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EP. 16.1 + ILLUSION EXPANSION
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MVP Card Modifications

Royalis Renewal player reference

MVP and Sealed MVP Card Balance
Competitive card balance

MVP Cards and Sealed MVP Cards use adjusted effects in competitive areas. Mini-boss cards keep their full effect. Mini-boss cards keep their full effect.

MVP Cards103
Published Sealed MVP Cards35
Mini-boss Cards100%
How to readNormal vs Competitive

Important examples

MVP Cards

Click any card row to compare its normal-map effect with its Royalis competitive effect.

CardDetails
Phreeoni CardClick to view

Normal maps

  • HIT +100

Competitive areas

  • HIT +50
Eddga CardClick to view

Normal maps

  • MaxHP -25%
  • Enables effect of the Endure skill so long as the Footgear to which this card is compounded is equipped.

Competitive areas

  • MaxHP -75%
  • Enables the effect of Endure while equipped.
Golden Thiefbug CardClick to view

Normal maps

  • Nullifies targeted magic attacks and targeted supportive skills.
  • Increases SP Consumption by 100%.

Competitive areas

  • Reduces incoming magic damage by 50% instead of fully nullifying it.
  • Applicable targeted debuffs have a 50% chance to affect the wearer.
  • Increases SP Consumption by 100%.
Moonlight Flower CardClick to view

Normal maps

  • Enables faster movement speed so long as the Footgear to which this card is compounded is equipped.

Competitive areas

  • Movement Speed +12%
Mistress CardClick to view

Normal maps

  • Nullifies Gemstone requirement of certain skills.
  • Increases SP Consumption by 25%.

Competitive areas

  • Nullifies Gemstone requirements for certain skills.
  • Increases SP Consumption by 25%.
Dracula CardClick to view

Normal maps

  • Adds 10% chance of gaining 5% of the damage against target as SP when dealing physical damage.

Competitive areas

  • Adds a 5% chance to recover 5% of physical damage dealt as SP.
Orc Lord CardClick to view

Normal maps

  • Reflects 30% of all Melee Physical Damage back to the enemy which inflicted it.

Competitive areas

  • Reflects 15% of Melee Physical Damage.
Drake CardClick to view

Normal maps

  • Nullifies reduction in damage against monsters resulting from monster's size.

Competitive areas

  • Ignores weapon size penalties.
Doppelganger CardClick to view

Normal maps

  • Enables faster attack speed so long as the weapon to which this card is compounded is equipped.

Competitive areas

  • Increases Attack Speed by 5%
Orc Hero CardClick to view

Normal maps

  • VIT +3
  • Prevents Stun status.

Competitive areas

  • VIT +1
  • Increases resistance to Stun by 50%
Osiris CardClick to view

Normal maps

  • Restores HP and SP by 100% when resurrected.

Competitive areas

  • Fully restores HP and SP when resurrected.
Beelzebub CardClick to view

Normal maps

  • Decreases Variable Casting Time by 30%.

Competitive areas

  • Decreases Variable Casting Time by 15%
Maya CardClick to view

Normal maps

  • Adds 50% chance of reflecting Magical attacks, aside from skills which target the ground, cast on the character.

Competitive areas

  • Adds a 25% chance to reflect targeted Magical attacks.
Baphomet CardClick to view

Normal maps

  • HIT -10
  • Endows compounded weapon with damage that will splash 3x3 cells around the character with each attack.

Competitive areas

  • HIT -10
  • Physical attacks deal splash damage in a 3x3 area.
Pharaoh CardClick to view

Normal maps

  • Decreases SP Consumption by 30%.

Competitive areas

  • Decreases SP Consumption by 15%
Dark Lord CardClick to view

Normal maps

  • Random chance to auto-cast Level 5 Meteor Storm on attacker when receiving physical damage.
  • When equipped with Dark Illusion Card:
  • MaxHP +20%
  • MaxSP +20%

Competitive areas

  • Has a lower chance to auto-cast Level 5 Meteor Storm when receiving physical damage.
  • When equipped with Dark Illusion Card:
  • MaxHP +20%
  • MaxSP +20%
Amon Ra CardClick to view

Normal maps

  • All Basic Stats +1
  • Random chance to auto-cast Level 10 Kyrie Eleison when receiving physical damage.
  • The chance of casting the skill is increased if the user has 99 INT points.

Competitive areas

  • All Basic Stats +1
  • Has a lower chance to auto-cast Level 10 Kyrie Eleison when receiving physical damage.
  • If INT is 99 or higher: 0.50%
Incantation Samurai CardClick to view

Normal maps

  • Ignores physical defense of Normal class by 100%.
  • Disables HP Recovery Rate.
  • Drains 666 HP every 10 seconds.
  • Drains 999 HP as the weapon is unequipped.

Competitive areas

  • Ignores 50% of the DEF of Normal class targets.
  • Disables HP Recovery Rate.
  • Drains 666 HP every 10 seconds.
  • Drains 999 HP when the weapon is unequipped.
Lord of The Dead CardClick to view

Normal maps

  • Random chance to inflict Coma on the target when dealing physical damage.
  • Random chance to inflict Stun, Curse, Silence, Poison or Bleeding on the target when dealing Melee Physical Damage.

Competitive areas

  • Has a lower chance to inflict Stun, Curse, Silence, Poison or Bleeding when dealing Melee Physical Damage.
  • Has a chance to inflict Coma when dealing physical damage.
Tao Gunka CardClick to view

Normal maps

  • MaxHP +100%
  • Decreases physical and magical defense by 50%.

Competitive areas

  • MaxHP +50%
  • Decreases physical and magical defense by 50%.
Turtle General CardClick to view

Normal maps

  • ATK +20%
  • Random chance to auto-cast Level 10 Magnum Break on the enemy when dealing physical damage.

Competitive areas

  • ATK +10%
  • Has a lower chance to auto-cast Level 10 Magnum Break when dealing physical damage.
Stormy Knight CardClick to view

Normal maps

  • Random chance to auto-cast Level 1 Storm Gust on the enemy when dealing physical damage.
  • Has 20% chance of Frozen an enemy when attacking.

Competitive areas

  • Has a lower chance to auto-cast Level 1 Storm Gust when dealing physical damage.
  • Adds a 10% chance to inflict Frozen when dealing physical damage.
Hatii CardClick to view

Normal maps

  • Adds 50% chance of inflicting Frozen status on attacker when receiving physical damage.

Competitive areas

  • Adds a 25% chance to inflict Frozen on the attacker when receiving physical damage.
Dark Snake Lord CardClick to view

Normal maps

  • INT +3
  • Prevents Blind and Curse status.

Competitive areas

  • INT +1
  • Increases resistance to Blind and Curse by 50%
RSX-0806 CardClick to view

Normal maps

  • VIT +3
  • Prevents knock-back effect.
  • Compounded Armor become indestructible, but it can still be destroyed by failed upgrade attempts.

Competitive areas

  • VIT +1
  • Prevents knock-back.
  • Compounded Armor cannot be destroyed in battle.
Boss Egnigem CardClick to view

Normal maps

  • MaxHP +10%
  • MaxSP +10%
  • Restores 50 HP and 10 SP every 10 seconds

Competitive areas

  • MaxHP +5%
  • MaxSP +5%
  • Restores 25 HP and 5 SP every 10 seconds.
Lord Knight CardClick to view

Normal maps

  • MaxHP -50%
  • Enables the use of Level 1 Berserk.

Competitive areas

  • Enables Level 1 Berserk.
  • MaxHP -50%
Assassin Cross CardClick to view

Normal maps

  • Enables the use of Level 3 Cloaking.

Competitive areas

  • Enables Level 3 Cloaking.
Mastersmith CardClick to view

Normal maps

  • Adds a 10% chance of destroying an enemy's weapon and a 7% chance of destroying its Armor each time the wearer dealing physical attack.

Competitive areas

  • Weapon break chance: 5%
  • Armor break chance: 3.50%
High Priest CardClick to view

Normal maps

  • Random chance to auto-cast Level 5 Assumptio on the wearer when wearer receiving physical or magical attack.

Competitive areas

  • Has a lower chance to auto-cast Level 5 Assumptio when receiving physical or magical damage.
High Wizard CardClick to view

Normal maps

  • Ignores magical defense of enemies of Normal class by 100%.
  • Increases Variable Casting Time by 100%.
  • Disables SP Recovery Rate.
  • Drains 2,000 SP when the compounded headgear is unequipped.

Competitive areas

  • Ignores 50% of the MDEF of Normal class targets.
  • Variable Casting Time +100%
  • Disables natural SP Recovery.
  • Drains 2,000 SP when the equipment is unequipped.
Sniper CardClick to view

Normal maps

  • Adds 5% chance of absorbing 20% of the physical damage against target by the wearer as HP.
  • Disables HP Recovery Rate.

Competitive areas

  • Adds a 2.50% chance to absorb 20% of physical damage dealt as HP.
  • Disables natural HP recovery.
White Lady CardClick to view

Normal maps

  • Increases Healing skills effectiveness by 30%.
  • Increases SP Consumption by 15%.

Competitive areas

  • Increases Healing skill effectiveness by 15%
  • Increases SP Consumption by 15%.
Vesper CardClick to view

Normal maps

  • DEX +2
  • Ignores magical defense of enemies of Boss class by 30%.

Competitive areas

  • DEX +1
  • Ignores 15% of Boss-class magical defense.
Lady Tanee CardClick to view

Normal maps

  • MaxSP +50%
  • MaxHP -40%
  • Random chance a defeated monster will drop Banana.
  • Increases recovery amount gained from Banana by 100%.

Competitive areas

  • MaxSP +25%
  • MaxHP -40%
  • Has a lower chance for defeated monsters to drop Banana.
  • Increases recovery from Banana by 50%
Detardeurus CardClick to view

Normal maps

  • MDEF -20
  • Prevents Frozen status.
  • Random chance to auto-cast Level 1 Land Protector when receiving magical attack.

Competitive areas

  • MDEF -20
  • Increases resistance to Frozen by 50%
  • Has a lower chance to auto-cast Level 1 Land Protector when receiving magical damage.
Memory of Thanatos CardClick to view

Normal maps

  • DEF -30
  • FLEE -30
  • Enchants compounded weapon with the Investigate skill effect.
  • Each attack drains 1 SP.

Competitive areas

  • DEF -30
  • FLEE -30
  • Increases physical damage based on 50% of the target's DEF.
  • Each attack drains 1 SP.
Kiel-D-01 CardClick to view

Normal maps

  • Decreases After Skill Delay by 30%.

Competitive areas

  • Decreases After Skill Delay by 15%
Randgris CardClick to view

Normal maps

  • ATK +10%
  • Random chance to auto-cast Level 1 Dispell when dealing physical damage.
  • Compounded weapon becomes indestructible in battle

Competitive areas

  • ATK +5%
  • Has a lower chance to auto-cast Level 1 Dispell when dealing physical damage.
  • Compounded weapon cannot be destroyed in battle.
Gloom Under Night CardClick to view

Normal maps

  • Increases Physical Damage against enemies of Holy and Shadow elemental by 40%.
  • Increases Physical Damage against enemies of Angel and Demon race by 40%.

Competitive areas

  • Physical Damage against Holy and Shadow enemies +20%
  • Physical Damage against Angel and Demon enemies +20%
Ktullanux CardClick to view

Normal maps

  • Increases Physical Damage against enemies of Fire elemental by 50%,
  • Random chance to auto-cast Level 10 Frost Nova when receiving physical or magical attack.

Competitive areas

  • Physical Damage against Fire enemies +25%
  • Has a lower chance to auto-cast Level 10 Frost Nova when receiving physical or magical damage.
Atroce CardClick to view

Normal maps

  • ATK +25
  • Random chance to decreases After Attack Delay by 100% for 10 seconds when dealing physical damage.

Competitive areas

  • ATK +12
  • Has a lower chance to reduce After Attack Delay by 100% for 10 seconds when dealing physical damage.
Ifrit CardClick to view

Normal maps

  • Random chance to auto-cast Earthquake when receiving physical damage.
  • For each 10 Job Level:
  • ATK +1
  • HIT +1
  • Critical +1

Competitive areas

  • Has a lower chance to auto-cast Earthquake when receiving physical damage.
  • For each 10 Job Levels:
  • ATK +0.5
  • HIT +0.5
  • Critical +0.5
Fallen Bishop CardClick to view

Normal maps

  • MATK +10%
  • MaxSP -50%
  • Increases Magical Damage against monsters of Demi-Human and Angel race by 50%.

Competitive areas

  • MATK +5%
  • MaxSP -50%
  • Magical Damage against Angel, Demi-Human and Player Human enemies +25%
Nidhoggur Shadow CardClick to view

Normal maps

  • INT +5
  • When equipped by High Wizard or Warlock:
  • Decreases Fixed Casting Time by 50%.

Competitive areas

  • INT +2
  • For High Wizard and Warlock: Fixed Casting Time -25%
Queen Scaraba CardClick to view

Normal maps

  • Inflicts 30% more damage damage against Scarabas.
  • Random chance a defeated monster will drop Scaraba Summoning Scroll.

Competitive areas

  • Damage against Scarabas +15%
  • Has a lower chance for defeated monsters to drop a Scaraba Summoning Scroll.
Gold Queen Scaraba CardClick to view

Normal maps

  • INT +3
  • Decreases damage taken from Insect race by 10%.
  • Refine Level +9:
  • Decreases damage taken from Insect race by additional 5%.

Competitive areas

  • INT +1
  • Damage taken from Insect enemies -5%
  • At Refine +9: additional Insect damage reduction -2%
Leak CardClick to view

Normal maps

  • STR +3
  • When recieving physical or magical damage, there's a high chance to cause Confuse or Fear status.

Competitive areas

  • STR +1
  • Has a lower chance to inflict Confusion or Fear when receiving physical or magical damage.
Kraken CardClick to view

Normal maps

  • FLEE +10
  • Enables the use of Level 1 Hiding and Level 1 Raid.
  • Raid has a chance to inflict Bleeding status.

Competitive areas

  • FLEE +5
  • Enables the use of Level 1 Hiding and Level 1 Raid.
  • Raid has a lower chance to inflict Bleeding.
Giant Octopus CardClick to view

Normal maps

  • MaxHP +12%
  • Enables the use of Level 5 Waterball.

Competitive areas

  • MaxHP +6%
  • Enables the use of Level 5 Waterball.
Lord Morocc CardClick to view

Normal maps

  • ASPD +1
  • MaxSP -10%

Competitive areas

  • ASPD +1
  • MaxSP -10%
Clown CardClick to view

Normal maps

  • When compounded on a Musical Instrument or Whip class weapon:
  • Enables the use of Level 10 Poem of Bragi.
  • FLEE +20
  • Base VIT at least 110:
  • FLEE +20

Competitive areas

  • Enables the use of Level 10 Poem of Bragi when equipped with a Musical Instrument or Whip.
  • FLEE +10
  • With 110 or more VIT: total FLEE +20
Professor CardClick to view

Normal maps

  • Random chance to auto-cast Level 5 Land Protector around the user when receiving magical damage.
  • MATK +7%
  • Base DEX at least 110:
  • MATK +7%

Competitive areas

  • MATK +3%
  • With 110 or more DEX: total MATK +7%
  • Has a lower chance to auto-cast Level 5 Land Protector when receiving magical damage.
Champion CardClick to view

Normal maps

  • Random chance to auto-cast Level 5 Investigate on attacker when receiving physical damage.
  • ATK +7%
  • Base AGI at least 110:
  • ATK +7%

Competitive areas

  • ATK +3%
  • With 110 or more AGI: total ATK +7%
  • Has a lower chance to auto-cast Level 5 Investigate when receiving physical damage.
Creator CardClick to view

Normal maps

  • Random chance to auto-cast Level 5 Acid Terror on attacker when receiving physical damage.
  • Critical +20
  • Base STR at least 110:
  • Critical +20

Competitive areas

  • Critical +10
  • With 110 or more STR: total Critical +20
  • Has a lower chance to auto-cast Level 5 Acid Terror when receiving physical damage.
Stalker CardClick to view

Normal maps

  • Random chance to auto-cast Level 1 Full Strip on attacker when receiving physical damage.
  • HIT +20
  • Base LUK at least 110:
  • HIT +20

Competitive areas

  • HIT +10
  • With 110 or more LUK: total HIT +20
  • Has a lower chance to auto-cast Level 1 Full Strip when receiving physical damage.
Paladin CardClick to view

Normal maps

  • Random chance to auto-cast Level 10 Grand Cross when receiving physical damage.
  • MaxHP +10%
  • Base INT at least 110:
  • MaxHP +10%

Competitive areas

  • MaxHP +5%
  • With 110 or more INT: total MaxHP +10%
  • Has a lower chance to auto-cast Level 10 Grand Cross when receiving physical damage.
Gypsy CardClick to view

Normal maps

  • When compounded on a Whip or Musical Instrument class weapon:
  • Enables the use of Level 10 Fortune's Kiss.
  • FLEE +20
  • Base VIT at least 110:
  • FLEE +20

Competitive areas

  • Enables the use of Level 10 Fortune's Kiss when equipped with a Musical Instrument or Whip.
  • FLEE +10
  • With 110 or more VIT: total FLEE +20
Daehyon CardClick to view

Normal maps

  • When compounded on a One-Handed Sword or Two-Handed Sword class weapon:
  • ATK +100

Competitive areas

  • When compounded on a One-Handed or Two-Handed Sword: ATK +50
Gioia CardClick to view

Normal maps

  • Increases Magical Damage with Wind and Ghost element by 100%.
  • Decreases resistance to all elemental attacks by 30%.

Competitive areas

  • Wind and Ghost Magical Damage +50%
  • Resistance to all elements -30%.
Pyuriel CardClick to view

Normal maps

  • Increases Critical Damage by 30%.
  • Increases damage taken from all monsters by 10%.

Competitive areas

  • Critical Damage +15%
  • Damage taken from all races +10%.
Guardian Kades CardClick to view

Normal maps

  • Decreases damage taken from Fire, Wind, Water, Earth, Shadow and Undead elemental attacks by 50%.
  • Increases damage taken from Ghost and Holy elemental attacks by 100%.

Competitive areas

  • Damage taken from Water, Earth, Fire, Wind, Shadow and Undead elements -25%
  • Damage taken from Holy and Ghost elements +100%.
Buwaya CardClick to view

Normal maps

  • VIT +4
  • Random chance to inflict Stone Curse on the targets within a 23x23 cell area around wearer when receiving magical attack.

Competitive areas

  • VIT +2
  • Has a lower chance to inflict Stone Curse on enemies within a 23x23 cell area when receiving magical damage.
Amdarais CardClick to view

Normal maps

  • ATK +15%.
  • MATK +15%
  • Drains 666 HP and 66 SP every 4 seconds.
  • Drains 6666 HP and 666 SP as the Armor is unequipped.

Competitive areas

  • ATK +7%
  • MATK +7%
  • Drains 666 HP and 66 SP every 4 seconds.
  • Drains 6666 HP and 666 SP when the compounded Armor is unequipped.
Corruption Root CardClick to view

Normal maps

  • ATK +20
  • Random chance to inflict Stone Curse, Sleep or Curse on all targets within a 5x5 cells when dealing melee physical attacks.

Competitive areas

  • ATK +10
  • Has a lower chance to inflict Stone Curse, Sleep or Curse on enemies within a 5x5 cell area when dealing Melee Physical Damage.
Sarah CardClick to view

Normal maps

  • When the damage taken exceeds the user's MaxHP, user will only take the amount that exceeds the user's MaxHP.
  • However, it cannot Decreases the static damage.

Competitive areas

  • The damage protection based on MaxHP is reduced to 20%.
  • Fixed damage is not affected.
Timeholder CardClick to view

Normal maps

  • MATK +20%
  • Increases SP Consumption by 10%.

Competitive areas

  • MATK +10%
  • Increases SP Consumption by 10%.
Bijou CardClick to view

Normal maps

  • Prevents Frozen status.
  • ATK +10%
  • MATK +10%
  • When equipped with a armor compounded with Enhanced Amdarais Card:
  • Prevents Burning status.

Competitive areas

  • Increases resistance to Frozen by 50%
  • ATK +5%
  • MATK +5%
  • When equipped with a armor compounded with Enhanced Amdarais Card:
  • Prevents Burning status.
Infinite Osiris CardClick to view

Normal maps

  • Recover 300 HP when defeating monster with melee physical attacks.

Competitive areas

  • Recovers 150 HP when defeating a monster with a Melee Physical Attack.
Infinite Eddga CardClick to view

Normal maps

  • Random chance to auto-cast Level 10 Provoke on attacker when receiving physical damage.

Competitive areas

  • Has a lower chance to auto-cast Level 10 Provoke when receiving physical damage.
Infinite Phreeoni CardClick to view

Normal maps

  • Critical +100

Competitive areas

  • Critical +50
Infinite Orc Hero CardClick to view

Normal maps

  • VIT +3
  • 100% chance of inflicting Stun status on attacker when receiving physical damage.

Competitive areas

  • VIT +1
  • Adds a 50% chance to inflict Stun when receiving physical damage.
Infinite Tao Gunka CardClick to view

Normal maps

  • AGI -10
  • MaxHP +10000

Competitive areas

  • AGI -10
  • MaxHP +5,000
Nightmare Amon Ra CardClick to view

Normal maps

  • Increases Magical Damage against Shadow and Undead elemental by 50%.
  • Increases Magical Damage against monsters of Demon and Undead race by 50%.

Competitive areas

  • Magical Damage against Shadow and Undead elements +25%
  • Magical Damage against Demon and Undead races +25%
Big Eggring CardClick to view

Normal maps

  • MaxHP +1000
  • ATK +25
  • MATK +25
  • Increases Attack Speed (decreases After Attack Delay by 10%).
  • Increases Ranged Physical Damage by 5%.
  • Increases Critical Damage by 10%.
  • For each 10 base STR:
  • ATK -5
  • For each 10 base AGI:
  • Increases After Attack Delay by 2%.
  • For each 10 base VIT:
  • MaxHP -200
  • For each 10 base INT:
  • MATK -5
  • For each 10 base DEX:
  • Increases Ranged Physical Damage by 1%.
  • For each 10 base LUK:
  • Decreases Critical Damage by 2%.
  • All Basic Stats bonuses can't be less than 0.

Competitive areas

  • MaxHP +500
  • ATK +12.5
  • MATK +12.5
  • Increases Attack Speed (decreases After Attack Delay by 5%).
  • Increases Ranged Physical Damage by 2.5%.
  • Increases Critical Damage by 5%.
  • For each 10 base STR:
  • ATK -2.5
  • For each 10 base AGI:
  • Increases After Attack Delay by 1%.
  • For each 10 base VIT:
  • MaxHP -100
  • For each 10 base INT:
  • MATK -2.5
  • For each 10 base DEX:
  • Decreases the Ranged Physical Damage bonus by 0.5%.
  • For each 10 base LUK:
  • Decreases the Critical Damage bonus by 1%.
  • Bonuses cannot be reduced below 0.
Sorcerer Celia CardClick to view

Normal maps

  • When equipped by Sorcerer:
  • MaxHP +10%
  • MATK +10%
  • Base Level at least 175:
  • All Basic Stats +10
  • Refine Level +10:
  • All Basic Stats +10
  • When equipped with True Celia Aldea Card:
  • 3% chance to transform into Celia Aldea when dealing magical damage for 6 seconds.
  • During tranformation:
  • MATK +100

Competitive areas

  • When equipped by Sorcerer: MaxHP +5% and MATK +5%
  • At Base Level 175 or higher: All Basic Stats +5
  • At Refine +10 or higher: All Basic Stats +5
  • When equipped with True Celia Aldea Card:
  • 3% chance to transform into Celia Aldea when dealing magical damage for 6 seconds.
  • During tranformation:
  • MATK +100
Sura Chen CardClick to view

Normal maps

  • When equipped by Sura:
  • MaxHP +10%
  • ATK +10%
  • Base Level at least 175:
  • All Basic Stats +10
  • Refine Level +10:
  • All Basic Stats +10
  • When equipped with True Chen Liu Card:
  • 3% chance to transform into Chen Liu when dealing physical damage for 6 seconds.
  • During tranformation:
  • ATK +100

Competitive areas

  • When equipped by Sura: MaxHP +5% and ATK +5%
  • At Base Level 175 or higher: All Basic Stats +5
  • At Refine +10 or higher: All Basic Stats +5
  • When equipped with True Chen Liu Card:
  • 3% chance to transform into Chen Liu when dealing physical damage for 6 seconds.
  • During tranformation:
  • ATK +100
Minstrel Alphoccio CardClick to view

Normal maps

  • When equipped by Minstrel:
  • MaxHP +15%
  • MaxSP +10%
  • Base Level at least 175:
  • All Basic Stats +10
  • Refine Level +10:
  • All Basic Stats +10
  • When equipped with True Alphoccio Basil Card:
  • 3% chance to transform into Alphoccio Basil when dealing physical damage.
  • During tranformation:
  • ATK +100

Competitive areas

  • When equipped by Minstrel: MaxHP +7% and MaxSP +5%
  • At Base Level 175 or higher: All Basic Stats +5
  • At Refine +10 or higher: All Basic Stats +5
  • When equipped with True Alphoccio Basil Card:
  • 3% chance to transform into Alphoccio Basil when dealing physical damage.
  • During tranformation:
  • ATK +100
Guillotine Cross Eremes CardClick to view

Normal maps

  • When equipped by Guillotine Cross:
  • ATK +15%
  • Perfect Dodge +10
  • Base Level at least 175:
  • All Basic Stats +10
  • Refine Level +10:
  • All Basic Stats +10
  • When equipped with True Eremes Guile Card:
  • 3% chance to transform into Eremes Guile when dealing physical damage.
  • During tranformation:
  • ATK +100

Competitive areas

  • When equipped by Guillotine Cross: Perfect Dodge +5 and ATK +7%
  • At Base Level 175 or higher: All Basic Stats +5
  • At Refine +10 or higher: All Basic Stats +5
  • When equipped with True Eremes Guile Card:
  • 3% chance to transform into Eremes Guile when dealing physical damage.
  • During tranformation:
  • ATK +100
Archbishop Margaretha CardClick to view

Normal maps

  • When equipped by Archbishop:
  • MaxHP +10%
  • Increases Healing skills effectiveness by 15%.
  • Base Level at least 175:
  • All Basic Stats +10
  • Refine Level +10:
  • All Basic Stats +10
  • When equipped with True Margaretha Sorin Card:
  • 3% chance to transform into Margaretha Sorin when dealing magical damage.
  • During tranformation:
  • MATK +100

Competitive areas

  • When equipped by Archbishop: MaxHP +5% and Healing effectiveness +7%
  • At Base Level 175 or higher: All Basic Stats +5
  • At Refine +10 or higher: All Basic Stats +5
  • When equipped with True Margaretha Sorin Card:
  • 3% chance to transform into Margaretha Sorin when dealing magical damage.
  • During tranformation:
  • MATK +100
Ranger Cecil CardClick to view

Normal maps

  • When equipped by Ranger:
  • Critical +20
  • Increases Bow class weapon damage by 15%.
  • Base Level at least 175:
  • All Basic Stats +10
  • Refine Level +10:
  • All Basic Stats +10
  • When equipped with True Cecil Damon Card:
  • 3% chance to transform into Cecil Damon when dealing physical damage.
  • During tranformation:
  • ATK +100

Competitive areas

  • When equipped by Ranger: Critical +10 and Bow Damage +7%
  • At Base Level 175 or higher: All Basic Stats +5
  • At Refine +10 or higher: All Basic Stats +5
  • When equipped with True Cecil Damon Card:
  • 3% chance to transform into Cecil Damon when dealing physical damage.
  • During tranformation:
  • ATK +100
Mechanic Howard CardClick to view

Normal maps

  • When equipped by Mechanic:
  • HIT +20
  • ATK +15%
  • Base Level at least 175:
  • All Basic Stats +10
  • Refine Level +10:
  • All Basic Stats +10
  • When equipped with True Howard Alt-Eisen Card:
  • 3% chance to transform into Howard Alt-Eisen when dealing physical damage.
  • During tranformation:
  • ATK +100

Competitive areas

  • When equipped by Mechanic: HIT +10 and ATK +7%
  • At Base Level 175 or higher: All Basic Stats +5
  • At Refine +10 or higher: All Basic Stats +5
  • When equipped with True Howard Alt-Eisen Card:
  • 3% chance to transform into Howard Alt-Eisen when dealing physical damage.
  • During tranformation:
  • ATK +100
Warlock Kathryne CardClick to view

Normal maps

  • When equipped by Warlock:
  • MATK +15%
  • MDEF +80
  • Base Level at least 175:
  • All Basic Stats +10
  • Refine Level +10:
  • All Basic Stats +10
  • When equipped with True Kathryne Keyron Card:
  • 3% chance to transform into Kathryne Keyron when dealing magical damage.
  • During tranformation:
  • MATK +100

Competitive areas

  • When equipped by Warlock: MDEF +40 and MATK +7%
  • At Base Level 175 or higher: All Basic Stats +5
  • At Refine +10 or higher: All Basic Stats +5
  • When equipped with True Kathryne Keyron Card:
  • 3% chance to transform into Kathryne Keyron when dealing magical damage.
  • During tranformation:
  • MATK +100
Rune Knight Seyren CardClick to view

Normal maps

  • When equipped by Rune Knight:
  • ASPD +2
  • ATK +15%
  • Base Level at least 175:
  • All Basic Stats +10
  • Refine Level +10:
  • All Basic Stats +10
  • When equipped with True Seyren Windsor Card:
  • 3% chance to transform into Seyren Windsor when dealing physical damage.
  • During tranformation:
  • ATK +100

Competitive areas

  • When equipped by Rune Knight: ASPD +1 and ATK +7%
  • At Base Level 175 or higher: All Basic Stats +5
  • At Refine +10 or higher: All Basic Stats +5
  • When equipped with True Seyren Windsor Card:
  • 3% chance to transform into Seyren Windsor when dealing physical damage.
  • During tranformation:
  • ATK +100
Royal Guard Randel CardClick to view

Normal maps

  • When equipped by Royal Guard:
  • ATK +10%
  • DEF +350
  • Base Level at least 175:
  • All Basic Stats +10
  • Refine Level +10:
  • All Basic Stats +10
  • When equipped with True Randel Lawrence Card:
  • 3% chance to transform into Randel Lawrence when dealing physical damage.
  • During tranformation:
  • ATK +100

Competitive areas

  • When equipped by Royal Guard: DEF +175 and ATK +5%
  • At Base Level 175 or higher: All Basic Stats +5
  • At Refine +10 or higher: All Basic Stats +5
  • When equipped with True Randel Lawrence Card:
  • 3% chance to transform into Randel Lawrence when dealing physical damage.
  • During tranformation:
  • ATK +100
Genetic Flamel CardClick to view

Normal maps

  • When equipped by Genetic:
  • FLEE +20
  • ATK +15%
  • Base Level at least 175:
  • All Basic Stats +10
  • Refine Level +10:
  • All Basic Stats +10
  • When equipped with True Flamel Emure Card:
  • 3% chance to transform into Flamel Emure when dealing physical damage.
  • During tranformation:
  • ATK +100

Competitive areas

  • When equipped by Genetic: FLEE +10 and ATK +7%
  • At Base Level 175 or higher: All Basic Stats +5
  • At Refine +10 or higher: All Basic Stats +5
  • When equipped with True Flamel Emure Card:
  • 3% chance to transform into Flamel Emure when dealing physical damage.
  • During tranformation:
  • ATK +100
Shadow Chaser Gertie CardClick to view

Normal maps

  • When equipped by Shadow Chaserr:
  • ATK +5%
  • MATK +15%
  • Base Level at least 175:
  • All Basic Stats +10
  • Refine Level +10:
  • All Basic Stats +10
  • When equipped with True Gertie Wi Card:
  • 3% chance to transform into Gertie Wi when dealing physical damage.
  • During tranformation:
  • ATK +100

Competitive areas

  • When equipped by Shadow Chaser: MATK +7% and ATK +2%
  • At Base Level 175 or higher: All Basic Stats +5
  • At Refine +10 or higher: All Basic Stats +5
  • When equipped with True Gertie Wi Card:
  • 3% chance to transform into Gertie Wi when dealing physical damage.
  • During tranformation:
  • ATK +100
Wanderer Trentini CardClick to view

Normal maps

  • When equipped by Wanderer:
  • MaxHP +10%
  • MaxSP +15%
  • Base Level at least 175:
  • All Basic Stats +10
  • Refine Level +10:
  • All Basic Stats +10
  • When equipped with True Trentini Card:
  • 3% chance to transform into Trentini when dealing physical damage.
  • During tranformation:
  • ATK +100

Competitive areas

  • When equipped by Wanderer: MaxHP +5% and MaxSP +7%
  • At Base Level 175 or higher: All Basic Stats +5
  • At Refine +10 or higher: All Basic Stats +5
  • When equipped with True Trentini Card:
  • 3% chance to transform into Trentini when dealing physical damage.
  • During tranformation:
  • ATK +100
T W O CardClick to view

Normal maps

  • ATK +10%
  • Random chance to Reduces enemy's SP by 40% in 15x15 cells around wearer when dealing melee physical attacks.
  • For each 3 Refine Levels:
  • Increases the trigger rate.

Competitive areas

  • ATK +5%
  • Has a lower chance to reduce the SP of enemies within a 15x15 cell area by 40% when dealing Melee Physical Damage.
Lord of The Dead CardClick to view

Normal maps

  • DEF +30
  • MDEF +10
  • Random chance to inflict Silence status on attacker when attacked by physical or magical attack.
  • When equipped with Guardian Ring of King:
  • ATK +5%
  • MATK +5%
  • Adds a low chance for 7 seconds wearer will be pocessed by Death Lord when dealing Physical or Magical Damages.
  • When pocessed all physical and magical defense of target will be pierced by 100%.

Competitive areas

  • DEF +15
  • MDEF +5
  • Has a lower chance to inflict Silence on the attacker when receiving physical or magical damage.
  • When equipped with Guardian Ring of King:
  • ATK +5%
  • MATK +5%
  • Adds a low chance for 7 seconds wearer will be pocessed by Death Lord when dealing Physical or Magical Damages.
  • When pocessed all physical and magical defense of target will be pierced by 100%.
Furious Moonlight Flower CardClick to view

Normal maps

  • Enables the use of Level 4 Pressure.
  • When equipped with Moonlight Flower Card:
  • Adds 7% chance of getting possessed by Moonlight Flower for 5 seconds when dealing melee physical attacks.
  • During possession, Perfect dodge +10.

Competitive areas

  • Enables Level 4 Pressure.
  • When equipped with Moonlight Flower Card:
  • Adds 7% chance of getting possessed by Moonlight Flower for 5 seconds when dealing melee physical attacks.
  • During possession, Perfect dodge +10.
Furious Dracula CardClick to view

Normal maps

  • Enables the use of Level 1 Life Drain.
  • When equipped with Vampire's Minion:
  • Restores 30 HP and 1 SP every 3 seconds.
  • When equipped with Bomi Card:
  • MaxHP +1000
  • MaxSP +50
  • Refine Level +9:
  • MaxHP +1000
  • MaxSP +50

Competitive areas

  • Enables Level 1 Health Conversion.
  • When equipped with Vampire's Minion:
  • Restores 30 HP and 1 SP every 3 seconds.
  • When equipped with Bomi Card:
  • MaxHP +1000
  • MaxSP +50
  • Refine Level +9:
  • MaxHP +1000
  • MaxSP +50
Boitata CardClick to view

Normal maps

  • Increases Physical Damage against enemies of Brute and Insect race by 40%.
  • Increases Physical Damage against enemies of Wind and Earth elemental by 40%.

Competitive areas

  • Physical Damage against Wind and Earth enemies +20%
  • Physical Damage against Brute, Doram Player and Insect enemies +20%
Venom Enchanted Chimera CardClick to view

Normal maps

  • MaxHP +1000, MaxSP +200.
  • Refine Level +12:
  • MaxHP +15%, MaxSP +15%

Competitive areas

  • MaxHP +500
  • MaxSP +100
  • At Refine +12 or higher: MaxHP +7% and MaxSP +7%
Evil CardClick to view

Normal maps

  • MDEF +5
  • Random chance to inflict Freezing status on attacker when receiving physical attacks.
  • Base INT at least 110:
  • Further increases the chance.

Competitive areas

  • Has a lower chance to inflict Freezing on the attacker when receiving physical damage.
  • With 110 or more INT: 20%
  • MDEF +2
Cutie CardClick to view

Normal maps

  • MaxHP +10%
  • For each 2 Refine Levels:
  • AGI +1
  • Increases Attack Speed (decreases After Attack Delay by 1%).

Competitive areas

  • MaxHP +5%
  • For each 2 Refine Levels:
  • AGI +0.5
  • Increases Attack Speed (decreases After Attack Delay by 0.5%).
Gopinich CardClick to view

Normal maps

  • Restores 5 SP when performing physical attacks.
  • Increases SP Consumption by 50%.

Competitive areas

  • Drains 2 SP from the target per attack.
  • Increases SP Consumption by 50%.
Faceworm Queen CardClick to view

Normal maps

  • MaxHP -10%
  • Critical +15
  • For each Refine Level:
  • Critical +1
  • Increases Critical Damage by 1%.

Competitive areas

  • MaxHP -10%
  • Critical +7.5
  • For each Refine Level:
  • Critical +0.5
  • Increases Critical Damage by 0.5%.
Spider Tank CardClick to view

Normal maps

  • Random chance to break target's equipped Armor or Weapon when dealing physical attacks.

Competitive areas

  • Has a lower chance to break the target's weapon when dealing physical damage.
  • Has a lower chance to break the target's armor when dealing physical damage.
R48-85-BESTIA CardClick to view

Normal maps

  • Increases damage against Poison elemental by 40%.

Competitive areas

  • Physical Damage against Poison enemies +20%
Morocc's Servant CardClick to view

Normal maps

  • ATK +100
  • Increases Attack Speed greatly (Decreases After Attack Delay by 25%).
  • MaxHP -20%
  • When equipped with Despair God Morocc Card:
  • MaxHP +50%

Competitive areas

  • ATK +50
  • Increases Attack Speed by 12%
  • MaxHP -20%
Celine Kimi CardClick to view

Normal maps

  • MATK +10%
  • Random chance to auto-cast Level 3 Critical Wound to all enemies when dealing magical damage.
  • For each 3 Refine Levels:
  • Increases the trigger rate.

Competitive areas

  • MATK +5%
  • Has a lower chance to inflict Level 3 Critical Wound on enemies within the area when dealing magical damage.
Stephane Jack Earnest Wolf CardClick to view

Normal maps

  • Random chance to increase FLEE by 200 for 10 second when dealing physical damage.
  • Random chance to increase movement speed for 10 second when dealing magical damage.
  • Random chance to auto-cast Level 5 Fire Walk when receiving physical damage.
  • Random chance to auto-cast Level 5 Electric Walk when receiving magical damage.
  • When equipped with Immortal Cursed Knight Card:
  • ASPD +1
  • When equipped with Immortal Wind Ghost Card:
  • Decreases Variable Casting Time by 10%.

Competitive areas

  • Has a lower chance to auto-cast Level 5 Fire Walk when receiving physical damage.
  • Has a lower chance to auto-cast Level 5 Electric Walk when receiving magical damage.
  • Has a lower chance to gain FLEE +200 for 10 seconds when dealing physical damage.
  • Has a lower chance to increase Movement Speed for 10 seconds when dealing magical damage.
  • Triggered bonuses still last 10 seconds.

Sealed MVP Cards

Click any card row to open its effect comparison. Only cards with a clear effect comparison are listed here.

CardDetails
Sealed Kiel CardClick to view

Normal maps

  • Decreases After Skill Delay by 15%.
  • Refine Level +15:
  • Decreases After Skill Delay of all skill by additional 5%.

Competitive areas

  • Decreases After Skill Delay by 7%.
  • Refine Level +15:
  • Decreases After Skill Delay by 10% instead.
Sealed Ktullanux CardClick to view

Normal maps

  • Increases Physical Damage against enemies of Fire elemental by 25%.
  • Random chance to auto-cast Level 10 Frost Nova when wearer receiving physical or magical attack.
  • Refine Level +15:
  • Increases Damage against monsters of Fire elemental by 10%.

Competitive areas

  • Increases Physical Damage against Fire property enemies by 12%.
  • Has a lower chance to auto-cast Level 10 Frost Nova when receiving damage.
  • Refine Level +15:
  • Increases Physical Damage against Fire property enemies by 17% instead.
Sealed B Ygnizem CardClick to view

Normal maps

  • MaxHP +5%
  • MaxSP +5%
  • Recover 50 HP and 10 SP every 15 seconds.
  • Refine Level +15:
  • Recover interval shortened to 10 seconds.
  • MaxHP +2%
  • MaxSP +2%

Competitive areas

  • MaxHP and MaxSP +2%.
  • Restores 25 HP and 5 SP every 5 seconds.
  • Refine Level +15:
  • MaxHP and MaxSP +3%.
  • Restores 25 HP and 5 SP every 10 seconds.
Sealed Dracula CardClick to view

Normal maps

  • 5% chance to absorb 5% of the inflicted damage as SP when dealing physical damage.
  • Refine Level +15:
  • Increases absorption rate to 7%.

Competitive areas

  • Has a 2.5% chance to absorb 5% of inflicted physical damage as SP.
  • Refine Level +15:
  • Has a 3.5% chance instead.
Sealed Mistress CardClick to view

Normal maps

  • Nullifies the Gemstone requirement of certain skills.
  • Increases SP Consumption by 50%.
  • Refine Level +15:
  • Decreases SP Consumption by 15%.

Competitive areas

  • Nullifies Gemstone requirements for certain skills.
  • Increases SP Consumption by 50%.
  • Refine Level +15:
  • Increases SP Consumption by 35%.
Sealed Gloom CardClick to view

Normal maps

  • Increases Physical Damage against enemies of Holy and Shadow elemental and Angel and Demon race monsters by 20%.
  • Refine Level +15:
  • Increases Physical Damage against enemies of Holy and Shadow elemental and Angel and Demon race monsters by additional 10%.

Competitive areas

  • Increases Physical Damage against Holy and Shadow property enemies by 10%.
  • Increases Physical Damage against Angel and Demon race enemies by 10%.
  • Refine Level +15:
  • Each bonus becomes 15%.
Sealed Beelzebub CardClick to view

Normal maps

  • Decreases Variable Casting Time by 15%.

Competitive areas

  • Decreases Variable Casting Time by 7%
Sealed Ifrit CardClick to view

Normal maps

  • Increases ATK, Critical and HIT based on 50% of your Job Level.
  • Random chance to auto-cast Level 2 Earthquake when receiving physical damage.

Competitive areas

  • ATK, HIT and Critical bonuses from Job Level are reduced by 50% with a minimum of +1.
  • Has a lower chance to auto-cast Level 2 Earthquake when receiving physical damage.
Sealed Dark Lord CardClick to view

Normal maps

  • Random chance to auto-cast Level 5 Meteor Storm when recieving physical damage.
  • When equipped with Dark Illusion Card:
  • MaxHP +10%
  • MaxSP +10%
  • Refine Level +15:
  • MaxHP +5%
  • MaxSP +5%

Competitive areas

  • Has a lower chance to auto-cast Level 5 Meteor Storm.
Sealed Pharaoh CardClick to view

Normal maps

  • Decreases SP Consumption by 15%.

Competitive areas

  • Decreases SP Consumption by 7%
Sealed Moonlight Flower CardClick to view

Normal maps

  • Enables the use of Level 1 Increase Agility.
  • Refine Level +15:
  • Enables the use of Level 5 Increase Agility.

Competitive areas

  • Enables the use of Level 1 Increase Agility.
  • Refine Level +15:
  • Enables the use of Level 5 Increase Agility instead.
Sealed Sniper CardClick to view

Normal maps

  • 5% chance of absorbing 10% of inflicted physical damage as HP, but also decreases HP Recovery Rate by 100%.
  • Refine Level +15:
  • Increases absorbtion rate by 5%.

Competitive areas

  • Has a 2.5% chance to absorb 10% of inflicted physical damage as HP.
  • Refine Level +15:
  • Absorbs 15% of inflicted physical damage instead.
Sealed Orc Hero CardClick to view

Normal maps

  • Increases resistance against Stun status by 40%.
  • VIT +3
  • Refine Level +15:
  • Increases resistance against Stun status by 20%.

Competitive areas

  • VIT +1.
  • Increases resistance against Stun status by 20%.
  • Refine Level +15:
  • Stun resistance becomes 30%.
Sealed Tao Gunka CardClick to view

Normal maps

  • MaxHP +50%
  • DEF and MDEF -100%.
  • Refine Level +15:
  • MaxHP +75%
  • DEF and MDEF -50% instead.
  • Warning - Silit Pong does not work on removing this card!

Competitive areas

  • MaxHP +25%.
  • DEF and MDEF -50%.
  • Refine Level +15:
  • MaxHP +37% instead.
  • DEF and MDEF -50%.
Sealed Turtle General CardClick to view

Normal maps

  • ATK +10%
  • Random chance to auto-cast Level 10 Magnum Break when dealing physical damage.
  • Refine Level +15:
  • ATK +5%

Competitive areas

  • ATK +5%.
  • Has a lower chance to auto-cast Level 10 Magnum Break during physical attacks.
  • Refine Level +15:
  • ATK +7% instead.
Sealed Amon Ra CardClick to view

Normal maps

  • All Basic Stats +1
  • Random chance to auto-cast Level 5 Kyrie Eleison when receiving physical damage.
  • Refine Level +15:
  • auto-cast Level 8 Kyrie Eleison instead.

Competitive areas

  • All Basic Stats +1
  • Has a lower chance to auto-cast Kyrie Eleison when receiving physical damage.
Sealed Drake CardClick to view

Normal maps

  • Increases Physical Damage against enemies of Small, Medium and Large size by 50%.

Competitive areas

  • Increases Physical and Magical Damage against all sizes by 25%.
  • Refine Level +15:
  • Increases Physical and Magical Damage against all sizes by 37% instead.
Sealed Stormy Knight CardClick to view

Normal maps

  • Random chance to auto-cast Level 1 Storm Gust on the enemy when dealing physical damage.
  • Physical attacks have a 10% chance of inflicting Freezing status on the enemy.
  • Refine Level +15:
  • Frozen chance becomes 5%

Competitive areas

  • Has a lower chance to auto-cast Level 1 Storm Gust during physical attacks.
  • Has a 5% chance to inflict Frozen status.
  • Refine Level +15:
  • Frozen chance becomes 7.3%.
Sealed Lady Tanee CardClick to view

Normal maps

  • MaxHP -60%, MaxSP +50%.
  • Random chance to get Banana when defeating a monster.
  • Increases Banana recovery rate by 50%.
  • Refine Level +15:
  • MaxHP +10%
  • Increases chance to get Banana when defeating a monster.
  • Increases Banana recovery rate by additional 30%.

Competitive areas

  • MaxHP -60%.
  • MaxSP +25%.
  • Has a lower chance to obtain Bananas from monsters.
  • Increases recovery from Bananas by 25%.
  • Refine Level +15:
  • MaxHP -50%.
  • Increases recovery from Bananas by 40% instead.
Sealed Incantation Samurai CardClick to view

Normal maps

  • Ignores 50% of the physical DEF of Normal-class enemies.
  • Disables natural HP recovery.
  • Drains 888 HP every 5 seconds; at refine +15 or higher, drains 777 HP every 8 seconds instead.
  • When unequipped at 999 HP or lower outside PvP, HP is left at 1; otherwise the unequip penalty removes 999 HP.

Competitive areas

  • Ignores 25% of the physical DEF of Normal-class enemies.
  • Disables natural HP recovery.
  • The same periodic HP drain and unequip penalty remain active.
Sealed Orc Lord CardClick to view

Normal maps

  • Reflects 15% damage back to attacker when receiving Melee Physical Damage.
  • Refine Level +15:
  • Reflect 25% of damage back to attacker.

Competitive areas

  • Reflects 7% of received short-ranged physical damage.
  • Refine Level +15:
  • Reflects 12% instead.
Sealed High Priest CardClick to view

Normal maps

  • Random chance to auto-cast Level 1 Assumptio when receiving physical or magical damage.
  • Refine Level +15:
  • It has higher chance to auto-cast the skill.

Competitive areas

  • Has a lower chance to auto-cast Level 1 Assumptio when receiving physical or magical damage.
Sealed MasterSmith CardClick to view

Normal maps

  • Physical attacks have a 5% chance of destroying the weapon and a 4% chance of destroying the armor of the enemy.
  • Refine Level +15:
  • Physical attacks have a 8% chance of destroying the weapon and a 6% chance of destroying the armor of the enemy.

Competitive areas

  • Physical attacks have a 2.5% chance to destroy the enemy's weapon and a 2% chance to destroy their armor.
  • Refine Level +15:
  • Weapon destruction chance becomes 4% and armor destruction chance becomes 3%.
Sealed Vesper CardClick to view

Normal maps

  • Ignores magical defense of enemies of Boss class by 15%.
  • Refine Level +15:
  • DEX +2
  • Ignores magical defense of enemies of Boss class by 25%.

Competitive areas

  • DEX +1.
  • Ignores magical defense of Boss class enemies by 7%.
  • Refine Level +15:
  • Ignores magical defense by 12% instead.
Sealed Eddga CardClick to view

Normal maps

  • Unlimited effect of Endure skill.
  • MaxHP -50%
  • Refine Level +15:
  • MaxHP +15%

Competitive areas

  • Enables the effect of Endure while equipped.
  • MaxHP -50%
  • Refine Level +15:
  • MaxHP -35% instead.
Sealed Randgris CardClick to view

Normal maps

  • ATK +5%
  • Random chance to auto-cast Level 1 Dispell when dealing physical damage.
  • Refine Level +15:
  • ATK +8%
  • Compounded weapon becomes indestructible in battle

Competitive areas

  • Increases Physical Damage by 2%.
  • Has a lower chance to auto-cast Level 1 Dispell during physical attacks.
  • Compounded weapon cannot be destroyed in battle.
  • Refine Level +15:
  • Increases Physical Damage by 4% instead.
Sealed Atroce CardClick to view

Normal maps

  • ATK +15
  • Random chance to decreases After Attack Delay by 50% for 10 seconds during physical attacks.
  • Refine Level +15:
  • ATK +25
  • Random chance to decreases After Attack Delay by 75% for 10 seconds during physical attacks instead.

Competitive areas

  • ATK +7.
  • Has a lower chance to activate its Attack Speed effect during physical attacks.
  • Refine Level +15:
  • ATK +12 instead.
Sealed Phreeoni CardClick to view

Normal maps

  • HIT +50
  • Refine Level +15:
  • HIT +75

Competitive areas

  • HIT +25.
  • Refine Level +15:
  • HIT +37 instead.
Sealed White Lady CardClick to view

Normal maps

  • Increases the effect of the Heal, Sanctuary and Potion Pitcher skills by 15% when they are cast by the wearer, but also increases SP Comsumption by 30%.
  • Refine Level +15:
  • Increases the effect of the Heal, Sanctuary and Potion Pitcher skills by 25% when they are cast by the wearer, but also increases SP Comsumption by 20%.

Competitive areas

  • Increases Healing effectiveness by 7%.
  • Increases SP Consumption by 30%.
  • Refine Level +15:
  • Increases Healing effectiveness by 12% instead.
  • Increases SP Consumption by 20%.
Sealed Fallen Bishop CardClick to view

Normal maps

  • MATK +5%, MaxSP -50%.
  • Increases magic damage to Demi-Human and Angel race by 25%.
  • Refine Level +15:
  • MATK +3%
  • Increases magic damage on Demi-Human and Angel race by 8%.

Competitive areas

  • MATK +2%.
  • Increases Magical Damage against Angel, Demi-Human and Human Player race enemies by 12%.
  • Refine Level +15:
  • MATK +4%.
  • Race damage bonus becomes 16%.
  • MaxSP -50%
Sealed Lord Of The Death CardClick to view

Normal maps

  • Random chance to inflict Coma status on enemies during physical attacks.
  • Random chance to inflict Stunned, Curse, Silence, Poison, Wound status during physical attacks.
  • Refine Level +15:
  • The chance to inflict the statuses above is increased.

Competitive areas

  • Has a lower chance to inflict Coma, Stun, Curse, Silence, Poison and Bleeding status during physical attacks.
Sealed High Wizard CardClick to view

Normal maps

  • Ignores magical defense of enemies of Normal class by 100%.
  • Increases Variable Casting Time by 150%.
  • Decreases SP Recovery Rate by 150%.
  • Drains 3000 SP when the compounded headgear is unequipped.
  • Refine Level +15:
  • Increases Variable Casting Time by 120%.
  • Decreases SP Recovery by 120%.
  • Drains 2000 SP when the compounded headgear is unequipped.

Competitive areas

  • Ignores magical defense of Normal class enemies by 50%.
  • Increases Variable Casting Time by 150%.
  • Decreases SP Recovery Rate by 150%.
  • Drains 3000 SP when the compounded headgear is unequipped.
  • Refine Level +15:
  • Increases Variable Casting Time by 120%.
  • Decreases SP Recovery Rate by 120%.
  • Drains 2000 SP when the compounded headgear is unequipped.
Sealed Detardeurus CardClick to view

Normal maps

  • Increases resistance against Freezing status by 40%.
  • Random chance to auto-cast Level 1 Land Protector when dealing magical damage.
  • MDEF -20
  • Refine Level +15:
  • Increases resistance against Freezing status by 20%.

Competitive areas

  • Increases resistance against Frozen status by 20%.
  • Has a lower chance to auto-cast Level 1 Land Protector when receiving magical damage.
  • Refine Level +15:
  • Frozen resistance becomes 30%.
  • MDEF -20
Sealed Hatii CardClick to view

Normal maps

  • 25% chance to inflict Frozen status on the enemy when receiving physical damage.
  • Refine Level +15:
  • There is 40% chance to inflict Frozen status on the enemy instead.

Competitive areas

  • Has a 12.5% chance to inflict Frozen status when receiving physical damage.
  • Refine Level +15:
  • Frozen chance becomes 20%.
Sealed Dark Snake Lord CardClick to view

Normal maps

  • INT +3.
  • Random chance to resist Blind and Curse status.
  • Refine Level +15:
  • Higher chance to resist Blind and Curse status.

Competitive areas

  • INT +1.
  • Increases resistance against Blind and Curse status by 25%.
  • Refine Level +15:
  • Each resistance becomes 37%.