
Competitive areas
- Has a lower chance to auto-cast Earthquake when receiving physical damage.
- For each 10 Job Levels:
- ATK +0.5
- HIT +0.5
- Critical +0.5
Fallen Bishop CardClick to view+
Normal maps
- MATK +10%
- MaxSP -50%
- Increases Magical Damage against monsters of Demi-Human and Angel race by 50%.
Competitive areas
- MATK +5%
- MaxSP -50%
- Magical Damage against Angel, Demi-Human and Player Human enemies +25%
Nidhoggur Shadow CardClick to view+
Normal maps
- INT +5
- When equipped by High Wizard or Warlock:
- Decreases Fixed Casting Time by 50%.
Competitive areas
- INT +2
- For High Wizard and Warlock: Fixed Casting Time -25%
Queen Scaraba CardClick to view+
Normal maps
- Inflicts 30% more damage damage against Scarabas.
- Random chance a defeated monster will drop Scaraba Summoning Scroll.
Competitive areas
- Damage against Scarabas +15%
- Has a lower chance for defeated monsters to drop a Scaraba Summoning Scroll.
Gold Queen Scaraba CardClick to view+
Normal maps
- INT +3
- Decreases damage taken from Insect race by 10%.
- Refine Level +9:
- Decreases damage taken from Insect race by additional 5%.
Competitive areas
- INT +1
- Damage taken from Insect enemies -5%
- At Refine +9: additional Insect damage reduction -2%
Leak CardClick to view+
Normal maps
- STR +3
- When recieving physical or magical damage, there's a high chance to cause Confuse or Fear status.
Competitive areas
- STR +1
- Has a lower chance to inflict Confusion or Fear when receiving physical or magical damage.
Kraken CardClick to view+
Normal maps
- FLEE +10
- Enables the use of Level 1 Hiding and Level 1 Raid.
- Raid has a chance to inflict Bleeding status.
Competitive areas
- FLEE +5
- Enables the use of Level 1 Hiding and Level 1 Raid.
- Raid has a lower chance to inflict Bleeding.
Giant Octopus CardClick to view+
Normal maps
- MaxHP +12%
- Enables the use of Level 5 Waterball.
Competitive areas
- MaxHP +6%
- Enables the use of Level 5 Waterball.
Lord Morocc CardClick to view+
Normal maps
- ASPD +1
- MaxSP -10%
Competitive areas
- ASPD +1
- MaxSP -10%
Clown CardClick to view+
Normal maps
- When compounded on a Musical Instrument or Whip class weapon:
- Enables the use of Level 10 Poem of Bragi.
- FLEE +20
- Base VIT at least 110:
- FLEE +20
Competitive areas
- Enables the use of Level 10 Poem of Bragi when equipped with a Musical Instrument or Whip.
- FLEE +10
- With 110 or more VIT: total FLEE +20
Professor CardClick to view+
Normal maps
- Random chance to auto-cast Level 5 Land Protector around the user when receiving magical damage.
- MATK +7%
- Base DEX at least 110:
- MATK +7%
Competitive areas
- MATK +3%
- With 110 or more DEX: total MATK +7%
- Has a lower chance to auto-cast Level 5 Land Protector when receiving magical damage.
Champion CardClick to view+
Normal maps
- Random chance to auto-cast Level 5 Investigate on attacker when receiving physical damage.
- ATK +7%
- Base AGI at least 110:
- ATK +7%
Competitive areas
- ATK +3%
- With 110 or more AGI: total ATK +7%
- Has a lower chance to auto-cast Level 5 Investigate when receiving physical damage.
Creator CardClick to view+
Normal maps
- Random chance to auto-cast Level 5 Acid Terror on attacker when receiving physical damage.
- Critical +20
- Base STR at least 110:
- Critical +20
Competitive areas
- Critical +10
- With 110 or more STR: total Critical +20
- Has a lower chance to auto-cast Level 5 Acid Terror when receiving physical damage.
Stalker CardClick to view+
Normal maps
- Random chance to auto-cast Level 1 Full Strip on attacker when receiving physical damage.
- HIT +20
- Base LUK at least 110:
- HIT +20
Competitive areas
- HIT +10
- With 110 or more LUK: total HIT +20
- Has a lower chance to auto-cast Level 1 Full Strip when receiving physical damage.
Paladin CardClick to view+
Normal maps
- Random chance to auto-cast Level 10 Grand Cross when receiving physical damage.
- MaxHP +10%
- Base INT at least 110:
- MaxHP +10%
Competitive areas
- MaxHP +5%
- With 110 or more INT: total MaxHP +10%
- Has a lower chance to auto-cast Level 10 Grand Cross when receiving physical damage.
Gypsy CardClick to view+
Normal maps
- When compounded on a Whip or Musical Instrument class weapon:
- Enables the use of Level 10 Fortune's Kiss.
- FLEE +20
- Base VIT at least 110:
- FLEE +20
Competitive areas
- Enables the use of Level 10 Fortune's Kiss when equipped with a Musical Instrument or Whip.
- FLEE +10
- With 110 or more VIT: total FLEE +20
Daehyon CardClick to view+
Normal maps
- When compounded on a One-Handed Sword or Two-Handed Sword class weapon:
- ATK +100
Competitive areas
- When compounded on a One-Handed or Two-Handed Sword: ATK +50
Gioia CardClick to view+
Normal maps
- Increases Magical Damage with Wind and Ghost element by 100%.
- Decreases resistance to all elemental attacks by 30%.
Competitive areas
- Wind and Ghost Magical Damage +50%
- Resistance to all elements -30%.
Pyuriel CardClick to view+
Normal maps
- Increases Critical Damage by 30%.
- Increases damage taken from all monsters by 10%.
Competitive areas
- Critical Damage +15%
- Damage taken from all races +10%.
Guardian Kades CardClick to view+
Normal maps
- Decreases damage taken from Fire, Wind, Water, Earth, Shadow and Undead elemental attacks by 50%.
- Increases damage taken from Ghost and Holy elemental attacks by 100%.
Competitive areas
- Damage taken from Water, Earth, Fire, Wind, Shadow and Undead elements -25%
- Damage taken from Holy and Ghost elements +100%.
Buwaya CardClick to view+
Normal maps
- VIT +4
- Random chance to inflict Stone Curse on the targets within a 23x23 cell area around wearer when receiving magical attack.
Competitive areas
- VIT +2
- Has a lower chance to inflict Stone Curse on enemies within a 23x23 cell area when receiving magical damage.
Amdarais CardClick to view+
Normal maps
- ATK +15%.
- MATK +15%
- Drains 666 HP and 66 SP every 4 seconds.
- Drains 6666 HP and 666 SP as the Armor is unequipped.
Competitive areas
- ATK +7%
- MATK +7%
- Drains 666 HP and 66 SP every 4 seconds.
- Drains 6666 HP and 666 SP when the compounded Armor is unequipped.
Corruption Root CardClick to view+
Normal maps
- ATK +20
- Random chance to inflict Stone Curse, Sleep or Curse on all targets within a 5x5 cells when dealing melee physical attacks.
Competitive areas
- ATK +10
- Has a lower chance to inflict Stone Curse, Sleep or Curse on enemies within a 5x5 cell area when dealing Melee Physical Damage.
Sarah CardClick to view+
Normal maps
- When the damage taken exceeds the user's MaxHP, user will only take the amount that exceeds the user's MaxHP.
- However, it cannot Decreases the static damage.
Competitive areas
- The damage protection based on MaxHP is reduced to 20%.
- Fixed damage is not affected.
Timeholder CardClick to view+
Normal maps
- MATK +20%
- Increases SP Consumption by 10%.
Competitive areas
- MATK +10%
- Increases SP Consumption by 10%.
Bijou CardClick to view+
Normal maps
- Prevents Frozen status.
- ATK +10%
- MATK +10%
- When equipped with a armor compounded with Enhanced Amdarais Card:
- Prevents Burning status.
Competitive areas
- Increases resistance to Frozen by 50%
- ATK +5%
- MATK +5%
- When equipped with a armor compounded with Enhanced Amdarais Card:
- Prevents Burning status.
Infinite Osiris CardClick to view+
Normal maps
- Recover 300 HP when defeating monster with melee physical attacks.
Competitive areas
- Recovers 150 HP when defeating a monster with a Melee Physical Attack.
Infinite Eddga CardClick to view+
Normal maps
- Random chance to auto-cast Level 10 Provoke on attacker when receiving physical damage.
Competitive areas
- Has a lower chance to auto-cast Level 10 Provoke when receiving physical damage.
Infinite Phreeoni CardClick to view+
Normal maps
- Critical +100
Competitive areas
- Critical +50
Infinite Orc Hero CardClick to view+
Normal maps
- VIT +3
- 100% chance of inflicting Stun status on attacker when receiving physical damage.
Competitive areas
- VIT +1
- Adds a 50% chance to inflict Stun when receiving physical damage.
Infinite Tao Gunka CardClick to view+
Normal maps
- AGI -10
- MaxHP +10000
Competitive areas
- AGI -10
- MaxHP +5,000
Nightmare Amon Ra CardClick to view+
Normal maps
- Increases Magical Damage against Shadow and Undead elemental by 50%.
- Increases Magical Damage against monsters of Demon and Undead race by 50%.
Competitive areas
- Magical Damage against Shadow and Undead elements +25%
- Magical Damage against Demon and Undead races +25%
Big Eggring CardClick to view+
Normal maps
- MaxHP +1000
- ATK +25
- MATK +25
- Increases Attack Speed (decreases After Attack Delay by 10%).
- Increases Ranged Physical Damage by 5%.
- Increases Critical Damage by 10%.
- For each 10 base STR:
- ATK -5
- For each 10 base AGI:
- Increases After Attack Delay by 2%.
- For each 10 base VIT:
- MaxHP -200
- For each 10 base INT:
- MATK -5
- For each 10 base DEX:
- Increases Ranged Physical Damage by 1%.
- For each 10 base LUK:
- Decreases Critical Damage by 2%.
- All Basic Stats bonuses can't be less than 0.
Competitive areas
- MaxHP +500
- ATK +12.5
- MATK +12.5
- Increases Attack Speed (decreases After Attack Delay by 5%).
- Increases Ranged Physical Damage by 2.5%.
- Increases Critical Damage by 5%.
- For each 10 base STR:
- ATK -2.5
- For each 10 base AGI:
- Increases After Attack Delay by 1%.
- For each 10 base VIT:
- MaxHP -100
- For each 10 base INT:
- MATK -2.5
- For each 10 base DEX:
- Decreases the Ranged Physical Damage bonus by 0.5%.
- For each 10 base LUK:
- Decreases the Critical Damage bonus by 1%.
- Bonuses cannot be reduced below 0.
Sorcerer Celia CardClick to view+
Normal maps
- When equipped by Sorcerer:
- MaxHP +10%
- MATK +10%
- Base Level at least 175:
- All Basic Stats +10
- Refine Level +10:
- All Basic Stats +10
- When equipped with True Celia Aldea Card:
- 3% chance to transform into Celia Aldea when dealing magical damage for 6 seconds.
- During tranformation:
- MATK +100
Competitive areas
- When equipped by Sorcerer: MaxHP +5% and MATK +5%
- At Base Level 175 or higher: All Basic Stats +5
- At Refine +10 or higher: All Basic Stats +5
- When equipped with True Celia Aldea Card:
- 3% chance to transform into Celia Aldea when dealing magical damage for 6 seconds.
- During tranformation:
- MATK +100
Sura Chen CardClick to view+
Normal maps
- When equipped by Sura:
- MaxHP +10%
- ATK +10%
- Base Level at least 175:
- All Basic Stats +10
- Refine Level +10:
- All Basic Stats +10
- When equipped with True Chen Liu Card:
- 3% chance to transform into Chen Liu when dealing physical damage for 6 seconds.
- During tranformation:
- ATK +100
Competitive areas
- When equipped by Sura: MaxHP +5% and ATK +5%
- At Base Level 175 or higher: All Basic Stats +5
- At Refine +10 or higher: All Basic Stats +5
- When equipped with True Chen Liu Card:
- 3% chance to transform into Chen Liu when dealing physical damage for 6 seconds.
- During tranformation:
- ATK +100
Minstrel Alphoccio CardClick to view+
Normal maps
- When equipped by Minstrel:
- MaxHP +15%
- MaxSP +10%
- Base Level at least 175:
- All Basic Stats +10
- Refine Level +10:
- All Basic Stats +10
- When equipped with True Alphoccio Basil Card:
- 3% chance to transform into Alphoccio Basil when dealing physical damage.
- During tranformation:
- ATK +100
Competitive areas
- When equipped by Minstrel: MaxHP +7% and MaxSP +5%
- At Base Level 175 or higher: All Basic Stats +5
- At Refine +10 or higher: All Basic Stats +5
- When equipped with True Alphoccio Basil Card:
- 3% chance to transform into Alphoccio Basil when dealing physical damage.
- During tranformation:
- ATK +100
Guillotine Cross Eremes CardClick to view+
Normal maps
- When equipped by Guillotine Cross:
- ATK +15%
- Perfect Dodge +10
- Base Level at least 175:
- All Basic Stats +10
- Refine Level +10:
- All Basic Stats +10
- When equipped with True Eremes Guile Card:
- 3% chance to transform into Eremes Guile when dealing physical damage.
- During tranformation:
- ATK +100
Competitive areas
- When equipped by Guillotine Cross: Perfect Dodge +5 and ATK +7%
- At Base Level 175 or higher: All Basic Stats +5
- At Refine +10 or higher: All Basic Stats +5
- When equipped with True Eremes Guile Card:
- 3% chance to transform into Eremes Guile when dealing physical damage.
- During tranformation:
- ATK +100
Archbishop Margaretha CardClick to view+
Normal maps
- When equipped by Archbishop:
- MaxHP +10%
- Increases Healing skills effectiveness by 15%.
- Base Level at least 175:
- All Basic Stats +10
- Refine Level +10:
- All Basic Stats +10
- When equipped with True Margaretha Sorin Card:
- 3% chance to transform into Margaretha Sorin when dealing magical damage.
- During tranformation:
- MATK +100
Competitive areas
- When equipped by Archbishop: MaxHP +5% and Healing effectiveness +7%
- At Base Level 175 or higher: All Basic Stats +5
- At Refine +10 or higher: All Basic Stats +5
- When equipped with True Margaretha Sorin Card:
- 3% chance to transform into Margaretha Sorin when dealing magical damage.
- During tranformation:
- MATK +100
Ranger Cecil CardClick to view+
Normal maps
- When equipped by Ranger:
- Critical +20
- Increases Bow class weapon damage by 15%.
- Base Level at least 175:
- All Basic Stats +10
- Refine Level +10:
- All Basic Stats +10
- When equipped with True Cecil Damon Card:
- 3% chance to transform into Cecil Damon when dealing physical damage.
- During tranformation:
- ATK +100
Competitive areas
- When equipped by Ranger: Critical +10 and Bow Damage +7%
- At Base Level 175 or higher: All Basic Stats +5
- At Refine +10 or higher: All Basic Stats +5
- When equipped with True Cecil Damon Card:
- 3% chance to transform into Cecil Damon when dealing physical damage.
- During tranformation:
- ATK +100
Mechanic Howard CardClick to view+
Normal maps
- When equipped by Mechanic:
- HIT +20
- ATK +15%
- Base Level at least 175:
- All Basic Stats +10
- Refine Level +10:
- All Basic Stats +10
- When equipped with True Howard Alt-Eisen Card:
- 3% chance to transform into Howard Alt-Eisen when dealing physical damage.
- During tranformation:
- ATK +100
Competitive areas
- When equipped by Mechanic: HIT +10 and ATK +7%
- At Base Level 175 or higher: All Basic Stats +5
- At Refine +10 or higher: All Basic Stats +5
- When equipped with True Howard Alt-Eisen Card:
- 3% chance to transform into Howard Alt-Eisen when dealing physical damage.
- During tranformation:
- ATK +100
Warlock Kathryne CardClick to view+
Normal maps
- When equipped by Warlock:
- MATK +15%
- MDEF +80
- Base Level at least 175:
- All Basic Stats +10
- Refine Level +10:
- All Basic Stats +10
- When equipped with True Kathryne Keyron Card:
- 3% chance to transform into Kathryne Keyron when dealing magical damage.
- During tranformation:
- MATK +100
Competitive areas
- When equipped by Warlock: MDEF +40 and MATK +7%
- At Base Level 175 or higher: All Basic Stats +5
- At Refine +10 or higher: All Basic Stats +5
- When equipped with True Kathryne Keyron Card:
- 3% chance to transform into Kathryne Keyron when dealing magical damage.
- During tranformation:
- MATK +100
Rune Knight Seyren CardClick to view+
Normal maps
- When equipped by Rune Knight:
- ASPD +2
- ATK +15%
- Base Level at least 175:
- All Basic Stats +10
- Refine Level +10:
- All Basic Stats +10
- When equipped with True Seyren Windsor Card:
- 3% chance to transform into Seyren Windsor when dealing physical damage.
- During tranformation:
- ATK +100
Competitive areas
- When equipped by Rune Knight: ASPD +1 and ATK +7%
- At Base Level 175 or higher: All Basic Stats +5
- At Refine +10 or higher: All Basic Stats +5
- When equipped with True Seyren Windsor Card:
- 3% chance to transform into Seyren Windsor when dealing physical damage.
- During tranformation:
- ATK +100
Royal Guard Randel CardClick to view+
Normal maps
- When equipped by Royal Guard:
- ATK +10%
- DEF +350
- Base Level at least 175:
- All Basic Stats +10
- Refine Level +10:
- All Basic Stats +10
- When equipped with True Randel Lawrence Card:
- 3% chance to transform into Randel Lawrence when dealing physical damage.
- During tranformation:
- ATK +100
Competitive areas
- When equipped by Royal Guard: DEF +175 and ATK +5%
- At Base Level 175 or higher: All Basic Stats +5
- At Refine +10 or higher: All Basic Stats +5
- When equipped with True Randel Lawrence Card:
- 3% chance to transform into Randel Lawrence when dealing physical damage.
- During tranformation:
- ATK +100
Genetic Flamel CardClick to view+
Normal maps
- When equipped by Genetic:
- FLEE +20
- ATK +15%
- Base Level at least 175:
- All Basic Stats +10
- Refine Level +10:
- All Basic Stats +10
- When equipped with True Flamel Emure Card:
- 3% chance to transform into Flamel Emure when dealing physical damage.
- During tranformation:
- ATK +100
Competitive areas
- When equipped by Genetic: FLEE +10 and ATK +7%
- At Base Level 175 or higher: All Basic Stats +5
- At Refine +10 or higher: All Basic Stats +5
- When equipped with True Flamel Emure Card:
- 3% chance to transform into Flamel Emure when dealing physical damage.
- During tranformation:
- ATK +100
Shadow Chaser Gertie CardClick to view+
Normal maps
- When equipped by Shadow Chaserr:
- ATK +5%
- MATK +15%
- Base Level at least 175:
- All Basic Stats +10
- Refine Level +10:
- All Basic Stats +10
- When equipped with True Gertie Wi Card:
- 3% chance to transform into Gertie Wi when dealing physical damage.
- During tranformation:
- ATK +100
Competitive areas
- When equipped by Shadow Chaser: MATK +7% and ATK +2%
- At Base Level 175 or higher: All Basic Stats +5
- At Refine +10 or higher: All Basic Stats +5
- When equipped with True Gertie Wi Card:
- 3% chance to transform into Gertie Wi when dealing physical damage.
- During tranformation:
- ATK +100
Wanderer Trentini CardClick to view+
Normal maps
- When equipped by Wanderer:
- MaxHP +10%
- MaxSP +15%
- Base Level at least 175:
- All Basic Stats +10
- Refine Level +10:
- All Basic Stats +10
- When equipped with True Trentini Card:
- 3% chance to transform into Trentini when dealing physical damage.
- During tranformation:
- ATK +100
Competitive areas
- When equipped by Wanderer: MaxHP +5% and MaxSP +7%
- At Base Level 175 or higher: All Basic Stats +5
- At Refine +10 or higher: All Basic Stats +5
- When equipped with True Trentini Card:
- 3% chance to transform into Trentini when dealing physical damage.
- During tranformation:
- ATK +100
T W O CardClick to view+
Normal maps
- ATK +10%
- Random chance to Reduces enemy's SP by 40% in 15x15 cells around wearer when dealing melee physical attacks.
- For each 3 Refine Levels:
- Increases the trigger rate.
Competitive areas
- ATK +5%
- Has a lower chance to reduce the SP of enemies within a 15x15 cell area by 40% when dealing Melee Physical Damage.
Lord of The Dead CardClick to view+
Normal maps
- DEF +30
- MDEF +10
- Random chance to inflict Silence status on attacker when attacked by physical or magical attack.
- When equipped with Guardian Ring of King:
- ATK +5%
- MATK +5%
- Adds a low chance for 7 seconds wearer will be pocessed by Death Lord when dealing Physical or Magical Damages.
- When pocessed all physical and magical defense of target will be pierced by 100%.
Competitive areas
- DEF +15
- MDEF +5
- Has a lower chance to inflict Silence on the attacker when receiving physical or magical damage.
- When equipped with Guardian Ring of King:
- ATK +5%
- MATK +5%
- Adds a low chance for 7 seconds wearer will be pocessed by Death Lord when dealing Physical or Magical Damages.
- When pocessed all physical and magical defense of target will be pierced by 100%.
Furious Moonlight Flower CardClick to view+
Normal maps
- Enables the use of Level 4 Pressure.
- When equipped with Moonlight Flower Card:
- Adds 7% chance of getting possessed by Moonlight Flower for 5 seconds when dealing melee physical attacks.
- During possession, Perfect dodge +10.
Competitive areas
- Enables Level 4 Pressure.
- When equipped with Moonlight Flower Card:
- Adds 7% chance of getting possessed by Moonlight Flower for 5 seconds when dealing melee physical attacks.
- During possession, Perfect dodge +10.
Furious Dracula CardClick to view+
Normal maps
- Enables the use of Level 1 Life Drain.
- When equipped with Vampire's Minion:
- Restores 30 HP and 1 SP every 3 seconds.
- When equipped with Bomi Card:
- MaxHP +1000
- MaxSP +50
- Refine Level +9:
- MaxHP +1000
- MaxSP +50
Competitive areas
- Enables Level 1 Health Conversion.
- When equipped with Vampire's Minion:
- Restores 30 HP and 1 SP every 3 seconds.
- When equipped with Bomi Card:
- MaxHP +1000
- MaxSP +50
- Refine Level +9:
- MaxHP +1000
- MaxSP +50
Boitata CardClick to view+
Normal maps
- Increases Physical Damage against enemies of Brute and Insect race by 40%.
- Increases Physical Damage against enemies of Wind and Earth elemental by 40%.
Competitive areas
- Physical Damage against Wind and Earth enemies +20%
- Physical Damage against Brute, Doram Player and Insect enemies +20%
Venom Enchanted Chimera CardClick to view+
Normal maps
- MaxHP +1000, MaxSP +200.
- Refine Level +12:
- MaxHP +15%, MaxSP +15%
Competitive areas
- MaxHP +500
- MaxSP +100
- At Refine +12 or higher: MaxHP +7% and MaxSP +7%
Evil CardClick to view+
Normal maps
- MDEF +5
- Random chance to inflict Freezing status on attacker when receiving physical attacks.
- Base INT at least 110:
- Further increases the chance.
Competitive areas
- Has a lower chance to inflict Freezing on the attacker when receiving physical damage.
- With 110 or more INT: 20%
- MDEF +2
Cutie CardClick to view+
Normal maps
- MaxHP +10%
- For each 2 Refine Levels:
- AGI +1
- Increases Attack Speed (decreases After Attack Delay by 1%).
Competitive areas
- MaxHP +5%
- For each 2 Refine Levels:
- AGI +0.5
- Increases Attack Speed (decreases After Attack Delay by 0.5%).
Gopinich CardClick to view+
Normal maps
- Restores 5 SP when performing physical attacks.
- Increases SP Consumption by 50%.
Competitive areas
- Drains 2 SP from the target per attack.
- Increases SP Consumption by 50%.
Faceworm Queen CardClick to view+
Normal maps
- MaxHP -10%
- Critical +15
- For each Refine Level:
- Critical +1
- Increases Critical Damage by 1%.
Competitive areas
- MaxHP -10%
- Critical +7.5
- For each Refine Level:
- Critical +0.5
- Increases Critical Damage by 0.5%.
Spider Tank CardClick to view+
Normal maps
- Random chance to break target's equipped Armor or Weapon when dealing physical attacks.
Competitive areas
- Has a lower chance to break the target's weapon when dealing physical damage.
- Has a lower chance to break the target's armor when dealing physical damage.
R48-85-BESTIA CardClick to view+
Normal maps
- Increases damage against Poison elemental by 40%.
Competitive areas
- Physical Damage against Poison enemies +20%
Morocc's Servant CardClick to view+
Normal maps
- ATK +100
- Increases Attack Speed greatly (Decreases After Attack Delay by 25%).
- MaxHP -20%
- When equipped with Despair God Morocc Card:
- MaxHP +50%
Competitive areas
- ATK +50
- Increases Attack Speed by 12%
- MaxHP -20%
Celine Kimi CardClick to view+
Normal maps
- MATK +10%
- Random chance to auto-cast Level 3 Critical Wound to all enemies when dealing magical damage.
- For each 3 Refine Levels:
- Increases the trigger rate.
Competitive areas
- MATK +5%
- Has a lower chance to inflict Level 3 Critical Wound on enemies within the area when dealing magical damage.
Stephane Jack Earnest Wolf CardClick to view+
Normal maps
- Random chance to increase FLEE by 200 for 10 second when dealing physical damage.
- Random chance to increase movement speed for 10 second when dealing magical damage.
- Random chance to auto-cast Level 5 Fire Walk when receiving physical damage.
- Random chance to auto-cast Level 5 Electric Walk when receiving magical damage.
- When equipped with Immortal Cursed Knight Card:
- ASPD +1
- When equipped with Immortal Wind Ghost Card:
- Decreases Variable Casting Time by 10%.
Competitive areas
- Has a lower chance to auto-cast Level 5 Fire Walk when receiving physical damage.
- Has a lower chance to auto-cast Level 5 Electric Walk when receiving magical damage.
- Has a lower chance to gain FLEE +200 for 10 seconds when dealing physical damage.
- Has a lower chance to increase Movement Speed for 10 seconds when dealing magical damage.
- Triggered bonuses still last 10 seconds.
Sealed MVP Cards
Click any card row to open its effect comparison. Only cards with a clear effect comparison are listed here.
CardDetails
Sealed Kiel CardClick to view+
Normal maps
- Decreases After Skill Delay by 15%.
- Refine Level +15:
- Decreases After Skill Delay of all skill by additional 5%.
Competitive areas
- Decreases After Skill Delay by 7%.
- Refine Level +15:
- Decreases After Skill Delay by 10% instead.
Sealed Ktullanux CardClick to view+
Normal maps
- Increases Physical Damage against enemies of Fire elemental by 25%.
- Random chance to auto-cast Level 10 Frost Nova when wearer receiving physical or magical attack.
- Refine Level +15:
- Increases Damage against monsters of Fire elemental by 10%.
Competitive areas
- Increases Physical Damage against Fire property enemies by 12%.
- Has a lower chance to auto-cast Level 10 Frost Nova when receiving damage.
- Refine Level +15:
- Increases Physical Damage against Fire property enemies by 17% instead.
Sealed B Ygnizem CardClick to view+
Normal maps
- MaxHP +5%
- MaxSP +5%
- Recover 50 HP and 10 SP every 15 seconds.
- Refine Level +15:
- Recover interval shortened to 10 seconds.
- MaxHP +2%
- MaxSP +2%
Competitive areas
- MaxHP and MaxSP +2%.
- Restores 25 HP and 5 SP every 5 seconds.
- Refine Level +15:
- MaxHP and MaxSP +3%.
- Restores 25 HP and 5 SP every 10 seconds.
Sealed Dracula CardClick to view+
Normal maps
- 5% chance to absorb 5% of the inflicted damage as SP when dealing physical damage.
- Refine Level +15:
- Increases absorption rate to 7%.
Competitive areas
- Has a 2.5% chance to absorb 5% of inflicted physical damage as SP.
- Refine Level +15:
- Has a 3.5% chance instead.
Sealed Mistress CardClick to view+
Normal maps
- Nullifies the Gemstone requirement of certain skills.
- Increases SP Consumption by 50%.
- Refine Level +15:
- Decreases SP Consumption by 15%.
Competitive areas
- Nullifies Gemstone requirements for certain skills.
- Increases SP Consumption by 50%.
- Refine Level +15:
- Increases SP Consumption by 35%.
Sealed Gloom CardClick to view+
Normal maps
- Increases Physical Damage against enemies of Holy and Shadow elemental and Angel and Demon race monsters by 20%.
- Refine Level +15:
- Increases Physical Damage against enemies of Holy and Shadow elemental and Angel and Demon race monsters by additional 10%.
Competitive areas
- Increases Physical Damage against Holy and Shadow property enemies by 10%.
- Increases Physical Damage against Angel and Demon race enemies by 10%.
- Refine Level +15:
- Each bonus becomes 15%.
Sealed Beelzebub CardClick to view+
Normal maps
- Decreases Variable Casting Time by 15%.
Competitive areas
- Decreases Variable Casting Time by 7%
Sealed Ifrit CardClick to view+
Normal maps
- Increases ATK, Critical and HIT based on 50% of your Job Level.
- Random chance to auto-cast Level 2 Earthquake when receiving physical damage.
Competitive areas
- ATK, HIT and Critical bonuses from Job Level are reduced by 50% with a minimum of +1.
- Has a lower chance to auto-cast Level 2 Earthquake when receiving physical damage.
Sealed Dark Lord CardClick to view+
Normal maps
- Random chance to auto-cast Level 5 Meteor Storm when recieving physical damage.
- When equipped with Dark Illusion Card:
- MaxHP +10%
- MaxSP +10%
- Refine Level +15:
- MaxHP +5%
- MaxSP +5%
Competitive areas
- Has a lower chance to auto-cast Level 5 Meteor Storm.
Sealed Pharaoh CardClick to view+
Normal maps
- Decreases SP Consumption by 15%.
Competitive areas
- Decreases SP Consumption by 7%
Sealed Moonlight Flower CardClick to view+
Normal maps
- Enables the use of Level 1 Increase Agility.
- Refine Level +15:
- Enables the use of Level 5 Increase Agility.
Competitive areas
- Enables the use of Level 1 Increase Agility.
- Refine Level +15:
- Enables the use of Level 5 Increase Agility instead.
Sealed Sniper CardClick to view+
Normal maps
- 5% chance of absorbing 10% of inflicted physical damage as HP, but also decreases HP Recovery Rate by 100%.
- Refine Level +15:
- Increases absorbtion rate by 5%.
Competitive areas
- Has a 2.5% chance to absorb 10% of inflicted physical damage as HP.
- Refine Level +15:
- Absorbs 15% of inflicted physical damage instead.
Sealed Orc Hero CardClick to view+
Normal maps
- Increases resistance against Stun status by 40%.
- VIT +3
- Refine Level +15:
- Increases resistance against Stun status by 20%.
Competitive areas
- VIT +1.
- Increases resistance against Stun status by 20%.
- Refine Level +15:
- Stun resistance becomes 30%.
Sealed Tao Gunka CardClick to view+
Normal maps
- MaxHP +50%
- DEF and MDEF -100%.
- Refine Level +15:
- MaxHP +75%
- DEF and MDEF -50% instead.
- Warning - Silit Pong does not work on removing this card!
Competitive areas
- MaxHP +25%.
- DEF and MDEF -50%.
- Refine Level +15:
- MaxHP +37% instead.
- DEF and MDEF -50%.
Sealed Turtle General CardClick to view+
Normal maps
- ATK +10%
- Random chance to auto-cast Level 10 Magnum Break when dealing physical damage.
- Refine Level +15:
- ATK +5%
Competitive areas
- ATK +5%.
- Has a lower chance to auto-cast Level 10 Magnum Break during physical attacks.
- Refine Level +15:
- ATK +7% instead.
Sealed Amon Ra CardClick to view+
Normal maps
- All Basic Stats +1
- Random chance to auto-cast Level 5 Kyrie Eleison when receiving physical damage.
- Refine Level +15:
- auto-cast Level 8 Kyrie Eleison instead.
Competitive areas
- All Basic Stats +1
- Has a lower chance to auto-cast Kyrie Eleison when receiving physical damage.
Sealed Drake CardClick to view+
Normal maps
- Increases Physical Damage against enemies of Small, Medium and Large size by 50%.
Competitive areas
- Increases Physical and Magical Damage against all sizes by 25%.
- Refine Level +15:
- Increases Physical and Magical Damage against all sizes by 37% instead.
Sealed Stormy Knight CardClick to view+
Normal maps
- Random chance to auto-cast Level 1 Storm Gust on the enemy when dealing physical damage.
- Physical attacks have a 10% chance of inflicting Freezing status on the enemy.
- Refine Level +15:
- Frozen chance becomes 5%
Competitive areas
- Has a lower chance to auto-cast Level 1 Storm Gust during physical attacks.
- Has a 5% chance to inflict Frozen status.
- Refine Level +15:
- Frozen chance becomes 7.3%.
Sealed Lady Tanee CardClick to view+
Normal maps
- MaxHP -60%, MaxSP +50%.
- Random chance to get Banana when defeating a monster.
- Increases Banana recovery rate by 50%.
- Refine Level +15:
- MaxHP +10%
- Increases chance to get Banana when defeating a monster.
- Increases Banana recovery rate by additional 30%.
Competitive areas
- MaxHP -60%.
- MaxSP +25%.
- Has a lower chance to obtain Bananas from monsters.
- Increases recovery from Bananas by 25%.
- Refine Level +15:
- MaxHP -50%.
- Increases recovery from Bananas by 40% instead.
Sealed Incantation Samurai CardClick to view+
Normal maps
- Ignores 50% of the physical DEF of Normal-class enemies.
- Disables natural HP recovery.
- Drains 888 HP every 5 seconds; at refine +15 or higher, drains 777 HP every 8 seconds instead.
- When unequipped at 999 HP or lower outside PvP, HP is left at 1; otherwise the unequip penalty removes 999 HP.
Competitive areas
- Ignores 25% of the physical DEF of Normal-class enemies.
- Disables natural HP recovery.
- The same periodic HP drain and unequip penalty remain active.
Sealed Orc Lord CardClick to view+
Normal maps
- Reflects 15% damage back to attacker when receiving Melee Physical Damage.
- Refine Level +15:
- Reflect 25% of damage back to attacker.
Competitive areas
- Reflects 7% of received short-ranged physical damage.
- Refine Level +15:
- Reflects 12% instead.
Sealed High Priest CardClick to view+
Normal maps
- Random chance to auto-cast Level 1 Assumptio when receiving physical or magical damage.
- Refine Level +15:
- It has higher chance to auto-cast the skill.
Competitive areas
- Has a lower chance to auto-cast Level 1 Assumptio when receiving physical or magical damage.
Sealed MasterSmith CardClick to view+
Normal maps
- Physical attacks have a 5% chance of destroying the weapon and a 4% chance of destroying the armor of the enemy.
- Refine Level +15:
- Physical attacks have a 8% chance of destroying the weapon and a 6% chance of destroying the armor of the enemy.
Competitive areas
- Physical attacks have a 2.5% chance to destroy the enemy's weapon and a 2% chance to destroy their armor.
- Refine Level +15:
- Weapon destruction chance becomes 4% and armor destruction chance becomes 3%.
Sealed Vesper CardClick to view+
Normal maps
- Ignores magical defense of enemies of Boss class by 15%.
- Refine Level +15:
- DEX +2
- Ignores magical defense of enemies of Boss class by 25%.
Competitive areas
- DEX +1.
- Ignores magical defense of Boss class enemies by 7%.
- Refine Level +15:
- Ignores magical defense by 12% instead.
Sealed Eddga CardClick to view+
Normal maps
- Unlimited effect of Endure skill.
- MaxHP -50%
- Refine Level +15:
- MaxHP +15%
Competitive areas
- Enables the effect of Endure while equipped.
- MaxHP -50%
- Refine Level +15:
- MaxHP -35% instead.
Sealed Randgris CardClick to view+
Normal maps
- ATK +5%
- Random chance to auto-cast Level 1 Dispell when dealing physical damage.
- Refine Level +15:
- ATK +8%
- Compounded weapon becomes indestructible in battle
Competitive areas
- Increases Physical Damage by 2%.
- Has a lower chance to auto-cast Level 1 Dispell during physical attacks.
- Compounded weapon cannot be destroyed in battle.
- Refine Level +15:
- Increases Physical Damage by 4% instead.
Sealed Atroce CardClick to view+
Normal maps
- ATK +15
- Random chance to decreases After Attack Delay by 50% for 10 seconds during physical attacks.
- Refine Level +15:
- ATK +25
- Random chance to decreases After Attack Delay by 75% for 10 seconds during physical attacks instead.
Competitive areas
- ATK +7.
- Has a lower chance to activate its Attack Speed effect during physical attacks.
- Refine Level +15:
- ATK +12 instead.
Sealed Phreeoni CardClick to view+
Normal maps
- HIT +50
- Refine Level +15:
- HIT +75
Competitive areas
- HIT +25.
- Refine Level +15:
- HIT +37 instead.
Sealed White Lady CardClick to view+
Normal maps
- Increases the effect of the Heal, Sanctuary and Potion Pitcher skills by 15% when they are cast by the wearer, but also increases SP Comsumption by 30%.
- Refine Level +15:
- Increases the effect of the Heal, Sanctuary and Potion Pitcher skills by 25% when they are cast by the wearer, but also increases SP Comsumption by 20%.
Competitive areas
- Increases Healing effectiveness by 7%.
- Increases SP Consumption by 30%.
- Refine Level +15:
- Increases Healing effectiveness by 12% instead.
- Increases SP Consumption by 20%.
Sealed Fallen Bishop CardClick to view+
Normal maps
- MATK +5%, MaxSP -50%.
- Increases magic damage to Demi-Human and Angel race by 25%.
- Refine Level +15:
- MATK +3%
- Increases magic damage on Demi-Human and Angel race by 8%.
Competitive areas
- MATK +2%.
- Increases Magical Damage against Angel, Demi-Human and Human Player race enemies by 12%.
- Refine Level +15:
- MATK +4%.
- Race damage bonus becomes 16%.
- MaxSP -50%
Sealed Lord Of The Death CardClick to view+
Normal maps
- Random chance to inflict Coma status on enemies during physical attacks.
- Random chance to inflict Stunned, Curse, Silence, Poison, Wound status during physical attacks.
- Refine Level +15:
- The chance to inflict the statuses above is increased.
Competitive areas
- Has a lower chance to inflict Coma, Stun, Curse, Silence, Poison and Bleeding status during physical attacks.
Sealed High Wizard CardClick to view+
Normal maps
- Ignores magical defense of enemies of Normal class by 100%.
- Increases Variable Casting Time by 150%.
- Decreases SP Recovery Rate by 150%.
- Drains 3000 SP when the compounded headgear is unequipped.
- Refine Level +15:
- Increases Variable Casting Time by 120%.
- Decreases SP Recovery by 120%.
- Drains 2000 SP when the compounded headgear is unequipped.
Competitive areas
- Ignores magical defense of Normal class enemies by 50%.
- Increases Variable Casting Time by 150%.
- Decreases SP Recovery Rate by 150%.
- Drains 3000 SP when the compounded headgear is unequipped.
- Refine Level +15:
- Increases Variable Casting Time by 120%.
- Decreases SP Recovery Rate by 120%.
- Drains 2000 SP when the compounded headgear is unequipped.
Sealed Detardeurus CardClick to view+
Normal maps
- Increases resistance against Freezing status by 40%.
- Random chance to auto-cast Level 1 Land Protector when dealing magical damage.
- MDEF -20
- Refine Level +15:
- Increases resistance against Freezing status by 20%.
Competitive areas
- Increases resistance against Frozen status by 20%.
- Has a lower chance to auto-cast Level 1 Land Protector when receiving magical damage.
- Refine Level +15:
- Frozen resistance becomes 30%.
- MDEF -20
Sealed Hatii CardClick to view+
Normal maps
- 25% chance to inflict Frozen status on the enemy when receiving physical damage.
- Refine Level +15:
- There is 40% chance to inflict Frozen status on the enemy instead.
Competitive areas
- Has a 12.5% chance to inflict Frozen status when receiving physical damage.
- Refine Level +15:
- Frozen chance becomes 20%.
Sealed Dark Snake Lord CardClick to view+
Normal maps
- INT +3.
- Random chance to resist Blind and Curse status.
- Refine Level +15:
- Higher chance to resist Blind and Curse status.
Competitive areas
- INT +1.
- Increases resistance against Blind and Curse status by 25%.
- Refine Level +15:
- Each resistance becomes 37%.
